DeathKitty

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  1. DeathKitty

    Where to now?

    Age of Conan - F2P but can buy points for store purchases.
  2. What do you think? Is this toon survivable enough for solo play at a +4/8 level? What would you tweak? Powers to drop?
    I was looking to create like a female Iron Man type character.

    http://www.cohplanner.com/mids/downl...DCDF5FA0B7F9EB
  3. I have tier 4 musculature for my claws/sr and it adds about 40 points of damage per attack, unbuffed.
  4. I'm not a rich player, I'm very casual, only a few hours per week, so I don't have the influence to really pimp my toon out but I have a question. I have a Kat/DA scrap that eats endurance like a fat kid in a candy factory. So i've gone the cardiac alpha route, which is sensible. My question is whether I should even bother getting hasten. With my current build (No purps and never will) her recharge will only be around 110%(This is including hasten) which still leaves like a 20 second gap between hastens. Should I even bother with hasten and use the slots for another power and just rely on whatever recharge bonuses I can get with IO sets or when I get Destiny just get the Tier 3/4 Ageless to use as my recharge buff?

    I'd post my current build but I'm not at home.

    Any builds that you would post that are not too expensive or any advice would be greatly appreciated by you folks.
    I thank you and so will Dark Clover.
  5. I have a rad/energy blast. Who has pretty much all here defenses in the 20s..which isn't that helpful. I have two builds which I switch through...one of them takes force mastery for the personal force field (mule for LotG recharge) which makes for a good "oh crap" power. Force of nature is good too. and the s/l res is a bit over 50.

    My other build took electrical master, for the energy res + s/l res...so that is good and Surge of Power makes me feel like a god for 2 minute

    my recharge is high enough that both surge of power and Force of Nature are only down for like 100 seconds.

    I have a fire/fire blaster which uses scorpion shield and she is my most survivable though.

    For me, it all depends on how I'm feeling that day...do I want to take hits like a champ, or make the champs miss me?

    Anyhow...I'm sure whatever you decide will work out for you.
  6. I didn't read all the posts but here's my two cents.

    I have a fire/fire blaster +3. She outdamages everyone. In non-trial groups I ususally get my butt kicked because I do so much damage i take aggro from tanks. Blasters are still king in damage. Brutes are just brutes. Blasters are artists of damage dealilng.
  7. I use flight on a lot of my characters and I hate the default flight pose. I want flypose2 to be my default but I don't know how to do this. I have no idea about keybinds or that kind of stuff. Is there someone who can give me a quick command line or something to use to do this so that flypose2 becomes my default?

    Thanks
  8. This is my end build...I don't have the purple set yet but I have everything else there...you could easily substitute something else for it. This took a while as I am not an everyday player. She's a lot of fun, and does crazy damage. I draw a lot of aggro...even strip it off of tanks.

    Play around with it...you'd have to become a villain and do patron arc as it stands now.

