Why no Ice/Dark?


Comicsluvr

 

Posted

I generally play scrappers or blasters, I have a few controllers, but generally I shirk any role of responsibility to the team. But now I'd like ice armor.

I'm not seeing any ice/dark out there and it seems to be amazing. Great S/L/E/N defense and every dark attack does at least -5% ToHit on the enemy.

(if you don't know what ToHit is, it's like boosting the defense of anyone that enemy is attacking. So, an AoE had that effect for not just you, but anyone being attacked by any enemy in your aura.)

2x damage/taunt toggle auras, and Energy Absorption. And while Touch o' Fear was initially looking like crap to me, the 22 second -10% ToHit rocks very, very hard.

It looks too good to be true, so I assume it has to be. There'd be no end issues with the two recovery powers, two heal powers, slow resist.

So, what's to hate?

[I'm not prepared to put up a build right now, but the only powers I'd skip would be Hibernate and Shadow Maul, take Fire Epic to get Char, FBreath and Fball, and only take Fighting to Weave, Maneuvers and Tactics.]


 

Posted

Quote:
Originally Posted by Postagulous View Post
I generally play scrappers or blasters, I have a few controllers, but generally I shirk any role of responsibility to the team. But now I'd like ice armor.

I'm not seeing any ice/dark out there and it seems to be amazing. Great S/L/E/N defense and every dark attack does at least -5% ToHit on the enemy.

(if you don't know what ToHit is, it's like boosting the defense of anyone that enemy is attacking. So, an AoE had that effect for not just you, but anyone being attacked by any enemy in your aura.)

2x damage/taunt toggle auras, and Energy Absorption. And while Touch o' Fear was initially looking like crap to me, the 22 second -10% ToHit rocks very, very hard.

It looks too good to be true, so I assume it has to be. There'd be no end issues with the two recovery powers, two heal powers, slow resist.

So, what's to hate?

[I'm not prepared to put up a build right now, but the only powers I'd skip would be Hibernate and Shadow Maul, take Fire Epic to get Char, FBreath and Fball, and only take Fighting to Weave, Maneuvers and Tactics.]
Ice is... okay. It's great at holding aggro, it has a damage aura, it debuffs enemy damage, it can refill its own endurance bar. Its mitigation is almost entirely defense-based, but it does not have high levels of defense debuff resistance - it sits on about 52% DDR on my ice/km/soul tank. I use EA to take me over the softcap to give myself a debuff cushion. It is really nice to be completely immune to slows, though. Running at full speed off a multiple KoA caltrop spawn is nice.

With vulnerabilities to both fire and psi, as well as to-hit buffs, I find that hibernate is a really good option to have. Think of it as an in-combat rest; it's fast enough that you probably won't lose much aggro between going into hibernate and leaving it.

Dark Melee makes any tank more durable, and it should work very well for Ice Armor. The ability to shut down bosses with Touch of Fear is also quite nice.

I'd say go for it. Just make sure you have Hibernate - you'll want it.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Believe it or not part of it might be theme. I simply don't build characters I can't form a solid theme for. Now an Ice/Dark I can figure out (lord of the frozen underworld?) but some folks may shy away from not being able to put the theme together.

Or they're so busy with the other uber builds they haven't gotten around to it yet


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

Edit: I did find info on ice/dark tanks by searching on "midnight hoarfrost."

Quote:
Originally Posted by Comicsluvr View Post
Believe it or not part of it might be theme. I simply don't build characters I can't form a solid theme for. Now an Ice/Dark I can figure out (lord of the frozen underworld?) but some folks may shy away from not being able to put the theme together.
He froze to death and now he's back to avenge something.

But I like to mix up the damage types, and really on a tank I can't see taking anything besides pyre to get the FBall and to slot a Basilisk in Char.

This thing is easy to slot up. Using just Haymakers, 3xEradication, Seredipity and Aegis, I accidentally got over 50% def on E/N and I'm capped on S/L. I'll fix that.

I'll try to fit in Hibernate. I had to take out Tactics for Hasten, which causes me a little pain since last night Praetorian Resistance handed my butt to me. I didn't see them do it though, and that's the problem. Still no travel power, but Ninja Run and that 30 second jetpack thing, as well as a trip to buy a Raptorpack in the Shard, should get me where I need to go.

