Need help Fire/Fire Build please


Bionut911

 

Posted

Im only two weeks in to this games, and im 46 i want to respec/ and slot my powers/ can anybody please help me out i have mids hero design, if you want to post build.


 

Posted

Here is the build I promised. It's not necessarily the best out there, but I love playing it.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Scorcharina: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Devastation - Chance of Hold
  • (36) Devastation - Accuracy/Damage
  • (40) Apocalypse - Accuracy/Recharge
  • (42) Apocalypse - Damage/Recharge
Level 1: Ring of Fire
  • (A) Gravitational Anchor - Immobilize
  • (5) Gravitational Anchor - Accuracy/Immobilize/Recharge
Level 2: Fire Ball
  • (A) Accuracy IO
  • (3) Positron's Blast - Chance of Damage(Energy)
  • (15) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Damage/Recharge
  • (39) Positron's Blast - Accuracy/Damage/Endurance
Level 4: Combustion
  • (A) Damage Increase IO
  • (23) Damage Increase IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Boxing
  • (A) Hecatomb - Damage
  • (37) Hecatomb - Damage/Endurance
Level 10: Fire Sword Circle
  • (A) Cleaving Blow - Accuracy/Damage
  • (11) Cleaving Blow - Damage/Endurance
  • (11) HamiO:Nucleolus Exposure
  • (37) HamiO:Nucleolus Exposure
Level 12: Aim
  • (A) HamiO:Membrane Exposure
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Super Speed
  • (A) Endurance Reduction IO
Level 16: Build Up
  • (A) HamiO:Membrane Exposure
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 18: Blaze
  • (A) Accuracy IO
  • (19) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (36) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Accuracy/Damage/Recharge
Level 20: Blazing Aura
  • (A) Cleaving Blow - Damage/Endurance
  • (21) Cleaving Blow - Accuracy/Damage
  • (21) Scirocco's Dervish - Damage/Endurance
  • (46) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Recharge
Level 24: Flares
  • (A) Thunderstrike - Accuracy/Damage
  • (25) Thunderstrike - Accuracy/Damage/Recharge
  • (25) Devastation - Accuracy/Damage
  • (46) Devastation - Accuracy/Damage/Recharge
Level 26: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (27) Impervium Armor - Resistance/Endurance/Recharge
  • (27) Endurance Reduction IO
  • (48) Aegis - Psionic/Status Resistance
Level 28: Consume
  • (A) Efficacy Adaptor - EndMod
  • (29) Efficacy Adaptor - EndMod/Recharge
  • (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (48) Efficacy Adaptor - Accuracy/Recharge
  • (50) Efficacy Adaptor - EndMod/Accuracy
  • (50) Efficacy Adaptor - EndMod/Endurance
Level 30: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Recharge
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Inferno
  • (A) Cleaving Blow - Damage/Recharge
  • (33) Cleaving Blow - Accuracy/Recharge
  • (33) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Damage/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Scirocco's Dervish - Accuracy/Damage
Level 35: Super Jump
  • (A) Endurance Reduction IO
Level 38: Hot Feet
  • (A) Tempered Readiness - Accuracy/Slow
  • (39) Tempered Readiness - Accuracy/Damage/Slow
  • (39) Tempered Readiness - Damage/Slow
  • (40) Tempered Readiness - Endurance/Recharge/Slow
  • (40) Tempered Readiness - Accuracy/Endurance
Level 41: Char
  • (A) Unbreakable Constraint - Hold
  • (42) Unbreakable Constraint - Hold/Recharge
  • (42) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (43) Unbreakable Constraint - Accuracy/Recharge
Level 44: Fire Shield
  • (A) Impervium Armor - Resistance/Endurance
  • (45) Impervium Armor - Resistance/Endurance/Recharge
  • (45) Impervium Armor - Resistance/Recharge
  • (45) Impervium Armor - Resistance
  • (46) Steadfast Protection - Resistance/+Def 3%
Level 47: Acrobatics
  • (A) Endurance Reduction IO
  • (48) Endurance Reduction IO
Level 49: Rise of the Phoenix
  • (A) Healing IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (9) Numina's Convalescence - Heal
  • (31) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (5) Performance Shifter - Chance for +End
  • (9) Performance Shifter - EndMod/Accuracy/Recharge
  • (33) Performance Shifter - EndMod/Accuracy


 

Posted

Ack. Don't listen to Scorcharina. That build is upper end and there's no way that someone two weeks in could afford it. Maybe if you're some sort of uber marketeer. Maybe.

