Ice/Ice/Arctic Build Help
Are you opposed to taking Tough/Weave? Makes softcapping your defenses a bit easier. On my build (ice/ice/soul) I took out the 2 sets that let me softcap (kinetic combat and basilisk gaze) but a set of 4 Reactive Armor in Tough I can hit 45% with EA and 1 target. 44% without the Reactive Armor. This would at least allow you to slot for more Recharge or HP/Regen bonuses. On top of that, your build has 11.6% psi defense while mine has 14.3% and I didn't slot for any psi defense bonuses.
Side note: I've got my Frozen Aura 6 slotted with 5 Obliterations (will be Armageddons at some point) and the Chance to Heal proc from Call of the Sandman. It's not reliable when you need it, but swarmed with mobs it fires off regularly. I get a 95hp heal per proc and the most I've seen it proc is 5 times simultaneously. It's decent for minor damage you may take.
Here's my take on the build. Unfortunately it loses hasten, but has 101.25% global recharge to make up for it. It's also quite a bit more endurance hungry because of Tough/Weave but since you're softcapped you'd no longer need the Nerve alpha and could go Cardiac, instead.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Rchg(7), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx(37)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 2: Ice Sword -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(3), Hectmb-Dmg/Rchg(7), Hectmb-Dmg/EndRdx(9), Hectmb-Dam%(34)
Level 4: Frost -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/EndRdx(5), Posi-Dmg/Rng(9), Posi-Dam%(34), Mocking-Taunt/Rchg/Rng(46)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Boxing -- Acc-I(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21), Ksmt-ToHit+(46)
Level 12: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def(13), LkGmblr-Def/EndRdx/Rchg(33)
Level 14: Chilling Embrace -- EndRdx-I(A), Taunt-I(15)
Level 16: Icicles -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(17), C'ngBlow-Dmg/EndRdx(21), C'ngBlow-Acc/Dmg(42)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def(19), LkGmblr-Def/EndRdx/Rchg(33)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(23), RctvArm-ResDam/Rchg(31)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(33)
Level 26: Energy Absorption -- LkGmblr-Rchg+(A), HO:Membr(27), HO:Membr(27), P'Shift-EndMod/Rchg(31), P'Shift-EndMod(37), P'Shift-End%(43)
Level 28: Freezing Touch -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Acc/EndRdx/Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31), Dmg-I(34), Dmg-I(43)
Level 30: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(50)
Level 32: Hibernate -- Heal-I(A)
Level 35: Build Up -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(36), AdjTgt-Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(37)
Level 38: Frozen Aura -- Armgdn-Acc/Dmg/Rchg(A), Armgdn-Acc/Rchg(39), Armgdn-Dmg/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40), CSndmn-Heal%(42)
Level 41: Block of Ice -- Acc-I(A)
Level 44: Ice Blast -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(45), Apoc-Dmg/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Ice Storm -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg(50), TmpRdns-EndRdx/Rchg/Slow(50)
Level 49: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), RgnTis-Regen+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 4.875% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 101.25% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 90% Enhancement(Accuracy)
- 5% FlySpeed
- 182.72 HP (9.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 3.85%
- MezResist(Terrorized) 2.2%
- 17.5% (0.292 End/sec) Recovery
- 78% (6.103 HP/sec) Regeneration
- 10.4% Resistance(Fire)
- 10.4% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 5% RunSpeed
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Are you opposed to taking Tough/Weave? Makes softcapping your defenses a bit easier. On my build (ice/ice/soul) I took out the 2 sets that let me softcap (kinetic combat and basilisk gaze) but a set of 4 Reactive Armor in Tough I can hit 45% with EA and 1 target. 44% without the Reactive Armor. This would at least allow you to slot for more Recharge or HP/Regen bonuses. On top of that, your build has 11.6% psi defense while mine has 14.3% and I didn't slot for any psi defense bonuses. Side note: I've got my Frozen Aura 6 slotted with 5 Obliterations (will be Armageddons at some point) and the Chance to Heal proc from Call of the Sandman. It's not reliable when you need it, but swarmed with mobs it fires off regularly. I get a 95hp heal per proc and the most I've seen it proc is 5 times simultaneously. It's decent for minor damage you may take. Here's my take on the build. Unfortunately it loses hasten, but has 101.25% global recharge to make up for it. It's also quite a bit more endurance hungry because of Tough/Weave but since you're softcapped you'd no longer need the Nerve alpha and could go Cardiac, instead. |
I definitely see the wisdom of taking weave, as it fills the MANY defense holes ice has to some extent (why does the only pure defense tank primary have 3 def holes...) however, mo'hasten, mo'hoarfrost, less end usage. Your numbers are nice though, I may wind up dropping some other power like SJ for it, but for now it's out in lieu of a purple insp when trouble brews.
