Ninjutsu
Yes because ninja are very good at tanking...from behind that tree over there...
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
Screw ninjistsu. I have wanted super reflexes on tanks since powerset proliferation was first announced. SR on tanks would be almost as awesome as fireball is.
Oh sure, dark armor, dark melee, electric armor, electric melee, blech. Ninjitsu sissies can't even stand up to a pylon. SR would own ninjitsu so thouroughly that it'd have a deed stamped in its name dated back to Chuck Norris' birthday.
I don't know what is better for tanks Shields or SR. SR's scaling resistance is the only thing it has going for it really, which won't help much vs AVs or GMs.
A shield tank can also hit defense soft cap for positions, but instead of scaling resistance it gets 23.4% to all but psi iirc once slotted. Then you also get AAO + Shield Charge, which SR has nothing to compare to really. Elude vs One with the Shield is a joke since Elude is pointless for a soft capped SR.
I don't know, I just think SR would be great vs non AV mobs and then fairly mediocre at AVs, kind of like Ice Armor without Hibernate or Hoarfrost to recover from a hit or two. Sure you could get aid self, but I don't know if that would be enough.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
but what are your IO bonuses like ? Are you soloing with temp pets, and inspirations ? Or are you relying on SR's powers alone ?
Many AVs will hit real hard for the first two hits, then the third hit will likely get cut down by 1/3. It may be a bit better on a tank since tanks have more hp, but I would think it's a huge gamble to live or die based on the RNG and some scaling resistance. Aid Self might actually be enough to make it work now that I think about it though.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
Many AVs will hit real hard for the first two hits, then the third hit will likely get cut down by 1/3.
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Rawr.
Of course, I could be doing the scaling resistances wrong, but I think it's supposed to be [60%-current health] for scrappers...
Soft-capping an SR tanker would be nice and easy too. Focus on some regen, or obsene levels of recharge? While I'd like to see an SR tank, I doubt it would ever happen.
Ninjitsu might work well for tankers also, but like SR is kind of conceptually awkward.
Ninjutsu is pretty much SR with a heal, so the idea would be redundant, then again WP is Invul with a mixture of Regen. Each of course grabbing onto certain moves from other familiar sets. Maybe a Steel primary for tanks.
"If you can make a girl laugh, you can make her do anything"
"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."
I wonder how a Ninjutsu aggro aura would work.
A Caltrops that attracts foes instead of scattering them?
I don't know what is better for tanks Shields or SR. SR's scaling resistance is the only thing it has going for it really
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Super Reflexes gets the global recharge bonus from Quickness.
Damage is great, and it's also new, which makes it feel fresher. But 20% global recharge before slotting a single IO isn't trash either.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Hey, Tankers may not be Ninjas but im sure they can be samurai, it'd be pretty much the same powers, easily soft capable defenses, just with a little added res will power style, and some taunt type aura, as samurai can attract lots of attention with the whole killing everyhting, so everyone tryes to kill them and they just waste them as well (wait thats the tanker inherent...)
yer so change the name, andd a couple tanker friendly powers and boom tough ninjas =P
Shields gets the global damage bonus from AAO.
Super Reflexes gets the global recharge bonus from Quickness. Damage is great, and it's also new, which makes it feel fresher. But 20% global recharge before slotting a single IO isn't trash either. |
SR would be very close to cap-able with just Tanker mods, IIRC. Shields (as Nin would) takes Weave plus some more (CJ, Steadfast, and a tiny bit on top in Shields' case--less so for Nin, I think, without running the numbers).
I would also be sceptical of SR getting the full mod treatment on its scaling resists. Capped resists at low health (which is more manageable with Tanker HP), near soft-cap defence before adding anything....
SR is one of those sets that would be cool to translate, but runs into some obvious balancing issues. Perhaps the biggest one being: what's the point of a T9 that adds a ridiculous amount of defence when you've practically got all the defence you need all the time anyway.
Nin stands a better chance in that it's not as much of a one-trick pony. Problems, however, come up when considering some of the other tricks it has. Caltrops, for one, seems a bit of an issue for a Tanker to have, unless it's replacing the taunt aura (that'd be...interesting). A semi-placate power is a definite no (though most people don't even take Smoke Flash as Stalkers anyway), and with anything short of a soft cap, it'd otherwise be pretty squishy for a Tanker. More so than SR or Shields.
Shields was given to us to fill the spot of a positional defence set that works great for Tankers, at least until the Devs have the time to rework SR and Nin--if they ever do. There are reasons why this is.
SR and Nin are by no means out of the race, but Shields was designed the way it was for a reason.
You know you want it. And it'd be less work than Scrappers, I believe Tankers don't get Caltrops. Replace Hide with... uh...
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This is simple ninja logic people.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
The difference being that there's a big difference in hitting soft cap with Inventions and doing it with just the powers from your set.
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edit: perhaps I see SR scrappers as capping their defense too easily for the difference to matter with respect to eldue. Hrm
Hey, Tankers may not be Ninjas but im sure they can be samurai, it'd be pretty much the same powers, easily soft capable defenses, just with a little added res will power style, and some taunt type aura, as samurai can attract lots of attention with the whole killing everyhting, so everyone tryes to kill them and they just waste them as well (wait thats the tanker inherent...)
yer so change the name, andd a couple tanker friendly powers and boom tough ninjas =P |
agreed !
Bushido/DB sounds lik a nice concept
You know you want it. And it'd be less work than Scrappers, I believe Tankers don't get Caltrops. Replace Hide with... uh...