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The procs (Numina's, Regenerative Tissue, Miracle) are enhanced by any enhancement you have in the power they're in.
If you have Health enhanced by 95% and put all 3 procs in there The Numina's regen component is being enhanced, as is the Regenerative Tissue. However, since you cannot slot Health for endurance modification, the recovery component of the Numina's and Miracle are not being affected at all.
Since you can slot Physical Perfection for both regeneration and recovery it would be the preferred place to put them, because you can enhance all aspects of all 3 procs in that power.
What I would do is this:
Enhance Health to 95% and put the Regenerative Tissue in it. That will give you 48.75% regen boost from the proc rather than the 25% it grants in an unslotted power.
If you put the Numina's and Miracle in Physical Perfection and enhance the regen and recovery both by 80% (which you can do with 2 common level 50 IOs of each) you end up with: 36% regen from the Numina's proc and 54% from the recovery components of both combined.
If you slot the Numina's and Miracle in Health you are only getting the base 30% from the procs. In PP you are getting 54%.
Then add the enhancement of PP itself and you get 72% regen and 76.5% recovery total. That is assuming the Regenerative Tissue is in Health still. All 3 in PP would remove the ability to enhance both by 80% forcing you to decide which is more important.
Putting all 3 in Health nets you: 137.75% regen and 30% recovery (because you can't enhance the recovery procs in Health)
If one of the enhancements in either power is Numina's Heal add 12% for the set bonus to regen. If one of them is Miracle Heal add 2.5% to recovery.
So, for a Willpower character that can access both QR and Stamina I would go with the option of Numina's and Regen Tissue in Health, and the Miracle in PP. For a Shield Defense who only has access to Stamina I would put the Numina's and Miracle in PP. Since you will (presumably) be getting hit less, the regen isn't quite as important, while you need all the recovery you can get to sustain endurance. -
Quote:I think it may be the fact that with Divine Avalanche combined with set bonuses he is getting stupid high amounts of lethal defense. Every defense debuff in the ITF is Lethal based, if he's getting to 60% or higher on lethal defense he would be pretty safe from defense debuffs, since he would still be softcapped with up to 3 applied. The only way he would drop below softcap is if 4 or more debuffing attacks landed simultaneously, and the odds of that happening while softcapped are pretty slim.Well, I suppose my surprise is because Willpower doesn't have much defense debuff protection. Katana/Willpower is a great combination, but against large crowds of Cimerorans? The evidence says it's much better than it sounds in my brain, but it still sounds icky in my brain. I went on one ITF with Werner. I was popping purles when I thought I needed them, and cascading defense failure still got me once, and that was on a team. Katana/Willpower IS a much better combination for the job. But THAT much better? Eh, it just boggles my mind. Obviously my preconceptions about what Katana/Willpower can do are wrong, but it still boggles my mind.
I'm sure it took forever to finish the ITF that way, since stacking DA that much would hurt DPS, but he clearly did finish it, and that's my best guess as to how he got around the debuffs.
BrandX: Fire/WP probably wouldn't be able to do a solo Master ITF, because it lacks any way to get high amounts of lethal defense, but I see no reason why it couldn't solo a regular ITF. -
Quote:So, this would be a stereotype. Because that's what it says about brutes, that means it is true of all brutes?Now, do me a favor, go read what it says about Brutes.The longer they fight, the ANGRIER they become.
At least that's what you seem to be saying here. Yes, the game mechanic is called Fury, but couldn't it just as easily be an adrenaline rush rather than anger?
Quote:I wrote, that in "Stories", Orcs are seen as dumb, brutish, morons effectlivly, and I wanted to avoid that Stereo-Type with my Orc Themed character.
If the brute stereotype is universally true, as you are saying here, why is the orc stereotype not universally true as well?
Quote:Now, im glad your taking a political stance on my post here, but its totally unwarranted, and you really need to go back to school, for reading comprehension.
What you're saying about brutes is that the fury bar can't represent anything BUT anger. I say the fury bar can represent anything you want it to represent.
You also say that an orc can be intelligent and agile. I never once argued with that, because I happen to agree that not all orcs are necessarily the dumb, crude barbarians they are made out to be. But you're also saying that if you created the character as a brute he would have to be a dumb, crude barbarian, and it's just not true. You can define your character any way you want, making him a brute does not mean he HAS to be a certain way.
