Ninjutsu


Acemace

 

Posted

You know you want it. And it'd be less work than Scrappers, I believe Tankers don't get Caltrops. Replace Hide with... uh...


 

Posted

Yes because ninja are very good at tanking...from behind that tree over there...


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Posted

Quote:
Originally Posted by Lohenien View Post
Yes because ninja are very good at tanking...from behind that tree over there...
Ninjas make very good tanks in FFXI.


 

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Quote:
Originally Posted by Neg_rogue View Post
Ninjas make very good tanks in FFXI.
*points out that this is City of Heroes*


 

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Originally Posted by Kierthos View Post
*points out that this is City of Heroes*
*points out that that doesn't disprove my example that Ninjas can indeed be tanks*


 

Posted

Screw ninjistsu. I have wanted super reflexes on tanks since powerset proliferation was first announced. SR on tanks would be almost as awesome as fireball is.

Oh sure, dark armor, dark melee, electric armor, electric melee, blech. Ninjitsu sissies can't even stand up to a pylon. SR would own ninjitsu so thouroughly that it'd have a deed stamped in its name dated back to Chuck Norris' birthday.


 

Posted

I don't know what is better for tanks Shields or SR. SR's scaling resistance is the only thing it has going for it really, which won't help much vs AVs or GMs.

A shield tank can also hit defense soft cap for positions, but instead of scaling resistance it gets 23.4% to all but psi iirc once slotted. Then you also get AAO + Shield Charge, which SR has nothing to compare to really. Elude vs One with the Shield is a joke since Elude is pointless for a soft capped SR.

I don't know, I just think SR would be great vs non AV mobs and then fairly mediocre at AVs, kind of like Ice Armor without Hibernate or Hoarfrost to recover from a hit or two. Sure you could get aid self, but I don't know if that would be enough.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

Quote:
Originally Posted by Lohenien View Post
SR's scaling resistance is the only thing it has going for it really, which won't help much vs AVs or GMs.
I'll remember that next time I solo an AV on my scrapper.


 

Posted

but what are your IO bonuses like ? Are you soloing with temp pets, and inspirations ? Or are you relying on SR's powers alone ?

Many AVs will hit real hard for the first two hits, then the third hit will likely get cut down by 1/3. It may be a bit better on a tank since tanks have more hp, but I would think it's a huge gamble to live or die based on the RNG and some scaling resistance. Aid Self might actually be enough to make it work now that I think about it though.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

Quote:
Originally Posted by Lohenien View Post
Many AVs will hit real hard for the first two hits, then the third hit will likely get cut down by 1/3.
In a direct port, scaling resistances should use the greater tanker modifiers. Mental exercise: At circa 10% health, a tanker with tough could have capped S/L resistances, meaning it is as hard to kill the tanker at 10% as it would have been in one shot (ok, two shots) at 100%.

Rawr.

Of course, I could be doing the scaling resistances wrong, but I think it's supposed to be [60%-current health] for scrappers...


 

Posted

Soft-capping an SR tanker would be nice and easy too. Focus on some regen, or obsene levels of recharge? While I'd like to see an SR tank, I doubt it would ever happen.

Ninjitsu might work well for tankers also, but like SR is kind of conceptually awkward.


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Posted

Ninjutsu is pretty much SR with a heal, so the idea would be redundant, then again WP is Invul with a mixture of Regen. Each of course grabbing onto certain moves from other familiar sets. Maybe a Steel primary for tanks.


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Posted

I wonder how a Ninjutsu aggro aura would work.

A Caltrops that attracts foes instead of scattering them?


 

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Quote:
Originally Posted by Lohenien View Post
I don't know what is better for tanks Shields or SR. SR's scaling resistance is the only thing it has going for it really
Shields gets the global damage bonus from AAO.

Super Reflexes gets the global recharge bonus from Quickness.

Damage is great, and it's also new, which makes it feel fresher. But 20% global recharge before slotting a single IO isn't trash either.


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Posted

Hey, Tankers may not be Ninjas but im sure they can be samurai, it'd be pretty much the same powers, easily soft capable defenses, just with a little added res will power style, and some taunt type aura, as samurai can attract lots of attention with the whole killing everyhting, so everyone tryes to kill them and they just waste them as well (wait thats the tanker inherent...)

yer so change the name, andd a couple tanker friendly powers and boom tough ninjas =P


 

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Quote:
Originally Posted by Sailboat View Post
Shields gets the global damage bonus from AAO.

Super Reflexes gets the global recharge bonus from Quickness.

Damage is great, and it's also new, which makes it feel fresher. But 20% global recharge before slotting a single IO isn't trash either.
Other things to consider:

SR would be very close to cap-able with just Tanker mods, IIRC. Shields (as Nin would) takes Weave plus some more (CJ, Steadfast, and a tiny bit on top in Shields' case--less so for Nin, I think, without running the numbers).

I would also be sceptical of SR getting the full mod treatment on its scaling resists. Capped resists at low health (which is more manageable with Tanker HP), near soft-cap defence before adding anything....

SR is one of those sets that would be cool to translate, but runs into some obvious balancing issues. Perhaps the biggest one being: what's the point of a T9 that adds a ridiculous amount of defence when you've practically got all the defence you need all the time anyway.

Nin stands a better chance in that it's not as much of a one-trick pony. Problems, however, come up when considering some of the other tricks it has. Caltrops, for one, seems a bit of an issue for a Tanker to have, unless it's replacing the taunt aura (that'd be...interesting). A semi-placate power is a definite no (though most people don't even take Smoke Flash as Stalkers anyway), and with anything short of a soft cap, it'd otherwise be pretty squishy for a Tanker. More so than SR or Shields.

Shields was given to us to fill the spot of a positional defence set that works great for Tankers, at least until the Devs have the time to rework SR and Nin--if they ever do. There are reasons why this is.

SR and Nin are by no means out of the race, but Shields was designed the way it was for a reason.


 

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Quote:
Originally Posted by Prof_Backfire View Post
You know you want it. And it'd be less work than Scrappers, I believe Tankers don't get Caltrops. Replace Hide with... uh...
Impossible. To be a ninja, you must be able to flip out. Tankers can't flip out. Therefore, tankers can't be ninjas.

This is simple ninja logic people.


 

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Originally Posted by JohnX View Post
Impossible. To be a ninja, you must be able to flip out. Tankers can't flip out. Therefore, tankers can't be ninjas.

This is simple ninja logic people.
Ah but can't Ninja's put on weight and be tanks?


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Originally Posted by Failsight View Post
what's the point of a T9 that adds a ridiculous amount of defence when you've practically got all the defence you need all the time anyway.
I asked that question when inventions were first on the test server, and SR scrappers were showing softcapped defense builds. No one seemed to care then... I doubt anyone will care now.


 

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Quote:
Originally Posted by Dersk View Post
I asked that question when inventions were first on the test server, and SR scrappers were showing softcapped defense builds. No one seemed to care then... I doubt anyone will care now.
The difference being that there's a big difference in hitting soft cap with Inventions and doing it with just the powers from your set.


 

Posted

Quote:
Originally Posted by Failsight View Post
The difference being that there's a big difference in hitting soft cap with Inventions and doing it with just the powers from your set.
Well, you'd still need at least combat jumping, or perhaps the steadfast 3% (in tough)

edit: perhaps I see SR scrappers as capping their defense too easily for the difference to matter with respect to eldue. Hrm


 

Posted

Quote:
Originally Posted by prof_backfire View Post
i wonder how a ninjutsu aggro aura would work.
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Posted

Quote:
Originally Posted by NeonPower View Post
Hey, Tankers may not be Ninjas but im sure they can be samurai, it'd be pretty much the same powers, easily soft capable defenses, just with a little added res will power style, and some taunt type aura, as samurai can attract lots of attention with the whole killing everyhting, so everyone tryes to kill them and they just waste them as well (wait thats the tanker inherent...)

yer so change the name, andd a couple tanker friendly powers and boom tough ninjas =P
Actually, I like the sound of this. Maybe change the set name to Bushido.


 

Posted

agreed !

Bushido/DB sounds lik a nice concept