Mind / Trick Arrow
Mind/TA will be heavy on controll, but a bit light on damage.
The damage from TA itself is negigable. Acid arrow does less damge than brawl. Oil Slick Arrow neads fire or energy damage to ignite, which I don't think mind can provide.
The debuffs, particularly to damage resistance are sizable (2*20% or there abouts). Defense is also debuffed by Acid Arrow.
The mez for Glue Arrow, Net Arrow, Ice Arrow and EMP Arrow have a longer durations than the defender versions.
Controller Poison Gas Arrow is bugged atm. Avoid at all costs.
I really should do something about this signature.
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Mind/TA will be heavy on controll, but a bit light on damage.
The damage from TA itself is negigable. Acid arrow does less damge than brawl. Oil Slick Arrow neads fire or energy damage to ignite, which I don't think mind can provide.
[/ QUOTE ]I'm going on the Hero Builder only so I could be wrong but Acid Arrow had a BI higher than brawl. Of course that means little if the damage is less.
Oil Slick Arrow you only get at 35 and I would have planned to get Fire or Power Blast (power=energy right?) at 41 to ignite it if I was creating this char.
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The debuffs, particularly to damage resistance are sizable (2*20% or there abouts). Defense is also debuffed by Acid Arrow.
The mez for Glue Arrow, Net Arrow, Ice Arrow and EMP Arrow have a longer durations than the defender versions.
Controller Poison Gas Arrow is bugged atm. Avoid at all costs.
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In what way is it bugged? Just wondering, I'm not planning to play this really, it just seemed a different sort of build in case I get a dose of Altitis again
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In what way is it bugged?
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In the 'it doesn't seem to do anything ever' way
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Mind/TA will be heavy on controll, but a bit light on damage.
[/ QUOTE ]I dunno about light on damage, it's not the best out there but the extra containment TA provides would increase the usefulness of terrify, which is already a great damage powers (for a controller at least).
Acid Arrow does about 5*0.23 points of damage.
It's nice not to have to wait to level 41 to explode oil slick. My Phantom loves exploding it.
The bug in Controller Poison Gas Arrow causes it to only affect its target and no other mobs in the aoe. The chance of sleep is 5% checked only once. It doesn't do any damage, it just debuffs damage.
I really should do something about this signature.
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Mind/TA will be heavy on controll, but a bit light on damage.
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Not with all that containment flying about. Mesmerize, Levitate, Terrify can all be slotted for damage for great results - it'd be a more damaging build than Ill/TA by furlongs.
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Oil Slick Arrow neads fire or energy damage to ignite, which I don't think mind can provide.
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But there's always the Fire Epic.
Cybercel has a Mind/TA, which I've had the pleasure of seeing in action - it looks like a fun build, I'll poke her in this direction to see if she can shed any light on it for you.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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Acid Arrow does about 5*0.23 points of damage.
It's nice not to have to wait to level 41 to explode oil slick. My Phantom loves exploding it.
The bug in Controller Poison Gas Arrow causes it to only affect its target and no other mobs in the aoe. The chance of sleep is 5% checked only once. It doesn't do any damage, it just debuffs damage.
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Well that sucks for a new powerset. It's been live for nearly a year hasn't it? That's ridiculous. Cryptic I ridicule you!!
The Hero Builder lists it as doing about 2.1BI of toxic damage you see and claims it has a chance of doing a short-term hold. I was thinking it'd be like a one-shot Choking Cloud in Rad with damage.
If it can outdamage illusion/TA it will be hugely overpowered.
The thing with Illusion is the temp damage from Spec Wounds and PA benefits from the resistance debuffs, and if you can kill the mobs fast enough it doesn't matter if it heals back.
I really should do something about this signature.
I took a Mind/TA up to 16 on Defiant, actually after another post on the forums where Syn pointed out the amount of control it would have. I liked it so much that I deleted a Union toon so I could remake her on the server I usually play on.
My plan is to build her more for control than anything else, and you can tons of it, even from early levels. I went through Outbreak, getting the Isolator badge in record time for any of my Controllers - Entangling Arrow sets up Containment from the beginning, so I took that and Levitate, and rushed through the 100 Contaminated. Later on, Ice Arrow is great for holding bosses in a one-two shot with Dominate. Dominate first, then Ice Arrow, because Ice Arrow locks you into a rather long animation, but the hold comes before it's finished. I had a great time teaming up and being able to hold Troll bosses in those Hollows cave missions so easily.
I found I could solo pretty effectively with this combination, too - the sheer amount of control, topped off with the damage you can always get out of Mind (and with some resist debuffs in TA, you might be able to boost it later on) means it's not bad going.
The main irritations are on the Trick Arrow side, of course. At least some of the Poison Gas Arrow problems are apparently known bugs, from reading the US forums... but they've been known for all this time, and still not fixed. The animation times, and need to redraw the bow when switching between Mind and TA powers, are irritating, but you can get used to stringing TA powers together to save on redraw. Castle, over on those forums, has apparently said they'll be looking at the set as a whole at some point, but who knows what or when that means.
The main problem I had in trying to figure out which powers to take was the sheer lack of clear-cut information and numbers on the set. You might want to just try out everything, and plan on a respec once you know which TA powers you find useful.
Actually anyone notice the Rumour Control I7 Info Wealth item
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PATRON POWERS
Players are given “hard” numbers for everything of each individual power, which has never been done before.
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Is this just for CoV Patron powers or all current sets? It'd solve a lot of issues with the vaguness TA.
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Actually anyone notice the Rumour Control I7 Info Wealth item
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PATRON POWERS
Players are given “hard” numbers for everything of each individual power, which has never been done before.
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Is this just for CoV Patron powers or all current sets? It'd solve a lot of issues with the vaguness TA.
[/ QUOTE ]Patron powers only at first, but propably expanded to everything if they like how it works out.
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The thing with Illusion is the temp damage from Spec Wounds and PA benefits from the resistance debuffs, and if you can kill the mobs fast enough it doesn't matter if it heals back.
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You're preaching to the choir PRAF, I already know all about res debuffs working well with Illusion, I rolled an Ill/Sonic shortly after the new sets were released - Phantom Army + Disruption Field + Sonic Siphon works a treat. The thing is, it's just not reliable damage.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
There's a big problem with TA : animation times. As a Mind, you have to do most of your damage by yourself (and the part done by confused mobs don't give you xp directly, although it increases xp gained in the long run).
Spending 3 sec doing Entangling arrow to set up Containment on one target, while in the same time you could have done Dominate, Hypnosis and started Levitate's animation isn't that great.
I'm playing a Grav/TA atm, mostly solo, and my TA powers sit on the tray unless I'm fighting a boss. In groups, some TA powers are good to make up for the lack of control Gravity has at low levels, but Mind has very good control right out of the box.
/TA shouldn't be that bad for a bad-decent control, passive damage primary (Fire or Ill can fit this). However, Mind has so many control options and all of its damage being dealt by the controller, I don't see a great sinergy in Mind/TA.
Anyway, take Mass hyp! It's your best containment option, and it's very underrated (sleeps boss in one hit).
You get more control with /TA than with /Sonic though, so it is easier to keep the mobs in the aoe.
A major reason for going Ill/TA is that illusion is light on control, and /TA helps to make up for that.
Mass Hypnosis should work well with Disruption Arrow (or the sonic equivelent) though. Those mobs will be able to kill each other much more quickly.
I really should do something about this signature.
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You get more control with /TA than with /Sonic though, so it is easier to keep the mobs in the aoe.
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Maybe, but you're not waiting on a long recharge with DF.
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Mass Hypnosis should work well with Disruption Arrow (or the sonic equivelent) though. Those mobs will be able to kill each other much more quickly.
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Disruption Field is an ally-centred PBAoE, so it wouldn't really work that well with Mind. Also, Mass Hypnosis = AoE Sleep, so enemies wouldn't be killing themselves at all. Do you mean Mass Confusion?