I'd post my build but I'm away from my work computer which has Mids on it. I have a semi-expensive but very doable build and that I'll post Monday but in the meantime here are some tips. The build gradually builds up in power and the payoff at the end is great.

1. My recommended travel power is Super Speed which should be then paired with a Celerity +Stealth IO ASAP. This make you invisible to 95% of enemies in PvE as long as you don't attack anyone. This is invaluable both solo and on teams.

2. Immediately after stealth I always slot Miracle +Recovery and Numina's Convalescence +Regeneration/+Recovery into Health in that order.

Don't look at the market. The prices of ios, especially the health ones should appear pretty absurd to a new player. Instead do taskforces and buy them through Reward Merits or do tip missions and purchase them that way.

Good luck.


 

Posted

Quote:
Originally Posted by TheTwoFourThree View Post
Ack. Don't listen to Scorcharina. That build is upper end and there's no way that someone two weeks in could afford it. Maybe if you're some sort of uber marketeer. Maybe.
Gee...thanks...It'd help if you noticed that I never said use this build...I said here's my build, as requested. I spoke with them in game and they asked for mine and I shared. I already said through PM that it had purples and such that could easily be substituted.

You have some great advice in your post, so hopefully they'll get the help they were requesting...


 

Posted

This is my end build...I don't have the purple set yet but I have everything else there...you could easily substitute something else for it. This took a while as I am not an everyday player. She's a lot of fun, and does crazy damage. I draw a lot of aggro...even strip it off of tanks.

Play around with it...you'd have to become a villain and do patron arc as it stands now.

See if there is anything you can take from it.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Smoke Show: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:40(3), Thundr-Acc/Dmg/EndRdx:50(23), Thundr-Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(40), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 1: Ring of Fire -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Decim-Acc/Dmg:40(25), Decim-Build%:40(36), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(46), Decim-Acc/Dmg/Rchg:40(48)
Level 2: Fire Ball -- Ragnrk-Knock%:50(A), Posi-Acc/Dmg/EndRdx:50(3), Posi-Dmg/Rchg:50(23), Posi-Acc/Dmg:50(37), Posi-Dmg/EndRdx:50(43), Posi-Dam%:50(48)
Level 4: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
Level 6: Hover -- Krma-ResKB:30(A), Ksmt-ToHit+:30(7), Zephyr-Travel/EndRdx:50(7), Zephyr-Travel:50(17), LkGmblr-Def:50(34), LkGmblr-Rchg+:50(34)
Level 8: Rain of Fire -- Ragnrk-Acc/Dmg/Rchg:50(A), Ragnrk-Dmg/EndRdx:50(9), Ragnrk-Dmg/Rchg:50(9), Ragnrk-Acc/Rchg:50(29), Ragnrk-Dmg:50(29)
Level 10: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Rchg:50(37), Oblit-%Dam:50(43), Oblit-Dmg:50(48)
Level 12: Aim -- RechRdx-I:50(A)
Level 14: Fly -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-Travel:50(15)
Level 16: Build Up -- RechRdx-I:50(A)
Level 18: Blaze -- Apoc-Acc/Dmg/Rchg:50(A), Apoc-Dmg/EndRdx:50(19), Apoc-Dmg/Rchg:50(19), Apoc-Acc/Rchg:50(31), Apoc-Dam%:50(33), Apoc-Dmg:50(34)
Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
Level 22: Kick -- Acc-I:50(A)
Level 24: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(25), GA-End/Res:50(43), GA-3defTpProc:50(50)
Level 26: Weave -- HO:Cyto(A), LkGmblr-Def:50(27), LkGmblr-Rchg+:50(27)
Level 28: Consume -- Efficacy-Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(50)
Level 30: Maneuvers -- HO:Cyto(A), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(31)
Level 32: Inferno -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg/Rchg:30(33), Erad-Dmg:30(33)
Level 35: Burn -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg/Rchg:30(36)
Level 38: Tactics -- GSFC-ToHit/EndRdx:50(A), GSFC-Rchg/EndRdx:50(39), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-Build%:50(39), GSFC-ToHit:50(40), GSFC-ToHit/Rchg:50(40)
Level 41: Scorpion Shield -- HO:Cyto(A), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(42)
Level 44: Blazing Bolt -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(45), Mantic-Acc/ActRdx/Rng:50(45), Mantic-Dmg/ActRdx/Rchg:50(45), Mantic-Dmg/EndRdx/Rchg:50(46)
Level 47: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
Level 50: Pyronic Partial Core Judgement
Level 50: Reactive Partial Core Conversion
Level 50: Clockwork Core Ally
Level 50: Clarion Partial Core Invocation
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Defiance
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(13)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(13), EndMod-I:50(17)
Level 4: Ninja Run

Code:
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Posted

Quote:
Originally Posted by dirty shadez View Post
Im only two weeks in to this games, and im 46 i want to respec/ and slot my powers/ can anybody please help me out i have mids hero design, if you want to post build.
I'd be happy to help. What sort of budget do you have to work with and how many reward & alignment merits do you have at the moment?