    See if there is anything you can take from it.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Smoke Show: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery
    Hero Profile:
    Level 1: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:40(3), Thundr-Acc/Dmg/EndRdx:50(23), Thundr-Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(40), Thundr-Dmg/EndRdx/Rchg:50(46)
    Level 1: Ring of Fire -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Decim-Acc/Dmg:40(25), Decim-Build%:40(36), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(46), Decim-Acc/Dmg/Rchg:40(48)
    Level 2: Fire Ball -- Ragnrk-Knock%:50(A), Posi-Acc/Dmg/EndRdx:50(3), Posi-Dmg/Rchg:50(23), Posi-Acc/Dmg:50(37), Posi-Dmg/EndRdx:50(43), Posi-Dam%:50(48)
    Level 4: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
    Level 6: Hover -- Krma-ResKB:30(A), Ksmt-ToHit+:30(7), Zephyr-Travel/EndRdx:50(7), Zephyr-Travel:50(17), LkGmblr-Def:50(34), LkGmblr-Rchg+:50(34)
    Level 8: Rain of Fire -- Ragnrk-Acc/Dmg/Rchg:50(A), Ragnrk-Dmg/EndRdx:50(9), Ragnrk-Dmg/Rchg:50(9), Ragnrk-Acc/Rchg:50(29), Ragnrk-Dmg:50(29)
    Level 10: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Rchg:50(37), Oblit-%Dam:50(43), Oblit-Dmg:50(48)
    Level 12: Aim -- RechRdx-I:50(A)
    Level 14: Fly -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-Travel:50(15)
    Level 16: Build Up -- RechRdx-I:50(A)
    Level 18: Blaze -- Apoc-Acc/Dmg/Rchg:50(A), Apoc-Dmg/EndRdx:50(19), Apoc-Dmg/Rchg:50(19), Apoc-Acc/Rchg:50(31), Apoc-Dam%:50(33), Apoc-Dmg:50(34)
    Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
    Level 22: Kick -- Acc-I:50(A)
    Level 24: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(25), GA-End/Res:50(43), GA-3defTpProc:50(50)
    Level 26: Weave -- HO:Cyto(A), LkGmblr-Def:50(27), LkGmblr-Rchg+:50(27)
    Level 28: Consume -- Efficacy-Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(50)
    Level 30: Maneuvers -- HO:Cyto(A), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(31)
    Level 32: Inferno -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg/Rchg:30(33), Erad-Dmg:30(33)
    Level 35: Burn -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg/Rchg:30(36)
    Level 38: Tactics -- GSFC-ToHit/EndRdx:50(A), GSFC-Rchg/EndRdx:50(39), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-Build%:50(39), GSFC-ToHit:50(40), GSFC-ToHit/Rchg:50(40)
    Level 41: Scorpion Shield -- HO:Cyto(A), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(42)
    Level 44: Blazing Bolt -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(45), Mantic-Acc/ActRdx/Rng:50(45), Mantic-Dmg/ActRdx/Rchg:50(45), Mantic-Dmg/EndRdx/Rchg:50(46)
    Level 47: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
    Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    Level 50: Pyronic Partial Core Judgement
    Level 50: Reactive Partial Core Conversion
    Level 50: Clockwork Core Ally
    Level 50: Clarion Partial Core Invocation
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Defiance
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(13)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(13), EndMod-I:50(17)
    Level 4: Ninja Run

    Code:
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  9. DeathKitty

    Why no Ice/Dark?

    I have a Ice/Dark Melee tank that I really enjoy playing. I will post the build I'd like to get to...someday...when I get the influence. But it's still fun even with just normal IOs w/o the set bonuses.

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Dark Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Earth Mastery
    Hero Profile:
    Level 1: Frozen Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Rchg+:50(37)
    Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(42)
    Level 2: Hoarfrost -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(3), Dct'dW-Heal/EndRdx/Rchg:50(5), Dct'dW-Heal:50(21), Dct'dW-Heal/EndRdx:50(23)
    Level 4: Chilling Embrace -- TmpRdns-Acc/EndRdx:50(A), TmpRdns-EndRdx/Rchg/Slow:50(5)
    Level 6: Wet Ice -- EndRdx-I:50(A), EndRdx-I:50(7)
    Level 8: Combat Jumping -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(9)
    Level 10: Shadow Maul -- Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Dmg/EndRdx:50(11), Armgdn-Dmg/Rchg:50(37), Armgdn-Acc/Rchg:50(40), Armgdn-Dam%:50(40)
    Level 12: Icicles -- M'Strk-Acc/Dmg/EndRdx:50(A), M'Strk-Dmg/EndRdx/Rchg:50(13), M'Strk-Acc/Dmg:50(45), M'Strk-Dmg/EndRdx:50(45), M'Strk-Acc/EndRdx:50(45), M'Strk-Dmg/Rchg:50(46)
    Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
    Level 16: Siphon Life -- Theft-+End%:30(A), Hectmb-Acc/Dmg/Rchg:50(17), Hectmb-Dmg/EndRdx:50(17), Hectmb-Dmg/Rchg:50(19), Hectmb-Acc/Rchg:50(33), Hectmb-Dam%:50(33)
    Level 18: Glacial Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Rchg+:50(39)
    Level 20: Taunt -- Mocking-Acc/Rchg:50(A), Mocking-Rchg:50(21), Mocking-Taunt/Rchg:50(23), Mocking-Taunt/Rchg/Rng:50(37), Mocking-Taunt/Rng:50(39), Mocking-Taunt:50(39)
    Level 22: Boxing -- Acc-I:50(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), S'fstPrt-ResDam/Def+:30(25), RctvArm-ResDam:40(25), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam/Rchg:40(34)
    Level 26: Energy Absorption -- Efficacy-Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(27), Efficacy-EndMod/Rchg:50(27), Efficacy-EndMod/Acc:50(34), Efficacy-EndMod:50(34), Efficacy-EndMod/EndRdx:50(36)
    Level 28: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(29), LkGmblr-Rchg+:50(29)
    Level 30: Soul Drain -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/EndRdx:50(31), C'ngBlow-Dmg/Rchg:50(36), Erad-Acc/Dmg/EndRdx/Rchg:30(42), Erad-Acc/Dmg/Rchg:30(42), Erad-Dmg/Rchg:30(43)
    Level 32: Hibernate -- RechRdx-I:50(A)
    Level 35: Dark Consumption -- Efficacy-Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(36)
    Level 38: Midnight Grasp -- P'ngFist-Acc/Dmg/EndRdx/Rchg:25(A), P'ngFist-Acc/Dmg:25(43), P'ngFist-Acc/Dmg/Rchg:25(43), P'ngS'Fest-Acc/Dmg:30(46), P'ngS'Fest-Dmg/EndRdx:30(46), P'ngS'Fest-Dmg/Rchg:30(48)
    Level 41: Stone Prison -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A)
    Level 44: Quick Sand -- TmpRdns-EndRdx/Rchg/Slow:50(A)
    Level 47: Stalagmites -- Ragnrk-Acc/Dmg/Rchg:50(A), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(50), Ragnrk-Dmg:50(50)
    Level 49: Maneuvers -- HO:Cyto(A), LkGmblr-Rchg+:40(50)
    Level 50: Spiritual Total Radial Revamp
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(13)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(7), EndMod-I:50(9)
    Level 4: Ninja Run
  10. This is a build that has pretty good recharge, soft capped s/l/e/n all without incarnate....the end use is pretty good and Energy absorption will recharge quickly enough so that you won't have to worry about end anyhow. It will be a fairly expensive build though but it is certainly something I would use.

