Demobot

Screenshot Spotter Feb-17-2010
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  1. I understand that anonymous commenting is an amazing new concept, but are threads devoted to these comments really necessary?
  2. I have a softcapped DM/SD build, and comparing the two, I think you may have gone somewhat overboard on ranged defense. There appears to be a bug with Mid's currently that causes Phalanx Fighting to not display it's ranged defense buff.

    You can easily drop a couple of the Mako's IOs for a couple Touch of the Nictus and still be softcapped.

    The moral of the story: don't trust Mid's without question.
  3. Quote:
    Originally Posted by Gilia View Post
    A) Drop flight, too (not just leadership). Unless you're using hover to stay above the fray in combat. Even if you are, having fly and teleport is a waste.
    Not necessarily. I have Hover, Fly and Teleport on my main and they all fill their respective roles quite nicely. Hover in combat (and while Teleporting for added insurance), Fly over short distances, Teleport from one end of the zone to the other. I couldn't imagine not having all three, and I hardly need to mention how beneficial Recall Friend is.

    I don't know how unorthodox the Flight/Teleport combo is, but it works quite well for me.
  4. Turning in costume salvage doesn't guarantee a zombie invasion. I can't recall having seen any zombie invasions since I16 hit, however. It might have something to do with the new Halloween event, which we'll see next week on test according to TheOcho.
  5. I think we'll need some more information.

    Specifically, how are your attack powers slotted? For SOs, typical attack slotting would be one accuracy, 3 damage, one endurance reduction and one recharge reduction.

    Have you outleveled the SOs in your powers? If you're more than 4 levels above the level of the enhancement, it won't provide any benefit at all and you'll have to replace it.

    How many toggles are you running during combat? While attack powers use up endurance MUCH faster than toggles, having a number of toggles running during combat can make endurance issues worse, ESPECIALLY if they don't have endurance reduction enhancements slotted.

    Have you considered the Fitness power pool? It has a power called Stamina, which you can pick at level 20 or later after you've picked any two other powers from the pool. Stamina increases your endurance recovery, and while it's not a substitute for slotting endurance reducers, at the very least it'll reduce your downtime between fights.
  6. Quote:
    Originally Posted by Satanic_Hamster View Post
    Out of curiosity, are you guys mainly soloers or only in small teams with your blasters?

    If you want single target damage, you really should have gone for a scrapper. If you want to help the team to quickly nail large spawns, you're going really want your two main ranged aoe's.
    These days I mostly team on my main. I find Explosive Blast to be highly skippable. Energy Torrent and Explosive Blast both benefit from enemies being tightly grouped. Energy Torrent knocks back enemies in more or less the same direction, but Explosive Blast knocks back enemies radially from the point of impact. Yes, I'm well aware that it's one less AoE, but the radial knockback makes it a detriment and in my opinion it doesn't do enough damage to make up for this.

    I do appreciate your advice on ATs though and I'll be sure to tell every Spines/Fire Scrapper I see that they should have played Blasters if they wanted AoE damage.
  7. Quote:
    Originally Posted by MaestroMavius View Post
    Guess this is a case of 'to each their own'

    My Energy/Energy blaster dropped Explosive Blast and hasn't looked back.
    Why on Earth would I keep a lackluster aggro magnet when I could use the slots elsewhere?
    I'm 10 times more effective now that I'm not trying to use it. I kept it all the way up to level 48. Realized I very rarely used it, and the times I did only got me in trouble. Dropped it for Conserve Power so I could pop a blue after Nova and keep on trucking.

    This works for him because he's a blapper that uses SS+Stealth though.
    I, too, dropped Explosive Blast and have never missed it. I spam Energy Torrent if I need to AoE.
  8. Quote:
    Originally Posted by Synapse View Post
    I know this is an important issue to everyone, but please be patient. This has not made it to the training room yet. Soon™

    Synapse
    Fixed.
  9. Most likely my DM/SD. Fully IO'd, softcapped, solos (most) AVs and 8-man spawns with ease. The difference between pre-IO and post-IO performance is enormous.
  10. I kinda missed the duck walk when it was removed, but when I saw it pop up again recently it just weirded me out all over again.
  11. A free respec was issued with I16. Like all respecs, this does not allow you to change your primary or secondary powerset from what was chosen at character creation. You can choose different powers within your original primary or secondary powerset, or choose different pool powersets, but you can't switch to different primary or secondary powersets.
  12. Quote:
    Originally Posted by RobertoLyon View Post
    I don't have any Tanks and am considering rolling one, I would like to have one with the power where you Zoooom into the middle of the mob and they all go PAMF!!!

    You know which one I'm talkin' about? What's it called please and which powerset do I need? And if it's a Primary power, wanna recommend a good Secondary to pair with it?
    Yeah, that's Shield Charge. Scrappers get Shields too though.

    Wanna know the difference between the two?

    Scrappers make Shield Charge look good.
  13. Just noticed the change to Mitochondria. I will miss the hijinks.
  14. Quote:
    Brutes
    Claws - Swipe: Decreased this power’s damage scale from .89 to .83
    Claws - Strike: Decreased this power’s damage scale from 1.35 to 1.24
    Claws - Slash: Decreased this power’s damage scale from 1.64 to 1.48
    Claws - Focus: Decreased this power’s damage scale from 1.66 to 1.51
    Claws - Eviscerate: Decreased this power’s damage scale from 2.4 to 2.181
    Claws - Shockwave: Decreased this power’s damage scale from 1.25 to 1.13
    From todays new patch on test.

    Discuss.
  15. Apparently it's fixed with the latest patch on test.
  16. Demobot

    DPO? What's DPO?

    Dynamic Positioning Ocelot

    Dorky Platonic Ogler

    Diligently Placing Opals

    Daily Punch Ogre

    Drastic Pastoral Opium

    Danger Patriotic Ohio

    Door Paint Owner

    Doom Punish Oaf
  17. Very nice. Is that Warshade purpled out by any chance?
  18. Quote:
    Originally Posted by Nethergoat View Post
    everything storyline that launched with the game could stand to be pulled up by the roots and replaced.
    I could not agree more. After Going Rogue I very much hope the developers consider revamping Issue 0-1 content. It's embarrassingly bad compared to the most recent additions.
  19. What hath been seen cannot readily be unseen.

    Upon further inspection, they appear to be cyclopean monkeys.
  20. Quote:
    Originally Posted by Kheldarn View Post
    The entire Master Of line of badges is a joke. It's just a lame way to avoid adding new badges.
    How is adding new badges a lame way of avoiding adding new badges? How does that make even the slightest bit of sense?
  21. Demobot

    Issue17

    Quote:
    Originally Posted by St_Angelius View Post
    This wouldn't be a heavy would it, because all the other names are right out of Team Fortress.

    Sorry if I've missed some sort of joke here, but just reads like a personal wish list to me!
    Hmmm... I wonder.