Death_Badger

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  1. yup, for some reason we had a bug that prevented auto exemped heroes getting ambrosia...

    But luckily we had a big ugly chap to get hit lots (Stronghold)
  2. My latest

    Fata Morgana illusion/Empathy/Primal Controller
  3. Death_Badger

    AR/Dev/Epic...?

    since ED munitions pretty much sucks
  4. You will want hasten in a PVP build (instead of stun would be nice)
  5. Death_Badger

    My Ill/Emp Build

    take blind at L1 or 2 and slot with 2 acc 2 hold 2 recharge ( or 3 hold 1 recharge) Flash needs at least 2 acc
  6. get rid of shadow punch, air superiority is a better option (if fully slotted)

    This will enable you to select hasten much earlier in your build

    I would also suggest slotting all attacks with a recharge, this will give a decent attack chain with just Air Sup, Smite, Maul and Grasp which is more than sufficient
  7. Energy Melee is undoubtedly the worst secondary pre L35.
  8. all of them are about being in the right place at the right time... I have unleasher on 5 different alts and Knight Errant on 8 so they aren't that difficult
  9. Death_Badger

    Semi PvP DM/Rgn

    This is my build, I have used it to solo pretty much everything that is soloable (EBs/GMs)

    I don't find an 11% accuracy boost, a perception boost, 10% damage boost and some status effect resistance useless!

    ---------------------------------------------
    Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Scrapper
    Primary: Dark Melee
    Secondary: Regeneration
    ---------------------------------------------
    01) --> Smite==> Acc(1) Acc(3) Dmg(3) Dmg(5) Dmg(5) Rechg(7)
    01) --> Fast Healing==> Heal(1) Heal(48)
    02) --> Shadow Maul==> Acc(2) Acc(7) Dmg(9) Dmg(9) Dmg(11) Rechg(11)
    04) --> Quick Recovery==> EndMod(4) EndMod(13) EndMod(13)
    06) --> Reconstruction==> Rechg(6) Rechg(15) Heal(15) Heal(17) Heal(17)
    08) --> Hasten==> Rechg(8) Rechg(19) Rechg(19)
    10) --> Dull Pain==> Rechg(10) Rechg(21) Rechg(21) Heal(23) Heal(23) Heal(25)
    12) --> Touch of Fear==> Acc(12) Acc(25) Fear(27) Fear(27) Rechg(29)
    14) --> Super Speed==> EndRdx(14)
    16) --> Integration==> Heal(16) Heal(29) Heal(31) EndRdx(31)
    18) --> Hurdle==> Jump(18) Jump(50)
    20) --> Health==> Heal(20)
    22) --> Stamina==> EndMod(22) EndMod(31) EndMod(33)
    24) --> Assault==> EndRdx(24)
    26) --> Soul Drain==> Acc(26) TH_Buf(33) Rechg(33) Rechg(34) Rechg(34) TH_Buf(34)
    28) --> Instant Healing==> Rechg(28) Rechg(36) Rechg(36) Heal(36) Heal(37) Heal(37)
    30) --> Tactics==> TH_Buf(30) TH_Buf(37) TH_Buf(39) EndRdx(39)
    32) --> Midnight Grasp==> Acc(32) Acc(39) Dmg(40) Dmg(40) Dmg(40) Rechg(42)
    35) --> Combat Jumping==> EndRdx(35)
    38) --> Moment Of Glory==> DefBuf(38) DefBuf(42) DefBuf(42) DmgRes(43)
    41) --> Petrifying Gaze==> Acc(41) Acc(43) Hold(43) Hold(46) Rechg(48) Rechg(48)
    44) --> Dark Blast==> Acc(44) Acc(45) Dmg(45) Dmg(45) Dmg(46) Rechg(46)
    47) --> Resilience==> DmgRes(47)
    49) --> Whirlwind==> EndRdx(49) EndRdx(50) EndRdx(50)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Critical Hit==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------
  10. Just got my scrapper to 15, will be around all evening, try to gather a team around 6?

    just send me a tell @Peril
  11. I agree with LN, was much fun last time without the competition.

    I think I have the TF available on 2 of my scrappers. I will most likely use Combat Wombat (L33 Claws/Regen) as my DM/Regen will only have 3 attacks and my Spines/regen has done it (ok i like regen...is it a crime?....just started a MA/Regen
  12. Death_Badger

    Touch my Phear!

    Though to be honest there is no target tough enough to need it if you are DM/Regen. Except some elite bosses, who will probably kill you in the time it takes to apply enough ToFs to affect them
  13. of course a team with 7 out of 8 regens screams....NERF REGENS!!!!
  14. Sign me up again, either Peril DM/Regen L50 - Death Badger Spines/Regen L50 - Combat Wombat Claws/Regen L33
  15. I have a L28 mind/ta which seems to be the highest around these parts. So far in order to make sure i get stamina/travel and leadership i have only picked up a few of the TA powers, but i now have Disruption arrow and will be getting Acid Arrow next. I can solo on invincible quite easily. i have uber control but damage is limited. The single target immob is never needed and i haven't taken ice arrow yet (and maybe never will)

    I'm currently levelling my illusion troller so this guy is on the backburner a bit, will start levelling him up again at some point as is it fun to play but mainly on a team
  16. I played a DM/Regen to 50 in very short time. I soloed every Elite boss excet Diabolique and Tyrant (as I was in a team at the time)

    I had no touch of fear....

    DM is not light on damage by any stretch if it is played right

    A regen does not need siphon life (it is a fairly slow animating attack with a large end cost)

    Broadsword doesn't do it for me as it just seems a nit ponderous, though i will play one to 50
  17. Quills and integratin are both end heavy so consider slotting them for end reds

    The recharges from LBE and torrent can be used for that (you ould be better off slotting your Primary attacks with recharges)

    Spines REALLY benefits from hasten as does regen, i'd try to fit it in somewhere
  18. Death_Badger

    */Empath

    My ill/emp has just hit 22, and must admit that there are too many good powers needed!

    Choices I have to make are....

    To stamina or not to stamina once RA is available.... (if i remove stamina I can pick up leadership but can i run the toggles without stamina!)

    Flash or deceive (leaning heavily towards deceive at the minute)

    Heal Other or Absorb Pain (as i really doubt i can fit both in)

    Anyone post a build or two here so i can see what everyone else does
  19. Death_Badger

    Claws changes

    I have just hit 27 with my Claws scrapper, but I am considering dropping Eviscerate for Slash when the changes happen.

    I find the animation is too long in comparison to other claws attacks. I'd rather keep up a steady stream of attacks than the big delay in the attack chain that it causes. (whereas I have no problem with Ripper from Spines which has the same animation...seems to fit that set better)

    Just my thoughts
  20. Death_Badger

    8-Scrapper TF

    Manticore? teach those damn Crey some respect!
  21. Death_Badger

    8-Scrapper TF

    The only time there were deaths was when we scrappers got bit carried away (like when i was herding a few spawns and dull pain dropped )

    However great fun, no tactics, no complaining and i can't remember one shout of ready

    When and where is the next one