Spines/Dark advice


ClawsandEffect

 

Posted

So, lately, I've become obsessed with Spines. Moreso with the ability to customize the spines. I've got a Spines/SR that I'm loving the concept of, and I decided to get into the world of Spines/Dark, since I've found a concept that I'll actually enjoy playing.

Tentatively, I'm considering building for S/L defense, but I'm not going to go all crazy trying to reach the soft cap with it. For one, Kinetic Combats are *incredibly* overpriced, and my alt-itis and ADD keeps me from building too many merits on one toon :P. Not that I'm against getting a few, just that I'd rather not spend all my time chasing them.

Would it be more sound to shoot for melee defense, instead? I mean, it's quite a bit easier to shoot for melee defense (at least from what I've encountered).

What should I be building towards? Besides obvious +end powers, since I'll be sucking wind like a vacuum .

Does anyone have a decent build that's not *too* expensive?


Always up for teaming with good players, so hit me up: @Deceivius and @Deceivius2

 

Posted

Priority #1: Theft of Essence chance for +endurance in dark regeneration. Put out a reasonable bid today and by the time you need it you'll have it.

Melee defense is all right, yes. An advantage of s/l for something like dark is that it keeps protecting you if, for example, you need to excuse yourself briefly after taking an alpha, healing, and discovering that there was more alpha where the first one came from. Melee defense won't filter out as many incoming bullets, boulders and blasts. If nothing else, you can use smashing haymakers instead of kinetic combats. Half the bonus, a lot less than half the price. On the other hand, kinetic combats aren't that expensive if you're willing to lose just one or two percentage points of enhancement value and buy em in the high twenties rather than thirty to thirty-fives. Losing any enhancing piece in favor of the proc also slashes the cost but of course has an impact on efficiency.

I wouldn't make a anything/dark armor without putting the miracle and numina's procs into health, but then I take those on basically everyone anymore. Numina's procs are fairly affordable now but the miracle proc is one you'll probably want to obtain via alignment merits, rolled or bought.


 

Posted

Quote:
Originally Posted by Deceivius View Post
Tentatively, I'm considering building for S/L defense, but I'm not going to go all crazy trying to reach the soft cap with it. For one, Kinetic Combats are *incredibly* overpriced, and my alt-itis and ADD keeps me from building too many merits on one toon :P. Not that I'm against getting a few, just that I'd rather not spend all my time chasing them.
At this point I can see you're asking more about Dark Armor than about Spines, so I know I can help. I've build a few Dark Armor characters. Some were to the softcap, some that weren't.

You can actually build DA two different ways to get ridiculous survivability. One is to go for defense. What you'll end up with is a character that takes damage very slowly because of the layered resists and defense, and every once in a while fires Dark Regeneration to fill up. The other way is to go for recharge, which means you can fill your health bar much more often with Dark Regeneration every ten seconds or less. That's very reactionary, but lends itself to great offense.

So far, my favorite has been a brute that I built with a balance of defense and recharge. If you're not going to hit the softcap, then a good number to aim for is 32.5% since one small purple inspiration is all it will take to softcap you.

Quote:
Originally Posted by Deceivius View Post
Would it be more sound to shoot for melee defense, instead? I mean, it's quite a bit easier to shoot for melee defense (at least from what I've encountered).
In my experience, melee defense is almost the least useful to Dark Armor. When melee foes become a problem, toggle on Oppressive Gloom. It's those ranged bastards that hurt. S/L defense is great, but I put just as much emphasis on E/N defense because energy is tied for your least resisted element and it's quite common to be hit with it.

Spines adds the benefit of -recharge to people in melee, so I really would suggest against building for that.

Quote:
Originally Posted by Deceivius View Post
What should I be building towards? Besides obvious +end powers, since I'll be sucking wind like a vacuum .
To avoid sucking wind, just pick up a Theft of Essence proc and throw that in Dark Regeneration. I know Spines gives you an extra toggle, but most of your endurance consumption still comes from your attacks. Use endurance reduction there first.

Quote:
Originally Posted by Deceivius View Post
Does anyone have a decent build that's not *too* expensive?
Expense is a funny thing. I tout that I only spent 300 million on my Dark Armor Tank that Sucks, and he has five sets of Kinetic Combat. This was before Amerits, so I used mostly reward merits to build him. I'd show you my builds, but I have a feeling they're out of your range.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Deceivius View Post

Would it be more sound to shoot for melee defense, instead? I mean, it's quite a bit easier to shoot for melee defense (at least from what I've encountered).
Key point: Dark Armor has no defense debuff resistance. None. Nada, zip, zero, zilch.

