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Posts
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Quote:Updates (free or otherwise) are the main way a game can retain existing players, however, a paid expansion has the advantage of allowing more staff to work on it since the company can expect to recoup a lot of the costs by charging players for it, something they obviously can't do with a free update.This begs me to ask again, why more than double your staff and spend even more money on top of that to produce and expansion, when you don't intend to grow the playerbase of the game? They could have added less people to the team and then simply gave us meatier issues as continued free updates.
It could simply be a case of me not getting it. I'll admit that I'm wrong if someone ever speaks out and explains the methodology of it all. Until then, I suppose I can only look from the outside and speculate at what I perceive to be a very good game not getting its' fair share of the spotlight.
Players are generally not resentful for paying because the expansion goes above and beyond what they could typically get for 'free'.
With regards to advertisements, a few points I would make are:
1. The game is nearing six years old. NCsoft will be working hard to retain players rather than focusing more on getting new ones, since a) it's a lot easier to keep a player than woo him back after he leaves and b) the playerbase is not going to grow significantly with the game being as old as it is. That window, I think, closed several years back.
2. A superhero (and villain) MMO is a niche inside a niche. The appeal is limited no matter how good the game is. Spending marketing dollars that may drum up little interest would be a wasted investment.
I do think NCsoft marketing dropped the ball by announcing Going Rogue so early and then following up with virtually no information for months on end. Look at the way other comparable MMOs have handled publicizing their expansions (LOTRO, EQ2, EVE) and you won't see the same thing. Heck, even after getting some updates at HeroCon, the official Going Rogue website remains moribund well over three months later, with only a character bio added. It's rather baffling to me that they didn't at least refresh it with the information released at HeroCon. -
I was once clearing an old mission on my level 50 peacebringer. Everything was conning gray and the mission was to defeat a boss and minions. The boss wasn't at the end of the mission map and it was one of those gigantic multi-floor lab mazes so I dutifully went through, eyeballing all of the mobs along the way.
Then the mission spontaneously completed itself. I stood there for a moment wondering exactly what had happened. I hadn't let off a single attack but somehow the sheer radiance of my PB had cowed the boss and his minions (wherever they were) into submission. BOSS_NAME and his VillainGroup crew would trouble Paragon no more!
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I'm actually rather surprised that with all the new information released at HeroCon at the end of October (over two months ago), the Going Rogue site still hasn't been updated.
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This should be corrected as the rules state the contest is open to residents of Canada (excluding Quebec).
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If they don't end the program altogether, I'd suggest making it yearly instead, so the next reward would come at the 6-year mark. Every three months seems excessive, even a little desperate (though I know it is well-intentioned, of course). I'd then like to see them revise the existing rewards a bit so people can mix and match some of them, within limits.
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I don't think this is a bad idea per se, but are there any specific restrictions you'd lift?
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This comes up every fall for some reason.
The trees* are exactly as they have been since the game launched in April 2004. No seasons then, no seasons now.
* okay, now you can make leaves and branches shake off the trees depending on your powers. -
They could make it a mission to get Hero 1's cape.
But nice to see it updated, regardless. No more "what the heck is the memorial doing in Perez Park?" syndrome. -
Quote:This is a great idea for a vet reward because it fits all the right criteria:I think it should be called 'Little Black Book' and contain cell numbers and grant you the ability to call fateweavers/hero corps, facemaker/icon tailors, and VG/SG reps for paying base rent.
a) doesn't confer a gameplay advantage to the player
b) offers convenience/streamlines non-mission or atypical missions contacts (regular contact streamlining should not be tied to a vet reward)
c) is useful to characters in a broad level range
I, too, think the vet rewards should have stopped at the five year mark. I'd rather the minimal time that goes into developing them go into developing stuff available to all players, regardless of account age (I have all but the last vet reward myself). But if they keep adding innocuous things like costume tokens and respecs (or the one that clears the fog on a map), I won't object. -
Expansions just don't bring massive bunches of players back to established games. Where are you even getting the idea that this would or does happen?
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As Catwhoorg pointed out, no other MMO publisher is forthcoming with their subscription numbers. NCsoft is simply falling into line with the others. We were fortunate to get exact numbers for as long as we did, really.
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Quote:My guess is the expansion will include the full game so new players will not need to buy two boxes (EQ2 has done this for its past three paid expansions). I think the $40 price is a good bet.Well, assuming they price it at $40, if two thirds of the playebase buys GR, that'll make them about 4 million bucks - and then there's the sales from first time players, who'd buy it and the main game.
