Dark/Dark/Dark. Should I change anything?


DeathKitty

 

Posted

This is my D3 defender. I have her IOd out for def, and recharge is fine too. she doesn't quit reach softcap but with the to hit debuffs of dark i'm not worried. s/l res is over 50. end consumption is manageable. Do you see any room for improvement?

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Solar Twilight: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp -- Theft-+End%:30(A), Theft-Acc/EndRdx/Rchg:30(3), Theft-Acc/EndRdx/Heal:30(31), Nictus-Acc/EndRdx/Rchg:50(37), Numna-Heal/EndRdx:50(43), Numna-Heal/Rchg:50(46)
Level 1: Dark Blast -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(45), Thundr-Dmg/EndRdx/Rchg:50(45)
Level 2: Tar Patch -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 4: Gloom -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 6: Hover -- Krma-ResKB:30(A), Zephyr-ResKB:50(7), Zephyr-Travel/EndRdx:50(7), Zephyr-Travel:50(9), LkGmblr-Def/EndRdx:50(48), LkGmblr-Rchg+:50(48)
Level 8: Combat Jumping -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(9)
Level 10: Shadow Fall -- HO:Cyto(A), LkGmblr-Def:50(11), LkGmblr-Rchg+:50(11), S'fstPrt-ResDam/Def+:30(15), HO:Ribo(37)
Level 12: Darkest Night -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-Rchg/EndRdx:50(13), DarkWD-ToHitdeb/Rchg/EndRdx:50(13), DarkWD-ToHitDeb:50(37)
Level 14: Fly -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(15)
Level 16: Fearsome Stare -- SipInsght-Acc/EndRdx/Rchg:50(A), SipInsght-ToHitDeb/EndRdx/Rchg:50(17), SipInsght-Acc/Rchg:50(17), SipInsght-Acc/ToHitDeb:50(34), SipInsght-%ToHit:50(40), SipInsght-ToHitDeb:50(40)
Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 20: Tenebrous Tentacles -- Enf'dOp-Acc/Immob/Rchg:50(A), Enf'dOp-Acc/EndRdx:50(21), Enf'dOp-Acc/Rchg:50(21), Enf'dOp-EndRdx/Immob:50(34), Enf'dOp-Acc/Immob:50(42), Enf'dOp-Immob/Rng:50(42)
Level 22: Howling Twilight -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 24: Night Fall -- Cloud-Acc/EndRdx/Rchg:30(A), Cloud-ToHitDeb/EndRdx/Rchg:30(25), Cloud-Acc/ToHitDeb:30(25), Cloud-Acc/Rchg:30(34), Cloud-ToHitDeb:30(43), Cloud-%Dam:30(43)
Level 26: Petrifying Gaze -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(27), BasGaze-Acc/Rchg:30(48), BasGaze-Rchg/Hold:30(50)
Level 28: Boxing -- Acc-I:50(A)
Level 30: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/EndRdx/Rchg:40(31)
Level 32: Dark Servant -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(33), BasGaze-Acc/Rchg:30(33), BasGaze-Acc/Hold:30(33)
Level 35: Weave -- HO:Cyto(A), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(50)
Level 38: Moonbeam -- Mantic-Acc/Dmg:50(A), Mantic-Acc/ActRdx/Rng:50(39), Mantic-Dmg/EndRdx/Rchg:50(39), Mantic-Dmg/EndRdx:50(39), Mantic-Dmg/ActRdx/Rchg:50(40)
Level 41: Dark Consumption -- Efficacy-Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(42)
Level 44: Dark Embrace -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/EndRdx/Rchg:40(45)
Level 47: Soul Transfer -- RechRdx-I:40(A)
Level 49: Blackstar -- Dmg-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(29)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(23), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc:50(29)

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1596;774;1548;HEX;|
|78DAA594C94F535114C6EF1B6A695F47A0140A853259A6161A357148344134D1804|
|18AA871204F7894C65A48C1A83BDC1B077058E1143598B836A27F84F31075E7B871|
|58BA31F50C9702E9D226FD7EAFE7DCF3DD73CFE5D177BAC725C4CC36A178B667CCA|
|9A9E11E6BCCCA8E5A395B9F994A8F789213193317193C95CEA453E3D3762144D5D2|
|8AE1EE936363F11E33777CB82F6D4E9D304385CC80994D59A39CEB06DB69FFAEECB|
|895B3B2D3F1A507A37F622213DF49B62E7AEEB5CCC97436E5A41FC949CB1A75F31A|
|5C0209FF8EC9F488DC0F2CADDC994A6867037C932A88025F91B789524D88B050FD8|
|45A1FA129084888B6BD0A229624DCC12A21ABE60586D49B84DA5B84C6EB848E1B8C|
|DB8441556E25F28AD24EA104E32E6434E9A7B19FCE7EFA2ABF18FBC5D8CF0133B5C|
|9DE6D7F0476BBE6A38A99351F0825EF099D3E6ABA3340A8802A3B5729F6BF5455C2|
|99FDB0DAC119DD81C3D135E12CA794935778820ACD642B2685D80705061768C663D|
|ACBB5C87844687A4830604BB73CB89B5BF3706B0740BDF2085E8326ED73321C84FA|
|1242D4C5B0131AC0CFCF55AA9F2758BA0A0B605B26E75976995A2F9F655C24D45F2|
|2B45E61CC1186A02A20DB0CB05105E33E6482D22FF84DC519547E657C26D47F21B4|
|7D627C271C04ADE22AADEA1D85426F099DAF09893704058E53CDEB44758836D4201|
|49697146E8287A8A88D120E41499D34AD63D3089B46D834F28AA08343839C5183BC|
|CC46BECC045FE63D58D7CC4E7AF353DA76ED73C64BC63342F405610646DF427FBF7|
|9A5E502DD5EEB79C259C8B4CB66DBB9D90E6E76016E3D2E4F16C75146C50328E992|
|A1AE3039D7E885B749083E7FEFCA508C42FD7AE1ED11F2EDD9A3175EDEFFFA2CBA9|
|676730C38410751FA5186500EA31C41398A62A21C431941C93F29547B3762439B50|
|36A36C4109F840CEE14ABB0162A0B850DC281E142F8A0FA50C2584328F9277F80AF|
|F18F23FC04351E4001A69003F57865A28F46B39A4284374D135BBE9327E2F673465|
|966EAEE21A213447A8B94AE85A397B1C8F682B8A248A22EB8B22EB8A22CB13FF079|
|F352718|
|-------------------------------------------------------------------|


 

Posted

I would just question a couple of things regarding powers.

Would teleport friend not be better for when you want to aoe ress in a pinch. I don't understand why you have taken Combat Jumping over that. Its only for you to have some food for thought. Here's a throw out would stealth not be better a good option too ontop of shadowfall.


 

Posted

Personally, I slotted tenebrous tentacles for damage rather than immob. Combined with caltrops and nightfall, things die quickly...well, maybe not quickly, but quicker than without any damage enhancements. It recharges so quickly that I didn't see a need to slot for immob.


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me

 

Posted

the reason that teleport team doesn't really help in terms of an emergency rez is that HOwling Twilight needs to be in range of enemy in order to work, so I have to really go to the fallen player rather than other way around.

I slotted Tenebrious Tentacles with that set for the s/l and melee def bonuses, not for the hold.

Combat jump for immob protection. If I get immobilized and i'm not near teamates, my heal is not helpful.