    If you go incarnate with it...I would go for spiritual for even more recharge and healing +hp for hoarfrost.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Technology Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Ice Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Arctic Mastery
    Hero Profile:
    Level 1: Frozen Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Rchg+:50(37)
    Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(19), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(40)
    Level 2: Hoarfrost -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(3), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-Heal:50(9), Dct'dW-Heal/EndRdx:50(46)
    Level 4: Chilling Embrace -- TmpRdns-Acc/EndRdx:50(A), TmpRdns-EndRdx/Rchg/Slow:50(5)
    Level 6: Wet Ice -- EndRdx-I:50(A), EndRdx-I:50(7)
    Level 8: Combat Jumping -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(9)
    Level 10: Ice Sword -- Hectmb-Acc/Dmg/Rchg:50(A), Hectmb-Dmg/EndRdx:50(11), Hectmb-Dmg/Rchg:50(11), Hectmb-Acc/Rchg:50(21), Hectmb-Dam%:50(40), T'Death-Dam%:40(46)
    Level 12: Frost -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(13), Posi-Acc/Dmg:50(13), Posi-Dmg/EndRdx:50(21), Posi-Dmg/Rng:50(40)
    Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
    Level 16: Build Up -- RechRdx-I:50(A)
    Level 18: Glacial Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx/Rchg:50(36), LkGmblr-Rchg+:50(37)
    Level 20: Ice Patch -- RechRdx-I:50(A)
    Level 22: Taunt -- Mocking-Acc/Rchg:50(A), Mocking-Rchg:50(23), Mocking-Taunt/Rchg:50(23), Mocking-Taunt/Rchg/Rng:50(25), Mocking-Taunt/Rng:50(25), Mocking-Taunt:50(31)
    Level 24: Boxing -- Acc-I:50(A)
    Level 26: Energy Absorption -- Efficacy-Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(27), Efficacy-EndMod/Acc:50(27), Efficacy-EndMod/Rchg:50(29), Efficacy-EndMod/EndRdx:50(33), LkGmblr-Rchg+:50(33)
    Level 28: Freezing Touch -- C'ngImp-Acc/Dmg/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(29), C'ngImp-Acc/Dmg:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(34), C'ngImp-Dmg/EndRdx:50(43), Mako-Dam%:50(46)
    Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), S'fstPrt-ResDam/Def+:30(31), RctvArm-ResDam:40(31), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam/Rchg:40(50)
    Level 32: Hibernate -- RechRdx-I:50(A)
    Level 35: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(36), LkGmblr-Rchg+:50(36)
    Level 38: Frozen Aura -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/EndRdx:50(39), C'ngBlow-Dmg/Rchg:50(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(43), Erad-Dmg/Rchg:30(43)
    Level 41: Block of Ice -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(42), BasGaze-Acc/Rchg:30(42), BasGaze-Rchg/Hold:30(42)
    Level 44: Ice Blast -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/EndRdx/Rchg:40(45), Decim-Acc/Dmg:40(45), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(50)
    Level 47: Ice Storm -- Ragnrk-Acc/Dmg/Rchg:50(A), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg:50(50)
    Level 49: Super Jump -- Jump-I:50(A)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(17)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(5), EndMod-I:50(17)
    Level 4: Ninja Run