And the sandman proc, very nice, just the kind of satisfying yet probably not all that gamechanging procciness I love. Any heals nice on a defense set though. Also, that basilisk has some nice set bonuses, great.
Now I've got a baseboard build, I lost about 7% def all (but s/l) and gained 7.5rech and hasten back (from your build) when I made my alterations.
Thanks.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
no problem. I went Cardiac mainly because while my endurance is unlimited while fighting groups, it starts to dwindle against hard targets (AVs). Currently I only use weave out of the tough/weave combo, but I also use darkest night (which is pretty awesome to fill out the defensive holes in ice armor and synergizes with CE for more damage debuffing). So my choice in Alpha was based mainly on that. I think I'm going to advance up another tree for different things. Maybe Musculature or Spiritual while I'm solo and farming and then I'm pretty sure I 'need' to go up the Nerve tree for the upcoming Incarnate Trials since things will have a higher tohit.
Once other lil bit about cardiac, the +range is awesome. 14ft frost and 100ft taunt.
Since you lost ~7% defense. If you can afford it and have Block of Ice, toss 1 extra slot into it and put 2 Basilisk (that's where its def bonus of 2.5% en/ne is).
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Once other lil bit about cardiac, the +range is awesome. 14ft frost and 100ft taunt.
Since you lost ~7% defense. If you can afford it and have Block of Ice, toss 1 extra slot into it and put 2 Basilisk (that's where its def bonus of 2.5% en/ne is). |
I'm just going to maintain this character as my tank and unorthodox AoE damage machine while my scrappers handle my hard target urges for now
Also as a side note. Holy moly, now that I've got end mod in EA it is an incredible sapping power. Between sleeps and autohit major -end, enemies toggles don't stand a chance. I've been fighting custom fire armor mobs in the AE, something very satisfying about using a power thats supposed to draw heat away, and literally watch their flames die away with it.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
This is a build that has pretty good recharge, soft capped s/l/e/n all without incarnate....the end use is pretty good and Energy absorption will recharge quickly enough so that you won't have to worry about end anyhow. It will be a fairly expensive build though but it is certainly something I would use.
If you go incarnate with it...I would go for spiritual for even more recharge and healing +hp for hoarfrost.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Rchg+:50(37)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(19), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(40)
Level 2: Hoarfrost -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(3), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-Heal:50(9), Dct'dW-Heal/EndRdx:50(46)
Level 4: Chilling Embrace -- TmpRdns-Acc/EndRdx:50(A), TmpRdns-EndRdx/Rchg/Slow:50(5)
Level 6: Wet Ice -- EndRdx-I:50(A), EndRdx-I:50(7)
Level 8: Combat Jumping -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(9)
Level 10: Ice Sword -- Hectmb-Acc/Dmg/Rchg:50(A), Hectmb-Dmg/EndRdx:50(11), Hectmb-Dmg/Rchg:50(11), Hectmb-Acc/Rchg:50(21), Hectmb-Dam%:50(40), T'Death-Dam%:40(46)
Level 12: Frost -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(13), Posi-Acc/Dmg:50(13), Posi-Dmg/EndRdx:50(21), Posi-Dmg/Rng:50(40)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 16: Build Up -- RechRdx-I:50(A)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx/Rchg:50(36), LkGmblr-Rchg+:50(37)
Level 20: Ice Patch -- RechRdx-I:50(A)
Level 22: Taunt -- Mocking-Acc/Rchg:50(A), Mocking-Rchg:50(23), Mocking-Taunt/Rchg:50(23), Mocking-Taunt/Rchg/Rng:50(25), Mocking-Taunt/Rng:50(25), Mocking-Taunt:50(31)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Energy Absorption -- Efficacy-Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(27), Efficacy-EndMod/Acc:50(27), Efficacy-EndMod/Rchg:50(29), Efficacy-EndMod/EndRdx:50(33), LkGmblr-Rchg+:50(33)
Level 28: Freezing Touch -- C'ngImp-Acc/Dmg/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(29), C'ngImp-Acc/Dmg:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(34), C'ngImp-Dmg/EndRdx:50(43), Mako-Dam%:50(46)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), S'fstPrt-ResDam/Def+:30(31), RctvArm-ResDam:40(31), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam/Rchg:40(50)
Level 32: Hibernate -- RechRdx-I:50(A)
Level 35: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(36), LkGmblr-Rchg+:50(36)
Level 38: Frozen Aura -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/EndRdx:50(39), C'ngBlow-Dmg/Rchg:50(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(43), Erad-Dmg/Rchg:30(43)
Level 41: Block of Ice -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(42), BasGaze-Acc/Rchg:30(42), BasGaze-Rchg/Hold:30(42)
Level 44: Ice Blast -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/EndRdx/Rchg:40(45), Decim-Acc/Dmg:40(45), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(50)
Level 47: Ice Storm -- Ragnrk-Acc/Dmg/Rchg:50(A), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg:50(50)
Level 49: Super Jump -- Jump-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(17)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(5), EndMod-I:50(17)
Level 4: Ninja Run
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Yea I've got block and slot I could probably spare, sounds good. Yea, I know what you mean about single hard targets and endurance. Infinite end in a mob of 3 or more, 100 to 0 in faster than the eye can see without.