This is a key point because the most common defense debuffing attack in the game, by far, is machine gun fire.

Now, if you focused all your slotting on building melee defense, those machine guns are going to have free reign to strip your defense down to nothing in seconds flat, because melee defense will not protect you from them. Machine guns are ranged attacks, even if they are standing right next to you.

So, if you focused your build on melee defense, you are quite frequently going to find yourself having no defense at all, or even negative defense.

If you get a significant amount of S/L defense built up, you will have a cushion between yourself and those defense debuffs. You'll still get debuffed, but it won't happen instantaneously, you'll at least have a chance to pop a couple purples to keep your defense up, and you'll have more time to hit Dark Regen. If you build for defense and have it stripped away, damage will start coming in faster than you can react to it, so it would be in your best interest to avoid getting debuffed as much as possible.

I'd try and shoot for at least 32.5% defense to S/L/E/N damage. That will put you a single small purple away from softcap, and it's much easier to achieve without having to gimp other aspects of your build. It is very feasible to get 32.5% defense to those 4 types and still have decent accuracy and recharge in your build, if you try for the softcap you will probably have to sacrifice one or both of those things.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

If you have the time for lowball bids, get them in for the K combats as soon as you can.

I like 3 erads and 3 cleaving blows for the e/ne defense, and you can slot a lot of these rather cheaply - even if you are going for the good erads (the triple and the quad).

CoF with 5 pcs of Siphon Insight is another nice source of +def. Since it is the same bonus value of a kinetic combat (and being spines, you're available places to put KCs without resorting to muleing boxing and brawl are limited). s/l e/ne at 32.5% is a worthy goal. I've been trying to softcap s/l while keeping e/ne high, but I might back off that as it means loosing other things to get it most likely.

More experienced folks than I tend to take OG, but on my scrapper I skipped it. On a brute or tank I'd probably have it for conditional use.

Lunge won't see much use, just use it to hold a KC. Impale, TS, Ripper, and SBurst are your go to toys. I run /blaze with mine so I traded Impale for fire burst and throw fireballs as often as possible. AoE attack chains are fun.

Don't be afraid to use Curtail Speed in Quills. You can ED cap the dmg pretty easily with the two left over slots, you get a significant boost to your slows, and some more cheap defense. Great for leveling as well.

Also, don't be afraid to piecemeal sets together as you level. Getting them all at their max level is awesome and all, but getting the bonuses at 35 instead of waiting to 50 makes the lvling more fun imo.

Also, those tend to be less expensive and sometimes the enhancement differences end up being fractional for any practical purposes.

Fun trick to amaze your friends: B/U, Hop into Giant Spawn, Spine Burst, DR to heal the alpha strike, target baddie in the middle of the spawn, jump, throw spines (downward cone == circle). Ripper Boss. Repeat.

Cardiac is the smart person's choice for Alpha. End management and more resistance? Brilliant.

Last Tip:

Don't solo tip missions with PPD Squids at x8. Between the def debuffs, the nrg dmg, and whatever the hell else they are packing (slows and pukeing from the Enforcer bots) it's just about the only thing that really drink my scrapper's milkshake. It can be done, but it's a PITA.


 

Posted

Just decided to throw my hat in the ring, so I fiddled around in Mid's to see what I could do. I was pleasantly surprised. What do yall think (Especially Dechs, the DA master, no offense Desmodos (sp?))

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/Rchg(9), S'fstPrt-ResDam/Def+(9), GA-3defTpProc(15)
Level 2: Spine Burst -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(37), Erad-Dmg/Rchg(39), Erad-Dmg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 4: Murky Cloud -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx/Rchg(13)
Level 6: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(13)
Level 8: Impale -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg(43), Thundr-Dmg/Rchg(43)
Level 10: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(17), Erad-Dmg/Rchg(17), Erad-Acc/Rchg(19), Numna-Heal/EndRdx/Rchg(19), Theft-+End%(23)
Level 18: Quills -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Dmg/Rchg(40), Erad-Dmg(42), Sciroc-Acc/Dmg/EndRdx(42)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 22: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(23), Erad-Dmg/Rchg(25), Erad-Dmg(25), Sciroc-Acc/Dmg/EndRdx(27), M'Strk-Acc/EndRdx(27)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 26: Ripper -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Dmg/Rchg(29), Erad-Dmg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(37)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Throw Spines -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Acrobatics -- EndRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod/Acc(45), P'Shift-EndMod(45)
Level 47: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(48), SipInsght-Acc/EndRdx/Rchg(50)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3)



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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
Just decided to throw my hat in the ring, so I fiddled around in Mid's to see what I could do. I was pleasantly surprised. What do yall think (Especially Dechs, the DA master, no offense Desmodos (sp?))
No offense taken. I happen to like Dechs' builds and am just thrilled others champion Dark Armor. In the past I've shunned Spines where I believe Dechs's likes it more than I do. Though recently I've shifted my opinion.

