Munitions Mastery Question


Adeon Hawkwood

 

Posted

Hi Ive just recently got a hero into the 40s and Ive decided to take munitions as an EPP but I want to know some things about it first.

The first - Body Armor; in the description it says it gives resistance to smashing and lethal but in the detailed information it says all damage, so which is it?

The second - for Cryo Freeze Ray/Sleep Grenade/LRM Rocket what does your character pull out? Is it the same weapon for them all or do they all use separate models?

Lastly some advice on what powers are worth taking and how useful they are would be greatly appreciated.


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Posted

Quote:
Originally Posted by Brightwel View Post
The first - Body Armor; in the description it says it gives resistance to smashing and lethal but in the detailed information it says all damage, so which is it?
Interesting, I never noticed that before. Anyway, it's just smashing and lethal. Less resistance than some other epic pools, but always on instead of a toggle.

Quote:
The second - for Cryo Freeze Ray/Sleep Grenade/LRM Rocket what does your character pull out? Is it the same weapon for them all or do they all use separate models?
I don't know about the freeze ray, but the LRM rocket uses the gun I have set for my Assault Rifle. Sleep Grenade probably doesn't pull out a weapon, instead using the throw grenade animation, though I'm just guessing on that.


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Posted

Quote:
Originally Posted by StarGeek View Post
I don't know about the freeze ray, but the LRM rocket uses the gun I have set for my Assault Rifle. Sleep Grenade probably doesn't pull out a weapon, instead using the throw grenade animation, though I'm just guessing on that.
All three use the Assault Rifle weapon for the attack actually.


 

Posted

the gun model is set as default to the AR...but is customizable in Icon


 

Posted

To give a starting point, I have a Psi/Mental blaster.

I took body armor (Suckit, Traitors!), Surveillance, and LRM.

LRM Rocks.

Surveillance is great, the debuffs are resistible but still nice. Stacked with other debuffs, it works out pretty well. Only "bad" bit is while it does give a miss message in the hit log, you don't get a hit message which I would like to have to see if I'm hitting the guy regularly or not if there is too much FX on the screen.

LRM is great. AoE KB snipe.


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Posted

Quote:
Originally Posted by Lachlin View Post
the gun model is set as default to the AR...but is customizable in Icon
Note, this is the only customizable APP, but that was so it could match your AR gun.


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Posted

Quote:
Originally Posted by Brightwel View Post
Lastly some advice on what powers are worth taking and how useful they are would be greatly appreciated.
The short version is that none of them are worth taking. Munitions Mastery is probably the worst APP available for Blasters, other APPs offer much better power selections for almost any Blaster. On my AR/Dev I have everything except Sleep Grenade.

Here's my take on the powers:

Body Armor: Even ED capped this only gives about 13% defense (less than half of the other blaster shields). The fact that it doesn't need endurance is nice but unless you take Tough to stack with it you're probably not going to notice the difference

Cryo Freeze Ray: A pretty standard single target hold. Whether this is useful to you depends a lot on your playstyle and powersets. My main problemf with this is that it has a shorter duration than both Char and Shocking Bolt despite having the same recharge (and both of those have higher damage to add insult to injury).

Sleep Grenade: A quite nice AoE sleep power. Completely useless if your primary is AR since Sleeps are pretty much incompatible with AoE attacks but if you're a Blaster with strong single target damage you can get some usage out of it.

Surveillance: A moderately useful single target resistance and defense debuff. It's not a lot of use in regular play since it's single target and Blasters do plenty of damage anyway but it can help with taking down AVs and EBs. It also acts as a Power Analyzer and has a very cool animation, which are my main reasons for taking it.

LRM Rocket: This is one of those powers that is great fun, but not necessarily particularly great. It does a little less damage than the regular crashless nukes (FA, RoA and HoB) but has a recharge nearly as high as the full on nukes (240seconds). If you use some red inspirations (or Build Up) it can one shot minions who don't resist Smashing/Lethal so it is a pretty decent power but realistically at the end of the day it's a power you take for fun not utility. It's recharge is almost as high as the various crashing nukes but only about half the damage. That being said it is a lot of fun and I do like it (as suggested by my sig).


 

Posted

I see, so once again the Assault Rifle has shown that it has every conceivable battle application stuffed into it; a machine gun, shotgun, sniper rifle, flamethrower, frag and sleep grenade launcher, rocket launcher, beanbag gun and freeze ray, am I missing anything?


Surveillance sounds quite good but it depends on just how resistible it is, like how often would a boss resist it?


I can't be bothered to think of something amazingly wise or witty to show how much of a genius I am, just take my word for it.

 

Posted

Quote:
Originally Posted by Brightwel View Post
I see, so once again the Assault Rifle has shown that it has every conceivable battle application stuffed into it; a machine gun, shotgun, sniper rifle, flamethrower, frag and sleep grenade launcher, rocket launcher, beanbag gun and freeze ray, am I missing anything?


Surveillance sounds quite good but it depends on just how resistible it is, like how often would a boss resist it?




yes


 

Posted

Quote:
Originally Posted by Brightwel View Post
Surveillance sounds quite good but it depends on just how resistible it is, like how often would a boss resist it?
It's not a question of how often, but by how much. Effects like -def and -res are always resisted by enemies that are higher than minion rank and higher level than you.


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Posted

Quote:
Originally Posted by Brightwel View Post
The first - Body Armor; in the description it says it gives resistance to smashing and lethal but in the detailed information it says all damage, so which is it?
In PVE, Body Armor only gives resistance to Smashing and Lethal damage.

In PVP, Body Armor gives resistance to all typed damage.


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Posted

http://paragonwiki.com/wiki/Purple_Patch

Gives the basics of level-based debuff resistance.

Look up arch villains there for their extra debuff resistance.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
It's not a question of how often, but by how much. Effects like -def and -res are always resisted by enemies that are higher than minion rank and higher level than you.
That makes the whole power sound completely useless if its only single target.


I can't be bothered to think of something amazingly wise or witty to show how much of a genius I am, just take my word for it.

 

Posted

Quote:
Originally Posted by Brightwel View Post
That makes the whole power sound completely useless if its only single target.
Well, all effects from any player, including stuns, holds, debuffs and even damage are resisted by higher level/ranked foes.

By your logic, everything is completely useless if it only hits a single target.

I like surveillance. It makes me and my team deal a bit more damage against the boss I've targeted. Let's face it, the minions and LTs didn't need debuffed to begin with.


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Posted

Quote:
Originally Posted by Rajani Isa View Post
Note, this is the only customizable APP, but that was so it could match your AR gun.
While technically a PPP, isn't Mace Mastery able to match War Mace and your Arachnos Mace?


 

Posted

Quote:
Originally Posted by Brightwel View Post
I see, so once again the Assault Rifle has shown that it has every conceivable battle application stuffed into it; a machine gun, shotgun, sniper rifle, flamethrower, frag and sleep grenade launcher, rocket launcher, beanbag gun and freeze ray, am I missing anything?
It makes a darned fine beer opener. :thumbup:

I'd love it if they would add the Council 'butstroke' animation or the Nemesis bayonet animation into AR for brawl and/or Boxing. Even better would be to be able to use the flamethrower animation for 'Ring of Fire' and 'Burn'.


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
In PVE, Body Armor only gives resistance to Smashing and Lethal damage.

In PVP, Body Armor gives resistance to all typed damage.
Yes. Tough and a number of the epic armors show versus all damage on mouseover(a bug). The detailed info will show the correct numbers.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Well, all effects from any player, including stuns, holds, debuffs and even damage are resisted by higher level/ranked foes.

By your logic, everything is completely useless if it only hits a single target.

I like surveillance. It makes me and my team deal a bit more damage against the boss I've targeted. Let's face it, the minions and LTs didn't need debuffed to begin with.
Sorry, I only recently joined CoX and this is my highest lvl toon and I still know little about many of the mechanics since being a blaster my primary concern is just dealing as much dmg as possible before being killed.


I can't be bothered to think of something amazingly wise or witty to show how much of a genius I am, just take my word for it.

 

Posted

Quote:
Originally Posted by Brightwel View Post
Sorry, I only recently joined CoX and this is my highest lvl toon and I still know little about many of the mechanics
Right right. Apologies if I sounded condescending.

The game's not too complex, as MMO's go, but if you're curious to learn the intricacies, www.paragonwiki.com is your friend.

Quote:
Originally Posted by Brightwel View Post
since being a blaster my primary concern is just dealing as much dmg as possible before being killed.
Primary concern? How about ONLY concern! More full auto!

You've got the right idea though.


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Posted

Quote:
Originally Posted by Zamuel View Post
While technically a PPP, isn't Mace Mastery able to match War Mace
No.

Quote:
and your Arachnos Mace?
Yes.


@Roderick

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Sleep Grenade: A quite nice AoE sleep power. Completely useless if your primary is AR since Sleeps are pretty much incompatible with AoE attacks but if you're a Blaster with strong single target damage you can get some usage out of it.
Up until it was nerfed, AR had the best single target attack in the game; Ignite. Even after the nerf, it is really good on a DPA basis.

For my blaster when soloing, Sleep Grenade is an "I Win" button in every fight. Soloing +4/x1, I could sleep a spawn, then use Cryo Freeze Ray to hold one. Then I'd kill it and hold another. After the second enemy was dead, the third one was still asleep and I would hold and kill it at my leisure. With a tiny bit of global rech it is perma. It makes a great set mule, since purple Sleep IOs are fairly cheap. My solo build eventually became totally single-target focused, based almost solely on the ability to sleep spawns and kill them one at a time.

Yeah, my solo AR build has no Full Auto, no Flamethrower, no M30. Buckshot is a set mule. I can Slug, Burst, and Ignite in total safety while my enemies are slept and held.


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Posted

Quote:
Originally Posted by Eek a Mouse View Post
Up until it was nerfed, AR had the best single target attack in the game; Ignite. Even after the nerf, it is really good on a DPA basis.

For my blaster when soloing, Sleep Grenade is an "I Win" button in every fight. Soloing +4/x1, I could sleep a spawn, then use Cryo Freeze Ray to hold one. Then I'd kill it and hold another. After the second enemy was dead, the third one was still asleep and I would hold and kill it at my leisure. With a tiny bit of global rech it is perma. It makes a great set mule, since purple Sleep IOs are fairly cheap. My solo build eventually became totally single-target focused, based almost solely on the ability to sleep spawns and kill them one at a time.

Yeah, my solo AR build has no Full Auto, no Flamethrower, no M30. Buckshot is a set mule. I can Slug, Burst, and Ignite in total safety while my enemies are slept and held.
That's a fair point. I tend to view AR in terms of it's AoE damage since that's how both of mine are built (I have Ignite, but I really only use it for killing bosses).