Damage cap debate


DeathKitty

 

Posted

Ever since the introduction of Brutes to CoV I've wandered why on earth do they have higher damage cap than blasters.

I mean, in my head Blasters should always be the top damage class. It's why they're "squishy", for stormies sake.

On top of being the most capable damage dealers, Brutes also have very capable defense/resist numbers. And I don't think that the fact of Blasters being a ranged class makes up for it.

There is probably an explanation for this and I've missed it. If that's the case, I'd appreciate if someone could enlighten me.


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Posted

Quote:
Originally Posted by False_Fiction_EU View Post
Ever since the introduction of Brutes to CoV I've wandered why on earth do they have higher damage cap than blasters.

I mean, in my head Blasters should always be the top damage class. It's why they're "squishy", for stormies sake.

On top of being the most capable damage dealers, Brutes also have very capable defense/resist numbers. And I don't think that the fact of Blasters being a ranged class makes up for it.

There is probably an explanation for this and I've missed it. If that's the case, I'd appreciate if someone could enlighten me.
Brutes have a lower damage scale. Blasters can and do outdamage Brutes.


 

Posted

Quote:
Originally Posted by SinisterDirge View Post
Brutes have a lower damage scale. Blasters can and do outdamage Brutes.
Just to elaborate on that: They were given an even lower damage scale than Tankers, along with the highest damage cap (note: damage cap is not directly comparable between ATs!) due to the Fury mechanic. They were intended to raise their damage from even worse than Tankers to somewhere around that of Scrappers, long as they were able to maintain high levels of Fury.

The somewhat recent change to Fury lowered the cap, in exchange for making it easier to maintain the Fury levels.


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Posted

The higher cap isn't particularly relevant, since they need outside buffs and work to get to it.

Blasters can much more easily hit their cap and end up at a higher average damage level over time than Brutes do on a consistent basis.

This is why game balancing is such a juggling act. A number like damage cap seems important, but you have to look at all the numbers and the way they work together to understand that it doesn't matter a lot.


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Posted

Quote:
Originally Posted by Kitsune Knight View Post
The somewhat recent change to Fury lowered the cap, in exchange for making it easier to maintain the Fury levels
Easier to maintain, but harder to cap. It's now pretty easy to sit at 75-85% Fury but getting above that and staying there for any length of time takes work.


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Posted

I didn't read all the posts but here's my two cents.

I have a fire/fire blaster +3. She outdamages everyone. In non-trial groups I ususally get my butt kicked because I do so much damage i take aggro from tanks. Blasters are still king in damage. Brutes are just brutes. Blasters are artists of damage dealilng.


 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
Just to elaborate on that: They were given an even lower damage scale than Tankers, along with the highest damage cap (note: damage cap is not directly comparable between ATs!) due to the Fury mechanic. They were intended to raise their damage from even worse than Tankers to somewhere around that of Scrappers, long as they were able to maintain high levels of Fury.

The somewhat recent change to Fury lowered the cap, in exchange for making it easier to maintain the Fury levels.
If I did my math right a while back, at the cap, brutes outdamage scrappers, but otherwise get fairly even with decent fury.

Criticals not included.


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Posted

Quote:
Originally Posted by Rajani Isa View Post
If I did my math right a while back, at the cap, brutes outdamage scrappers, but otherwise get fairly even with decent fury.

Criticals not included.
Not counting criticals, yes. But Scrappers get criticals.

I actually keep forgetting that the cap was lowered to 775% (ie, +675%) instead of 675% with the Fury changes - in large part because I haven't played much and rarely play at the damage cap on Brutes. I thought that they were nerfed more than they were, and it's caused me to mess up in a few posts about it*.

What that means is that at their respective damage caps, a Brute will actually outdamage a Blaster using the same attack (not that they're often going to be using the same attack). A Scrapper will end up doing more damage over time due to criticals.

Math is pretty simple for it if you assume the same attacks are used - you just multiply the AT damage scale by their respective cap to normalize it, and account for criticals or extra damage:
Brute (old cap): 0.75 modifier * 8.50 capped damage = 6.375 "normalized" scale damage
Brute (current cap): 0.75 modifier * 7.75 capped damage = 5.8125 "normalized" scale damage
Blaster (ranged): 1.125 modifier * 5 capped damage = 5.625
Blaster (melee): 1.0 modifier, 5 capped damage... *thinks really hard*...
Scrapper (5% critical rate): 1.125 modifier * 5 capped damage * 1.05 critical rate = 5.90625
Scrapper (10% critical rate): 6.1875 (same as above with 1.1 instead of 1.05)

Note that even at the lower 5% critical rate, Scrappers still exceed the Brute's normalized damage over time. Since this is due to criticals, however, on any given attack the Brute may do more damage while both are capped. Because Blasters don't have a critical to exceed their damage cap, they don't hit as hard with the same attack as a Brute when both ATs are capped - even on ranged attacks where their damage scale is higher.

It has been suggested before about raising the Blaster damage cap...






* - specifically, I thought Brutes were lowered to 675% total because that would put them below more than just Scrappers, instead of currently where their capped damage is in second place barring extenuating circumstances with Stalkers and whether or not their team is large enough and their teammates are within 30' of them.


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