So GR and getting Vills Blueside?


Aggelakis

 

Posted

Hey All,

So for me one of the more important things about GR is getting Vills to go blueside, as I am not a fan of redside at all.

So does anyone know the mechanic that will allow this to happen? will I have to run a mish at a certain level or something?

I heard its not for atleast 20 levels? is this true? Also, if I start on that new Pred. world (or whatever it is) can I make any type of toon there (hero or vill AT's) and go blueside at some point?

Sorry my SearchFU sucks.

Thanks!


 

Posted

One month vet. I think you need a bit more time to judge red-side. Game-play wise, it is superior. The flavor of it depends on taste.


 

Posted

There's not a lot of details on exactly how moving existing characters from good to bad to good works but they have told us our characters will have to work on going good/bad through missions and arcs.

All the basic 10 ATs can be created in Praetoria and will need to choose Resistance or Loyalist which will relate to being rogue/vigilante but at 20 need to choose Rogue Islands or Paragon City.

In Issue 17 we are getting new level 20 arcs and people get to roll VEATs and EATs from having level 20s instead of 50s.

So my hunch at this time is at 20 or later we can begin the switching process.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

The answer is "we don't know".

There's very little specific information on how things are going to work in GR, especially with the side switching. You can check the GR information on the website and a few "confirmed" information threads, and pretty easily piece together as much as anyone here knows.

From my understanding (which might very well be wrong), here's what we do know is in GR:

1) New "alternate dimension - Praetoria" zone. Choose Loyalist or Resistance factions. Levels 1-20 missions/contacts. All AT's welcome to either side. After level 20, choose to go to "prime" CoH dimension - choosing either blue or red side at that time.

2) Side switching for "prime" dimension characters. Heroes go Vigalante then go Villain. Villains go Rogue then go Hero. Side switching is handled via some sort of story arc driven content. Multiple switching back and forth is possible.

3) New powersets (dual pistols, demon summoning, kinetic combat, electric control, maybe others who knows?)

4) The first level of the "Incarnate" system. Kind of a teaser for the full system coming later.

5) Ultra-Mode (originally). UM implementation has been moved to I17 release next week.


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

Quote:
Originally Posted by StephanieB View Post
Hey All,

So for me one of the more important things about GR is getting Vills to go blueside, as I am not a fan of redside at all.

So does anyone know the mechanic that will allow this to happen? will I have to run a mish at a certain level or something?

I heard its not for atleast 20 levels? is this true? Also, if I start on that new Pred. world (or whatever it is) can I make any type of toon there (hero or vill AT's) and go blueside at some point?

Sorry my SearchFU sucks.

Thanks!
Since Praetorian characters will have to select a side at lvl 20, I can't see them letting actual Heroes or Villains switch any earlier than that either.

And a side note, the Epic Archetypes will not be allowed to start in Praetoria, but will be allowed to switch sides.

I am going to assume that if you wanted to create a new Mastermind (for example) for the purposes of bringing it to Heroside, the actual switching process might be shorter if you start in Praetoria and select Heroside at 20 than it would for you to start as Villain, level to 20 and start the changeover arcs.


 

Posted

My prediction?

They'll look at how popular unlocking Cimerora is and think to themselves, you know, this doesn't go far enough. Then they'll think about how much people dislike getting Vanguard merits for custom weapons/costumes/fanny packs AND the Dr. Quaterfield TF and think to themselves; "If there was only some way we can combine all of these things together but make it EEXXTXTRREEEMMMEEEEEE."

And that's what they're going to do. You have my word on this.

Remember, I am the person who successfully predicted a fish based epic power pool back in CoV beta. Everyone laughed at me but WHO WAS RIGHT, SAMUEL TOW? WHO WAS RIGHT?

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Posted

I wonder if you leave Pretoria as a vigilante/rouge or you are a full blooded villain/hero?

If you have to choose between full blooded hero and villain, going villain is gonna be extra lame. Hey your level 20 and a villain time for you to leave this cool new zone and head to Sharkshead Island.

Unless GR introduces some insane powers and abilities that reward being full blooded heroes/villains over being rouge/vigilante every toon I have is gonna be grey.


 

Posted

Quote:
Originally Posted by warden_de_dios View Post
I wonder if you leave Pretoria as a vigilante/rouge or you are a full blooded villain/hero?

If you have to choose between full blooded hero and villain, going villain is gonna be extra lame. Hey your level 20 and a villain time for you to leave this cool new zone and head to Sharkshead Island.

Unless GR introduces some insane powers and abilities that reward being full blooded heroes/villains over being rouge/vigilante every toon I have is gonna be grey.
The primary question is based around how the devs have stated what a rogue/vigilante can do.

They can traverse both sides' zones.
Rogues use the Black Markets, Vigilantes use Wentworths.

The subtle phrasing seemed to indicate at the time that a vigilante would not have villain contacts in the Rogue Isles and a rogue would not have hero contacts in Paragon City though you would be able to team with them to do their content. However since we are still 3 months away that could be wrong or changed by then.