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  11. I currently have a 50+ ice/ice tank and a 50 ice/dark/earth tank. I like both of them very much but am not really sure how they will survive the I20 Content.

    The Ice/ice performed very well on both the Apex and Tin Mage TFs (Died once on Tin Mage though...Bobcat decked me). But still occasionally get smoked when I go up against Malta and Nemesis. Ice doesn't take burst damage very well.

    So what do people think about Ice...or any defense heavy set's chances with I20?
  12. I have a level 48 Ice/dm/earth and I love it. Although I'm not entirely sure how to build to get the best recharge bonuses...so I guess I'm asking if anyone has any experience with this kind of build or just has some helpful pointers.
  13. Thanks for all the input everyone.

    I did the Apex TF last night and was sole tank. I didn't die and I held aggro pretty well but I think I learned a bit of what to do better. next time things will be much smoother. had no real issues with damage or things getting through defense that hoarfrost and hibernate couldn't fix, and a few orange insp.

    Gotta try Tin mage soon and see what happens with Bobcat.
  14. I have a 50+ ice/ice tanker softcapped, almost perma hasten. I've heard from a few that ice is no good on either of these TFs? Does anyone have any anecdotal evidence to support or reject these claims?
  15. On mids, Power Boost increases all Def, like on CJ or weave, does this happen in game?

    If so, that makes Power Boost on par with something like Shadow Meld without the long animation.
  16. the reason that teleport team doesn't really help in terms of an emergency rez is that HOwling Twilight needs to be in range of enemy in order to work, so I have to really go to the fallen player rather than other way around.

    I slotted Tenebrious Tentacles with that set for the s/l and melee def bonuses, not for the hold.

    Combat jump for immob protection. If I get immobilized and i'm not near teamates, my heal is not helpful.
  17. This is my D3 defender. I have her IOd out for def, and recharge is fine too. she doesn't quit reach softcap but with the to hit debuffs of dark i'm not worried. s/l res is over 50. end consumption is manageable. Do you see any room for improvement?

