Swift and Hurdle set bonuses.


AkuTenshiiZero

 

Posted

I'm confused on this issue. I was planning to try slotted Swift and Hurdle for once just to do something different but looking at their listed acceptable enhancements they can't take any of the IO sets.

Is this just a listing bug? I would figure at least they could take running or leaping (preferably universal travel). Those aren't listed though.


 

Posted

Quote:
Originally Posted by Dornn View Post
I'm confused on this issue. I was planning to try slotted Swift and Hurdle for once just to do something different but looking at their listed acceptable enhancements they can't take any of the IO sets.

Is this just a listing bug? I would figure at least they could take running or leaping (preferably universal travel). Those aren't listed though.
During the I9 beta, players were slotting +Stealth IOs into Swift and Hurdle. This made it abnormally difficult to complete escort/hostage/rescue missions because the AI would "lose" Stealthed/Invisible players very easily. The developers attempted to compensate for this problem by adding a power to the escort/hostage/rescue NPCs, a -Stealth power, but this solution proved to be even worse for stalkers (it completely shut down their Hide powers), so the decision was made to remove the ability to slot any IO sets in Swift or Hurdle (and the -Stealth power set to 0... not removed, and i have no idea why).

The AI has been improved, but the decision not to allow Swift or Hurdle to accept IO sets stands for various reasons. For the specific case of Universal Travel sets, the developers felt that it would be problematic if players were permitted to slot multiple copies of the sets, such as one in Swift, one in Hurdle, one in Sprint, one in each of the veteran reward Sprints, one in Prestige Power Slide... could add up to a tremendous advantage for practically no investment (in terms of powers/slots), so for balance purposes, none of those powers accept Universal Travel sets.


 

Posted

The -Stealth power probably wasn't removed so they could activate it later for specific missions where it would be difficult to escort a hostage out.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
The -Stealth power probably wasn't removed so they could activate it later for specific missions where it would be difficult to escort a hostage out.
Perhaps, but if that were the case, they wouldn't have altered the AI to make NPCs follow Stealthed/Invis players reliably even when the player's character was at the Stealth cap.


 

Posted

Ahh I see that makes a lot more sense now. I figured the universal travel was a balance thing but the no run/jump thing on all the auto speed powers was baffling me.


 

Posted

Quote:
Originally Posted by Luminara View Post
Perhaps, but if that were the case, they wouldn't have altered the AI to make NPCs follow Stealthed/Invis players reliably even when the player's character was at the Stealth cap.
Of course, that only applies to combat NPCs =/


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting_Whisper View Post
Of course, that only applies to combat NPCs =/
I haven't had any issues escorting regular NPCs while using a Stealth IO or Superior Invisibility since the AI change. But I also don't use Sprint, or a travel power, when I'm escorting, so that may be why.

Well, except for the one who simply wouldn't move at all even though I'd cleared the entire map, wasn't using any Stealth/Invis and had "acquired" him (the -Stealth power was applied, indicating that he was supposed to be following me). Had to get a GM to TP him to the mission door. >.<


 

Posted

Y'know, I always wondered why they don't just give Hostage NPCs a massive Perception bonus...Wouldn't that allow them to follow stealthed characters without any problem?

Though, I dont know how they work nowadays. It's been awhile since I've played stealth on a rescue mission.

Odd afterthought: Civilians always had trouble, but any combat NPCs never did. They could always see me.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.