And to think, all this started because I suggested a powerset combination that fit what you were looking for. A Battle Axe/Super Reflexes brute.
Edit: I think the real question here is: If you're so set on your Orc themed character not being stereotypical, why are you going with the clunkiest, most barbaric scrapper set available? If you really want to make an out-of-the-box orc, go with katana and take the Chinese broadsword (assuming you have the martial arts pack of course) -
Quote:This is why it was a jerkish thing to do right here.Note: the Valentine's missions are full of enemies that are normally villain-only. Hellfrosts, Succibi, Hordelings... Heroes can't get those normally. They have kill badges.
There's also the Red Caps, that are normally hero-only. Villains can't get those outside of Snaptooth missions. There is a Red Cap kill badge.
You can only do the missions from Scratch/Ganymede once per character. Complete the mission and, if your teammates were expecting to grind for badges, you've screwed them over until/unless they can find someone else with the mission. That's a total rock-head thing to do.
Hube02, since you're a new player I'm not holding it against you for not knowing this. But the valentine's event is the ONLY time during the year that heroes can get certain badges. If you don't get the badges while the event is going on you must wait another YEAR to get them. It is impossible to get those badges in one run through of the mission.
By running ahead and completing the mission, you may very well have screwed 7 players out of badges they wanted to get.
In most instances what you did wouldn't have been that big a deal. In this particular case it kind of is, because you forced those players to find someone else with the mission. Since each character can only run the mission once, the person whose mission it was now has to tag along with other people to get those badges, because they can't do it by themselves anymore.
THAT'S why you caught so much flak for it. -
Quote:With my broadsword scrapper my favorite attack I have ever landed was a Head Splitter that caught 3, after Build Up.It's not the easiest cone to use, but with a little practice, you can line up 2-3 mobs fairly easily. You could set it up for 5, but it not worth the effort, but occasionally it will happen accidentally anyways. Those are the moments when my friends are wishing they were not on vent with me.
Why was that my favorite attack ever landed?
It critted on all 3 -
Quote:That's what I meant
...until I realized it was cone -
Yup, I was right.
Here ya go:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Aaron Shadow: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dam%(29)
Level 1: Deflection -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(3), LkGmblr-Def(3), LkGmblr-Def/EndRdx(5)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(7)
Level 4: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(34)
Level 6: Shadow Maul -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Nictus-Heal(13)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), Zephyr-ResKB(15), Zephyr-Travel(17), Zephyr-Travel/EndRdx(17)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(48)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- RgnTis-Regen+(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(34), P'Shift-EndMod(45), P'Shift-EndMod/Acc(46), P'Shift-EndMod/Rchg(50)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(50)
Level 28: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(29), Numna-EndRdx/Rchg(31), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(33), Numna-Heal(46)
Level 30: Maneuvers -- HO:Cyto(A), HO:Cyto(31), DefBuff-I(46)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal(48), P'Shift-End%(48), P'Shift-EndMod(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
Okay, I can't open the build from where I'm at now. But...I think I know which softcap you're missing, and I think I see a way to get there.
(Big if) If my guess is correct and you're missing the one I think you are. I'll check it out when I get home and get back to you. -
I use FU>Slash>Swipe>Focus>Swipe>repeat.
I could do better with more recharge, but it works for me so I left it as is for now.
I'll be respeccing to a perma DP build (I'm claws/regen) and with the recharge I'll have for that I should be able to drop the second Swipe and have no wait. The wait is miniscule now, but I throw the second Swipe in because I hate just standing there
I'm not as good at math as Umbral and Werner (or just lazier than them, not sure which) so my recharge calculations fall into 2 categories: "Need more recharge" and "have enough recharge". It's not very scientific, but it seems to work for me. -
Quote:I'll explain.Huh?
You lost me.
You talk about Finesse, then tell me im not thinking out of the box either, yet you suggjest Battle Axe and being a Brute, instead of a Scrapper?
I think you need another cup of coffee.
You stated yourself that you have issue with the view that orcs are all savage, and dumb with no ability to reason.
You say that view is incorrect, and that orcs can in fact reason and fight with finesse and tactics.
Then you went on to say that you're not going to make your orc character a brute, because brutes are all smash and can't fight with finesse and tactics.
You are dismissing brutes as being big and dumb with no ability to reason.....which is exactly the same thing as saying an orc is big and dumb with no ability to reason.