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Solar Twilight: Level 50 Magic Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Dark Blast
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Dark Mastery
    Hero Profile:
    Level 1: Twilight Grasp -- Theft-+End%:30(A), Theft-Acc/EndRdx/Rchg:30(3), Theft-Acc/EndRdx/Heal:30(31), Nictus-Acc/EndRdx/Rchg:50(37), Numna-Heal/EndRdx:50(43), Numna-Heal/Rchg:50(46)
    Level 1: Dark Blast -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(45), Thundr-Dmg/EndRdx/Rchg:50(45)
    Level 2: Tar Patch -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 4: Gloom -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
    Level 6: Hover -- Krma-ResKB:30(A), Zephyr-ResKB:50(7), Zephyr-Travel/EndRdx:50(7), Zephyr-Travel:50(9), LkGmblr-Def/EndRdx:50(48), LkGmblr-Rchg+:50(48)
    Level 8: Combat Jumping -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(9)
    Level 10: Shadow Fall -- HO:Cyto(A), LkGmblr-Def:50(11), LkGmblr-Rchg+:50(11), S'fstPrt-ResDam/Def+:30(15), HO:Ribo(37)
    Level 12: Darkest Night -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-Rchg/EndRdx:50(13), DarkWD-ToHitdeb/Rchg/EndRdx:50(13), DarkWD-ToHitDeb:50(37)
    Level 14: Fly -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(15)
    Level 16: Fearsome Stare -- SipInsght-Acc/EndRdx/Rchg:50(A), SipInsght-ToHitDeb/EndRdx/Rchg:50(17), SipInsght-Acc/Rchg:50(17), SipInsght-Acc/ToHitDeb:50(34), SipInsght-%ToHit:50(40), SipInsght-ToHitDeb:50(40)
    Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
    Level 20: Tenebrous Tentacles -- Enf'dOp-Acc/Immob/Rchg:50(A), Enf'dOp-Acc/EndRdx:50(21), Enf'dOp-Acc/Rchg:50(21), Enf'dOp-EndRdx/Immob:50(34), Enf'dOp-Acc/Immob:50(42), Enf'dOp-Immob/Rng:50(42)
    Level 22: Howling Twilight -- RechRdx-I:50(A), RechRdx-I:50(23)
    Level 24: Night Fall -- Cloud-Acc/EndRdx/Rchg:30(A), Cloud-ToHitDeb/EndRdx/Rchg:30(25), Cloud-Acc/ToHitDeb:30(25), Cloud-Acc/Rchg:30(34), Cloud-ToHitDeb:30(43), Cloud-%Dam:30(43)
    Level 26: Petrifying Gaze -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(27), BasGaze-Acc/Rchg:30(48), BasGaze-Rchg/Hold:30(50)
    Level 28: Boxing -- Acc-I:50(A)
    Level 30: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/EndRdx/Rchg:40(31)
    Level 32: Dark Servant -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(33), BasGaze-Acc/Rchg:30(33), BasGaze-Acc/Hold:30(33)
    Level 35: Weave -- HO:Cyto(A), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(50)
    Level 38: Moonbeam -- Mantic-Acc/Dmg:50(A), Mantic-Acc/ActRdx/Rng:50(39), Mantic-Dmg/EndRdx/Rchg:50(39), Mantic-Dmg/EndRdx:50(39), Mantic-Dmg/ActRdx/Rchg:50(40)
    Level 41: Dark Consumption -- Efficacy-Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(42)
    Level 44: Dark Embrace -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/EndRdx/Rchg:40(45)
    Level 47: Soul Transfer -- RechRdx-I:40(A)
    Level 49: Blackstar -- Dmg-I:50(A)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(29)
    Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(23), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc:50(29)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  18. I'll be there (Kyla Eri)

    What I might bring:

    Frigidora ice/ice tank
    Smoke Show fire/fire blaster
    Deth Kitty claws/sr scrap
    Bogus Pomp Pom kat/reg scrap
    Solar Twilight dark/dark def
  19. I'm in...I don't know what to bring though...maybe claws/sr scrap or kat/reg
  20. Well, I am damn unsatisfied. Any tips on how I can increase the end but keep def and recharge pretty much where they are?
  21. Oh and my attack chain is DA -GC - GD - GC - SD repeat...with an occasional LD if it's a big group.
  22. I have a 50 Kat/Reg and I currently have about 4.05 end/sec on it...I've been thinking about retooling it to get a bit more recharge and this is what I came up with although the end is lower: 3.57 end/sec. Will this new build be able to sustain a long fight with all the toggles going which drain at about 1.18 end/sec?

    here is the build:

