ClawsandEffect

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  1. Quote:
    Originally Posted by ByteBait View Post
    Suggestion on what blaster? Maybe I'll pose this question there actually.

    I like Fire/Fire for this purpose.

    Solid single target damage, awesome AoE.

    You're relying on the tank to hold agro, so the Fire/Fire's lack of mitigation is less of a concern.
  2. A blaster. Preferably one with strong AoE potential.

    Tank gathers, blaster kills. It's a time honored pairing. If the tank is decent at agro control the blaster should be pretty safe.
  3. ClawsandEffect

    Classic monsters

    Quote:
    Originally Posted by Prof_Backfire View Post
    We already have the Halloween event. And the Vahzilok, Circle of Thorns, Banished Pantheon, Croatoa, Council, zombie invasions, player characters...

    Point is, we've got plenty of horror themed stuff in this game without having to resort to even more incredibly unoriginal ideas.

    I agree, we do have plenty of horror themed stuff. Hence my suggestion of making it part of the Halloween event. They've been adding new variations on a them steadily over the years, this wouldn't be a horrible addition.
  4. ClawsandEffect

    Classic monsters

    I actually like this idea.

    Maybe in addition to the subtle hints have NPCs in the area say something about a creepy feeling, or that they saw something strange. Perhaps a music cue when you are near the monster, or a sound effect specific to the monster you're approaching (a wolf howl, bats squeaking, etc.)

    This would be a really cool addition to the Halloween event.

    Maybe even add versions of slasher flick villains. Obviously not direct copies, since they are all trademarked, but characters that are similar enough to hint at who they are supposed to be, much like the detectives in heroside zones are references to TV and movie cops. I'd say make these scaling EBs like the Nightmares or Assault Suits in Zombie and Rikti raids respectively.
  5. Here's an idea:

    Make it a mix of Sonic, FF, and Shield Defense.

    1) Physical Solidarity - Passive, minor (5%) resistance to Smashing/Lethal

    2) Force Shield - 15% defense to Melee, 15% resistance to Smashing/Lethal, Toggle

    3) Energy Shield - 15% defense to Ranged/AoE, 15% resistance to Energy/N. Energy/Fire/Cold, Toggle

    4) Dispersion - Protection from Hold, Sleep, and Stun, Toggle

    5) Disruption Field - Taunt Aura, 10' radius -10% resistance to foes in range.

    6) Resistance Field - Toggle, works like Invincibility (with no taunt effect, because it's elsewhere) but resistance instead of defense. 8' radius, +.75% resistance per foe in range up to a max of 10. The idea is it uses your enemy's proximity to cushion blows by dispersing kinetic energy through the crowd. Slotted would provide an extra 10% resistance or so to all when fully saturated.

    7) Inertia Field - Passive KB/KD/KU/Immobilize protection. Slight slowing effect that can be counteracted with Sprint or an extra slot in Swift. 10% unenhanceable damage bonus. You become more difficult to move or prevent from moving, as a result your blows hit slightly harder.

    8) Energy Wave - Effect akin to Foot Stomp or Shield Charge with lower damage. Using the animation of Irradiate, but slightly slower. 15' radius KD effect. 15% Chance for mag 2 stun. Power effect would look like a ripple on the ground expanding outward from your position, sort of like when you drop a large rock into a pool of still water.

    9) PFF - As others have said, make it a crashless version of Hibernate where you can still move, +50% recovery/regen increase for 120 seconds, 1000s recharge (like other tier 9s) 25% defense, 25% resistance. You cannot attack through it, but you CAN taunt. Your taunt aura will still function as well, but the -res will not. The way it is set up, you can still keep your foe's attention, but cannot deal any damage or affect them in any other way.

    It would be different enough from Energy Aura and Force Field to make it a unique set, while being similar enough to both to be effective and make sense.
  6. Quote:
    Originally Posted by Golden_Girl_EU View Post
    The 1 = l still works, but it shows up as a 1 in normal text - it only looks like a l in your name.
    For example, you can use it to call yourself "leet lass", and it'd look fine for your ID screen, but NPC text would show it as "1eet 1ass".

    My brain doesn't automatically transpose 1s into Ls. As a result, that name looked very genericable to me.

    Subtract both of the 1s and say it out loud......
  7. Because when the controller pets were designed the AI and interface to allow controllable pets didn't exist yet. It was something that was developed when City of Villains was being programmed.