Basically I'm calling you on being a hypocrite. You're saying that all brutes are the same, while you challenge the notion that all orcs are the same.
If you want to stick to your guns about orcs, you have to concede that I have a point about brutes, or you will, in fact, be a hypocrite. And I'm not being insulting here, what you are doing in this thread is the literal definition of hypocrisy. -
Quote:Actually a bolt pistol would make more sense. Do you realize how BIG a storm bolter is? It's somewhat larger than an MP5 and three times as wide. Judging by the sheer size of them and how much metal would be involved in the construction process it would weigh more than 50 pounds. Not gonna be dual wielding a pair of 50 pound guns that have that much recoil any time soon. There's a reason only Terminator armor and hero characters can use them. Because they're huge and kick like an antiaircraft gun....in your hand.
Besides, they're copyrighted/trademarked anyway so not useable in this game. -
What happens when that superserver crashes due to having 80,000 people playing at once?
It would probably happen fairly often. Hell, it happens on a somewhat regular basis now.
There are so many things wrong with that idea I won't even begin to go into them. So I just brought up the only thing I hadn't seen anyone mention yet. -
Quote:Nothing new.A lot of people think being able to customize emanation points would just be the bees knees. I see nothing new or wrong with this thread.
Wrong with it?
Only that it would be the most labor intensive thing ever done in the game since the original coding.
In order to customize an emanation point for a power you would need to make a new animation for every emanation point. We'll go with 10 because it's a nice round number and will illustrate my point nicely.
Then you take those 10 animations and multiply them by 3 because there are 3 body types that all have their own animation sets (30)
Then, you multiply that by 2 because standing and flying use different animations. (60)
So you would need to code at least 60 brand new animations for every single power in the game. Coupled with the fact that you would have to add code to give all 3 character models more nodes to attach those powers to. (From what BaBs has said you would have to recode the entire game engine in order to do that)
With the reported current staff of Paragon Studios it would take longer to do that than coding a brand new game from scratch. And it would require the entire animation department, and they would probably have to bring in people from other departments with experience in coding.
So....you would be okay with no new content or new anything else for the 2 or 3 years that would probably take?
I wouldn't. -
Battle Axe/SR brute then?
It seems you're the one that isn't thinking outside the box. You think of brutes as being big angry dumb guys who smash things because they can't comprehend the idea of finesse. Which is what you say people think about orcs. There is no rule saying a brute has to be big and dumb any more than there is saying an orc has to be.
I have a DM/SR brute that is very finesse oriented. The fury mechanic in his case represents the adrenaline rush he gets from fighting rather than getting mad and smashing things. -
I'd say yes, swap the slotting around between Grant Cover and Battle Agility.
The only other thing that jumps out at me is trying to find another slot for a 4th Eradication in Soul Drain. It'll give you some more HP, which will help a Shield Defense character.
Hami-Os in Active Defense will let you get some more DDR as well. You can't slot for defense in it, but one of the Hami-Os enhances both defense and recarge, and Active Defense will accept it.
Otherwise it looks pretty solid. -
Quote:Shred Monkey was an anomoly at the time. He was running the absolute best single target chain Dual Blades can produce. You need a crapton of recharge to do that, but Dual Blades can put together a good single target chain on much less recharge.Ah my memory must be fuzzy with Dual Blades, here I was thinking you needed a pile of recharge to get a good ST attack chain off. Never really got around to rolling one myself so I might just run with that if you only need 30 ish % to pull it off. (The only thing I remember was Shred Monkey having a pile of recharge in his DB/SR)
I'll see if I can't tinker around with it a bit more, I was thinking of skipping 1k Cuts and switching some stuff around for Maneuvers and tactics but I'll have to see how fond of the attack they are and just how tanky they'd like to be. -
No worries.
For the record, it doesn't really matter whether you take Katana or Broadsword to pair with Willpower. They are so close they are pretty much interchangable, the only real difference is Katana is slightly faster, while Broadsword does sightly more damage per hit, so it more or less evens out in the end. -
Quote:I didn't have a problem with the ones who actually wanted to learn and were willing to listen. Some of them have gone on to become decent players since then.Hesitant to chime in here, but... The problem I had with those who only PLed in the AE, was that they didn't STAY there. The got to 50, and then decided the rest of the game and non-AE teams were for them. I have no problem explaining the game to a new player on a low level (below 30) toon, but if you are lvl 50, you should know you way out of AP. Call me an elitist if you want, but really, AP?