Well, cool. Besides the fire hole, this could be good. But there's nothing to do about the fire hole, and it's a big, grande fire hole.


 

Posted

I have a Ice/Dark Melee tank that I really enjoy playing. I will post the build I'd like to get to...someday...when I get the influence. But it's still fun even with just normal IOs w/o the set bonuses.

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Rchg+:50(37)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(42)
Level 2: Hoarfrost -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(3), Dct'dW-Heal/EndRdx/Rchg:50(5), Dct'dW-Heal:50(21), Dct'dW-Heal/EndRdx:50(23)
Level 4: Chilling Embrace -- TmpRdns-Acc/EndRdx:50(A), TmpRdns-EndRdx/Rchg/Slow:50(5)
Level 6: Wet Ice -- EndRdx-I:50(A), EndRdx-I:50(7)
Level 8: Combat Jumping -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(9)
Level 10: Shadow Maul -- Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Dmg/EndRdx:50(11), Armgdn-Dmg/Rchg:50(37), Armgdn-Acc/Rchg:50(40), Armgdn-Dam%:50(40)
Level 12: Icicles -- M'Strk-Acc/Dmg/EndRdx:50(A), M'Strk-Dmg/EndRdx/Rchg:50(13), M'Strk-Acc/Dmg:50(45), M'Strk-Dmg/EndRdx:50(45), M'Strk-Acc/EndRdx:50(45), M'Strk-Dmg/Rchg:50(46)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 16: Siphon Life -- Theft-+End%:30(A), Hectmb-Acc/Dmg/Rchg:50(17), Hectmb-Dmg/EndRdx:50(17), Hectmb-Dmg/Rchg:50(19), Hectmb-Acc/Rchg:50(33), Hectmb-Dam%:50(33)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Rchg+:50(39)
Level 20: Taunt -- Mocking-Acc/Rchg:50(A), Mocking-Rchg:50(21), Mocking-Taunt/Rchg:50(23), Mocking-Taunt/Rchg/Rng:50(37), Mocking-Taunt/Rng:50(39), Mocking-Taunt:50(39)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), S'fstPrt-ResDam/Def+:30(25), RctvArm-ResDam:40(25), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam/Rchg:40(34)
Level 26: Energy Absorption -- Efficacy-Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(27), Efficacy-EndMod/Rchg:50(27), Efficacy-EndMod/Acc:50(34), Efficacy-EndMod:50(34), Efficacy-EndMod/EndRdx:50(36)
Level 28: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(29), LkGmblr-Rchg+:50(29)
Level 30: Soul Drain -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/EndRdx:50(31), C'ngBlow-Dmg/Rchg:50(36), Erad-Acc/Dmg/EndRdx/Rchg:30(42), Erad-Acc/Dmg/Rchg:30(42), Erad-Dmg/Rchg:30(43)
Level 32: Hibernate -- RechRdx-I:50(A)
Level 35: Dark Consumption -- Efficacy-Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(36)
Level 38: Midnight Grasp -- P'ngFist-Acc/Dmg/EndRdx/Rchg:25(A), P'ngFist-Acc/Dmg:25(43), P'ngFist-Acc/Dmg/Rchg:25(43), P'ngS'Fest-Acc/Dmg:30(46), P'ngS'Fest-Dmg/EndRdx:30(46), P'ngS'Fest-Dmg/Rchg:30(48)
Level 41: Stone Prison -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A)
Level 44: Quick Sand -- TmpRdns-EndRdx/Rchg/Slow:50(A)
Level 47: Stalagmites -- Ragnrk-Acc/Dmg/Rchg:50(A), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(50), Ragnrk-Dmg:50(50)
Level 49: Maneuvers -- HO:Cyto(A), LkGmblr-Rchg+:40(50)
Level 50: Spiritual Total Radial Revamp
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(13)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(7), EndMod-I:50(9)
Level 4: Ninja Run


 

Posted

I would make one, but I already have two Ice/ tanks from before DM was an option and I feel that 3 would be an extravagance pre-server list merge


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