Paragon protector has better MOG?


ArcticFahx

 

Posted

So some guys in blue and yellow tights seem to be using my own MOG against me. Ok, fine... so I run away for 15 seconds (not dignified, I know, but more so than being faceplanted in a pool of my own blood), but when I bravely run back for round 2, their MOG still seems to be up. Do they have a longer duration than our standard 15 seconds? What about the ones that have "Unstoppable"?


 

Posted

Their particular Moment of Glory is what players used to have, which most people (myself included) really hated. It would lock you at around 10% health or so and prevent any regeneration while it was active and for a short period after it crashed.. more often than not it would be the cause of debt. The current player Moment of Glory was added shortly after issue 11.


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Posted

Any idea on the duration? Or of the duration of "Unstoppable" for the PP's? Do I have a way of telling when they crash?

Thanks!


 

Posted

The original versions of MoG and unstoppable were two minutes in duration, though fighting a lot of MoG paragon protectors lately it seems a lot closer to one minute... definately shorter than the duration of hasten or rage. Unstoppable should be working the same, but I manage to actually kill the paragon protector that uses unstoppable before the buff fades, so I'm not so sure.


 

Posted

The PP's MoG is different from the one from the Regen powerset player use. It is unintentionnaly funny that you titled your post this way hehe. Thats because we use to have the same MoG than the PP and it was, at the time, deemed the most Useless/Dangerous power to use in most situations. It reduce the users HP to 10% or so, made you immune to healing and regen and had glaring holes in the Res/Def it granted. Anything Psi would one shot you, and low dmg Auto-Hit powers, like Caltrops, could casually defeat you.


 

Posted

Quote:
Originally Posted by Quantumizer View Post
Any idea on the duration? Or of the duration of "Unstoppable" for the PP's? Do I have a way of telling when they crash?
They generally run away when it crashes.


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Posted

Unlike the (old) player version of MoG, the PP's MoG seems to protect from psi attacks. So it is better.


 

Posted

Quote:
Originally Posted by Ironblade View Post
They generally run away when it crashes.
Or, when you start seeing red numbers floating above them when you attack instead of "Deflected" or whatever the message is, then you know that their MoG has crashed.


 

Posted

Classic example of "it looks better on an NPC than it does on us."

Let's say there was a "russian roulette" power- 1 in 6 times it kills the user, 1 in 6 times it kills the target, 4 in 6 times it does nothing.

If you normally win 19 out of 20 fights (most players do this well or better) it's a terrible thing for a player to use.

But it's also a terrible thing for a player to fight against because you only win 5 times out of 6 against it.


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Posted

The one and only version I hated and still hate belongs to none other than Valkyrie.

Seriously, that girl is ludicrously tough. Me and a team mate were duoing her, and I had her debuffed seven ways past hell and back with rad/rad. And she just would not die. EB level might be strong, sure, but everytime I fight her, I think 'You're taking the blue freaking michael...'


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Posted

What is really satisfying is seeing them drop mere moments after the MoG animation goes off but before the protections kick in.

Because of that, I think I will name all PPs Tim...

Battle rages on and Tim gets low on HP.
Tim: (strikes fancy pose as MoG activates)
Me: I don't think so, Tim. Fireball
Tim is now ashes and eyeballs.


 

Posted

Quote:
Originally Posted by Techbot_Alpha_EU View Post
The one and only version I hated and still hate belongs to none other than Valkyrie.

Seriously, that girl is ludicrously tough. Me and a team mate were duoing her, and I had her debuffed seven ways past hell and back with rad/rad. And she just would not die. EB level might be strong, sure, but everytime I fight her, I think 'You're taking the blue freaking michael...'
Valkyrie's one is kinda special though, it's casted immediately after she uses Rise of the Valkyrie, her self-rez. So, you can defeat her normally the first time around... it's just once she self-rezs, you may be better off just running away for 2 minutes until it wears off.


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Posted

Quote:
Originally Posted by Laevateinn View Post
Unlike the (old) player version of MoG, the PP's MoG seems to protect from psi attacks. So it is better.
Actually, my Emp/Psi offender chomped a few yellows, and her attacks hit for full damage, instead of the 1 or 2 that other types do during PP MoG. So I can safely state that PP MoG provides defense against them, but not resistance. Now I need to get a Mind Control character high enough to use Dominate on them and see if that's because PPs are getting positional defense for MoG instead of typed defense, and thus technically retaining the psi hole. Alternately, I need to find one to Surveillance with my Bane.


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Posted

I remember using Ignite and Burn (AR/Fire blaster ftw!) to remove particularly stubborn PPs during the Manticore TF.


 

Posted

Quote:
Originally Posted by ArcticFahx View Post
Actually, my Emp/Psi offender chomped a few yellows, and her attacks hit for full damage, instead of the 1 or 2 that other types do during PP MoG. So I can safely state that PP MoG provides defense against them, but not resistance. Now I need to get a Mind Control character high enough to use Dominate on them and see if that's because PPs are getting positional defense for MoG instead of typed defense, and thus technically retaining the psi hole. Alternately, I need to find one to Surveillance with my Bane.

The defense you were noticing was because your attacks are flagged Psionic/Ranged. They have no Psi defense while in MoG, but they DO have ranged.

Use Dominate or Mesmerize from Mind Control on them. If I recall correctly, those two powers are only flagged as Psionic with no positional component. When my claws/regen had old MoG I'd pop a few purples with it and be invincible...until a Rikti used one of those powers on me and I hit the ground like a sack of potatoes.

They may have been changed to have a ranged component as well, I can't be sure on that.


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
The defense you were noticing was because your attacks are flagged Psionic/Ranged. They have no Psi defense while in MoG, but they DO have ranged.

Use Dominate or Mesmerize from Mind Control on them. If I recall correctly, those two powers are only flagged as Psionic with no positional component. When my claws/regen had old MoG I'd pop a few purples with it and be invincible...until a Rikti used one of those powers on me and I hit the ground like a sack of potatoes.

They may have been changed to have a ranged component as well, I can't be sure on that.
Paragon Protectors have a version of MoG that is different from the old player version and does grant Psi defense. It will protect against the Mind Control attacks (all of which are nonpositional).

I'll grab a screenshot of Dominate missing them in MoG once I get off this TF.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
Thanks, Zombie Man... Red Tomax rock.

I figured out part of my problem... I was fighting +3 level PP bosses. I guess I just zoned on checking the targeting window... doh! When I fought some minions and lieutenants, the power was much less onerous because they couldn't repeatedly tear me open for a third or a half of my hp whilst I waited (45 seconds, it turns out) for the effect to end. My counter in the case of these lesser threats was to just keep punching them until I rolled my 5%

I also figured out that they turn it on when they're down around 10% hp (go figure), so if about that time I hit them with an Incinerate, the DoT took them down whilst they thought they would be cozily invulnerable.

Thanks again, all. And... given this discussion... I am back to firmly believing that WE have the better MoG!


 

Posted

Quote:
Originally Posted by Laevateinn View Post
Paragon Protectors have a version of MoG that is different from the old player version and does grant Psi defense. It will protect against the Mind Control attacks (all of which are nonpositional).

I'll grab a screenshot of Dominate missing them in MoG once I get off this TF.
Psi defense, yes. Psi resistance, no.


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