Also, for the moment anyway, I'd recommend that you just keep plugging away until you hit 47+. At L47, you'll be able to slot L50 SOs & IOs, which will make your respec a little more valuable. I'd hate to see you invest in anything at L46.


 

Posted

Quote:
Originally Posted by streetlight View Post
I'd be happy to help. What sort of budget do you have to work with and how many reward & alignment merits do you have at the moment?

Also, for the moment anyway, I'd recommend that you just keep plugging away until you hit 47+. At L47, you'll be able to slot L50 SOs & IOs, which will make your respec a little more valuable. I'd hate to see you invest in anything at L46.
Hey im lvl 50 and have about 650m+ I want to be able to Solo/Team without losing much end but still be able to put out the crazy dmg.


 

Posted

Quote:
Originally Posted by dirty shadez View Post
Hey im lvl 50 and have about 650m+ I want to be able to Solo/Team without losing much end but still be able to put out the crazy dmg.
Are you okay with taking a trip redside to pick up Scorpion Shield?


 

Posted

Umm whats scorpian shield?


 

Posted

Quote:
Originally Posted by dirty shadez View Post
Umm whats scorpian shield?
http://paragonwiki.com/wiki/Mace_Mas...corpion_Shield

It's a very nice defense shield that helps Blasters softcap S/L/E defense and gives a little resistance to Toxic. However, to get it you have to go vigilante, then villain, then complete one of the villain patron arcs (most people recommend Black Scorpion's arc). Then you respec and take Mace Mastery as your Epic pool set, picking up Scorpion Shield as soon as possible.

With Scorpion Shield, Tough, Weave, Combat Jumping (or Hover) and Maneuvers, you have a very solid S/L/E defense base for a Blaster (slot a Steadfast unique in Tough). Throw on a few set bonuses and you're softcapped to at least S/L very quickly and S/L/E isn't too hard to get.


 

