DM/SD Softcapping Help
I have a softcapped DM/SD build, and comparing the two, I think you may have gone somewhat overboard on ranged defense. There appears to be a bug with Mid's currently that causes Phalanx Fighting to not display it's ranged defense buff.
You can easily drop a couple of the Mako's IOs for a couple Touch of the Nictus and still be softcapped.
The moral of the story: don't trust Mid's without question.
@Demobot
Also on Steam
My thanks, Demo. I was wondering why there was a random 3.75% drop without the last two pieces of that Mako's set... >.>
Quote:
This is true. Dropping the Mako set bonus, you're at 45.3% ranged def.
I have a softcapped DM/SD build, and comparing the two, I think you may have gone somewhat overboard on ranged defense. There appears to be a bug with Mid's currently that causes Phalanx Fighting to not display it's ranged defense buff.
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There is a fix for the Phalanx Fighting bug:
Options - Advanced - Database Editor - Main database editor - Scrapper Defense - Shield Defense - double click "Phalanx Fighting" - Effects tab - double click "3.75% Defense(Ranged)" - in the drop down to the left, set "Affects:" to NONE. click OK - OK - Save and Close.
Happy Buildin' and killin'!

Hey guys. I have a DM/SD build I have laid out, but to get my ranged softcap in, I have to sacrifice a 6% heal on Siphon Life (comparing it to what I'd to with the slotting without the Mako's set I have in there now). I was wondering if you could give me some tips on how to avoid using the whole Mako's set, and move some other slots around to get the ranged defense up?
I'm trying to avoid that PvP +Def IO at all costs, so don't use that one please :P
Here's the build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dam%(7), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(31)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(7)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(11), Numna-Regen/Rcvry+(31)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13), LkGmblr-Rchg+(15), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dmg/EndRdx(21), Mako-Dam%(25), Mako-Acc/EndRdx/Rchg(27)
Level 10: Active Defense -- HO:Enzym(A), HO:Enzym(33)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(19)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(23), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(46)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(37)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-%Dam(34), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 28: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(33)
Level 30: Boxing -- Empty(A)
Level 32: Midnight Grasp -- EndRdx-I(A), Hectmb-Dam%(34), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam(45), Aegis-EndRdx/Rchg(48)
Level 41: Weave -- GftotA-Def/EndRdx(A), GftotA-Run+(45), GftotA-Def(46)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals: