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Posts
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Joined
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LOL
As if we needed yet another reason to hate MAllies. -
The void left by CoH Podcast has been filled by very capable hands. Keep up the great work, and looking forward to the next episode!
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These prices did not come from 2XP, and they did not come from any AE exploit. It comes from the very nature of the market itself, and that gremlin of all MMO economies, mudflation. It's exacerbated redside due to the general lack of supply of nearly everything. Post GR, and the red flight, look for things to be far worse.
The good news is it's going to be easier to get something one character generates to another of your characters that can use it. But, this too may harm the market as things get emailed rather than liquidated on the market.
It's going to be interesting to see the rumored dev fixes for the market. -
Quote:Because Touch of Death's 48% Accuracy is so great for PvP.I want to add that the sr is gimp stuff gets pretty old, defense as it was was op. Anyone who doesn't want to admit it is living in a dream world. A well built sr can pretty much run around zones as it sees fit because defense does work, in particular if built and played properly.
Though this attitude pretty much sums up why SR is probably never going to be good in PvP: people don't want it to be. People hate missing, and SR lives and dies by making them miss, so any time it's working well enough to be taken seriously, people are going to hate it because missing isn't fun.
I can't really blame them. Missing truly isn't fun. Too bad SR has to pay the price.
SR as it stands, is in a much worse situation than it was in in PvP 1.0. At least then you could IO out for an impressive Defense total. In PvP 2.0, you're IOing just to get back to 30% Defense. That's bad. -
Another great episode! Samuraiko was a great guest. And I think if she were male, no one would be calling her out for ego. Women tend to get reproached much more quickly than men when it comes to that. She just makes good videos and is proud of that, and rightly so.
And thanks for the shout-out. That makes 3 CoH podcasts I've been mentioned on.
Can't wait for the next episode! -
Given PvP 2.0, SR isn't going to be impressing anyone anytime soon. In the future, who knows?
I'm too proud to live in Elude. I use it when I need it, and go for several minutes at least between uses. If it hasn't recharged, I don't care, I go right back in.
Heck, if I just got defeated and Rest isn't recharged, I charge right back in with red Health. It's only defeat.
I PvP SR, but I do so for the challenge more than anything. That, and the hope that one day a good compromise on Elusivity will be found. -
"Krak is Whack" badge awarded for beating the Kraken 12 times.
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That's a good assessment SkeetSkeet. Perhaps the single biggest downside of GR. Let's hope it doesn't go that way, but it sure is looking like it. Everyone dressed up in blue, with nothing to do.
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No way, tossing your mutagen at people never gets old. It's the most hilarious and entertaining temp attack of all.
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You're right, you don't need any one thing to be successful in this game, healers being right at the top of the list, but in all fairness if you didn't like the way the team was being run, you should have formed your own team rather than doing what you did. If he formed the team, and he wanted a healer, he's entitled to that, just as you are entitled to go form a team without one (and being just as successful).
You know, people who form teams are doing you, me and the whole game a favor by doing so. They are providing a service, and they are the very backbone of the game. Yet I hear precious little in the way of gratitude for this, but plenty of complaints.
If you want a team to be run in a particular way, form your own and run it that way. If you're on someone else's team, try to be respectful of their wishes, and if you just don't like playing the way they like to play, politely bow out and form and run a team the way you want. -
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"Dark Armor in PvP is suboptimal," said the guy who brings Super Reflexes.
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Should they have done something different than a market? Yes, because a market is bad for a number of reasons people are slowly beginning to realize (not the least of which is mudflation). But it's too late, that ship has sailed. The market is what they chose, and it's here to stay.
Tickets and Merits giving the beginnings of an end-run around the market is a step in the right direction, but the market remains the optimal path to getting complete IO sets (and this is the only reason I bother with the market myself; if you want sets, you're gonna have to deal with the market). -
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Quote:Excellent.500 (base) + 100 (percep IO) + 346 (tactics) + 346 (TT:leader) = 1,292
veat cap = 1260.6...
I heard someone in zones saying how fun it will be on a Stalker when GR hits. I think you guys are going to show him why he's wrong about that.
Assuming everyone and their dog doesn't go blue, killing zones altogether. -
I'd say the proportion of players who are unaware of global channels is closer to 4 in 5 than 1 in 5. Global Channels were just a bad idea. They do nothing but hide veteran players from new players (one of the worst things you can do in MMO design).
By forming and using Global Channels, veteran players are doing a disservice to new players and to the game in general.
Just ask yourself, why aren't those Task Forces formed on channels seen by everyone (Broadcast, Request, etc.) as opposed to channels just those in the know use? There's really no good reason, unless the intention is to cut yourself off from the general player base, and therefor from new players.
Maybe the solution isn't to advertise the existence of Global Channels, but to stop using Global Channels and use the default channels everyone sees by default instead? Unless, as I said, the intention is to cut yourself off? In which case advertising is self-defeating. -
None of the above matters since grinding 10 levels is grinding 10 levels. Level 51 or Incarnate level 1? A rose by any other name...
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Invulnerability is probably my second favorite melee armor behind Super Reflexes. It's a comic book classic, and the set is very, very good, as well as very, very underrated. Especially after the buff it got. Sometimes a set gets a reputation on the forums that has no bearing at all to its real in-game performance (see: Martial Arts, Dark Armor).
If the set has any problem at all, it's in the way they went about making it in this game. Think "comic book invulnerability" and you think of a pure Resist set, most likely with +HPs thrown in. The set we actually get in this game does have Resist and +HPs, but also Defense that scales according to the number of opponents surrounding you (the biggest design mistake IMO). Mechanically, you want layered defenses like that. But thematically, simple Resist +HPs would "feel" much more like comic book invulnerability.
And also, Willpower was made a bit too good for a set that supposed to represent a more "no superpowers" feel, so ended up stealing some of Invulnerability's thunder.
But Invulnerability is good. Better than most realize. I've rolled it several times and I'll roll it again. -
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I for one love the look and hey: demon cowboys.
The only thing this set needs: more demon cowbell.
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Don't ghost. Enemies are full of Inf and drops. All you have to do is take it.
The strategy I use:
Level 1: +0x0
Level 8: +0x0+Boss
Level 16: +0x2+Boss
Level 24: +0x3+Boss
Level 32: +0x4+Boss
Some are less aggressive than that, some more. Use what you have the most fun with.
Increasing enemy levels is more or less a waste in the new difficulty system from an efficiency standpoint. It should be done only if +0x4 is too easy for you.
Scrap. Don't hit and run. Especially on teams. Makes all Stalkers look bad. -