Not sure I like Neutron Bomb - is it skippable?
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We have special words for those Blasters, and they aren't nice.
Not really. The Targeted AoE tends to be pretty weak, and is easily skippable on most Blasters. Many sets, like Energy and Rad, can skip it with no worries whatsoever.
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You have Aim and Buildup on most combinations. Use them.
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Its only good with single targets because you skipped that 'worthless' power. You could be good with both, but instead you chose not to be.
Agreed, Explosive Blast is worthless in my opinion...I have an Energy/Energy Bosskiller who is my most effective character against single enemies
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The blaster Targeted AOEs are almost all identical, outside of side effects. Explosive Blast, Explosive Arrow, Psionic Tornado, M30, Neutron Bomb, and Ball Lightning.
This myth that Explosive Blast needs to be skipped needs to seriously stop. Why gimp yourself? Just queue Torrent and Blast together and they hit the same targets. To round it out nicely, take Static Discharge from the Elec epic.
That's a great deal of AOE and very effective.
You can still single target hunt if you want and be able to add in a sizeable amount of AOE damage to a team.
Blasters aren't tight builds, and they get limited benefits from most pool powers. There isn't a reason to need not take your targeted AOEs. Simply learn how to use them effectively!
I don't know about this statement. I've got it on my FF/Rad defender and it makes for a nice damage proc power. I do a 1-2-3-4 punch of Aim -> Repulsion -> Rush in and Irradiate -> Neutron Bomb.
I also have Irradiate damage proc'd out. I'm not sure if it's worth it to lose the damage slots on a blaster for the damage procs, but it sure is on a defender. This guy should be called "Proc Man"
I also have Irradiate damage proc'd out. I'm not sure if it's worth it to lose the damage slots on a blaster for the damage procs, but it sure is on a defender. This guy should be called "Proc Man"
Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)
Ice/Kin Guide
Well, the question really depends on your expectations. If you're solo or mostly small teams, I suppose it's skippable.
However, on larger to full-sized teams, you're just hamstringing yourself by skipping your 16-target AOE. Per target, it may not do that much damage, but it's doing a lot of damage overall--more than you can do with a series of single-target attacks. The last time I sat down and figured it out, as long as you hit 3 or more targets with the 16 target AOE, you're ahead in the damage-per-endurance ratio.
I can't see why you'd pick a set as heavy with AOEs as Radiation Blast and then hamstring it by not taking them.
As for the bit about cones, it's true they do more damage per target, but they hit six fewer targets, so the total damage output on a full team is subpar. As I see them on teams, Blasters should be damage specialists, not necessarily kill specialists.
As for being an "aggro magnet", my vast experience doing AOE Blasting suggests that it's the morons who don't understand how aggro works in the first place that that happens to. If you're smart, pause for a couple seconds (or simply hit Aim & Build-Up) while the tanker-effect is going into combat, you won't have any problems. It's like the AOE Immobilizes handed to Controllers and Dominators--you're an idiot if you're opening with them before your teamshield has aggro. The problem isn't with the power, but its user, at that point.
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