Derangedpolygot

Caption Champ 3/19/10
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    1374
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  1. This was occurring in the i17 beta and is in i17 Live. All the enhancements are smaller that before, and their level is completely illegible(the numbers are too small!)

    I only have a 14" screen to work with. I don't understand why the enh graphics have all been reduced!
  2. Quote:
    Originally Posted by Psylenz View Post
    For me the obvious name for the arsonist is Kenny.
    Mine is.

    Well, usually, because I have the OP's issue with the names swapping between my tier 1 thugs.
  3. Quote:
    Originally Posted by ClawsandEffect View Post
    The amount is 3.5% for scrappers and brutes. It's unenhanceable, but as anyone knows, 3.5% is very valuable when you're sitting at 42% defense.
    As I understand it, the base 3.5-5% defense is unenhanceable; the additional for allies is enhanceable(not 100% certain as the numbers do show in detailed info).
  4. Derangedpolygot

    Arbitrage in GR

    Considering just how much farming still occurs...*sigh*...

    There will always be someone who is constantly running the vigilante/renegade missions to change status and 'gun-run' recipes between markets.
  5. Derangedpolygot

    Why can't...

    I am curious why only male toons can have tattoos( even then, it's all Yakuza tattoos). I would love to see option that can go under shirts and such. I suspect it would require a new layer to the system and thus adding greater strain to server performance(most costumes use two layers of graphic).
  6. Quote:
    Originally Posted by Satanic_Hamster View Post
    CoV.
    O-Zone.
    AE.
    Cimerora.
    PvP.

    Unfounded? Really? Seriously? I'm just going by their track record; never mind vague statements from today.

    I am against anything that is clunky, cumbersome, and reduces teaming opportunities. And everything that we know about GR (vague as it is), combined with their approach and release of other major things to the game do not leave me with much confidence that GR and side switching will NOT be some or all of those things.
    Yes, really. We don't have the whole picture, and don't have any idea just what the final product will be like. However, if you're really against something you haven't seen yet--it's a paid expansion--you do not have to buy it.
  7. Quote:
    Originally Posted by Satanic_Hamster View Post
    See. That's the problem. It's not enough.

    It's going to be like soloing Dr. Quaterfield.

    Wait. That's it. To unlock sideswitching, you WILL be soloing the Dr. Quaterfield TF.
    I sense some unfounded bitterness.
  8. Quote:
    Originally Posted by StephanieB View Post
    Hey All,

    So for me one of the more important things about GR is getting Vills to go blueside, as I am not a fan of redside at all.

    So does anyone know the mechanic that will allow this to happen? will I have to run a mish at a certain level or something?

    I heard its not for atleast 20 levels? is this true? Also, if I start on that new Pred. world (or whatever it is) can I make any type of toon there (hero or vill AT's) and go blueside at some point?

    Sorry my SearchFU sucks.

    Thanks!
    I have heard rumors of this; it's possible. The one thing I know was announced with GR: You can start as a Praetorian character. The Praetorians can be any of the basic hero or villain AT's.
    I believe that the Praetorian characters must start to choose a path at level 20 or 30 and ultimately become a hero or villain. This option allows you a new character to immediately experience new content instead of the same old Hero/villain intros.
  9. Quote:
    Originally Posted by StarGeek View Post
    They're using the original version of Vengeance, where you had to die for it to activate.
    and stacks
  10. Quote:
    Originally Posted by jayy View Post
    So I just got the Pupil history badge and after reading the Perez Park plaque I actually cried a bit.

    I think I am officially a complete nerd. Not sure if that is a positive or a negative yet.

    My question: Does this make me a nerd?
    Depends. Nerds are smart. Otherwise, you're a dork.
  11. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    In PVE, Body Armor only gives resistance to Smashing and Lethal damage.

    In PVP, Body Armor gives resistance to all typed damage.
    Yes. Tough and a number of the epic armors show versus all damage on mouseover(a bug). The detailed info will show the correct numbers.
  12. Derangedpolygot

    DP question

    Quote:
    Originally Posted by Madam_Enigma View Post
    Yeah, my Pistols/Devices blaster is seriously considering taking tazer to stack with standard ammo Supressive Shot. Since I am devices, I'm planning on (with IO's) 3 disorient and 3 Hold enhancements. Might take/slot Tactics too.
    It's worth mentioning, Hold and stun procs roll to fire despite the kind of ammo you are using(Lockdown chance for +2 mag hold will fire with standard ammo).
    If you're planning to enhance both Stun and Hold, HO's are best;The Acc/Mez will enhance both Stun and Hold.
  13. Quote:
    Originally Posted by DarkGob View Post
    I've always thought those two powers should have their animations switched. When a person experiences the type of rage our characters are meant to be experiencing, it doesn't usually result in them repressing their emotions. And you don't suddenly become tough because you're beating your chest and yelling a lot (despite what Spike TV would have us believe).
    That does make sense. It'd be wonderful it we could have a choice between them. Tarzan for those that like it, um, 'repress' for others.
  14. Heh, that is a good one.
    Congrats
  15. Derangedpolygot

    Perception buffs

    Rectified Reticle: Increased Perception in any To-Hit Buff power(+20% to base perception).
  16. Quote:

    3) OMG WANT PRAETORIAN CLOCKWORK COSTUME BITS NAO!
    Oh dear, now you've done it...
  17. Quote:
    Originally Posted by moifus1 View Post
    Not sure but I believe it means "You make me Vomit". I see it a lot on these forums. Apparently the people on these forums are very angry!
    I like mine better.
  18. Quote:
    Originally Posted by Flame_Strike View Post
    But how else will people know that you're tough?
    When I don't die.

    The animation from Rage would be far superior than that goofy old Tarzan-Yell.
  19. So...It's a...hollow Victory?
  20. Quote:
    Originally Posted by Wanted_NA View Post
    But, in the end, to each his own, and YMMV.
    Yodel More, Move Van?
  21. I'd love to see the end of "tarzan yell/beat chest" for Integration and Tough. Especially as now they will both cause your character to do again and again every time you zone.
  22. Derangedpolygot

    Suppessive Fire

    Quote:
    Originally Posted by Eek a Mouse View Post
    Will a Ghost Widow proc (hold set) go off if the ammo is set to stun?
    I had the Lockdown Proc fire when using standard ammo, so yes.
  23. Drain Psyche can miss.

    I take both; Then slot Drain Psyche part Touch of the Nictus/part Numina's(for as much Acc and Rech as I can)
  24. Derangedpolygot

    Ambushed!

    Quote:
    Originally Posted by Fusion_7 View Post
    I haven't seen an in-store ambush since i1
  25. Quote:
    Originally Posted by Far_Realm View Post
    I'd really like it if we had customization options for Pool and Ancillary powers, including different animation options. I'm thinking in particular of different animations for Fighting's Tough and Defender Power Mastery's Force of Nature - the chest-beating and brutish-posture-adopting thing don't fit my characters at all. The same goes for Regeneration's Integration. If it wasn't for the fact that I can avoid the animation by activating them while running, it would be enough to make me not take otherwise good powers.

    And speaking of which, does it strike anyone else as odd that that ISN'T the animation for Super Strength's Rage?
    Absolutely.