ClawsandEffect

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  1. Quote:
    Cyclops is given optic beams, but naturally learns the skill to harness them (with some minor technology).
    Not entirely accurate. Cyclops actually needs his visor just to function normally, because he can't shut the optic beams off. Without the visor he'd have to live as a blind man, because the only things that can stop the beams are ruby quartz or his own eyelids.

    I'd consider him Mutant/Tech, because his visor is a gadget that is necessary to control the beams, without it he wouldn't be able to be a hero due to the sheer amount of accidental destruction he would cause every time he opened his eyes. The only "natural" thing about him is he learned to aim his optic blasts, which is literally as simple as looking at something. He also has some hand to hand combat training, but it isn't anything your average Army Ranger wouldn't know.
  2. ClawsandEffect

    Free the names!

    Quote:
    Originally Posted by Yogurt View Post

    Almost four years ago, the names were freed from accounts that have been inactive for a very long time under certain character level restrictions, and I feel like it is long overdue for this glorious event to take place again. Four years is a long time ago. Can we please see this happen again? It would make so many people happy!
    It's not going to free as many names as you think it will.

    Most of the people who have the "iconic" names you're talking about are either still playing, or the characters are high enough level to be immune from the name freeing script.

    The first time they ran the script, they discovered that the vast majority of the names freed that way were characters under level 6. The second time they ran it they restricted it to level 6 and under because of that.

    Unless you want to suggest they free names on all inactive accounts regardless of character level, you're probably not going to get the names you want. And you still won't get them if the account is still active.

    If they free names regardless of level, it is likely to piss of quite a few people who may just be taking a beak for a few months as well.
  3. Quote:
    Originally Posted by StarGeek View Post
    The downside is if the mission has been changed since you first picked it up. For example, if one of your missions has since had a timer added, you will be unable to get the old version again.
    If the OPs reg date is close to the date they started, then I don't believe any missions they would have would have gotten timers added since then. Pretty sure the last timer added to a farmable mission was before the OP started playing (again, assuming the reg date is close to when they started)
  4. Back Alley Brawler is likely a mutant as well. It is implausible that anyone could be that strong and tough while being a normal human.

    Foreshadow is a mutant I believe. Mirror Spirit may be too, but I don't recall for sure.
  5. ClawsandEffect

    Regen issues

    Quote:
    Originally Posted by TankShock View Post
    I have no problem with seeing the most patched set in history get a little love. I just feel it's nowhere near the top of sets that could use some attention.
    Actually, out of scrapper sets, it is the very top of sets that need attention. Previously, Fiery Aura held that title, now that FA has been buffed, it's Regen's turn.

    Your Willpower character I'm sure has decent defense and resistances already going for it. If it gets debuffed you haven't lost ALL of your survival tools at once.

    Some debuff resistance wouldn't make Regen overpowered, hell, it wouldn't even completely catch it up with some of the other sets.

    Saying it doesn't need buffed is basically saying "Sure, it's okay to keep buffing the other sets, leaving Regen farther and farther behind each time you do."

    I'm honestly curious here. What sets do you feel need some attention MORE than Regen does? I can't think of any sets that are having any major issues in need of attention. In fact several of them have been buffed recently, while Regen hasn't gotten a buff since......Oh, wait, I don't think it ever HAS been buffed.

    It is not fair to make Regen the red-headed stepchild of scrapper sets just because it USED to be overpowered. There are a LOT of people playing, myself included, that don't REMEMBER when it was overpowered. I can't think of a single positive change to Regen in the last 5 years (the entire time I've been playing).
  6. What Dechs said.

    There is an option that was introduced for Dark Armor a few issues ago that lets you set your armor toggls to not fade or pulse. If you do that you won't turn into the fluffball of doom. The default character model for Cloak of Darkness is the same as Dark Servant, it actually replaces your character model like Kheldian shapeshifting and Granite Armor.