Posted

This is a build a friend made for me, I love it.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Electra Ovi'roa: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Recharge
  • (3) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (5) Thunderstrike - Damage/Endurance/Recharge
  • (7) Ruin - Accuracy/Endurance/Recharge
Level 1: Ring of Fire
  • (A) Accuracy IO
Level 2: Fire Ball
  • (A) Air Burst - Accuracy/Damage
  • (9) Air Burst - Damage/Recharge
  • (11) Detonation - Accuracy/Damage
  • (11) Detonation - Damage/Recharge
  • (13) Detonation - Accuracy/Damage/Endurance
  • (13) Recharge Reduction IO
Level 4: Fire Sword
  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Endurance
  • (15) Crushing Impact - Damage/Endurance/Recharge
Level 6: Combustion
  • (A) Cleaving Blow - Accuracy/Damage
  • (17) Cleaving Blow - Damage/Endurance
  • (17) Cleaving Blow - Damage/Recharge
  • (25) Cleaving Blow - Accuracy/Recharge
  • (25) Multi Strike - Accuracy/Damage/Endurance
Level 8: Rain of Fire
  • (A) Air Burst - Accuracy/Damage
  • (19) Air Burst - Damage/Recharge
  • (19) Detonation - Accuracy/Damage
  • (21) Detonation - Damage/Recharge
  • (31) Recharge Reduction IO
Level 10: Fire Sword Circle
  • (A) Cleaving Blow - Accuracy/Damage
  • (21) Cleaving Blow - Damage/Endurance
  • (23) Cleaving Blow - Damage/Recharge
  • (27) Cleaving Blow - Accuracy/Recharge
  • (29) Multi Strike - Accuracy/Damage/Endurance
  • (46) Recharge Reduction IO
Level 12: Aim
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 14: Fly
  • (A) Endurance Reduction IO
Level 16: Hover
  • (A) Flight Speed IO
  • (27) Karma - Knockback Protection
Level 18: Build Up
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 20: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 22: Assault
  • (A) Endurance Reduction IO
Level 24: Blaze
  • (A) Thunderstrike - Accuracy/Damage
  • (33) Thunderstrike - Damage/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Thunderstrike - Damage/Endurance/Recharge
  • (34) Ruin - Accuracy/Endurance/Recharge
Level 26: Blazing Aura
  • (A) Cleaving Blow - Accuracy/Damage
  • (31) Cleaving Blow - Damage/Endurance
  • (33) Multi Strike - Accuracy/Damage
  • (36) Multi Strike - Accuracy/Damage/Endurance
  • (36) Multi Strike - Accuracy/Endurance
Level 28: Consume
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (37) Efficacy Adaptor - Accuracy/Recharge
  • (46) Recharge Reduction IO
Level 30: Blazing Bolt
  • (A) Sting of the Manticore - Accuracy/Damage
  • (37) Sting of the Manticore - Damage/Endurance
  • (37) Sting of the Manticore - Accuracy/Interrupt/Range
  • (39) Sting of the Manticore - Damage/Interrupt/Recharge
  • (39) Sting of the Manticore - Damage/Endurance/Recharge
Level 32: Inferno
  • (A) Cleaving Blow - Accuracy/Damage
  • (40) Cleaving Blow - Damage/Recharge
  • (40) Multi Strike - Damage/Recharge
  • (40) Multi Strike - Accuracy/Damage
Level 35: Burn
  • (A) Cleaving Blow - Accuracy/Damage
  • (42) Cleaving Blow - Damage/Recharge
  • (42) Multi Strike - Damage/Recharge
  • (50) Multi Strike - Damage/Endurance/Recharge
Level 38: Hot Feet
  • (A) Cleaving Blow - Accuracy/Damage
  • (39) Cleaving Blow - Damage/Endurance
  • (42) Multi Strike - Accuracy/Damage
  • (43) Multi Strike - Accuracy/Damage/Endurance
  • (50) Multi Strike - Accuracy/Endurance
Level 41: Tactics
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 44: Char
  • (A) Ghost Widow's Embrace - Accuracy/Hold/Recharge
  • (45) Essence of Curare - Accuracy/Hold/Recharge
  • (45) Essence of Curare - Accuracy/Hold
  • (45) Paralytic - Accuracy/Hold/Recharge
Level 47: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (48) Titanium Coating - Resistance/Endurance
  • (48) Titanium Coating - Resistance/Endurance/Recharge
  • (50) Titanium Coating - Resistance
Level 49: Rise of the Phoenix
  • (A) Recharge Reduction IO
Level 50: Cardiac Total Core Revamp
Level 50: Rebirth Invocation
Level 50: Pyronic Core Judgement
Level 50: Reactive Interface
Level 50: Warworks Ally
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Defiance
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Healing IO
  • (46) Healing IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (48) Endurance Modification IO


 

Posted

heres my help dont be one the FireX3 build though very hyped is to be honest in the hands of new players more prone to eating dirt then planting corpses. Consider a fire/mental/force or elec mastery end game build. Though to be honest Id suggest another primary to like sonic or rad. Many other sets can look like fire through the customization of colors. Especially if you want to be a fire guy who shapes flame to his will like pyro.

Fire itself is actually very heavily resisted throughout the games content with only a few mob types like the banished pantheon really fire vulnerable. Think this way psi dmg for example cuts through clocks found at virtually every level range and factor heavily in many TFs and story arcs. Fire vulnerable mobs not so much. Sonic is especially nice as it debuffs dmg res so even those things with inital good res to its dmg wont for long.


 

Posted

Quote:
Originally Posted by streetlight View Post

It's a very nice defense shield that helps Blasters softcap S/L/E defense and gives a little resistance to Toxic. However, to get it you have to go vigilante, then villain, then complete one of the villain patron arcs (most people recommend Black Scorpion's arc). Then you respec and take Mace Mastery as your Epic pool set, picking up Scorpion Shield as soon as possible.

With Scorpion Shield, Tough, Weave, Combat Jumping (or Hover) and Maneuvers, you have a very solid S/L/E defense base for a Blaster (slot a Steadfast unique in Tough). Throw on a few set bonuses and you're softcapped to at least S/L very quickly and S/L/E isn't too hard to get.
I'm going to clarify this for the OP a little bit. If he's only 2 weeks into the game he may not understand what soft-capping is.

So here goes.

The soft cap is something usually used to describe defense. The defensive soft cap is 45%. That is because an enemy's base chance to hit you is 50%, and teh game will not allow that chance to go below 5%. So, getting more than 45% defense does you no good. It doesn't matter if you have 45% defense or 200% defense, the enemy will still have a 5% chance to hit you.

