Kat / Regen Critique
You mind posting the data link or the data chunk so that we can upload it straight to mids? Makes it much easier to see the values and mess with the build as a whole.
Yea sure thing, sorry i thought i did.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Slot Fast Healing better.
The enhancement in a power affects the proc youi have in it. If you increase the power's regen by 95% you are also increasing the proc's regen by 95%.
That's about all that really jumps out at me at the moment. It looks alright otherwise.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The slotting on some of your attacks is rather pointless. 5 piece Mako's isn't really worthwhile because the biggest reason to use Mako's is that 6 piece set bonus. Only going with 4 pieces of Obliteration is similarly quixotic because the 2 biggest reasons to use Obliteration are the 5 and 6 piece set bonuses. And yes, before you say anything, you should be wanting more melee defense because having to maintain 2 stacks of DA on yourself in order to stay melee softcapped means that you're going to be hurting your DPS a lot.
Also, the Force Feedback proc isn't really going to provide you with much benefit. It has a 5 second enforced downtime, not to mention a tremendously bad proc chance.
Personally, I'd say that you're overslotting Tough and Weave. 5% +rech bonuses are incredibly easy to get a hold of and AoE defense should really be the last of your worries: for the same number of slots, you could convert one of those Mako's 5 pieces into a Crushing Impact 5 piece, pull 2 slots out of Tough to put into SJ for a 3 piece BotZ (which will net you the same AoE defense and more ranged), rework Weave to have 2 piece LotG and 2 piece GotA to provide Integration with another slot to more efficiently use your procs.
6 piece Decimation doesn't really do you much good, unless you're actually planning using Laser Beam Eyes with its atrocious DPA rather often. You might want to consider just going with the 5 slot (if you even want to bother with it at all since, honestly, there are better slot expenditures imo).
+HP set bonuses, like the Perf Shifter 3 piece, Miracle 3 piece, and Eff Adapt 2 piece, are pretty much useless for a */Regen if you plan on getting the accolades. Dull Pain and the accolades brings you close enough to the hp cap that you only need a single set bonus, such as the ones you get tangentially in Mako's Bite or Gaussian's, to get yourself over the top.
Moment of Glory doesn't really need a lot of +def enhancement. It's already putting you way over the softcap without any enhancement (base def is 71.3%, 26.3% over the softcap). The only thing MoG needs enhanced is recharge, which you didn't really do much for. Personally, my standard slotting for MoG is the LotG +rech, LotG def/rech, and 2 level 50 common recharges. You get the +rech, the +regen, and redzoned recharge enhancement.
In summation, you hurt yourself a lot by not going to set bonuses in some powers and hurt yourself more by going for set bonuses in other powers that didn't really need the extra enhancement. You didn't really capitalize on the use of the healing uniques, or +def set bonuses.
Here's a Kat/Regen build that should have pretty much the same budget as yours. It maintains better slotting values in all of the powers I mentioned earlier, universally better defenses (including softcapped melee), better damage recovery, better endurance sustainability, and better damage.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), Winter-ResSlow(27)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17), LkGmblr-Rchg+(19)
Level 10: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(19), RechRdx-I(21), RechRdx-I(21), Heal-I(23)
Level 12: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(23), RechRdx-I(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(29), RgnTis-Regen+(29), Heal-I(31)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(36)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(40)
Level 32: Golden Dragonfly -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Dmg(43), Oblit-%Dam(43)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(40), RechRdx-I(46), RechRdx-I(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), P'Shift-End%(45), P'Shift-EndMod(46), EndMod-I(46)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
So here is my Kat/Reg build i am shooting for at 50, it's not a bill inf build seeing as 100mill is a lot of inf for me already =( the LotG's are going to be the only expensive IO's i have to find everything else I already got. This build is designed for AV / TF / Casual play any thoughts would be much appreciated.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Gambler's Cut
(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(3) Mako's Bite - Accuracy/Damage