As to your build, it's certainly quite solid, though a bit damage light for my tastes. I abhor slotting powers I have no intention of using (Brawl and boxing), but my only real criticism would be it certainly isn't cheap, which is what the OP was looking for.


For Deceivius, this build will not be anywhere near as survivable as the one Pine posted, but it will be a heck of a lot cheaper. Specifically, it emphasizes cheap and easy endurance management at the expense of defense. It also has a bit more firepower. Keep in mind the build does require you get all the accolades (Atlas Medallion and Portal Jockey specifically) and Cardiac alpha slot.

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Desmalla: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7)
Level 1: Dark Embrace -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(9), ImpArm-ResDam/Rchg(9), ImpArm-ResDam/EndRdx/Rchg(11)
Level 2: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(11), Erad-Dmg(13), C'ngBlow-Acc/Dmg(13), C'ngBlow-Dmg/EndRdx(15), C'ngBlow-Acc/Rchg(15)
Level 4: Spine Burst -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(17), Erad-%Dam(17), M'Strk-Dmg/Rchg(19), M'Strk-Dmg/EndRdx(19), M'Strk-Acc/Dmg(21)
Level 6: Murky Cloud -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(21), ImpArm-ResDam/Rchg(23), ImpArm-ResDam/EndRdx/Rchg(23)
Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(27)
Level 10: Obsidian Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(29), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31)
Level 12: Hover -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(31)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- Theft-Acc/EndRdx/Rchg(A), Theft-Acc/EndRdx/Heal(33), Theft-+End%(33), Nictus-Acc/EndRdx/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(34), Numna-Heal/EndRdx/Rchg(34)
Level 18: Quills -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(34), Erad-Dmg(36), C'ngBlow-Acc/Dmg(36), C'ngBlow-Dmg/EndRdx(36), C'ngBlow-Acc/Rchg(37)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), HO:Enzym(37)
Level 22: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37)
Level 24: Boxing -- Empty(A)
Level 26: Ripper -- Oblit-Acc/Rchg(A), Oblit-Dmg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 28: Cloak of Fear -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-ToHitDeb/EndRdx/Rchg(29), SipInsght-ToHitDeb(40), SipInsght-Acc/ToHitDeb(42), SipInsght-Acc/Rchg(42)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(42)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(45)
Level 35: Weave -- LkGmblr-Rchg+(A), HO:Enzym(45)
Level 38: Maneuvers -- LkGmblr-Rchg+(A)
Level 41: Char -- Empty(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(48)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(3)



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SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

:/ I didn't think the build was TOO expensive. I do however buy pretty much everything now-a-days with A-Merits though, so I really don't know prices well.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
:/ I didn't think the build was TOO expensive. I do however buy pretty much everything now-a-days with A-Merits though, so I really don't know prices well.
While yes, you can obtain PvP IOs via A-Merits, it's still considered a rather expensive IO. Combined with Reactive Armors and Kinetic combats, that's easily a 2.5-3 billion influence build. Assuming you purchased your IOs on the market.


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Posted

It's just a matter of time, similar to cancer



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

A set of ragnarok and a glad armor global? That looks more like a nine billion inf build if you were selling all of those things at their max level. In my opinion it's more fun to consider a build in terms of what you'd get for it than what you paid since that is more likely to make you feel like a clever coupon clipper.


 

Posted

The Ragnarok can be easily switched out for the Posi set.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

I like Cloak of Fear better than OG. Just a preferance, but it did get me a good chunk of Smashing Lethal Defense.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
I like Cloak of Fear better than OG. Just a preferance, but it did get me a good chunk of Smashing Lethal Defense.
Agreed.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Great defense for a resistance-based Scrapper, _Pine_. But I guess philosophically I balk at a build plan for a Scrapper that underslots every single attack except (for some reason) Death Shroud. The single-target chain (such as it is on Spines) is particularly hard hit.

And no recharge in Build Up. I love defense, but your build seems to give up so much offense....


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

True. I figured if you are going to do a Spines/DA scrapper, you are focusing on AoE damage, so I tried to slot up AoEs more than ST. I agree, it's not a perfect build, but if you want softcapped defense, there it is.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
I like Cloak of Fear better than OG. Just a preferance, but it did get me a good chunk of Smashing Lethal Defense.
My problem with Cloak of Fear is that it costs far too much endurance in a set that's already heavy on consumption for a very inaccurate effect that's not even solid control. To make it borderline useful, it requires at least three additional slots. The -tohit may be nice, but it can't be counted on against high level enemies or AVs.

OG, on the other hand, costs a fraction of the endurance, is accurate out of the box, is control that cannot be bypassed once every few seconds, and only requires the base slot. The HP cost is a pittance to the damage it saves you from taking, and the power lets you use the endurance and slots you saved to kill things faster.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
My problem with Cloak of Fear is that it costs far too much endurance in a set that's already heavy on consumption for a very inaccurate effect that's not even solid control. To make it borderline useful, it requires at least three additional slots. The -tohit may be nice, but it can't be counted on against high level enemies or AVs.

OG, on the other hand, costs a fraction of the endurance, is accurate out of the box, is control that cannot be bypassed once every few seconds, and only requires the base slot. The HP cost is a pittance to the damage it saves you from taking, and the power lets you use the endurance and slots you saved to kill things faster.
Keep in mind your choice is certainly valid, but it remains up to the individual. The CoF concerns you outlined can easily be overcome with IO Set bonuses that happen to compliment other areas of Dark Armor very well.

An argument could be made that on high defense builds, OG costs you more HP than it prevents.

In the end, it comes down to the rest of your build (or rather IO bonuses you acquired.) For me, and how I build Dark Armor, Cloak of Fear is the superior choice.

Another note: this is specific to scrappers. Since Brutes and Tankers can attain higher resistance values, there are builds where the argument can sway in either direction.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

You are correct, Dechs. Does not change my opinion however. I feel the -To Hit is more helpful than the mag 2 stun. The mag 2 stun does not effect bosses or LTs, the -To Hit does. Endurance Consumption be damned, in my opinion, Cloak of Fear does a better job at mitigation than OG.

If I wasn't going to slot OG, whats the point of getting it? It only effects minions unless you've got something else that can stack stuns.

This, of course, is all my opinion, and I don't fault any one for taking OG.

Edit:

This is encroaching on an often argued point. OG, CoF, or Both has been argued to death in the past. It just shows there are two sides of the picture, and people choose one over the other. It's good to have both positions out in the open however.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

I apologize if I sounded condescending in any way; this was not my intent. You both have very valid reasons for choosing Cloak of Fear over Oppressive Gloom.

I was simply explaining my standpoint, as I had not done so in my initial quick comment.

And to your point, Des, I know for a fact that most times, that OG does more damage to my tank than it prevents. I like to think of him as an outlier though. My stalker loved oppressive gloom all the time. The tank uses it when the minions have nasty debuffs (I'm lookin' at you, Wrongbow).


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Were we helpful at all OP? Or did we just hi-jack your thread?

Any more questions?



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I apologize if I sounded condescending in any way; this was not my intent. You both have very valid reasons for choosing Cloak of Fear over Oppressive Gloom.

I was simply explaining my standpoint, as I had not done so in my initial quick comment.

And to your point, Des, I know for a fact that most times, that OG does more damage to my tank than it prevents. I like to think of him as an outlier though. My stalker loved oppressive gloom all the time. The tank uses it when the minions have nasty debuffs (I'm lookin' at you, Wrongbow).
First off, thank you Dechs, for replying with great advice and knowledge.

Second, I plan on taking BOTH, and running them at different times when they might be needed. I hadn't thought about slotting Siphon Insight into CoF, but now I can't think of a reason to NOT get it due to the set bonuses .

My Katana/Dark stalker, in slight difference to Dechs, has LOVED Cloak of Fear for it's ability to stack the fear that's associated with the Demoralize Debuff from Assassin's Strike. It stacks to ensure that those bosses are cowering while you hack away, not to mention the to-hit debuff stacks as well .

I've gotten three possible good builds with this thread, and tons of good advice, so thank you guys!


Always up for teaming with good players, so hit me up: @Deceivius and @Deceivius2

 

Posted

Quote:
Originally Posted by _Pine_ View Post
It just shows there are two sides of the picture, and people choose one over the other. It's good to have both positions out in the open however.
As opposed to...having them cloaked in some kind of shadowy darkness?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Maybe



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.