Not sure I like Neutron Bomb - is it skippable?


Airhammer

 

Posted

I have a level 30 radiation/energy blaster. I'm thinking about respect'ing out of Neutron Bomb, my level 26 power. It looks super cool, but it's got a long animation, does a lot less damage than Electron Haze (which I have) and its area of effect seems a bit small. I never use it when solo and I wonder if it's really worth it on teams.

Does anyone know the numbers and can you tell me if this is a really valuable power for teaming?

I also don't have Irradiate. It doesn't seem to do a lot of damage either. I could get Stun or Conserve Power.

Thanks for any advice!


 

Posted

Its stats are pretty much identical to that of Explosive Blast (same damage, recharge, cast time, endurance cost), it just lacks any annoying knockdown. I quite like it on Blasters, even moreso than I do on Defenders or Corruptors.


 

Posted

There's something weird about Neutron Bomb. It says that its cast time is 1.67 seconds, but it takes a lot longer for you to actually do anything. I've played with many powers that have a 1.67s animation, and I believe that Neutron Bomb's root time is longer than its animation time, causing it to have actually have a longer activation time than advertised.


 

Posted

Quote:
Originally Posted by HeroJunkie View Post
I also don't have Irradiate. It doesn't seem to do a lot of damage either. I could get Stun or Conserve Power.

Thanks for any advice!
I'd get Irradiate. Coupled with Power Boost it alone will reduce the defense of everything it hits by 37.5%

Even if you don't use any melee powers it shouldn't be a big deal to jump in, use Irradiate, and jump out.


 

Posted

Don't drop Neutron Bomb for Irradiate because Irradiate appears better at debuffing. There's more to it than just comparing -26% for Irradiate versus -17.5% for Neutron Bomb. Check the durations, too: Neutron Bomb is pretty even with Irradiate for stacking debuffs over time because it lasts 16 seconds compared to Irradiate's 10 seconds.

That said, do drop Neutron Bomb for Irradiate if you want a fast animating power that lets you get on with your melee attack chain quickly.


 

Posted

Quote:
Originally Posted by Ethric View Post
There's something weird about Neutron Bomb. It says that its cast time is 1.67 seconds, but it takes a lot longer for you to actually do anything. I've played with many powers that have a 1.67s animation, and I believe that Neutron Bomb's root time is longer than its animation time, causing it to have actually have a longer activation time than advertised.

Its not that the cast time is longer than it claims, rather the travel time of the projectile is really, really long.


 

Posted

Quote:
Originally Posted by Weatherby Goode View Post
Its not that the cast time is longer than it claims, rather the travel time of the projectile is really, really long.
X-ray beam has a 1.67s activation too, but it lets you act sooner. Try this:

Neutrino Bolt -> X Ray Beam -> Neutrino Bolt

If you don't have any +rchg, neutrino bolt (with 1.5s recharge) is ready just in time as X-ray's activation stops, with a little leeway.

However, when you replace X-ray Beam with another "1.67s" power such as Neutron Bomb, you'll notice that you can't fire Neutrino Bolt as soon as you could with X-ray Beam.

Neutrino Bolt -> Neutron Bomb -> Neutrino Bolt takes longer to execute than X-ray beam, meaning that there's something wrong with Neutron Bomb.


 

Posted

Neutron Bomb looks identical to me to Repulsion Bomb, in Force Field. Repulsion Bomb has an animation time of 3.07 seconds. This is far longer than the 1.67s given for Neutron Bomb, and causes me to doubt whether or not this value is correct.

I thought that BaB had managed to sort out all of these discrepancies, but he may have missed one. As for the travel time, I'm pretty sure that doesn't have any effect on animation time, as I have moved while my attack was still tracking a target before.


 

Posted

Quote:
Originally Posted by herojunkie View Post
i'm thinking about respect'ing out of
/headdesk

Respect

vs

Respecification

Edit:

Quote:
Originally Posted by HeroJunkie View Post
I know the difference in meaning just not how to spell it/say it right. Respecifying? Respecificationing? Respec'ing? I'll happily start spelling it right if you teach me.
I would say respeccing., respec'ing, respec'ed, etc. Because the "T" in respecification is no where near the "C".

Also, it's precedent.

And yes, it was completely necessary


 

Posted

Quote:
Originally Posted by Obsidius View Post
I know the difference in meaning just not how to spell it/say it right. Respecifying? Respecificationing? Respec'ing? I'll happily start spelling it right if you teach me.


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
Neutron Bomb looks identical to me to Repulsion Bomb, in Force Field. Repulsion Bomb has an animation time of 3.07 seconds. This is far longer than the 1.67s given for Neutron Bomb, and causes me to doubt whether or not this value is correct.
It's definitely not 3 seconds, but it is definitely a bit more than 1.67 seconds. My timings of it puts it at slightly over 2 seconds.


 

Posted

Drop Neutron Bomb and never look back.



"Life is about perseverance. It's about slogging through no matter what." - Stormy Llewellyn
Current project - Orgo to Plowshares 42 Kat/Inv Scrap
Main -Orgo 50 Rad/Rad def

 

Posted

Alrighty I'm droppin' it at 32 when I sell all my enhancements and get IOs.