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Bogus Pomp Pom: Level 50 Mutation Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery
    Hero Profile:
    Level 1: Gambler's Cut -- Hectmb-Acc/Dmg/Rchg:50(A), Achilles-ResDeb%:20(13), Hectmb-Dmg/EndRdx:50(13), Hectmb-Dmg/Rchg:50(23), Hectmb-Dam%:50(45), Hectmb-Acc/Rchg:50(45)
    Level 1: Fast Healing -- RgnTis-Regen+:30(A), Heal-I:50(3), Heal-I:50(3)
    Level 2: Reconstruction -- Dct'dW-Rchg:50(A), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx:50(21), Dct'dW-Heal:50(25)
    Level 4: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-End%:50(5)
    Level 6: Combat Jumping -- Ksmt-ToHit+:30(A)
    Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(9), C'ngImp-Dmg/EndRdx/Rchg:50(23), LkGmblr-Def/EndRdx/Rchg:50(40), LkGmblr-Rchg+:50(40)
    Level 10: Dull Pain -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal:50(25), Dct'dW-Heal/EndRdx:50(34)
    Level 12: Build Up -- RechRdx-I:50(A)
    Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
    Level 16: Integration -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(17), Numna-Heal/EndRdx/Rchg:50(17)
    Level 18: The Lotus Drops -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(19), Erad-Dmg/Rchg:30(19), Erad-Dmg:30(43), Erad-%Dam:30(50), Erad-Acc/Rchg:30(50)
    Level 20: Resilience -- ResDam-I:50(A)
    Level 22: Boxing -- Acc-I:50(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), S'fstPrt-ResDam/Def+:30(37), RctvArm-ResDam:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam/Rchg:40(40)
    Level 26: Soaring Dragon -- T'Death-Acc/Dmg/EndRdx:40(A), T'Death-Dmg/EndRdx/Rchg:40(27), T'Death-Acc/Dmg:40(27), T'Death-Dmg/EndRdx:40(34), T'Death-Dmg/Rchg:40(45), T'Death-Dam%:40(46)
    Level 28: Instant Healing -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(29), Dct'dW-Heal/EndRdx/Rchg:50(29), Dct'dW-Heal/EndRdx:50(34), Dct'dW-EndRdx/Rchg:50(50)
    Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Rchg+:50(31)
    Level 32: Golden Dragonfly -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Dmg:50(33), Oblit-%Dam:50(46), Oblit-Acc/Rchg:50(46)
    Level 35: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(36), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(36)
    Level 38: Moment of Glory -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(39), RechRdx-I:50(39), RechRdx-I:50(39)
    Level 41: Tactics -- GSFC-ToHit/EndRdx:50(A), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Build%:50(42), GSFC-ToHit:50(43), GSFC-ToHit/Rchg:50(43)
    Level 44: Dark Blast -- Thundr-Acc/Dmg/Rchg:50(A)
    Level 47: Shadow Meld -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(48), RechRdx-I:50(48), RechRdx-I:50(48)
    Level 49: Revive -- RechRdx-I:50(A)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(21)
    Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(5)

    Code:
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  23. DeathKitty

    Fire/Fire Build

    here is my fire/fire blaster - Smoke Show. She is built for def...but also has decent recharge and pretty good damage and end drain is not bad.

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Smoke Show: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery
    Hero Profile:
    Level 1: Flares -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(37), Thundr-Dmg/EndRdx:50(40), Thundr-Dmg/Rchg:50(45)
    Level 1: Ring of Fire -- Enf'dOp-Acc/Immob/Rchg:50(A), Enf'dOp-Acc/EndRdx:50(25), Enf'dOp-Acc/Rchg:50(36), Enf'dOp-EndRdx/Immob:50(40), Enf'dOp-Acc/Immob:50(45), Enf'dOp-Immob/Rng:50(46)
    Level 2: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Acc/Dmg/EndRdx:50(33), Thundr-Dmg/EndRdx/Rchg:50(37), Thundr-Dmg/EndRdx:50(40), Thundr-Dmg/Rchg:50(45)
    Level 4: Fire Ball -- Ragnrk-Knock%:50(A), Posi-Acc/Dmg/EndRdx:50(5), Posi-Dmg/Rchg:50(5), Posi-Acc/Dmg:50(33), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rng:50(46)
    Level 6: Hover -- Krma-ResKB:30(A), Ksmt-ToHit+:30(7), Zephyr-ResKB:50(15), Zephyr-Travel/EndRdx:50(17), Zephyr-Travel:50(43), DefBuff-I:50(48)
    Level 8: Rain of Fire -- Ragnrk-Acc/Dmg/Rchg:50(A), Ragnrk-Dmg/EndRdx:50(9), Ragnrk-Dmg/Rchg:50(9), Ragnrk-Dmg:50(34), Ragnrk-Acc/Rchg:50(34)
    Level 10: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(11), Erad-Dmg/Rchg:30(11), Erad-Dmg:30(33), Erad-Acc/Rchg:30(43), Erad-%Dam:30(43)
    Level 12: Aim -- RechRdx-I:50(A)
    Level 14: Fly -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(15)
    Level 16: Build Up -- RechRdx-I:50(A)
    Level 18: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:50(19), Thundr-Dmg/EndRdx/Rchg:50(34), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(46)
    Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
    Level 22: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(23), LkGmblr-Def:50(23), LkGmblr-Rchg+:50(25)
    Level 24: Assault -- EndRdx-I:50(A)
    Level 26: Tactics -- GSFC-ToHit/EndRdx:50(A), GSFC-Rchg/EndRdx:50(27), GSFC-ToHit/Rchg/EndRdx:50(27), GSFC-Build%:50(29), GSFC-ToHit:50(29), GSFC-ToHit/Rchg:50(31)
    Level 28: Boxing -- Acc-I:50(A)
    Level 30: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(31), GA-End/Res:50(37), GA-3defTpProc:50(39)
    Level 32: Consume -- Efficacy-Acc/Rchg:50(A)
    Level 35: Inferno -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg/Rchg:30(36), Erad-Dmg:30(36)
    Level 38: Burn -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg/Rchg:30(39)
    Level 41: Weave -- HO:Cyto(A), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(42)
    Level 44: Web Envelope -- Acc-I:50(A)
    Level 47: Scorpion Shield -- HO:Cyto(A), LkGmblr-Def:50(48), LkGmblr-Rchg+:50(48)
    Level 49: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(50), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(13)
    Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(7), P'Shift-EndMod/Rchg:50(13), P'Shift-EndMod/Acc:50(17)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1608;767;1534;HEX;|
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    |-------------------------------------------------------------------|
  24. Here is my Spines/DA. I love her...almost 30% def in all, except ranged and Psionics. with Cardiac, end isn't a problem at all and if it becomes one...Conserve Power.