    They never changed it because the controller pets are still working exactly as they were designed to.
  8. Vehicles again?

    *looks at calender*

    Yup, 'bout time for it this month.

    Let me know if anyone comes up with anything new or if it's just the same old arguments back and forth.

    Oh, I almost forgot.....

    /unsigned
  9. Quote:
    Originally Posted by Snakebit View Post
    I still the best solution is to eliminate rewards for running repetitive content.
    I like this idea.

    Maybe have it work like Patrol XP in a way. Set it up so you can only gain one level maximum per mission. And if you run the same mission more than 2 times in a row during a 24 hour period you stop getting XP from it.

    You can still level from 1-50 in AE, so NCSoft can't get sued for it. It prevents brand new players from walking into one mission and emerging at level 20. It would drag out the time spent to get to level 50, since you would have to run at least 50 missions to hit level 50.

    Another idea I had was something like the way the contacts villainside work. After you run out of missions or outlevel a contact you have to run a few newspaper missions before you can get your next contact.

    Maybe not that drastic, but perhaps introduce something where every so often the AE Engineer calls you and makes you run a short series of missions in a level appropriate zone before you can access AE again.

    Something like:

    "Okay, you've had enough training, it's time for the real thing. We have a situation in Talos Island (or whatever zone is appropriate) that we could use your help with."

    Just something like 2 or 3 simple missions that require you to travel to a different zone. Not like Task Force difficulty or anything. Maybe a series of missions similar to newspaper/scanner missions with a connecting theme.

    It wouldn't remove the ability to level in AE and it would expose new players to more of the game in a relatively unobtrusive way that fits with the storylines.
  10. Eh, I enjoy soloing, so it's not that big of a deal for me. I just recently started playing villainside more, so there's a lot of stuff there that I've never seen. I'm the kind of player who will stop and read every clue in a mission if I've never run it before. Teams get irritated with that because it tends to slow them down, so I prefer to solo or duo with my wife through content I haven't seen yet.

    Unfortunately, AE probably IS the beginning of the end for CoH. Veteran players are starting to leave for other options and the turnover rate with AE is pretty fast. New players get 9 or 10 level 50 characters and quit out of boredom before they ever explore the rest of the game. It won't happen overnight, but eventually the game will start losing more players than it's gaining, leading to a slow, painful death and the final dimming of the servers.

    I'll probably still be here, but I don't personally know too many people that would say the same.
  11. Quote:
    Originally Posted by Ulfsark View Post
    I will agree with you on this. I find that this game is all about the journey. I have never made a backstory my toons at creation. Its not until i end up playing them that they come about. Like my fire/storm controller. I just made a modern day young looking wizard in a trench coat, more goth than anything. 2nd costume, little more wizardy. Then the science pack came out. Well, he's a wizard right? Now i can turn into a tiny fire imp. 4th costume, an 8 foot tall storm demon. And now I have a backstory from actually PLAYING him and getting a feel for him.

    My 50 blaster is much different now then when he first hit 50. I still play him for ITF's and such, for fun.

    See, my character creation process is completely random. It depends on what I'm inspired by to create it.

    Sometimes I'll come up with a name and the powersets and appearance will spring from that. Other times I find a cool costume piece and it gives me an idea for a character. And then sometimes I come up with a powerset combo that sounds fun. Even more rarely I come up with the backstory first and build a character to fit it.

    The game really is about the journey of starting out as a fledgling hero or villain and working your way up to becoming the equal of any that have come before you.

    It depresses me a little bit when I see players complaining that there's no depth to the game. The ocean has no depth either when you never go farther than 10 feet into it.
  12. Quote:
    Originally Posted by HercuIes View Post
    Thank You very much. Your kindness and knowledge are greatly appreciated!
    No problem at all. If I have information that will help I am happy to share it.

    I just wish I'd found the forums sooner myself instead of fumbling with unfamiliar stuff for the first few months......
  13. ClawsandEffect

    AE Missions

    Quote:
    Originally Posted by Killua99 View Post
    How do these work?

    Do I need a group with everyone of roughly the same level or does it tune everyone to the same level?

    Who get's what kind of EXP?

    Do you need a Tanker & Healer to do these or can group of Blasters Etc clear one?

    Thx

    Everyone else here explained how it works better than I could have.

    I just wanted to give some advice, since you seem to be new to the game: Spend some time running normal (non-AE) content, instead of just diving into AE and staying there.

    If you spend all your time in AE there are things you will not learn that you otherwise would figure out just by playing normally.