(3) Mako's Bite - Damage/Endurance
(5) Mako's Bite - Damage/Recharge
(5) Mako's Bite - Accuracy/Endurance/Recharge
(7) Achilles' Heel - Chance for Res Debuff
Level 1: Fast Healing
(A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Reconstruction
(A) Doctored Wounds - Heal
(7) Doctored Wounds - Recharge
(9) Doctored Wounds - Heal/Endurance/Recharge
(9) Doctored Wounds - Endurance/Recharge
(11) Doctored Wounds - Heal/Recharge
Level 4: Quick Recovery
(A) Performance Shifter - Chance for +End
(11) Performance Shifter - EndMod
(13) Performance Shifter - EndMod/Accuracy
Level 6: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 8: Divine Avalanche
(A) Crushing Impact - Damage/Endurance/Recharge
(15) Crushing Impact - Accuracy/Damage/Endurance
(17) Crushing Impact - Accuracy/Damage/Recharge
(17) Crushing Impact - Accuracy/Damage
(19) Crushing Impact - Damage/Endurance
(19) Luck of the Gambler - Recharge Speed
Level 10: Dull Pain
(A) Doctored Wounds - Heal
(21) Doctored Wounds - Recharge
(21) Doctored Wounds - Endurance/Recharge
(23) Doctored Wounds - Heal/Recharge
(23) Doctored Wounds - Heal/Endurance/Recharge
Level 12: Boxing
(A) Stupefy - Accuracy/Stun/Recharge
(25) Stupefy - Accuracy/Recharge
(25) Stupefy - Chance of Knockback
(27) Stupefy - Endurance/Stun
(27) Stupefy - Accuracy/Endurance
Level 14: Tough
(A) Aegis - Psionic/Status Resistance
(29) Aegis - Resistance
(29) Aegis - Resistance/Endurance
(31) Aegis - Resistance/Endurance/Recharge
(31) Aegis - Resistance/Recharge
Level 16: Integration
(A) Miracle - Heal
(31) Miracle - Heal/Endurance
(33) Miracle - Endurance/Recharge
Level 18: Hasten
(A) Recharge Reduction IO
(33) Recharge Reduction IO
(33) Recharge Reduction IO
Level 20: Weave
(A) Red Fortune - Defense
(34) Red Fortune - Endurance
(34) Red Fortune - Defense/Endurance
(34) Red Fortune - Defense/Endurance/Recharge
(36) Red Fortune - Defense/Recharge
(50) Luck of the Gambler - Recharge Speed
Level 22: Swift
(A) Empty
Level 24: Health
(A) Regenerative Tissue - +Regeneration
Level 26: Soaring Dragon
(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(36) Mako's Bite - Accuracy/Damage
(36) Mako's Bite - Damage/Endurance
(37) Mako's Bite - Damage/Recharge
(37) Mako's Bite - Accuracy/Endurance/Recharge
(37) Force Feedback - Chance for +Recharge
Level 28: Instant Healing
(A) Doctored Wounds - Heal
(39) Doctored Wounds - Recharge
(39) Doctored Wounds - Endurance/Recharge
(39) Doctored Wounds - Heal/Recharge
(40) Doctored Wounds - Heal/Endurance/Recharge
Level 30: Stamina
(A) Efficacy Adaptor - EndMod
(40) Efficacy Adaptor - EndMod/Accuracy
Level 32: Golden Dragonfly
(A) Obliteration - Damage
(40) Obliteration - Damage/Recharge
(42) Obliteration - Accuracy/Damage/Recharge
(42) Obliteration - Accuracy/Damage/Endurance/Recharge
(42) Scirocco's Dervish - Damage/Recharge
(43) Scirocco's Dervish - Accuracy/Recharge
Level 35: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
Level 38: Moment of Glory
(A) Luck of the Gambler - Defense
(43) Luck of the Gambler - Defense/Recharge
(43) Luck of the Gambler - Defense/Endurance/Recharge
(45) Luck of the Gambler - Recharge Speed
Level 41: Focused Accuracy
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up
(45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(45) Gaussian's Synchronized Fire-Control - To Hit Buff
(46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 44: Laser Beam Eyes
(A) Decimation - Accuracy/Damage/Recharge
(48) Decimation - Accuracy/Damage
(48) Decimation - Damage/Endurance
(48) Decimation - Damage/Recharge
(50) Decimation - Accuracy/Endurance/Recharge
(50) Decimation - Chance of Build Up
Level 47: Resilience
(A) Steadfast Protection - Resistance/+Def 3%
Level 49: Super Jump
(A) Empty
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Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
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Set Bonus Totals:
13.5% DamageBuff(Smashing)
13.5% DamageBuff(Lethal)
13.5% DamageBuff(Fire)
13.5% DamageBuff(Cold)
13.5% DamageBuff(Energy)
13.5% DamageBuff(Negative)
13.5% DamageBuff(Toxic)
13.5% DamageBuff(Psionic)
4.25% Defense(Smashing)
4.25% Defense(Lethal)
8.94% Defense(Fire)
8.94% Defense(Cold)
4.25% Defense(Energy)
4.25% Defense(Negative)
3% Defense(Psionic)
5.5% Defense(Melee)
5.5% Defense(Ranged)
10.2% Defense(AoE)
2.25% Max End
3% Enhancement(Stun)
12% Enhancement(Heal)
25% Enhancement(Accuracy)
67.5% Enhancement(RechargeTime)
15% FlySpeed
225.9 HP (16.9%) HitPoints
15% JumpHeight
15% JumpSpeed
MezResist(Held) 6.6%
MezResist(Immobilize) 13.8%
MezResist(Stun) 2.2%
MezResist(Terrorized) 6.6%
7.5% (0.13 End/sec) Recovery
20% (1.12 HP/sec) Regeneration
5.04% Resistance(Fire)
5.04% Resistance(Cold)
1.58% Resistance(Toxic)
4.58% Resistance(Psionic)
20% RunSpeed
2.5% XPDebtProtection