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Night Ivy: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery
    Hero Profile:
    Level 1: Lunge -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(34)
    Level 1: Dark Embrace -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(23), Aegis-ResDam/EndRdx/Rchg:50(31), Aegis-ResDam/Rchg:50(34), Aegis-Psi/Status:50(36)
    Level 2: Spine Burst -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(3), Erad-Dmg/Rchg:30(5), Erad-Dmg:30(34), C'ngBlow-Acc/Dmg:50(37), C'ngBlow-Dmg/EndRdx:50(40)
    Level 4: Murky Cloud -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(23), Aegis-ResDam/EndRdx/Rchg:50(29)
    Level 6: Combat Jumping -- Krma-ResKB:30(A), Ksmt-ToHit+:30(7)
    Level 8: Impale -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(9), Thundr-Dmg/EndRdx/Rchg:50(37), Thundr-Dmg/EndRdx:50(37), Thundr-Dmg/Rchg:50(42)
    Level 10: Obsidian Shield -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(11), S'fstPrt-ResKB:30(11), GA-3defTpProc:50(13)
    Level 12: Build Up -- RechRdx-I:50(A)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Dark Regeneration -- Theft-+End%:30(A), Theft-Acc/EndRdx/Rchg:30(17), Theft-Acc/EndRdx/Heal:30(17), Nictus-Acc/EndRdx/Rchg:50(36), M'Strk-Acc/EndRdx:50(39), Sciroc-Acc/Rchg:50(42)
    Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
    Level 20: Cloak of Darkness -- HO:Cyto(A), LkGmblr-Def:50(21), LkGmblr-Rchg+:50(21)
    Level 22: Boxing -- Acc-I:50(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam:30(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam/Rchg:40(45)
    Level 26: Ripper -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(27), Oblit-Dmg/Rchg:30(27), Oblit-Dmg:50(39), Oblit-Acc/Rchg:50(42), Oblit-%Dam:50(43)
    Level 28: Cloak of Fear -- SipInsght-Acc/EndRdx/Rchg:50(A), SipInsght-ToHitDeb/EndRdx/Rchg:50(29), SipInsght-Acc/ToHitDeb:50(39), SipInsght-Acc/Rchg:50(43), SipInsght-%ToHit:50(46), SipInsght-ToHitDeb:50(46)
    Level 30: Weave -- HO:Cyto(A), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(31)
    Level 32: Throw Spines -- Ragnrk-Knock%:50(A), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), Posi-Acc/Dmg:50(33), Posi-Dmg/EndRdx:50(40), Posi-Dmg/Rng:50(46)
    Level 35: Maneuvers -- HO:Cyto(A), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(45)
    Level 38: Death Shroud -- M'Strk-Acc/Dmg/EndRdx:50(A), M'Strk-Dmg/EndRdx/Rchg:50(40), M'Strk-Acc/Dmg:50(43), M'Strk-Dmg/EndRdx:50(50), M'Strk-Acc/EndRdx:50(50), M'Strk-Dmg/Rchg:50(50)
    Level 41: Conserve Power -- RechRdx-I:50(A)
    Level 44: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(45)
    Level 47: Energy Torrent -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(48), Posi-Acc/Dmg:50(48), Posi-Dmg/EndRdx:50(48)
    Level 49: Soul Transfer -- RechRdx-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(15)
    Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(7), P'Shift-EndMod/Rchg:50(13), P'Shift-EndMod/Acc:50(15)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1589;769;1538;HEX;|
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    |-------------------------------------------------------------------|
  25. My claws/sr (Deth Kitty) is my main toon. She was my first and is still my favorite. She does pretty well.