    There has been much complaining about "AE Babies" of late. An AE Baby is a player with a high level character that knows little or nothing about the game outside of AE. Generally they don't understand how their powers work very well (if at all) and have very little idea of how to work well with players using other powers. The only real way to avoid becoming one by accident is to spend time doing things other than AE missions. Other players are generally pretty helpful here, but it's kind of a crap shoot finding one that can answer your questions in the AE building. They could be knowledgeable and helpful, or they could know as much as you do and give you incorrect information because they don't want to admit they don't know.

    I'm not going to stand on a soapbox and preach against AE. I think it's a wonderful feature, it just happens to be being abused by some players. I just wanted to give you some advice so you can avoid becoming an AE Baby. You and your future teammates will thank me later.
  14. ClawsandEffect

    Sever population

    I believe so. Now it is listed from the last server you were logged in on and goes from lowest to highest.

    I think it used to be the other way around.
  15. Well, on the type of team I described previously I probably wouldn't need your help.

    If my IOed out regen scrapper gets into a situation where he is taking more damage than he can heal himself your empath probably won't keep him alive more than another few seconds.

    Relax, I'm not now, and never was, attacking your playstyle.

    I said I disliked it, not once did I say it was not valid. It is entirely possible to dislike something while simultaneously accepting the validity of it. I also dislike opera music, but I will never say the singers are untalented. Hence, it is a perfectly valid form of music that I happen to dislike.

    You at least accept my explanation about the travel power thing? No one ever specified What they were talking about, you included up until the post I responded to originally.

    An Empath having Recall Friend, Hasten, Hover, and Fly makes perfect sense, they are all tools that serve to make them a better Empath.

    Having Teleport and Superspeed on top of them is where it gets ridiculous.

    After reading the posts in question I see how one could get confused as to what exactly was being said. It wasn't the 3 pools, it was the travel powers combined with powers that make little or no sense for that character to have that was being questioned.
  16. Generally what they mean by slotting for Accuracy and Damage is to get your enhancement percentage as high as possible, using any means available to you.

    You can do that by putting 3 generic Accuracies and 3 generic Damages in a power, or you can put several Acc/Dam IOs in a power (all from different sets, it's called frankenslotting), or you can put a full set of something in for the set bonuses.

    Many sets max out damage enhancement and you lose a little bit of accuracy in the process. However, accuracy set bonuses are pretty common, and you should be able to find a set that provides one for just about any power. Accuracy set bonuses are global, meaning they affect ALL of your powers. So, if you have 50% accuracy enhancement in a power, and 45% worth of accuracy bonuses, that power would effectively have 95% worth of enhancement. At the same time, every other power would ALSO have an extra 45% accuracy added to it.

    In response to your question about Elude: The only one of those choices you even CAN slot in Elude is Red Fortune, Titanium Coating and Aegis are both Resistance sets, which Elude does not accept. Unless you want set bonuses you can slot Elude with a Def/Rech from Red Fortune, Luck of the Gambler, and Gift of the Ancients. Elude will also accept Universal Travel enhancements, so you can slot 3 Blessing of the Zephyrs for the defense bonuses it gives.

    Hope that cleared up your confusion a little bit. Good luck with the PvPing.
  17. It's not the people with 3 travel POOLS that I find laughable. There is nothing wrong with having Recall Friend, Hasten, Hover, and Fly. It makes perfect sense.

    The ones that were being made fun of were the ones that have: Flurry, Superspeed, Air Superiority, Fly, Jump Kick, Super Jump.....on a Ice/Emp CONTROLLER. And if the 4th pool is Medicine it's even funnier, since there is nothing Medicine can do that Empathy can't do better.

    It's not having 3 POOLS that is seen as being dumb, it's having 3 actual travel powers and skipping the useful powers in the pool.

    Personally, I don't like "pure" empaths. If the team is making micemeat of the enemies, and all their buffs are applied and no one needs healing, they are just standing around soaking up XP for doing almost nothing. Being able to contribute to damage when there is nothing else occupying your attention is important to me.

    If that's how you choose to build and play your character, I don't have a problem with it, it is YOUR character after all. It doesn't mean I have to like it though.
  18. See, the title of the thread itself is an indication of the OP's stance.

    The reward is obviously the goal for him, whether or not he has any fun doing the task force in question seems to be secondary.

    Me? I repeatedly ran Hess before there WERE rewards for running it. Just because I enjoyed that TF. I never run Posi more than once on any given character. Sure, the reward is decent enough for it, but I'm not going to spend 2-8 hours on a TF i don't enjoy just for the rewards.

    I guess what I'm trying to say is a direct response to the question posed in the title of the thread.

    If you have fun doing it then, yes, it is worth it.

    So many people get focused on what you get for doing something, rather than the REAL point of playing the game: To have FUN. I guess it all depends on what you're in it for.

    Some people become doctors because you make really good money at it. Others become doctors so they can help people. Personally, I would sooner trust my life to the one that actually cares about my well-being more than the paycheck.
  19. ClawsandEffect

    What Bank?

    I think the problem you're running into is that the mission is on the other side of the dam in Faultline. There IS a door that will get you to the other side of the dam. If memory serves it is slightly to the left of the center of the dam. To the left of the water pooled under the dam you should find an area with several doors in the wall of the dam. The door that gets you through it is one of those.

    If you haven't found it after a couple hours I'll post a screenshot of where the door is. I know how to find it, but it's difficult to explain without a visual reference.

    If you have run the "Ambush Nocturne" mission in Faultline, the door that gets you to the other side is the same one you enter for the mission.

    I'm not going to blame this one on AE, there really isn't any indication that you can enter one of the doors to get to the other side of the dam. If I didn't already know that yuou could I might have been just as confused myself.

    Wisdom of the day: Not everyone who is confused by something is an AE baby. Sometimes it's just confusing.
  20. Well, the diminishing returns is true. But why would you keep running it over and over knowing that you would get almost nothing by the 3rd repetition?

    I run a Katie if I'm a few merits away from a random roll, since I generally don't save merits to buy stuff outright.

    A Synapse followed by a quick Katie will get you enough merits for 3 random rolls. That's kind of why they implemented the diminishing returns, to encourage people to run different TFs instead of the same one over and over all day long.
  21. The -Stealth power probably wasn't removed so they could activate it later for specific missions where it would be difficult to escort a hostage out.
  22. Doesn't exist yet.

    Electric/Fire tank.

    No heal, nothing but resistance, and zero mitigation from your secondary. On top of that, you attract more hate than anything else in the game just by existing. And you HAVE to enter melee range, you have no choice in the matter.

    I suppose you could survive by street hunting greens, but that would take forever. On a bad PuG your life expectancy would be measured in seconds.
  23. Another thing just occurred to me:

    Double Fisted Strike (AKA KO Blow) would look AWESOME with a shield on the left arm.

    My SS/Shield brute will definitely be getting that change, it's too perfect for a shield user. Might make a Shield/SS tank too, just because of that.

    Think maybe they thought about that when they did the animation?
  24. First off, calling the devs lazy is a good way to get yourself ignored....in fact, if BaBs read that post yet I'd bet you're on his ignore list already.....

    4) Abandoned Sewer Trial? Never heard of it? You should get out more.


    End Game content.

    RWZ already DOES go past level 50. You can find mobs of 54s in there if you go far enough north.


    I hate it when people post stuff like this, screaming "Give me what I want NAO!!!".....completely ignoring the fact that it takes time to create anything for this game.

    Yes, we will have more content. No, it's not going to happen immediately.

    Also....just food for thought here. People are already complaining that all anyone wants to do anymore is PL in AE all day. More endgame content is only going to make that worse as people will then have a REASON to PL to the level cap.

    I've said it before and I'll keep saying it: Doing anything because "that other game does it" is a BAD idea. It makes them look like they have no original creativity of their own. We're already getting calls to add things to the game because CO has it.

    CO's main marketing ploy thus far seems to be: "We have (feature x) and CoH doesn't!"

    I'd rather our devs don't go down the path of "keeping up with the Joneses", as it were.
  25. I solo a lot these days, or duo with my wife. Occasionally we'll team with those we have found to not be idiots and whose company we enjoy.

    AE contributed to that slightly. I actually amuse myself sometimes by seeking out AE babies to team with, just to see how dumb they can possibly be.

    So far the winner was the tank that demanded my REGEN SCRAPPER stop fighting and spend all my time healing him. He said I was being selfish with my heals. I told him he obviously knew nothing about regen. He told me I was a healer and I wasn't healing, and kicked me from the team. I had a good laugh about that one.

    My first 50 (the aforementioned regen scrapper) took me about 7 months to hit 50. It felt like an accomplishment then, and it still does when I hit 50 on something now.