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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There's a big problem with TA : animation times. As a Mind, you have to do most of your damage by yourself (and the part done by confused mobs don't give you xp directly, although it increases xp gained in the long run).
Spending 3 sec doing Entangling arrow to set up Containment on one target, while in the same time you could have done Dominate, Hypnosis and started Levitate's animation isn't that great.
I'm playing a Grav/TA atm, mostly solo, and my TA powers sit on the tray unless I'm fighting a boss. In groups, some TA powers are good to make up for the lack of control Gravity has at low levels, but Mind has very good control right out of the box.
/TA shouldn't be that bad for a bad-decent control, passive damage primary (Fire or Ill can fit this). However, Mind has so many control options and all of its damage being dealt by the controller, I don't see a great sinergy in Mind/TA.
Anyway, take Mass hyp! It's your best containment option, and it's very underrated (sleeps boss in one hit).
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The main reason I picked Mind / TA was that TA was one of the only unexplored secondaries of interest to me. Although now I know how buggy it is I'm not so keen any more. Sonics was the other one I was thinking but I don't like being Mr Buffbot if I can help it (yes I know I've 2 Kinetics chars in their 20s. Ignore that )
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The main reason I picked Mind / TA was that TA was one of the only unexplored secondaries of interest to me. Although now I know how buggy it is I'm not so keen any more. Sonics was the other one I was thinking but I don't like being Mr Buffbot if I can help it (yes I know I've 2 Kinetics chars in their 20s. Ignore that )
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TA isn't that buggy, it just has niggles. /Sonic doesn't synergise fantastically well with Mind - no doubt I sound like a stuck record by now, but Disruption Field doesn't work as well with Mind as the other 'troller primaries, as Mind has no pets on which to drop it, meaning you need to team with melee-focused chars (not necessarily Tanks and Scrappers, but people who don't mind playing their toons right in the faces of mobs) for it to be of any use to you. You also have the cost of Sonic Dispersion to work in alongside what can be a quite endurance intensive primary, depending on how you build Mind.
Then again, Sonic Resonance is an interesting set - and you don't have to take the shields, I know I didn't. (I also have an FF 'troller, also without the ally shields, I'm an awesome team player. ) I did pick up Clarity though, it's a great buff.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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TA isn't that buggy, it just has niggles.
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Indeed but compared to what I thought it offered thanks to the Hero Builder (my only frame of reference last night) the AOE damage is down a fair bit and that was one of the selling points for me. Vicious control and a nice dash of AOE damage of different types.
Still I've enough alts to be going on with . Just wish I could play them.
I have a L28 mind/ta which seems to be the highest around these parts. So far in order to make sure i get stamina/travel and leadership i have only picked up a few of the TA powers, but i now have Disruption arrow and will be getting Acid Arrow next. I can solo on invincible quite easily. i have uber control but damage is limited. The single target immob is never needed and i haven't taken ice arrow yet (and maybe never will)
I'm currently levelling my illusion troller so this guy is on the backburner a bit, will start levelling him up again at some point as is it fun to play but mainly on a team
So I was messing with the hero builder last night since I'm still internet-less and was thinking about a Mind / TA controller.
On paper it looked very powerful. You have:
A single target immobilise via entangle arrow. Nice for Containment.
2 single target holds in Dominate & Ice Arrow.
3 AOE holds in Telekinesis, Total Domination and EMP Arrow & a pseudo-one in Poison Gas Arrow.
A single & AOE confuse power (which gathers you no aggro),
AOE Fear & damage via Terrify
A series of debuffs via TA (not as powerful as Rad but the figures seem alright). From what I can remember Accuracy, Speed, Damage Resist can all be debuffed. Think the figures are 20% for acc. Not sure about the rest.
Extra AOE damage also from Poison Gas & Acid Arrow.
I'd even consider taking Mass Hypnosis for Contaiment fun, follow it up with Terrify or Acid Arrow.
The damage types are nicely varied too. Psi, toxic and whatever Acid Arrow does. The option of some smashing via lift plus pool powers too.
Anyone played one of these? They seem pretty powerful on paper despite Trick Arrows rep.