Thanks for the responses, all!


 

Posted

Quote:
Originally Posted by Obsidius View Post
I would say respeccing., respec'ing, respec'ed, etc. Because the "T" in respecification is no where near the "C".

Also, it's precedent.

And yes, it was completely necessary
To paraphrase Rodney Dangerfield: "I don't get no respec."


 

Posted

If you drop it and don't take irradiate you'll only have one aoe. Ehaze is a good cone of course, but consider that neutron bomb can hit 16 targets instead of 10. Irradiate ticks over a few seconds, so although the damage may not have that initial pop, it actually does comparable (if not better?) damage than Ehaze and neutron bomb. The ticks are pretty quick, so it doesn't suffer so much from combustion syndrome (you're dead before they're dead). Irradiate also activates very quickly and has a large radius. I would honestly try to work at least one of these two lovely powers into your build. My personal preference is irradiate, though I actually skipped ehaze in favor of both irradiate and NB on my defender.


 

Posted

I'm the direct opposite. I have irradiate and neutron bomb but don't have haze. Haze is a slow narrow cone that does knockback. Eww...


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Posted

Quote:
Originally Posted by Jade_Dragon View Post
Neutron Bomb looks identical to me to Repulsion Bomb, in Force Field. Repulsion Bomb has an animation time of 3.07 seconds. This is far longer than the 1.67s given for Neutron Bomb, and causes me to doubt whether or not this value is correct.

I thought that BaB had managed to sort out all of these discrepancies, but he may have missed one. As for the travel time, I'm pretty sure that doesn't have any effect on animation time, as I have moved while my attack was still tracking a target before.
I checked this out on a FF/Rad defender in the character creator. Oddly enough, the animations are slightly different. Just eyeballing it, Repulsion Bomb looks faster. The gathering/lifting movement on Neutron Bomb is slower, and there is a longer pause holding the bomb before throwing. Of course I can't tell rooting time from that, but it is definitely something to be looked into.


 

Posted

To add on:
NO blaster should skip is main cone and targeted aoe attacks. These are generally essential.

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Posted

Quote:
Originally Posted by Satanic_Hamster View Post
To add on:
NO blaster should skip is main cone and targeted aoe attacks. These are generally essential.

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Not really. The Targeted AoE tends to be pretty weak, and is easily skippable on most Blasters. Many sets, like Energy and Rad, can skip it with no worries whatsoever.

To the OP, I would replace it with Irridate. Much faster activation, and it will floor defense.


 

Posted

Quote:
Originally Posted by Satanic_Hamster View Post
To add on:
NO blaster should skip is main cone and targeted aoe attacks. These are generally essential
Neutron bomb is far from essential for a Rad Blaster.



"Life is about perseverance. It's about slogging through no matter what." - Stormy Llewellyn
Current project - Orgo to Plowshares 42 Kat/Inv Scrap
Main -Orgo 50 Rad/Rad def

 

Posted

Quote:
Originally Posted by Candlererun View Post
Not really. The Targeted AoE tends to be pretty weak, and is easily skippable on most Blasters. Many sets, like Energy and Rad, can skip it with no worries whatsoever.

To the OP, I would replace it with Irridate. Much faster activation, and it will floor defense.
While Rad has the luxury of having Irradiate and can therefore bypass NB, I would not advocate an Energy blaster skipping EB, if they want to do what blasters do best.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
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Posted

Yeah, I'm going to have to stick with:
If you're deliberately cutting out one of your main forms of long range aoe damage, you're doing it wrong.

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Posted

Quote:
Originally Posted by Satanic_Hamster View Post
Yeah, I'm going to have to stick with:
If you're deliberately cutting out one of your main forms of long range aoe damage, you're doing it wrong.
That, I would have to disagree with. Although it is a good generalization.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Guess this is a case of 'to each their own'

My Energy/Energy blaster dropped Explosive Blast and hasn't looked back.
Why on Earth would I keep a lackluster aggro magnet when I could use the slots elsewhere?
I'm 10 times more effective now that I'm not trying to use it. I kept it all the way up to level 48. Realized I very rarely used it, and the times I did only got me in trouble. Dropped it for Conserve Power so I could pop a blue after Nova and keep on trucking.

This works for him because he's a blapper that uses SS+Stealth though.


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Posted

Quote:
Originally Posted by MaestroMavius View Post
Guess this is a case of 'to each their own'

My Energy/Energy blaster dropped Explosive Blast and hasn't looked back.
Why on Earth would I keep a lackluster aggro magnet when I could use the slots elsewhere?
I'm 10 times more effective now that I'm not trying to use it. I kept it all the way up to level 48. Realized I very rarely used it, and the times I did only got me in trouble. Dropped it for Conserve Power so I could pop a blue after Nova and keep on trucking.

This works for him because he's a blapper that uses SS+Stealth though.
I, too, dropped Explosive Blast and have never missed it. I spam Energy Torrent if I need to AoE.


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