Drain Psych and Fitness Pool
I skipped Stamina on a Mind/Psi Dominator with the intention of using Drain Psyche instead. It worked OK-ish, I guess, and that was with the added assistance of Domination re-filling my End bar.
I'd think twice about skipping Stamina on a Blaster. But, it can't hurt to give it a try.
DP is quiet end heavy (which makes sense due to its crazy high DPA). but no, don't skip fitness just because you have drain psyche.
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Unless you plan on ending up with Perma Drain Psyche or very close to it (I'd say 10- 15 seconds or less) I wouldn't skip Stamina.
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
And even with Perma Drain Psyche there's no guarantee there will be enough mobs around to fuel it all the time.
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I heard enough about DP that I respecced out of Fitness as I was hitting 20 (freespec) on my Ice/MM and have pretty much regretted it since. Now, in his 40s and still Stamina-less, he's pretty much gtg, but that's after adding the Numi/Miracle uniques and tons of other IOs. If you're just playing w/SOs or generics, no way I'd skip Stamina.
An Offensive Guide to Ice Melee
I went the other way. I took the fitness pool and passed on Drain Psych (for now). Just the base slot has been enough for me about 75% of the time. An extra two slots into stamina has been great and meets most of my end needs. Still this is not enough for me to sustain continuous battles indefinably so I'll add DP later.
Malakim
-Playing since COH beta and still love the game!
Do not skip Stamina.
Drain Psyche can miss.
I take both; Then slot Drain Psyche part Touch of the Nictus/part Numina's(for as much Acc and Rech as I can)
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
Same here on my DP/MM builds, I take both. Since Hail is crashless it's also an easy choice to slot for +regen over +recovery in Drain Psyche's slotting. This not only makes for some hefty +regen potential for me (on test with all the toys I was seeing 80+ hp/sec on my character) but also some potent -regen for debuffing hard targets (AV's, EB's etc).
And even with Perma Drain Psyche there's no guarantee there will be enough mobs around to fuel it all the time.
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That is very true. But, if there are no mobs around, you don't need the recovery, no?
Even with just one mob to hit, this is still a base End Recovery bonus of 75%, which is three times what Stamina provides.
But, in the end, to each his own, and YMMV.
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
That is very true. But, if there are no mobs around, you don't need the recovery, no?
Even with just one mob to hit, this is still a base End Recovery bonus of 75%, which is three times what Stamina provides. |
If there's one mob to hit and DP misses, you're going to need the recovery.
If your recharge isn't high enough that DP isn't up enough, you're going to need the recovery.
How about, if you have enough recharge, mostly finished off the spawn, but there are like 3 or 4 stragglers? Fire off DP? But, there's a huge group just down the hallway. Finish off and wait on DP, or Fire it off now and not have DP up when it'd get you the most juice? It'd be a lot easier to hold off a bit if you had Stamina, wouldn't it?
DP-only is one of those beautiful scenarios that work only on paper for most people. If you're actually able to leverage it to its full, more power to you, but I think in most real life situations, you'll greatly miss Stamina.
Oh, skipping DP is just as reckless--even with Health/Stamina, DP is a fantastic power that can turn you into an almost Regen blaster for its duration (another reason you don't wanna fire it off w/just 1-2 mobs).
An Offensive Guide to Ice Melee
Not precisely the same situation, but my mid-30s mind/psi dominator has run with just Drain Psyche since level 20 (skipping the entire fitness pool). Although I do miss Hurdle, passing on Stamina has really only been noticeable when fighting Archvillains with significant defense (like Mako), or crowds of CoT spectrals (who will crush your tohit and make Drain Psyche exceedingly unreliable).
While the regeneration boost from Drain Psyche does substantially differ depending on the number of targets hit, the recovery boost does not. Hitting a single target with Drain Psyche on a blaster, without any slotting for +recovery in it, will provide +75% recovery; that is as much as three-slotted stamina plus the Numina and Miracle uniques would provide. A single +recovery SO, still assuming only one enemy is hit by Drain Psyche, will make it provide 100% recovery; this is about as much as slotted Stamina stacked with slotted Quick Recovery. Unless you are doing nothing but chaining AoE attacks without any endurance reduction in them, you will have to try extremely hard to floor your endurance while DP is active under the worst of circumstances, and typically end up with a nearly full bar after it fades.
With just three recharge SOs in Drain Psyche, you can cut its downtime to ~30 seconds, and if Hasten is active, ~15 seconds downtime - no fancy IOs required. Barring the presence of significant endurance drain from your opponents, you can normally get by just fine on base recovery for 15-30 seconds, and a blue inspiration can smooth over the rough patches.
Drain Psyche can be used for other tricks besides mere endurance sustainability; saturated Drain Psyche can let you recover immediately after using a crashing nuke, and slotted for +regen, it can get as strong as Instant Healing. Either way, it will cripple AV/GM regen, making hard targets much softer. However, assuming you invest the slots to make Drain Psyche work for you, skipping stamina is not unreasonable or an undue burden.
Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.
Not precisely the same situation, but my mid-30s mind/psi dominator has run with just Drain Psyche since level 20 (skipping the entire fitness pool). Although I do miss Hurdle, passing on Stamina has really only been noticeable when fighting Archvillains with significant defense (like Mako), or crowds of CoT spectrals (who will crush your tohit and make Drain Psyche exceedingly unreliable).
While the regeneration boost from Drain Psyche does substantially differ depending on the number of targets hit, the recovery boost does not. Hitting a single target with Drain Psyche on a blaster, without any slotting for +recovery in it, will provide +75% recovery; that is as much as three-slotted stamina plus the Numina and Miracle uniques would provide. A single +recovery SO, still assuming only one enemy is hit by Drain Psyche, will make it provide 100% recovery; this is about as much as slotted Stamina stacked with slotted Quick Recovery. Unless you are doing nothing but chaining AoE attacks without any endurance reduction in them, you will have to try extremely hard to floor your endurance while DP is active under the worst of circumstances, and typically end up with a nearly full bar after it fades. With just three recharge SOs in Drain Psyche, you can cut its downtime to ~30 seconds, and if Hasten is active, ~15 seconds downtime - no fancy IOs required. Barring the presence of significant endurance drain from your opponents, you can normally get by just fine on base recovery for 15-30 seconds, and a blue inspiration can smooth over the rough patches. Drain Psyche can be used for other tricks besides mere endurance sustainability; saturated Drain Psyche can let you recover immediately after using a crashing nuke, and slotted for +regen, it can get as strong as Instant Healing. Either way, it will cripple AV/GM regen, making hard targets much softer. However, assuming you invest the slots to make Drain Psyche work for you, skipping stamina is not unreasonable or an undue burden. |
This.
My Arch/MM was running without Stamina while farming, without downtime due to Endurance shortage. I had Drain Psyche downtime to 7 seconds. And in extreme cases (or cases like dave_p mentioned), like Kumquat said, pop a blue. Inspirations are there to help you plug the holes in your toon's build (IMO). I usually slot my Drain Psyche with a Doctored Wounds set and a regular Accuracy IO in the sixth slot if I need the recharge bonus. Else I frankenslot to get ED capped recharge, and as much +recov, and +regen while still retaining at least 140%-150% accuracy rating on the power. And of course, the obvious help tip would be to have some Recovery bonuses from your sets as well to help.
Once again, I still say to each his own. We all have our different styles of playing.
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
Can I skill Fitness if I use Drain Psych? I'm planning on using it with Dual Pistols, which seems to be somewhat heavy on endurance.