Do I have enought End to run this build?


brophog02

 

Posted

I have a 50 Kat/Reg and I currently have about 4.05 end/sec on it...I've been thinking about retooling it to get a bit more recharge and this is what I came up with although the end is lower: 3.57 end/sec. Will this new build be able to sustain a long fight with all the toggles going which drain at about 1.18 end/sec?

here is the build:

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Bogus Pomp Pom: Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Acc/Dmg/Rchg:50(A), Achilles-ResDeb%:20(13), Hectmb-Dmg/EndRdx:50(13), Hectmb-Dmg/Rchg:50(23), Hectmb-Dam%:50(45), Hectmb-Acc/Rchg:50(45)
Level 1: Fast Healing -- RgnTis-Regen+:30(A), Heal-I:50(3), Heal-I:50(3)
Level 2: Reconstruction -- Dct'dW-Rchg:50(A), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx:50(21), Dct'dW-Heal:50(25)
Level 4: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-End%:50(5)
Level 6: Combat Jumping -- Ksmt-ToHit+:30(A)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(9), C'ngImp-Dmg/EndRdx/Rchg:50(23), LkGmblr-Def/EndRdx/Rchg:50(40), LkGmblr-Rchg+:50(40)
Level 10: Dull Pain -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal:50(25), Dct'dW-Heal/EndRdx:50(34)
Level 12: Build Up -- RechRdx-I:50(A)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 16: Integration -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(17), Numna-Heal/EndRdx/Rchg:50(17)
Level 18: The Lotus Drops -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(19), Erad-Dmg/Rchg:30(19), Erad-Dmg:30(43), Erad-%Dam:30(50), Erad-Acc/Rchg:30(50)
Level 20: Resilience -- ResDam-I:50(A)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), S'fstPrt-ResDam/Def+:30(37), RctvArm-ResDam:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam/Rchg:40(40)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg/EndRdx:40(A), T'Death-Dmg/EndRdx/Rchg:40(27), T'Death-Acc/Dmg:40(27), T'Death-Dmg/EndRdx:40(34), T'Death-Dmg/Rchg:40(45), T'Death-Dam%:40(46)
Level 28: Instant Healing -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(29), Dct'dW-Heal/EndRdx/Rchg:50(29), Dct'dW-Heal/EndRdx:50(34), Dct'dW-EndRdx/Rchg:50(50)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Rchg+:50(31)
Level 32: Golden Dragonfly -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Dmg:50(33), Oblit-%Dam:50(46), Oblit-Acc/Rchg:50(46)
Level 35: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(36), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(39), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Tactics -- GSFC-ToHit/EndRdx:50(A), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Build%:50(42), GSFC-ToHit:50(43), GSFC-ToHit/Rchg:50(43)
Level 44: Dark Blast -- Thundr-Acc/Dmg/Rchg:50(A)
Level 47: Shadow Meld -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(48), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Revive -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(21)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(5)

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Posted

Oh and my attack chain is DA -GC - GD - GC - SD repeat...with an occasional LD if it's a big group.


 

Posted

I think you can answer that question. Add up the endurance costs of your attack chain, then divide by the total time it takes to do the attack chain. Mids' can be set up to show Arcanatime. If your endurace cost per second for attacks, added to the cost per second of toggles is greater than your recovery then you will lose endurance at the same rate as the difference.


 

Posted

When it comes to endurance, an ounce of savings is worth more than a pound of recovery.


 

Posted

Well, I am damn unsatisfied. Any tips on how I can increase the end but keep def and recharge pretty much where they are?


 

Posted

Here ya go. You lose about 1 second on Shadow Meld, and about 3 seconds on MoG, and a whole .1% defense, but it gets you up tp 4.09% recovery.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Bogus Pomp Pom: Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Acc/Dmg/Rchg(A), Achilles-ResDeb%(13), Hectmb-Dmg/EndRdx(13), Hectmb-Dmg/Rchg(23), Hectmb-Dam%(45), Hectmb-Acc/Rchg(45)
Level 1: Fast Healing -- RgnTis-Regen+(A), Mrcl-Heal(3), Mrcl-Heal/EndRdx(3)
Level 2: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx(21), Dct'dW-Heal(25)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(5), P'Shift-EndMod/Acc(37), P'Shift-EndMod/Rchg(39)
Level 6: Combat Jumping -- Ksmt-ToHit+(A)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(23), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Rchg+(40)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx(34)
Level 12: Build Up -- RechRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Integration -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(17), Mrcl-Heal/Rchg(17)
Level 18: The Lotus Drops -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Dmg/Rchg(19), Erad-Dmg(43), Erad-%Dam(50), Erad-Acc/Rchg(50)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam/Rchg(40)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Acc/Dmg(27), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(45), T'Death-Dam%(46)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal/EndRdx(34), Dct'dW-EndRdx/Rchg(50)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31), LkGmblr-Def/Rchg(31)
Level 32: Golden Dragonfly -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Dmg(33), Oblit-%Dam(46), Oblit-Acc/Rchg(46)
Level 35: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 38: Moment of Glory -- RechRdx-I(A), LkGmblr-Rchg+(39), RechRdx-I(39)
Level 41: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Build%(42), GSFC-ToHit(43), GSFC-ToHit/Rchg(43)
Level 44: Dark Blast -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(48)
Level 47: Shadow Meld -- LkGmblr-Rchg+(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Revive -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(5), P'Shift-EndMod/Acc(36)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Syntax42 View Post
Mids' can be set up to show Arcanatime.
Um, what? How?

edit: Nevermind, just found it. How long has this been in Mid's?


 

Posted

Just a question, are you including the alpha slot in this mix? Alpha Slot = Do anything you damn well please ability. Cardiac if you need the end.

Also, get the atlas medallion accolade. +10 endurance makes an enormous difference on your recovery since it's percent based, it's easy to pick up and I notice you do not have it (or portal jockey) activated on mids.

Those things will get you through anything if you're afraid of it not working in the meta.
Also, one of the bank missions gives +5 endurance for 3 days gameplay also, 72 hours gameplay is a LONG time.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by DeathKitty View Post
Well, I am damn unsatisfied. Any tips on how I can increase the end but keep def and recharge pretty much where they are?
Thee are solutions (alpha slot, careful toggle management, etc), but you may have to accept the fact that you are not able to keep everything at the level they are currently at. That's why we call it min-maxing.