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Deth Kitty: Level 50 Mutation Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Medicine

    Hero Profile:
    Level 1: Strike -- T'Death-Acc/Dmg:40(A), T'Death-Acc/Dmg/EndRdx:40(3), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dmg/Rchg:40(31), T'Death-Dmg/EndRdx:40(42), T'Death-Dam%:40(43)
    Level 1: Focused Fighting -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx/Rchg:50(21), LkGmblr-Rchg+:50(43)
    Level 2: Slash -- C'ngImp-Acc/Dmg:50(A), Achilles-ResDeb%:20(3), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(34), C'ngImp-Dmg/EndRdx:50(42)
    Level 4: Focused Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx/Rchg:50(21), LkGmblr-Rchg+:50(46)
    Level 6: Combat Jumping -- GftotA-Run+:40(A), GftotA-Def:40(7), GftotA-Def/EndRdx:40(48), GftotA-Def/Rchg:40(48)
    Level 8: Follow Up -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/Dmg:50(9), Mako-Dmg/EndRdx:50(9), Mako-Dmg/Rchg:50(27), Mako-Acc/EndRdx/Rchg:50(34), Mako-Dam%:50(43)
    Level 10: Practiced Brawler -- RechRdx-I:50(A)
    Level 12: Spin -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Acc/Rchg:50(13), Sciroc-Acc/Dmg:50(13), Sciroc-Dmg/EndRdx:50(40), Sciroc-Dmg/Rchg:50(40), Sciroc-Dam%:50(40)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Kick -- Acc-I:50(A)
    Level 18: Focus -- Apoc-Acc/Dmg/Rchg:50(A), Apoc-Dmg/EndRdx:50(19), Apoc-Dmg/Rchg:50(19), Apoc-Acc/Rchg:50(37), Apoc-Dmg:50(37), Apoc-Dam%:50(39)
    Level 20: Quickness -- Run-I:50(A)
    Level 22: Dodge -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(23), DefBuff-I:50(23)
    Level 24: Agile -- Ksmt-ToHit+:30(A), Ksmt-Def/EndRdx:30(25), DefBuff-I:50(25)
    Level 26: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(27)
    Level 28: Eviscerate -- Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Dmg/EndRdx:50(29), Armgdn-Dmg/Rchg:50(29), Armgdn-Acc/Rchg:50(36), Armgdn-Dam%:50(37)
    Level 30: Lucky -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(31), DefBuff-I:50(31)
    Level 32: Shockwave -- Ragnrk-Acc/Dmg/Rchg:50(A), Ragnrk-Dmg/EndRdx:50(33), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(33), Ragnrk-Dmg:50(34)
    Level 35: Evasion -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx/Rchg:50(36), LkGmblr-Rchg+:50(48)
    Level 38: Weave -- HO:Cyto(A), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(39)
    Level 41: Assault -- EndRdx-I:50(A), EndRdx-I:50(42)
    Level 44: Tactics -- GSFC-ToHit/EndRdx:50(A), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Build%:50(45), GSFC-ToHit:50(46), GSFC-ToHit/Rchg:50(46)
    Level 47: Aid Other -- RechRdx-I:50(A)
    Level 49: Aid Self -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(50), Dct'dW-Heal/EndRdx/Rchg:50(50), Dct'dW-EndRdx/Rchg:50(50)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(11)
    Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(7), P'Shift-EndMod/Rchg:50(11), P'Shift-EndMod/Acc:50(15)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|