So what they did was leave the AE, and then started to screw things up for others who were playing the game, and not sitting at the end of a map while some one else played for them. I am not saying everyone who did the AE thing was like this, but there were enough to give the AE a bad name.
Just my take on it.
My problem was with the ones who had a whole whopping 3 days game experience and insisted that they knew everything about everything because they have 3 level 50's already. I don't know about you, but I have an issue with being told that I don't know how to play a character I've been playing for 3+ years by someone who started yesterday.
Fortunately, most of those players seem to have either left or crawled under a rock somewhere. -
Quote:Why? I'm just fine without them. I'm not going to spend the time building up the cash to buy stuff at that level when I can spend it running missions instead.I had them when I was that level. And I still have them at 50. Works out great. The best thing about level 30-35 IOs is that you can get them really easy at level 30 to 35 by cashing in tickets and merits. Funny thing that.
Then not only do you get to use them all the way to 50, but after 50, when you exemplar back down, you still get to use them.
You should try it.
I shoot for max level stuff because I usually don't have the money to buy anything useful until then.
Since I don't feel like I need set bonuses (aside form a KB prtection on a few characters) I'm not going out of my way to get them until I have the time to work on acquiring them. I buy level 35 IOs at level 32 and start saving up for the higher level set bonuses I want to get. It works just fine for me and I haven't seen any convincing reason to alter my approach. -
Quote:This.Due for 66 come March, no beta invitey.
While it's annoying, the 60 months invites were only meant for GR beta. This technically isn't.
I don't think vet status has anything to do with the dual pistol beta. They clearly stated that 60+ month vets will get Going Rogue beta invites, followed by loyalty program subscribers, followed by everyone else.
Since this isn't for Going Rogue they aren't breaking their word by not inviting people. -
I wasn't trying to be a jerk myself.
What I mean is, if you are the only person on a team roleplaying your character and the character you are roleplaying is a jerk, then as far as the rest of the team is concerned it's you being the jerk.
If you want to roleplay at all times, seek out likeminded people. You can find roleplayers on just about any server if you look hard enough. My suggestion would be to post something in the forum for the server you play on seeking out other roleplayers. If everyone is on the same page as far as roleplaying goes the situation you encountered will be much less of an issue. -
Slot Fast Healing better.
The enhancement in a power affects the proc youi have in it. If you increase the power's regen by 95% you are also increasing the proc's regen by 95%.
That's about all that really jumps out at me at the moment. It looks alright otherwise. -
Quote:That is not what I meant, couple of years ago when you go into MoG you hardly got damaged for a time being, like Valkyrie in the LRSF when she gets back up after you defeat her once, but I do like not having to crash after it ends.
I think Umbral was referring to the crash at the beginning of MoG. Even if you used it with fuill health it used to drop you down to a sliver. True, it did give you insane defense and resistance, but more often than not something would slip through and knock the snot out of you.
It also didn't provide any defense or resistance at all to psionic, so if you were fighting anything that uses psi at all MoG was basically Tier 9 hara-kiri. -
Quote:I don't think I'd like your book very much. I'd find it difficult to disagree with this statement more.
>Instant Healing<
Second most skippable power in my book. It takes forever and a day to recharge, and it only lasts for a minute and a half. If you have a spare power slot, take it and slot it for a recharge. That's my outlook on the power.
>Side note:
I would really like to see this power changed.
In the beginning of time, when Pine Weasle was still a young little scrapper, I saw the little grayed out power called Instant Healing, I thought to my self, "Cool a third click heal". That was sadly not the case once I got it. Disappointed, I moved it off in some corner of my tray and only used it when recon or DP weren't up yet.
Sounds to me like you were using Instant Healing wrong. If you try to use it reactively like Reconstruction or Dull Pain when you're low on HP, well, if you're taking enough damage to get low on HP in the first place, you're going to die.
It is best used before a fight that you know you're going to take a lot of damage in. With as much as it boosts your regen, chances are you won't even need Recon or DP. And as far as the duration, how long are you going to actually NEED 1600% regeneration for? 90 seconds is plenty for the vast majority of situations I've ever encountered.
The only power I consider skippable in Regen is Revive. Resilience is an awesome place for a Steadfast Res/Def, and it's a great power to take at 49 because it doesn't need any slots at all. -
Hmmm.....flip a coin and you'll end up with one you like.