Mutants and mutant storylines in CoH


Aggelakis

 

Posted

I'm needing to do a little research for a possible AE idea floating in my head. Unsure of what characters are mutants or what storylines go on about mutation. While it would be focused Primal Earth, I'm fine with any Praetorian examples. Off the top of my head I can think of:

  • Outcasts
  • The two hero origin contacts
  • Captain Mako
  • Sister Psyche
  • Penny Preston
  • Fusionette
  • Devouring Earth. While CoH origin rules would consider most of them "Science" origin, they'll work
  • The heroes you rescue in the Eden Trial
  • A few members of the Civic Squad who are trying to stop Westin Phipps


 

Posted

All of this is from memory, so may be faulty:

Vahzilok, higher-level 5th Column/Council and lower-level Devouring Earth drop Mutant/Science DOs
Tsoo, lower-level 5th Column/Council and higher-level Devouring Earth drop Mutant/Magic DOs
Higher-level 5th Column/Council drop Mutant SOs


Edit: I'm assuming (almost) all members of the above groups follow the enhancements they drop, so if you want to use named characters that would be a guide.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

If you have Fusionette, you might as well include Faultline. They are frequently found together and he is a mutant too.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
All of this is from memory, so may be faulty:

Vahzilok, higher-level 5th Column/Council and lower-level Devouring Earth drop Mutant/Science DOs
Tsoo, lower-level 5th Column/Council and higher-level Devouring Earth drop Mutant/Magic DOs
Higher-level 5th Column/Council drop Mutant SOs

Edit: I'm assuming (almost) all members of the above groups follow the enhancements they drop, so if you want to use named characters that would be a guide.
The Vahz are more Science based.

The Devouring Earth technicallly are Science too, although the science part of the DE is based around the Hamidons original scientific experiments, you could say the DE creatures themselves fall into Mutant or even Natural categories. My own DE based character falls somewhere between the 3, she's the natural "output"/offspring of a mutated DE Spore tree thingy which only came about due to Hamidons scientific experiments which created the Will of the Earth virus.


Terra for example is probably a mutant/science origin AV.


The Tsoo are magic and natural based really. Not sure Mutant applies to them at all really.


 

Posted

The Center is a mutant, but I don't believe his powers have ever been described other than referring to them as 'non-combat.'


_________
@Inquisitor

 

Posted

Only a couple of the Civic Squad are mutants.

Since Sister Psyche is considered a mutant (she herself doesn't seem to think so) then the Clockwork King, Penelope Yin, Aurora Borealis, and Malaise are too.

Most of the Crey Protectors could probably be considered clones of mutants making them mutant even if they were grown in a vat.

Devoured are described as transformed normal human beings which is classic Science origin. Some Greater Devoured were probably mutants before their transformation although I'm not sure how a mix like that would be considered.

I think some or most of the Family bosses and Longbow Wardens could be considered mutants.

I would consider Miss Liberty and her daughter Ms. Liberty to both be mutants even if they use magical items too.

Zenflower

Outcasts

I'm not sure if the Woodsman was a mutant or magical when he was alive. Not enough information.

Heroic Mutant Contacts

Villain Mutant Contacts


 

Posted

Back Alley Brawler is likely a mutant as well. It is implausible that anyone could be that strong and tough while being a normal human.

Foreshadow is a mutant I believe. Mirror Spirit may be too, but I don't recall for sure.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

From the Rogues Gallery 'group' Blast Furnace is specifically stated to be a mutant (as is Frostfire, but you probably have him already as part of the Outcasts.) Mangle and Echidna seem to be mutants from their descriptions.


_________
@Inquisitor

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
If you have Fusionette, you might as well include Faultline. They are frequently found together and he is a mutant too.
And Penelope.
Quote:
Originally Posted by Carnifax_NA View Post
The Vahz are more Science based.


Terra for example is probably a mutant/science origin AV.

Unless they retain any of their powers inndevoured form, all devoured are what the game considers science origin.

And the vans are definitely all science origin. Although parts of them might be other. Go go Frakenstien's Super Monster!


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Back Alley Brawler is likely a mutant as well. It is implausible that anyone could be that strong and tough while being a normal human.

Foreshadow is a mutant I believe. Mirror Spirit may be too, but I don't recall for sure.
Aren't Mirror Spirits abilities eastern magic based?


 

Posted

Fairly certain Mirror is magic.

Foreshadow is Natural. His constant re-incarnation might be considerEd magical, but that really only affects his motivation. His abilities are mere training.

Like Positron. He IS a mutant (generates antimatter) but he is a Tech hero because his ability as a mutant is basically worthless on it's own - his suit (one of his many inventions) make it usable.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Isn't there some CoV contact that talks about Mutants? He says something like, "I am not a Mutant, you are not a Mutant, that building over there is not a Mutant."

I'm sure I've seen that in game but I can't for the life of me remember who it was who said it.

*Edit*
Didn't find it but I did stumble across Dr. Forrester who says he is developing technology "in the area of applied mutation science."


 

Posted

Dmitri Krylov in Ashley McKnight's origins explanations arc.

I actually only remember that because I love how Dmitri Krylov is written and pretty much all of his dialogue ever written is stuck in my head. Also, Fake Russian Accent.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Golden_Avariel View Post

Devoured are described as transformed normal human beings which is classic Science origin. Some Greater Devoured were probably mutants before their transformation although I'm not sure how a mix like that would be considered.
I only know of one example, the EB Pyriss. who is a particularly fun fight. She doesn't have any special description and drops the same as any other DE so I'm calling her Science like the rest of them.

And since no one else has mentioned it, both the hero and villain "origins of power" arcs give you lots of detail on mutation. Especially if you yourself are one.

I thought Penelope and all those others were natural? Why would you assume that because Sister Psyche is any other psychic has to also be? Any of them could have psychic powers from a magical, science or any other origin. Though by far the majority of psychics in CoX are natural.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
And since no one else has mentioned it, both the hero and villain "origins of power" arcs give you lots of detail on mutation. Especially if you yourself are one.

I thought Penelope and all those others were natural? Why would you assume that because Sister Psyche is any other psychic has to also be? Any of them could have psychic powers from a magical, science or any other origin. Though by far the majority of psychics in CoX are natural.
Going back on the origins of power arc you JUST MENTIONED would be why people are saying psychics in COX are mutant. (by lore; plenty of players totally ignore that or are ignorant of it)


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Golden_Avariel View Post
I think some or most of the Family bosses and Longbow Wardens could be considered mutants.[/url]

I was under the impression that Family bosses got their powers from the Superadyne but they don't Troll out since it's a higher grade and smaller doses. Though mentioning the Family reminds me that some of the Syndicate is probably mutants.
Quote:
Originally Posted by ClawsandEffect View Post
Back Alley Brawler is likely a mutant as well. It is implausible that anyone could be that strong and tough while being a normal human.
Possibly, though it could just be CoH's version of Charles Atlas superpower. He's so strong be cause of training + "eat your vegetables, stay in scool, don't do drugs"


 

Posted

Quote:
Originally Posted by Aggelakis View Post
Going back on the origins of power arc you JUST MENTIONED would be why people are saying psychics in COX are mutant. (by lore; plenty of players totally ignore that or are ignorant of it)
That's just silly though. That's like assuming that all tech-based heroes wear power armor because Posi is the example. They're just one example of their origin.

I do think it was unfortunate that both the "natural" hero and villain were "without powers" and both get pissy about being asked. I'd love to see Sunstorm as the natural contact for instance.

My point was that psychics can come from ANY origin, and so can any powerset for that matter. My fire/psi domi is science-based, for instance, and my fire/fire scrapper is magic and my fire/fire domi is a mutant. Oh noes how can fire powers come from science, magic AND mutation??? Gavin must be an idiot who doesn't know all powers have to only come from one origin!!!!!111one!1!!

Assuming that ALL characters with a certain powerset are from a specific origin because ONE character has that origin, is silly. Very silly.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

We're talking about psychics, not anything else. Bringing up other powers, powersets, abilities, etc. is irrelevant.

The Origins of Power gives the lore explanation for psychics. Whether or not YOU PERSONALLY AGREE is totally irrelevant. It's there for lore purposes; you and everyone else can choose to incorporate it or not as you see fit. But that doesn't make it stop existing.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

To put it in the simplest terms I can come up with:

Natural: Your abilities are the same as every other member of your race.
Mutant: You were born with powers, but normal members of your race do not have the same powers.
Science, Technology or Magic: You didn't have powers, but you do now, thanks to the effects of science, technology, or magic.

If you're a human, and you were born psychic, then you're a mutant, because normal humans don't naturally have psychic abilities.

Don't ask about VEATs. Whoever decided that they were all natural apparently thought that everyone was going to play Wolf Spiders. Of course, they weren't the first and won't be the last time for the game's lore to break the game's pre-established lore.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
To put it in the simplest terms I can come up with:

Natural: Your abilities are the same as every other member of your race.
Mutant: You were born with powers, but normal members of your race do not have the same powers.
Science, Technology or Magic: You didn't have powers, but you do now, thanks to the effects of science, technology, or magic.

If you're a human, and you were born psychic, then you're a mutant, because normal humans don't naturally have psychic abilities.

Don't ask about VEATs. Whoever decided that they were all natural apparently thought that everyone was going to play Wolf Spiders. Of course, they weren't the first and won't be the last time for the game's lore to break the game's pre-established lore.
I pretty much agree with this across the board, but did want to offer a comment that might be able to clarify some confusion.

Note in advance, I'm only speculating here, but the psychic weirdness rerigins might go like this....

All humans have psychic powers at pathetic levels, and when they harness them under normal circumstances write it off as a lucky guess, intuitive leave, or a creative spark of some sort.

Some mutant have as their mutant ability vastly stronger psychic talents, much akin to some mutants having super strength.

With much training, and practice, focus, and meditation it is possible for a normal human to hone their psychic abilities to the point where they are useful, reliable, and direct-able.

I know, it's a bit of mental gymnastics to get to the conclusion that everyone is psychic, albeit if only to a very minute degree, but it's not all that out there for the super-hero/comic book genre.


 

Posted

Quote:
Originally Posted by Roderick View Post
Don't ask about VEATs. Whoever decided that they were all natural apparently thought that everyone was going to play Wolf Spiders. Of course, they weren't the first and won't be the last time for the game's lore to break the game's pre-established lore.
I think VEATs work as "natural" on the premise that they don't have access to anything that anyone else doesn't. Black Scorpion's Tech, because nobody in the world has Black Scorpion's armor (well, except Quatrexin, and that was only, like, for five minutes or so). The Crab Spiders are Natural, because even though they have cybernetic arms, anyone who wants to submit to the Arachnos procedure can have the same. What makes them special is how they use it, not the tech itself. Similarly, the various psychic powers that Widows used are all considered the unlocking of natural potential, or whatnot. Anyone could hypothetically do the same thing, Widows just do it better than everyone else, since they have talent and training.


 

Posted

Quote:
Originally Posted by Aggelakis View Post
We're talking about psychics, not anything else. Bringing up other powers, powersets, abilities, etc. is irrelevant.

The Origins of Power gives the lore explanation for psychics. Whether or not YOU PERSONALLY AGREE is totally irrelevant. It's there for lore purposes; you and everyone else can choose to incorporate it or not as you see fit. But that doesn't make it stop existing.
Here's the thing, Origins of Power, taken literally, says that NO PSYCHICS ARE MUTANTS. It also says that psionic characters have existed among humans since before the first mutants.

Psyche's words are that she "believes" she is not a mutant at all, and that psionics are not mutants either (both Sister's opinion, not given as fact). No mutants existed before 1938 (stated as a fact). Psionic characters exist back to the sybils of Rome and even earlier (also presented as a fact).

Given that evidence in a complete vacuum, nothing suggests that psionic characters are or should be mutants. If anything, it suggests that they should not be.

But I also like to read this bit of ambiguity as evidence of my proposal that all powersets can be any origin. At the very least Psyche doesn't agree with her own clasification as a mutant.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.