    If you are set to "No Fade or Pulse" your character model will not change, and Cloak of Darkness will just appear to be another aura.
  7. Quote:
    Originally Posted by EvilRyu View Post
    Again thats just bull crap because even with all that survivability you are not going to be taking down any GMs or Avs without some kind of outside help so your point is null and void as I said. All the survivability in the world does not make something overpowered especially if it takes you a week to kill something.
    My Rad/Sonic Defender can take down GMs and AVs without outside help already.

    And this is without Incarnate abilities, because i haven't bothered with them on that character yet.

    A self-buffing Empathy/Sonic or Empathy/Rad could easily take down AVs, just by survivability and pure DPS. GMs would be in the realm of possibility with Incarnate abilities.

    Do you know what the first non-Controller AT was to take down a GM solo? It was a DEFENDER. And it was LONG before Incarnate abilities were even on the horizon. Like 2-3 years ago, shortly after the introduction of inventions.

    Can't deal enough damage to take things down? THAT is the bull crap here. Defenders can already solo those things, give them the ability to self buff and it will become trivial for them to do.

    I see all this "Defenders can't do this, defenders can't do that" coming from you as a justification to allow self-buffing, and everything you have been saying they can't do, they have already been doing for a long time now.

    Maybe you're just saying YOUR Defenders can't do those things. If that's the case, maybe you just need to build better defenders.
  8. Quote:
    Originally Posted by Auroxis View Post
    You don't even need Weave and stuff like that. PBU Fort with HO's can get you to the softcap.

    But even if you become invincible, you still have the issues of aggro control and damage dealing. Will Empathy become more powerful for soloing than other defender primaries? yes. Will it become better than the current best soloers? No. SS/FA Brutes will still reign supreme.
    I'll grant that agro control will be an issue. Damage dealing won't be if you could self buff.

    Fortitude is a 30% damage buff for Defenders, correct? If you take that, and add the 30% solo damage buff Defenders get now, then add Assault's 18.5% damage buff, you end up with a 78.5% damage buff, with no outside help at all. That is also before any damage set bonuses are taken into account.

    You will be easily outdamaging a Corruptor, and you'll be creeping up on Blaster level damage output. I'd hardly call that "issues with damage dealing"


    Quote:
    Originally Posted by EvilRyu View Post
    And what about nightwidows? They do this now already. We have so many other sets that completely break the mold on this now there is no point in keeping things like the way they were. Allow for self buffing already even at half strength so people have reason to take the powers.
    I've never seen a Night Widow who is softcapped to everything, has Perma-Hasten with only 40% global recharge, is rocking Instant Healing level regen rates, and can heal back half their health bar every 5 seconds.

    Have YOU seen a Night Widow that can do that? Because that's what a self-buffing Empath would be doing.

    It's not just the ability to do something, it's the AMOUNT of that ability that determines whether something is overpowered.
  9. Quote:
    Originally Posted by Lukros View Post
    just don't see how being able to buff ourselves is game-breaking
    Empathy.

    Seriously, Empathy would become the most overpowered set in the game if you could buff yourself with it.

    You could give yourself enough recharge for perma-hasten/perma-AB with very few set bonuses.

    You could softcap to practically everything with self-Fortitude (which will give you around 23% defense to ALL types/positions by itself). Pair that with Defender Maneuvers numbers (7% to all) Hover (2-3% to all), and Weave (4-5% to all) (with a Res/Def in Tough) and you suddenly find that you only need a few set bonuses to be softcapped to everything you can possibly have defense to. I did the math before. If an Empathy defender could self buff, they would be capable of hitting 35-36% defense to everything, with no outside help.

    Regeneration Aura will be permanent or nearly so, giving you levels of regeneration that will surpass a Willpower character in a large crowd. You could almost surpass a Regen running Instant Healing with permanent Regeneration aura.

    Oh, and you can hit yourself with a rather large self heal every 4 seconds or less and have stackable mez protection.

    Pair that with a secondary like Sonic and you have a tankmage in the making.