At this point I wouldn't assume too much about what we will finally get though. A lot of issues, playability and functionally, could affect what we get in July.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by SwellGuy View Post
The subtle phrasing seemed to indicate at the time that a vigilante would not have villain contacts in the Rogue Isles and a rogue would not have hero contacts in Paragon City though you would be able to team with them to do their content.
To add to this, such a mechanic should be fine for most missions/arcs that aren't labeled as Hero/Villain Only, but it could cause a problem when trying to acquire badges and take part in TFs on the other side. It depends on how the contact permissions are set up.

Quote:
Originally Posted by SwellGuy View Post
However since we are still 3 months away that could be wrong or changed by then.

At this point I wouldn't assume too much about what we will finally get though. A lot of issues, playability and functionally, could affect what we get in July.
THIS


 

Posted

Quote:
Originally Posted by SwellGuy View Post
The subtle phrasing seemed to indicate at the time that a vigilante would not have villain contacts in the Rogue Isles and a rogue would not have hero contacts in Paragon City though you would be able to team with them to do their content. However since we are still 3 months away that could be wrong or changed by then.
I really hope it doesn't work like this and if it does, I'll be highly disappointed. Personally, I don't think it would make sense if we could access both sides, but can only get contacts from one side.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
I really hope it doesn't work like this and if it does, I'll be highly disappointed. Personally, I don't think it would make sense if we could access both sides, but can only get contacts from one side.
A Vigilante is just a Hero with access to the other side. There is no reason for him/her to have access to the contacts on the other side either.

If you could do whatever you wanted on both sides as a "grey", there would be no reason to have 2 different names for them. They will have different functionality too.


 

Posted

With the information we have available, it sounds like the only way a vigilante could do villain content is if they were on a team with a villain or rogue who could actually get missions from the contact. This would drastically lower the appeal of side switching to me and I'm sure, many others too.

I still don't think it makes sense if the only way for a vigilante to say, rob a bank is to be on a team with someone able to pick up that mission. Well, I guess I'll have to see how it plays out.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
With the information we have available, it sounds like the only way a vigilante could do villain content is if they were on a team with a villain or rogue who could actually get missions from the contact. This would drastically lower the appeal of side switching to me and I'm sure, many others too.

I still don't think it makes sense if the only way for a vigilante to say, rob a bank is to be on a team with someone able to pick up that mission. Well, I guess I'll have to see how it plays out.
Hell, still better then nothing. Anything that increases your ability to have people join your team/task force is a good thing.

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Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
I still don't think it makes sense if the only way for a vigilante to say, rob a bank is to be on a team with someone able to pick up that mission.
And for all we know, the Radio/Newspaper could be an exemption to the rule and/or your "side-switching" arc contacts would have missions on either side (possibly even repeatable). One or more of the contacts themselves could be stationed on the other side as well, making getting your own missions there still a possibility.

So many ways this could play out.


 

Posted

Quote:
Originally Posted by Master-Blade View Post
A Vigilante is just a Hero with access to the other side. There is no reason for him/her to have access to the contacts on the other side either.
Most of the redside contacts don't care who you are, so long as you'll do the job they have for you, so it doesn't make sense that a Vigilante would be prevented from doing them.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Most of the redside contacts don't care who you are, so long as you'll do the job they have for you, so it doesn't make sense that a Vigilante would be prevented from doing them.
A bad guy might be inclined to sell some dope to a cop who he knows is more on the bad side, but I wouldn't expect to see them robbing banks together.. at least not unless it was another bad guy that happens to bring the cop along until he gained enough reputation to lead his own.


 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
With the information we have available, it sounds like the only way a vigilante could do villain content is if they were on a team with a villain or rogue who could actually get missions from the contact. This would drastically lower the appeal of side switching to me and I'm sure, many others too.

I still don't think it makes sense if the only way for a vigilante to say, rob a bank is to be on a team with someone able to pick up that mission. Well, I guess I'll have to see how it plays out.
What about vigilante says "bank robber?"

The Punisher doesn't rob banks. He'll kill the pushers and take their money, but he doesn't walk into the First National Bank and rob the vaults. The Moon Knight satisfies his own self hatred and mania by punishing the wicked and taking vengeance on them for their crimes. Scourge executes criminals who have either escaped from prison or whom he feels did not serve enough time.

Vigilantes work outside the law by taking the law into their own hands. For a vigilante, the ends justify the means, in their own twisted sense of justice.

As far as I'm concerned, a vigilante who takes to casual robbery has taken another step into becoming a villain.