This will, naturally, lead to DOOOM from people who already own the game and just want to buy the expansion because they will mistakenly assume that the all-in-one box they need to get GR will cost more than if GR was offered on its own. -
I'd guess the custom emoticons were overwritten when they updated the vBulletin software. Hopefully someone kept a backup.
Emoticon storage...that's probably BAB's department, yeah! -
Also, that is about the most adorable avatar ever, Lemur Lad. I can stare at it for...far too long.
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I'm still wondering what exactly "GR hubris" is.
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Quote:Heh, it is the kind of thing I could see slipping through the cracks during a busy beta.Hilarious, to the point where I wish no one (dev or player) had thought of it until it started happening in beta, but kind of silly.
/bug "Uh, drones keep killing me when I try to PvP..." -
It would be kind of silly to let a rogue enter Siren's Call through Steel Canyon only to get vaporized by the unavoidable hero-side drones there.
Now, whether a rogue could even enter Siren's Call though Steel Canyon, *that's* another question. -
Quote:Erm, this only applies if you stop the process midway, by becoming a rogue. If you keep going and have your brute become a full-fledged hero, your brute will have no more restrictions than any other hero in Paragon City.Allow me to clarify then.
From what we know (correct me if I misread)
-A classic villain AT (ie brute) can't trade with a Hero AT even if they have "redeemed" themselves and are now a part of Paragon City.
-This same brute can't use WW auction house even though they have become a part of Paragon city
-This same brute can't open up and look at the builds of any "hero" AT's around them
That isn't sideswitching that is interjecting a villain into Paragon City. Nothing new from the co-op zones and no new tech since has existed from CoV release.
If that is satisfactory to you guys then excellent. I'll be the voice of reason until the larger population gets to actually play it and realize how poorly implemented such a system is.
If my brute goes soft and starts willingly saving people then I am a "hero" and I should be subject to all the "hero" S.W.A.G. Instead it sounds like I'll be a villain, doing heroic stuff, but still segregated and treated like a villain while in Paragon.
From the sounds of it my heroic brute will have to travel to a BlackMarket to trade. So even though he picked himself up out of the gutter, I'm still gutter trash?
See this thread for word from Positron himself. -
Quote:Yeah, along the same lines, I'd like it if we had, say, these three options for mission dropping/completion:This is the key part, to me. I don't mind doing them once in a while, but when they all stack up, I get pretty irritated.
I'd like to see them extend the mission drop option.
"I'm sorry, but you've already used your mission drop feature, and can't complete this mission for partial XP. But, if you'd like, you can forfeit any completion xp and drop the mission anyway. Complete this mission for no xp? (Yes/No)"
HELL YES!
--NT
You have chosen to drop this mission. Would you like to:
1. Drop the mission for full rewards and mission complete. This option will give you full rewards for completing the mission and mark it as completed. If it is part of a story arc, it will advance the story arc. You may only use this option once every 3 days.
2. Drop the mission for no rewards and no mission complete. This option will remove the mission from your mission queue as if you had never taken it. You will be able to take the mission again later if you choose to. If it is part of a story arc you will not be able to complete the arc until you take the mission again.
3. Drop the mission for no rewards and mission complete. This option will give you no rewards but will mark the mission as completed. You will not be able to take the mission again. This option will not work with missions that are part of story arcs.
Option #1 is what we have now.
Option #2 would be handy for bailing on a mission that you don't feel like running at the time or if you want to free up one of your three mission slots.
Option #3 would be ideal for all the "Go talk to X" missions: Wincott, PvP liaison, HeroCorp rep, etc. -
Quote:What do you mean you you say "too easy" and what are the consequences of this?The game is not "easy enough." It never was, it never will be.
The game is too easy, always has been and evidently always will be. I regard 4XP as the death knell for balance in this game. My main is fighting at +2x5 and could probably go higher, which is insane; spawns that size should kill any soloist, no saving throw.
In any case, Bosses showing up at team size 2 is not new. It started at least an issue ago, maybe longer. It's not a product of 4XP. -
Quote:The AE buildings are in nearly every zone in the game (too many, really). If crowds were a problem, all you had to do was go to one that the crowds ignored, like the ones in Founders' Falls or Indy Port.I'm not even talking about people spamming powers, I'm talking about there being so many characters to draw (and so much chat traffic) that the system just grinds to a halt.
Of course, now there aren't crowds in any of them, so the problem has solved itself. Convenient! -
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I think the reason probably has nothing to do with the lore itself, but rather the fact that the jump bots are designated as bosses and as such the game will sometimes grab one and make it the named boss in a Sky Raiders mission.
The lore possibilities are more interesting, though.