    So, yeah, self buffing characters would cause a severe nerf to a number of powersets. Empathy would go from one of the weakest offensive defender primaries, to the strongest.
  10. If you have Fusionette, you might as well include Faultline. They are frequently found together and he is a mutant too.
  11. I tweaked your softcap build to get you softcapped to Smashing, Lethal, AND Energy damage.

    It requires you to go villain in order to obtain Scorpion Shield, but it gives you good defense to the 3 most common damage types in te game (there's more pure energy attacks out there than a lot of people realize)

    It should be relatively cheap, as it only involves one set of Kinetic Combat and no purples/PvP IOs at all. Pretty much everything in the build can be obtained via A merits, for no more than 2 each.

    Just food for thought. Figured I'd let you know it's possible to softcap 3 damage types instead of just 2 if you're so inclined.

    Here ya go:

    http://www.cohplanner.com/mids/downl...EFFC070844F399
  12. Quote:
    Originally Posted by Deceivius View Post

    Would it be more sound to shoot for melee defense, instead? I mean, it's quite a bit easier to shoot for melee defense (at least from what I've encountered).
    Key point: Dark Armor has no defense debuff resistance. None. Nada, zip, zero, zilch.

    This is a key point because the most common defense debuffing attack in the game, by far, is machine gun fire.

    Now, if you focused all your slotting on building melee defense, those machine guns are going to have free reign to strip your defense down to nothing in seconds flat, because melee defense will not protect you from them. Machine guns are ranged attacks, even if they are standing right next to you.

    So, if you focused your build on melee defense, you are quite frequently going to find yourself having no defense at all, or even negative defense.

    If you get a significant amount of S/L defense built up, you will have a cushion between yourself and those defense debuffs. You'll still get debuffed, but it won't happen instantaneously, you'll at least have a chance to pop a couple purples to keep your defense up, and you'll have more time to hit Dark Regen. If you build for defense and have it stripped away, damage will start coming in faster than you can react to it, so it would be in your best interest to avoid getting debuffed as much as possible.

    I'd try and shoot for at least 32.5% defense to S/L/E/N damage. That will put you a single small purple away from softcap, and it's much easier to achieve without having to gimp other aspects of your build. It is very feasible to get 32.5% defense to those 4 types and still have decent accuracy and recharge in your build, if you try for the softcap you will probably have to sacrifice one or both of those things.
  13. Quote:
    Originally Posted by Mr_Kingkillaha View Post
    Is this in regards to farming, or do people ALWAYS skip melt armor? I love it, and have mine 6 slotted. I dont mind the 1.5min recharge because I use it on harder targets, and it lasts for 40 seconds so its on almost 50% of the time. Yeah, it only does -9% res, but over 40 seconds that seems significant to me. For someone with perma-hasten levels of recharge it should be able to stack for bosses and AVs wouldn't it?

    Im not sure what Im missing here?
    There is almost always a better choice to spend your power picks and slots on. It's not so much that Melt Armor is a horrible power in and of itself, it's just that scrappers almost always have something more useful they can take.

    The -9% resistance really isn't all that significant. You'll boost your overall damage output more just by popping a single small red inspiration, which A) lasts 20 seconds longer, and B) You don't have to wait 90 seconds to use another one.

    Even if your enemy has resistance to your damage type, you will STILL boost it more with an inspiration than Melt Armor. A small red boosts your damage by 25%, half of that is 12.5% (enemies rarely have more than 50% resistance to any damage type). Melt Armor on the other hand is still giving you just a 9% boost.

    In my opinion, by choosing it and 6 slotting it, you probably wasted a power pick, and definitely wasted 5 slots that could have been more useful somewhere else.
  14. Quote:
    Originally Posted by StrykerX View Post
    Get Flares. You can use Flares and Fire Blast while mezzed, so you'll want both of them because at high levels you'll be mezzed fairly often. Otherwise you'll only have Fire Blast and Power Thrust, and Power Thrust isn't likely to be much use since it's melee and it knocks things out of melee range...

    (If you only team it's not as big a deal, but if you solo much at all you'll want Flares.)
    I second this.

    As an added note, you can achieve an attack chain of Flares-Fire Blast-Flares-Blaze with relatively little recharge needed.

    A full single target annihilating attack chain, at range, that you still have exemped as low as level 13.
  15. Next most obvious question: That character hasn't changed alignments, has it?
  16. Quote:
    Originally Posted by Anti_Proton View Post
    Ok I have seen this a couple of times since the Fitness became inherent. It seems you can't opt out of pool powers all together. Right around level 24, you are force to take a pool power since none of your standard powers are available. Is this a flaw, or "working-as-intended". It this is how it should be, it seems a little unfair.
    You do realize that you will HAVE to take a pool power eventually, no matter what, right?

    We get 25 power choices. There are only 18 powers between primary and secondary.

    Unless you decide to stop playing that character after you have chosen all the powers in your primary and secondary, you will be forced to choose a pool power at some point.
  17. Quote:
    Originally Posted by Cold_X View Post
    Something I view as necessary: Enchancement window that goes up to 50+, so you can respec your character once and pull pretty much all of it's slotted enhancies out.
    Not going to happen.

    The devs are still standing firm on their stance that allowing us to pull 10 out is being generous, because enhancements are intended to be permanent.

    They may change their mind on that someday, but I wouldn't hold my breath on it.
  18. Quote:
    Originally Posted by dbhellfist View Post
    Read the first few posts and what he was talking about is not needed. There temp powers for those who want them. As for costume pieces they should be free but in game there are those you get only with merits which i hate. Verity is good, more powers good, temp powers are ok as do not last long and are under powered, and are tied to the level they would be useful at you can use them. Taking up a slot bad, we have a high end power system in place now and we get a merit thing from defeating missions that is generic to get a power option of your choice. not tired to a certain item. JUST SAY NO TO FAT LEWT.


    By the way played all the others ww, chumps online, marvel everyone looks like me and a few others that were unremarkable. This is the only game with the best support and fan base i have ever seen and changing the basic concepts be hid it would be wrong just look at your comic books because its a comic book super hero mmo first a villain would use some one with and item or a power first to get what he wants and on the hero side they would team up to fight to take out the bad guys its like super man taking batman's utility belt with him every were now using a bataring once given to him by bat man is ok (temp power) any way if you do not under stand then you will not be staying any way because you are on e of those and not one of us don't let the door hit you on the way out wow baby
    Punctuation is your friend.
  19. Quote:
    Originally Posted by TankShock View Post
    Any idea why this power would disappear? I have only done Hero mish, and still have Hero Alignment points. I've definitely completed several Hero Alignment mish, and used to have the power in my tray. Now it doesn't show up under temporary powers when I pull up the Powers tab. Anything other than a bug that could have caused this?
    Look in your temp powers again.

    Call to Justice is a temp power that is basically a placeholder for the Justice power, which is the Hero Alignment power (it's an AoE Acc/Dam buff)

    If it disappeared, it should mean the timer counted down and you now have the Justice power. The timer is 7 days if I recall correctly.

    If you already had the Justice power itself and it disappeared, I don't know what to tell you.

    Edit: Nevermind, mistaken power name. The one that is supposed to disappear is Countdown to Justice.
  20. ClawsandEffect

    Regen issues

    Quote:
    Originally Posted by MayorOfAngrytown View Post
    Correct me if I am wrong, but /regen is the only armor set that lacks any sort of debuff resistance at all; to anything.
    True, but that wasn't the point I was making.

    My point there was, if you look at the sets that only have debuff resistance to one or two things, it is almost always the thing that would hurt them the most to have debuffed.

    Case in point: ALL sets who rely primarily on defense to survive have defense debuff resistance to some degree or another. Even Willpower has some. Basically, the more a set relies on one thig to survive, the stronger it's debuff resistance to that thing is.

    Example: SR relies pretty much 100% on it;s defense to stay alive, therefore it gets 95% DDR almost by accident.

    Shield Defense relies on defense as well, but it gets a little resistance and +HP as well, so it's not quite 100% relying on defense, therefore it gets less DDR (but still able to reach 95% with creative slotting)

    Willpower doesn't rely nearly as much on defense as the first two, so while it gets some DDR, it's not nearly of the same caliber of the defense sets.

    Now, Regen, as anyone who has played it can attest, is hurt the most by -regen and -recharge debuffs. If it followed the pattern of every other set, it would get some debuff resistance to those things.

    Hell, Fiery Aura gets some -recharge resistance, and it isn't NEARLY as important to FA as it is to Regen.
  21. Quote:
    Originally Posted by aarithon View Post
    Dropping manuevers I can 4 slot kick or brawl for another kinetic combat set bonus and get the same +def for S/L that manuevers provides anyway.
    Yes, you can. But you do that at the cost of your other defenses.

    You resist S/L damage strongly, but you barely resist E/N damage at all. Thus, in my opinion at least, it is more important to get that E/N defense up. Also, if you have E/N defense, those pure energy end draining electric attacks will be less likely to hit and drain your end.

    Smashing/Lethal is NOT the only type of defense you want to build for, especially with a Willpower character.
  22. Quote:
    Originally Posted by Amy_Amp View Post
    Just note you can take it and still get stunned by Tsoo. It takes a number of them to do it, but it can be done. As you level, IIRC, your resistance to stuns goes up.
    The nice thing about Resilience is when you DO get stunned, it doesn't last very long at all.

    When you pop a wakie, everyone else is stunned for 30 seconds, a Regen with Resilience is stunned for like, 2 seconds or so. Stuns wear off REALLY fast with Resilience in your build.

    Bets bet is, like others said, a Steadfast Res/Def, and it's a good spot for a Gladiator's Armor 3% Defense as well if you can manage to acquire one.
  23. Unless it's been changed in the last couple weeks, the mission should be exactly as you remember it.

    I just ran that mission a little while ago, and there was no timer.
  24. Quote:
    Originally Posted by TankShock View Post
    Impervium Armor is great for it's max End increase, but I am going to move some things around to bump e/n def higher.
    E/N defense is, in my opinion, more important for an Invuln than S/L defense is. You resist the hell out of S/L damage, so anything that DOES get through is barely going to scratch you. On the other hand, you don't resist Energy or Negative Energy nearly as well, so any pure Energy or Negative attacks that get through are going to HURT.

    4 Reactive Armor in 4 powers, and use 3 Eradication/3 Cleaving Blow in Whirlyhands. That'll help with the E/N defense and shouldn't hurt anything to any great degree.

    I agree with Fin on the psi resistance. Since Invuln starts with 0, it isn't worth trying to build it up to a point where you'd even notice it's there. You'd have to sacrifice too much from the rest of your build to do it.
  25. Quote:
    Originally Posted by Draclonus View Post
    Thought that maybe if it did fire off it would -res the mob I am fighting.
    Not the whole mob. It checks to see if it procs on each enemy individually. Usually it will fire on one or two if you're lucky. And unlike Slash with it's two ticks, there's no real way to tell which enemies you've debuffed.With Slash it's obvious because the second tick will be slightly higher.

    The best use for it I've personally seen is putting it in Sweeping Strike on a AV killing Dual Blades build. Blinding Feint-Attack Vitals is a pretty good chain and doesn't require a lot of recharge. You can get 2 -res procs in it that will stack with each other (but not themselves).

    Honestly, your original build was pretty good. Just needed a little bit of tweaking to improve the performance and get rid of some of the redundancies (like a lot of +HP bonuses when you have Perma Dull pain)

    Putting Obliteration in your AoEs is a decent option. If you have Spin and Eviscerate both you'll max out on 5% recharge bonuses, and will definitely be over the threshold of perma Dull Pain.