When streetlight was talking about S/L/E defense he means defense to attacks that have a Smashing, Lethal, or Energy damage type. If you soft cap your defense to those types, anything using an attack of that type will only have a 5% chance to hit you.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Fire/Fire is a lot of fun but it's a fairly risky combo even once you know what you are doing and have an expensive build. My advice for a new player would be to not really worry about a high end build yet... playing a Blaster without dying a lot takes a fair bit of experience and you're probably going to faceplant often until you get that experience regardless of your build. For right now I'd go with something simple and just learn how to play the AT in general, then you can decide if you want to try one of the high risk, high damage PBAoE setups or just stay back and blast mostly from range (each style has its good and bad points).

For a beginning build I'd suggest going Fire/Fire/Fire and picking up a bit of Ranged defense, then playing mostly from range unless your team has a lot of buffs or great aggro control. Then you can turn on Hot Feet and get in there using Fire Sword Circle, but if you start dying when you do that there's no shame in just hanging back and blasting from range. You may want to frankenslot some powers (pick cheap IOs based on their enhancement value rather than set bonuses), it's a good way to get a significant power boost without spending a fortune. For a more mid-range build I might try something like this:

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Medicine
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(34)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(5), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(34)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(31), RechRdx-I(43)
Level 6: Fire Sword -- F'dSmite-Acc/EndRdx/Rchg(A), F'dSmite-Acc/Dmg/Rchg(9), F'dSmite-Acc/Dmg(9), F'dSmite-Dmg/EndRdx(15), F'dSmite-Dmg/Rchg(31)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(31), RechRdx-I(43)
Level 10: Hover -- Krma-ResKB(A), Ksmt-ToHit+(43), Flight-I(46)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(46)
Level 14: Fly -- EndRdx-I(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(48)
Level 18: Blaze -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(19), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(34), Thundr-Dmg/EndRdx/Rchg(37)
Level 20: Rain of Fire -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(23), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(39), RechRdx-I(50)
Level 22: Fire Sword Circle -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg(25), Dmg-I(25), M'Strk-Dmg/Rchg(48), RechRdx-I(48)
Level 24: Stimulant -- RechRdx-I(A)
Level 26: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(40)
Level 28: Consume -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Rchg(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 32: Inferno -- M'Strk-Dmg/Rchg(A), C'ngBlow-Dmg/Rchg(33), Erad-Dmg/Rchg(33), Sciroc-Dmg/Rchg(33)
Level 35: Blazing Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(50)
Level 38: Hot Feet -- C'ngBlow-Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Shield -- RctvArm-ResDam/EndRdx(A), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResDam/Def+(45), TtmC'tng-ResDam/EndRdx(45)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17), EndMod-I(21)



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It's designed to primarily hover back 20-30 feet away from the enemies and use Fireball, Fire Breath, Rain of Fire, and your single target blasts. However, you still have Fire Sword Circle and Hot Feet for those times you can safely get in close. You might want Stealth or Bonfire or even Recall Friend as your lvl 49 power... I picked Assault because it's one of the few powers that are good with no extra slots and more damage is more damage.

EDIT: Some of those IOs are kind of expensive, but if you have Going Rogue you can do hero tip missions and buy them with hero merits. If not, run task forces and you can buy them with normal merits.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Quote:
Originally Posted by Demetrios Vasilikos View Post
heres my help dont be one the FireX3 build though very hyped is to be honest in the hands of new players more prone to eating dirt then planting corpses. Consider a fire/mental/force or elec mastery end game build. Though to be honest Id suggest another primary to like sonic or rad. Many other sets can look like fire through the customization of colors. Especially if you want to be a fire guy who shapes flame to his will like pyro.

Fire itself is actually very heavily resisted throughout the games content with only a few mob types like the banished pantheon really fire vulnerable. Think this way psi dmg for example cuts through clocks found at virtually every level range and factor heavily in many TFs and story arcs. Fire vulnerable mobs not so much. Sonic is especially nice as it debuffs dmg res so even those things with inital good res to its dmg wont for long.
If you're that high up in level and influence, I'd suggest going for your incarnate powers. There is a nice little power in the "interface" branch called reactive that will add a -resistance debuff to all of your attacks (similar to sonic). Considering fire/fire's high amount of AoE's that would be easily stacked...

Sine you're only two weeks in, you wouldn't think a self rez power like Rise of the Phoenix would be very useful, but you'd be surprised. Along with the self-rez you have a large amount of damage and knockback. So those moments when you actually do die are alot more satisfactory >:}

If you are 100% stuck on that route, I'd greatly suggest force mastery. Force of nature is an awesome power (slotted for resistance and recharge.) Along with personal force field, you have a god-mode button, and a personal space bubble that makes you almost untouchable when you get in over your head. I rolled a Energy/Energy/Force blaster for the longest time, then I realized how strong a high defense was and I went to villians and respeced for scorpion shield.