Paragon protector has better MOG?
Their particular Moment of Glory is what players used to have, which most people (myself included) really hated. It would lock you at around 10% health or so and prevent any regeneration while it was active and for a short period after it crashed.. more often than not it would be the cause of debt. The current player Moment of Glory was added shortly after issue 11.
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Any idea on the duration? Or of the duration of "Unstoppable" for the PP's? Do I have a way of telling when they crash?
Thanks!
The original versions of MoG and unstoppable were two minutes in duration, though fighting a lot of MoG paragon protectors lately it seems a lot closer to one minute... definately shorter than the duration of hasten or rage. Unstoppable should be working the same, but I manage to actually kill the paragon protector that uses unstoppable before the buff fades, so I'm not so sure.
The PP's MoG is different from the one from the Regen powerset player use. It is unintentionnaly funny that you titled your post this way hehe. Thats because we use to have the same MoG than the PP and it was, at the time, deemed the most Useless/Dangerous power to use in most situations. It reduce the users HP to 10% or so, made you immune to healing and regen and had glaring holes in the Res/Def it granted. Anything Psi would one shot you, and low dmg Auto-Hit powers, like Caltrops, could casually defeat you.
Unlike the (old) player version of MoG, the PP's MoG seems to protect from psi attacks. So it is better.
Classic example of "it looks better on an NPC than it does on us."
Let's say there was a "russian roulette" power- 1 in 6 times it kills the user, 1 in 6 times it kills the target, 4 in 6 times it does nothing.
If you normally win 19 out of 20 fights (most players do this well or better) it's a terrible thing for a player to use.
But it's also a terrible thing for a player to fight against because you only win 5 times out of 6 against it.
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The one and only version I hated and still hate belongs to none other than Valkyrie.
Seriously, that girl is ludicrously tough. Me and a team mate were duoing her, and I had her debuffed seven ways past hell and back with rad/rad. And she just would not die. EB level might be strong, sure, but everytime I fight her, I think 'You're taking the blue freaking michael...'
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Eh, I don't worry about it. Stack holds on them and they don't MOG anyway. >.>
What is really satisfying is seeing them drop mere moments after the MoG animation goes off but before the protections kick in.
Because of that, I think I will name all PPs Tim...
Battle rages on and Tim gets low on HP.
Tim: (strikes fancy pose as MoG activates)
Me: I don't think so, Tim. Fireball
Tim is now ashes and eyeballs.
The one and only version I hated and still hate belongs to none other than Valkyrie.
Seriously, that girl is ludicrously tough. Me and a team mate were duoing her, and I had her debuffed seven ways past hell and back with rad/rad. And she just would not die. EB level might be strong, sure, but everytime I fight her, I think 'You're taking the blue freaking michael...' |
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Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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I remember using Ignite and Burn (AR/Fire blaster ftw!) to remove particularly stubborn PPs during the Manticore TF.
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Actually, my Emp/Psi offender chomped a few yellows, and her attacks hit for full damage, instead of the 1 or 2 that other types do during PP MoG. So I can safely state that PP MoG provides defense against them, but not resistance. Now I need to get a Mind Control character high enough to use Dominate on them and see if that's because PPs are getting positional defense for MoG instead of typed defense, and thus technically retaining the psi hole. Alternately, I need to find one to Surveillance with my Bane.
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The defense you were noticing was because your attacks are flagged Psionic/Ranged. They have no Psi defense while in MoG, but they DO have ranged.
Use Dominate or Mesmerize from Mind Control on them. If I recall correctly, those two powers are only flagged as Psionic with no positional component. When my claws/regen had old MoG I'd pop a few purples with it and be invincible...until a Rikti used one of those powers on me and I hit the ground like a sack of potatoes.
They may have been changed to have a ranged component as well, I can't be sure on that.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The defense you were noticing was because your attacks are flagged Psionic/Ranged. They have no Psi defense while in MoG, but they DO have ranged.
Use Dominate or Mesmerize from Mind Control on them. If I recall correctly, those two powers are only flagged as Psionic with no positional component. When my claws/regen had old MoG I'd pop a few purples with it and be invincible...until a Rikti used one of those powers on me and I hit the ground like a sack of potatoes. They may have been changed to have a ranged component as well, I can't be sure on that. |
I'll grab a screenshot of Dominate missing them in MoG once I get off this TF.
I figured out part of my problem... I was fighting +3 level PP bosses. I guess I just zoned on checking the targeting window... doh! When I fought some minions and lieutenants, the power was much less onerous because they couldn't repeatedly tear me open for a third or a half of my hp whilst I waited (45 seconds, it turns out) for the effect to end. My counter in the case of these lesser threats was to just keep punching them until I rolled my 5%
I also figured out that they turn it on when they're down around 10% hp (go figure), so if about that time I hit them with an Incinerate, the DoT took them down whilst they thought they would be cozily invulnerable.
Thanks again, all. And... given this discussion... I am back to firmly believing that WE have the better MoG!
Paragon Protectors have a version of MoG that is different from the old player version and does grant Psi defense. It will protect against the Mind Control attacks (all of which are nonpositional).
I'll grab a screenshot of Dominate missing them in MoG once I get off this TF. |
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So some guys in blue and yellow tights seem to be using my own MOG against me. Ok, fine... so I run away for 15 seconds (not dignified, I know, but more so than being faceplanted in a pool of my own blood), but when I bravely run back for round 2, their MOG still seems to be up. Do they have a longer duration than our standard 15 seconds? What about the ones that have "Unstoppable"?