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Posted

Quote:
Originally Posted by Master-Blade View Post
A bad guy might be inclined to sell some dope to a cop who he knows is more on the bad side, but I wouldn't expect to see them robbing banks together.. at least not unless it was another bad guy that happens to bring the cop along until he gained enough reputation to lead his own.
  • Any Body Will Do: Convince the Circle of Thorns to kidnap Scrapyarders instead of kidnapping Cage Consortium Guards.
  • Breaking the Cage: Attempt to feed Cage Consortium higher-ups to the Circle of Thorns; save your contact from CoT possession after things go south.
  • Carpe Diem: Take out the Hero 'Sea Witch', who is an enemy of the Family and who has a relationship with a Scrapyarder.
  • Coral Bonanza: Coral shards = Cash 4 U. But what exactly are the coral for/what do they do?
  • Disturbing the Dead: Bauxite = Cash 4 U. But the Bauxite is underneath Potter's Field, where the locals bury their dead. Solution: Blow the place up and blame it on the Circle of Thorns.
  • Iron Widow: Save the (living) leader of the Scrapyarders, 'Iron Widow' from the Council and Arachnos. Reason: Contact trying to repent to her for failing to save her husband's (Scrapyard, now Ghost of Scrapyard) life from Captain Mako.
    (Hell, not only is this arc not really villainous, it's pretty much heroic)
  • Operation Skyhook: Steal data from the Council to help the Sky Raiders improve their Jumpbots. Blame the whole thing on Wyvern.
  • A Web of Intrigue: Several villain groups are attacking Arachnos, because Arachnos hacked into their computer systems. When investigated, it turns out the hacker was a Longbow spy in Arachnos, who handed the info over to a second Longbow agent, who then sold the stolen information to whoever would buy.
    (And if that's not a textbook case of tag team dirty cops in need of some vigilante justice, I don't know what is)
And those are just grabbed from the 20-24 level range. Not all villain arcs are like this (in fact, the Kings of the Sky arc -- also in the 20-24 range -- is basically about thrashing Longbow and Wyvern for little reason), but there are a lot of villain arcs which are easily justified as vigilantism.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Lightfoot View Post
What about vigilante says "bank robber?
So, it's okay for someone to ask a vigilante, "hey wanna rob this bank with me?" And then they accept. But it's not okay for a vigilante to ask themselves if they wanna rob a bank?

I'm just saying that I don't think it makes sense to me if a vigilante can only do that kind of stuff with a team, but not by themselves. Either way, in this case, they would still be robbing a bank.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by StephanieB View Post
Hey All,

So for me one of the more important things about GR is getting Vills to go blueside, as I am not a fan of redside at all.

So does anyone know the mechanic that will allow this to happen? will I have to run a mish at a certain level or something?

I heard its not for atleast 20 levels? is this true? Also, if I start on that new Pred. world (or whatever it is) can I make any type of toon there (hero or vill AT's) and go blueside at some point?

Sorry my SearchFU sucks.

Thanks!
There's a new update... you must bring two Heroes Redside to move one Villain Blueside.

Think of it as the Paragon City version of "busing" 8D


It's 106 miles to Grandville, we got a full tank of gas, half a pack of cigarettes, it's dark and we're wearing faceless helmets

... Hit it ...

 

Posted

I am wondering what the mechanic for side switching will end up being. Will it be like KOTOR where you have a variety of missions and how you complete them gives you "points" towards being hero/villain? Or will it be more like EQ2 where you begin a side switching arc and by completing a set number of missions you just end up with changed faction?

The KOTOR method is less restrictive, but I really doubt if it will work that way. In this model, every decision moves you one way or another, but you could do a hundred missions and if you are wishy-washy on your choices you won't actually make any progress.

The EQ2 model would have a Hero go talk to a contact and begin an arc, and at the end of the arc *bing!* the Hero is a Vigilante.


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[U]Virtue Villains (Serenity's Orphans):[/U][/COLOR][/SIZE][SIZE=1][COLOR=Yellow] [/COLOR][/SIZE] [SIZE=1][COLOR=Yellow] [B]Eek a Rat[/B], [B]Bomb Blondeshell[/B], Babe Brute, Jeanne Dark, Fallen Angle[/COLOR][/SIZE]

 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
One month vet. I think you need a bit more time to judge red-side. Game-play wise, it is superior. The flavor of it depends on taste.
You ASSUME you know how long the OP has been playing based on reg date? I would think that many (including myself) don't even know the forums exist when they start playing and only find them when they want to ask about something. I was playing for 10 months before I registered on the forums.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
  • Iron Widow: Save the (living) leader of the Scrapyarders, 'Iron Widow' from the Council and Arachnos. Reason: Contact trying to repent to her for failing to save her husband's (Scrapyard, now Ghost of Scrapyard) life from Captain Mako.
    (Hell, not only is this arc not really villainous, it's pretty much heroic)
IIRC, Captain Petrovich does at least trick you into doing it.


 

Posted

Quote:
Originally Posted by StephanieB View Post
Hey All,

So for me one of the more important things about GR is getting Vills to go blueside, as I am not a fan of redside at all.

So does anyone know the mechanic that will allow this to happen? will I have to run a mish at a certain level or something?

I heard its not for atleast 20 levels? is this true? Also, if I start on that new Pred. world (or whatever it is) can I make any type of toon there (hero or vill AT's) and go blueside at some point?

Sorry my SearchFU sucks.

Thanks!
I have heard rumors of this; it's possible. The one thing I know was announced with GR: You can start as a Praetorian character. The Praetorians can be any of the basic hero or villain AT's.
I believe that the Praetorian characters must start to choose a path at level 20 or 30 and ultimately become a hero or villain. This option allows you a new character to immediately experience new content instead of the same old Hero/villain intros.


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