I'm just going to maintain this character as my tank and unorthodox AoE damage machine while my scrappers handle my hard target urges for now Also as a side note. Holy moly, now that I've got end mod in EA it is an incredible sapping power. Between sleeps and autohit major -end, enemies toggles don't stand a chance. I've been fighting custom fire armor mobs in the AE, something very satisfying about using a power thats supposed to draw heat away, and literally watch their flames die away with it. |
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Here's another build to consider:
http://www.cohplanner.com/mids/downl...DADB5F0E80DF89
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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I've been searching through some 20 pages of Ice Armor stuff, and haven't found a decent up to date triple Ice build yet. So, unless someone has a way to point me, I'll post what I've got.
So things I'm looking for in this build.
1.) S/L/E/N Defense is not THAT important, please don't try and sacrifice things for the S/L/E/N Softcap without factoring in EA.
2.) If you can somehow focus the build towards either +rech, ranged def, or +regen without sacrificing accuracy damage, or selected powers, awesome, mines kind of haphazard.
3.) Shiver is a throwaway power, it can be replaced, as can superjump if necessary. If you can work in Greater Ice Sword cool, but not important.
4.) I'm a sucker for procs, and expense is no issue*, take them out last.
5.) Psi defense and Run speed are always a plus.
*I refuse to shell out for pvp IO's, it's friggen ridiculous. 1-2billion, no thanks.
Thanks for your help.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(5)
Level 1: Frozen Fists -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(7)
Level 2: Hoarfrost -- RechRdx-I(A), RechRdx-I(9), Dct'dW-Heal/Rchg(9), Heal-I(11), Heal-I(11)
Level 4: Chilling Embrace -- ImpSwft-Dam%(A), EndRdx-I(13), CtlSpd-EndRdx/Rchg/Slow(13), CtlSpd-Acc/EndRdx(15), CtlSpd-Dmg/Slow(43), CtlSpd-Acc/Slow(46)
Level 6: Frost -- Posi-Dmg/Rchg(A), Det'tn-Dmg/Rchg(15), AirB'st-Dmg/Rng(17), AirB'st-Dmg/Rchg(17), Zinger-Dam%(19), Zinger-Taunt/Rng(19)
Level 8: Wet Ice -- EndRdx-I(A)
Level 10: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(37), Mocking-Rchg(37)
Level 14: Icicles -- Erad-%Dam(A), Erad-Dmg(21), Erad-Acc/Dmg/EndRdx/Rchg(21), C'ngBlow-Acc/Dmg(23), C'ngBlow-Dmg/EndRdx(23), M'Strk-Acc/EndRdx(25)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(29)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(27)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Combat Jumping -- DefBuff-I(A)
Level 24: Ice Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 26: Energy Absorption -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(31), Efficacy-EndMod/Rchg(31), Efficacy-EndMod(31), Zinger-Acc/Rchg(33)
Level 28: Freezing Touch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 32: Hibernate -- RechRdx-I(A)
Level 35: Super Jump -- Jump-I(A)
Level 38: Frozen Aura -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(40)
Level 41: Block of Ice -- Acc-I(A)
Level 44: Ice Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46), Apoc-Dam%(46)
Level 47: Ice Storm -- Ragnrk-Dmg/Rchg(A), Ragnrk-Dmg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Shiver -- Acc-I(A)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Nerve Total Radial Revamp
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(43)
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Set Bonus Totals:
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo