Carnifax_NA

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  1. You want 32.5 defense in S/L anyway. After that the next best goal is probably the same for Energy, because it's the next most common damage type (although I wonder if it's the next most common which doesn't also have a S/L component?).


    I'm not sure actually now. It might be better to go for as much S/L as you can manage and then go for a few HP bonuses to feed your regen.
  2. Quote:
    Originally Posted by Local_Man View Post
    First, Welcome Back!
    Of these two, I would suggest Electric/Electric. Regardless of whether teammates like knockback, Electric Control does not do well with knockback. Much of its control is based upon a location-targetted pulsing sleep patch (Static Field) and chaining powers (Jolting Chain and Synaptic Overload). The AoE Immob does not have -Knockback to make Jolting Chain work. As a result, using knockback powers will disrupt your own efforts to control.
    As I've posted elsewhere in response to this: the knockback is nowhere as bad as one would think from theory. In fact it's excellent.

    NRG's knockback is single target, not AOE, which makes a huge difference. Plus anything you are knocking back is likely to be dead very quickly, so the fact it's outside of the sleep patch and Chain ranges is pretty much irrelevant. It's perpetually in the air, probably also held and taking lots of single target blast damage. It doesn't need to be Jolted, Slept or End Drained. Keep those for his mates clustered around you.

    Elec/NRG is excellent at controlling the group and draining them very quickly (thanks to Power Boost, which is also gold when used with Synaptic Overload as an opener) whilest you select each target and send them skidding down the road of defeat.

    You'll also laugh at traditionally nasty enemies for Dominators like Arachnos bosses, Super Stunners and the like (but not Big Dogs, they still suck)
  3. Quote:
    Originally Posted by Zombie Man View Post
    Please let that player know the next time they are online that no Community Rep nor Developer would ever do that outside the confines of scheduled events. That was just a random Rikti Raid that happens when someone complete the Lady Grey TF. NCSoft employees are not allowed to use their god-mode powers to affect gameplay on Live Servers and bombs causing damage would be interfering with gameplay.

    The recent appearances of Community Reps as seagulls or giant spiders is not interfering with gameplay mechanics... no one dies and gets debt from it (in fact, debt is turned off in zones with these special events).

    Their showing up is actually a form of RP, which the player above should appreciate if they're a RPer. Of course, it a Community Rep as a Giant Spider drags a hundred other players past your RP session... well... then they should RP it! If they can't, then they're not very good RPers.

    I'm not sure I'd classify a giant octopus spawing in the middle of pocket D any form of decent roleplay, more like "Hey hey, keeeerazzzy computer game antics".


    A Community Rep spawning in as a known Hero or Villain in Pocket D is fine, at least it can be handwaved away easier. One spawning in as an insane demi-god, police car or giant octopus is just daft and immersion-breaking any way you roll it.


    Why not spawn as a GM in a chosen zone and do it semi in-character instead? I'm sure you'd get a better reaction from the zone inhabitants too and city zones are large enough for people to work around it as needed.
  4. Quote:
    Originally Posted by FredrikSvanberg View Post
    Could we also be allowed to buy US stuff for a US account even if we live in Europe? I have to manually alter the ID of the item I'm looking at to get the US version every time I want to buy something. A button to flip the version we're looking at would be nice.

    You don't have to, at least for most things on the store. All Booster packs are side independent. Avatea verified this a while back and I purchased two allegedly EU boosters for my US account yesterday.
  5. Can't see any issues at all really, that's a nice build. Good mix of set bonuses and frankenslotting (I always approve of decent frankenslotting in builds). You've got Soul Extraction slotted up properly which I also approve of (it's a far better pet than Zombies so it's well worth slotting up and having one out as often as you can).

    Personally I'd dump Provoke for Hasten but that's a minor thing and I can understand why you wouldn't want Hastens horrible GFX

    You might need Cardiac instead of Musculature to deal with End Costs, although if you get all of those Uniques you might be alright. The nice thing about Cardiac is that it's the most useful Tier 1 Alpha as it affects nearly everything and it's rare that you'd have powers at the ED cap, so it's very quick to earn. So if you do find yourself needing it occasionally you can hot-switch it in.
  6. Why would one want to slot for recharge? WP gets very little from Recharge at all (does it have a single power affected by it?). I can understand that it's useful for getting your Attack Chain working well, but I wouldn't classify it as necessary.

    S/L Defense is probably more useful overall to you, Fire and Cold are rarer in the game. Getting defenses to 32.5 is probably a decent goal, starting with S/L, then NRG (and Neg NRG) and then Fire/Cold.

    +HP helps too if you aren't already capped. The higher your HP the more HP you regen at every tick (the higher your regen the quicker it ticks, the higher your HP the larger each tick will be. Since your regen is already very good with a WP slotting for a few HP bonuses can be very useful).
  7. Quote:
    Originally Posted by Kao-kitty View Post
    Hiyas, im making my first brute in a day or so and wanted to make a warmace/willpower. I noticed theres not much in guides or even topics sans the one a few topics down.

    So my questions i guess are:

    1. Are there any powers i should avoid?
    2. On the flipside whats the key powers?
    3. Maybe someone could suggest a lvling path?
    4. Any ol' New to brute tips i should know as well?

    Thanks for any replies i get, hopefully yall can help.!
    Not too sure on the combo (other than it'll be rock solid, WP is great), there aren't any howlers in either set really.

    But one of the best bits of advice I absorbed from the forums on levelling a Brute is slot your attacks for Accuracy, End Reduction and then Damage. Especially in the teens before you get SOs (and before you get Quick Recovery).

    Reducing the End costs of attacks is more important than slotting for damage early on, Fury will bolster your damage, keeping End costs down means you can keep on trucking and keep Fury up.

    Once you hit 22 or so you can scale that back as you see fit as you should have decent Recovery once you slot with SOs.
  8. There's a web-based builder, but it hasn't been updated in 4 issues and it's a little fiddly to use on a touch-screen (just checked on my Android).


    A mobile friendly web builder would be my personal preference over an iPhone / Android app as it'd also be compatible on other OS's and devices.
  9. Carnifax_NA

    QoL SB

    Quote:
    Originally Posted by joebartender View Post
    Recharge buff and debuffs in the past worked on pets.

    This was taken out to keep pets getting locked into only using one quick recharging attack constantly.

    I seem to recall that the Earth and Ice troller pets starting using more of their powers due to this and the Ninja MM pets no longer got locked into just spamming throwing star.

    Of course now days the pets just run into melee range all the time but thats another issue

    That was one reason, and was indeed the Dev cited one, but there were a few others. Recharge bonuses were being inherited by pets & pseudopets, so things like Hasten had a double-whammy effect on powers like Lightning Storm. It would recharge faster and also fire faster.


    Recharge from IO sets could also apply to pet & pseudo-pet powers which accepted that type of IO set. This meant that, for example, slotting -Tohit/Recharge IOs slotted into a Lich made him attack with a lot of his attacks much faster.


    The fact that Pet AI has currently been broken for over a year, since Demons were introduced, sorta pours water over the Dev claim that the recharge fix was soley to fix issues with Pet AI. That was the stated goal, but the fixing of all the Recharge loopholes and corner cases was probably more important to them.


    I'm looking forward to seeing how Hurricane-toting Storm Elemental Lore pets work with the current Pet AI...
  10. Would I pay for an incarnate booster? Erm no, paying a tenner to gain stuff designated as Incarnate would be silly.

    Do I think some of the items designated as "Incarnate" really aren't and should be available more easily (such as the Auras). Yes. At the moment it looks like the Devs just took whatever auras and emotes were lying around and decided to arbitarily gate them behind Emp and Astral merits with no real logic to it.

    Do I think the costs are too high currently? Yes, but I suspect the devs think that too and this is just their "opening bid".

    Do I think there should be a non-trial way to earn Astral Merits? Absolutely. WSF's should probably be rejigged to allow access to Threads, Components, iXP and Astral Merits (via an Incarnate setting for them as people like EvilGecko have already suggested).
  11. Quote:
    Originally Posted by Amy_Amp View Post
    CoD hasn't been updated in some time, maybe early 2010. RedTomax has basically left it for dead and it's merely an archive at this point.

    Well not quite. It was updated once since Red Tomax left and it was added to CoHTitan (around i17ish), but the CoHTitan folks haven't updated it in a while and there's been no word really on if and when they plan to.


    Real shame because it's an excellent resource.
  12. I found the Domi version pretty godly, even in my mid 20s. Dunno if there's a difference between them but there shouldn't be other than AT modifiers (and even they may be the same).


    Maybe it just suits some Domis better though as they have the tools to get more out of it (being able to AOE mez to give time for the regen to kick in, or as in my Ice/Psi's case stacking the +regen with tonnes of -recharge and confuse).
  13. Quote:
    Originally Posted by Local_Man View Post
    There are no "stinker" powers. The single target Immob, Electric Fence, is skippable. Jolting Chain is useful early on, but becomes less useful as the character "fills out." Conductive Aura is key for draining endurance -- you cast Static Field, then run in and drain.

    The knockback in the Energy secondary will be a problem. You don't want to be knocking foes out of your Static Field or out of range of your chain powers (Jolting Chain and Synaptic Overload). You also want to avoid secondaries with Damage over Time, as the DoT will wake up foes. I'm running an Elec/Earth right now, but planning on skipping Mud Pots.
    The knock back in nrg really, really isn't an issue. It's all single target and I've never knocked something back and then decided I actually wanted to Synaptic it.

    Yes you can knock a single enemy out of your pbaoe drain. But if something is on it's back and soon to be dead from your follow up assault it honestly doesn't matter (one great thing is that if you power push something at point blank range and have Bone Smasher or Total Focus queued you'll pound them with it as they're flying through the air). Plus if you do want to keep it close you can take Fence. Not that I bothered.

    If nrg did aoe, cone or pbaoe knock back it'd be an issue, as-is the knock back is a superb additional form of focused soft control. Power Push is gold against any sort of nasty boss, with Super Stunners and Night Widows being two of my favourite targets.
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    I still don't see the point of adding Incarnate ONLY costumes. Are people seriously going to trash their existing characters for the sake of turning them into Thanos Jr?
    Nope, but I might use the chest detail from the Incarnate armour along with my current set-up.


    No trashing involved, a good cossie piece can fit into a lot of concepts.
  15. Quote:
    Originally Posted by Techbot Alpha View Post
    Or carve out his gizzards with a spoon.

    Why?! Because it's blunt, you idiot, it'll hurt more!

    And kudos if you get that reference

    But yes, similar to the error of the initial Union Jack used in the Hero 1 Memorial (i.e. it was wrong) this doesn't surprise me too much
    I thought it was a Blackadder quote first, but it's Alan Rickman doing the Sheriff of Nottingham (with maybe more than a nod to Lord Blackadder in there).

    Incidently Bore Worms are so named because they're the dullest invertebrates known to man. No naturalist has ever been able come up with one single interesting thing about them.

    Ming just got the wrong end of the stick on that one. Turns out all torturing with bore worms involves dumping them onto an unfortunately and then sitting there watching them do absolutely nothing at all.
  16. Quote:
    Originally Posted by Syndace View Post
    Because Flash Freeze is one of the most useless power in the game... and devs you know it needs some love;

    Switch the mez effect of flash freeze and glacier. Flash freeze now is a ranged aoe hold with a damage component. Glacier is now a pbaoe sleep with no damage component. There are numerous benefits to this in my opinion. The Aoe hold can be obtained at an earlier level, the sleep won't be interrupted by a damage component or interface procs, ice would have a hard control to open a fight with, the sleep would actually be useful solo or on small teams or to control a stray mob... etc. It's a very easy change everything else about those powers can remain the same. Just my opinion.

    Win.
    Unfortunately this smashes the Cottage Rule to bits and means people who have taken either and slotted them are now forced to respec in order to move their now-dysfunctional enhancements in one or both of these.

    Just remove the damage from Flash Freeze, remove the few second delay in the Sleep and drop the recharge to 45 seconds or so would fix it and make it well worth taking IMO.

    Stick a Domination effect into Arctic Air (20% chance of a second confuse or so) and maybe a 12.5% -Damage into Ice Patch (so it does something even when nullified by teammates and is more in line with Quake which does -ToHit).
  17. Carnifax_NA

    Ice/Ice Brutes?

    One advantage Ice Armour also has is that it's virtually immune to -recharge itself. This is a huge advantage for Brutes where -recharge can severely retard your ability to attack (where you also gain a big chunk of Fury) and maintain aggro via punchvoke and taunt (if you're that sort of Brute).


    Very handy vs Psi enemies.
  18. Agreed on the silly injoke aspect. I was assuming this was just the devs messing in the uStream chat. Are they actually intending this to be controlled via talking to a seagull?


    I though the Null the Gull thread was worth a chuckle and all, but this is just daft.
  19. Quote:
    Originally Posted by Auroxis View Post
    There is a cheaper alternative to the typed defense route, and that is going for positional defense. Sets like Mako's Bite, Touch of Death, and Gaussian's are pretty cheap and offer some nice HP bonuses along with very good positional defense bonuses.

    Hmmm. This is a very interesting point which I hadn't considered. Going for some melee defense may be an option, I'm not particularly attached to the PPP i've got there.
  20. Thanks, but the whole point of this is to avoid building for defense, cos tis too dear for my liking. I know building for defense and recharge is the holy grail around here and for good reason, but I've what the popularity of those sets has done to their prices.

    I don't have the attention span or the funds to be doing it and I'm more interested in what I can do by going a different route (and how cheaply I can manage it). I know I've broken that rule with Numinas but I've tried to keep it cheap other than them (at least I hope I have), the Numinas are my stretch-goal.

    Kinetic Combats are silly-expensive, as are Reactives (I bought 2 purples and 2 Hami-Os with the proceeds from one reactive a week or two ago). I'm not particularly interested in them, other than flogging them to fund multiple IOs for my own use.

    I'm interested in seeing if I can get a better return on investment by focusing on less demanded, cheap and available IOs instead. I suspect the law of diminishing returns kicks in here due to people having tonnes of play-money to fuel the def & recharge frenzy. I'm happy to feed off the discarded scraps instead.
  21. Quote:
    Originally Posted by FredrikSvanberg View Post
    Or instead of introducing yet another npc to solve a meta-game issue they could use meta-game tools like the options menu to let us choose these things. I will never understand the devs' reasons for adding tons of unnecessary npcs to the world to deal with something that our characters shouldn't have anything to do with. Like difficulty settings, or merit vendors.

    Existing stores in the game, or the trainers, could have handled these merits as well. Or just like we can craft and convert Incarnate stuff within the UI we could have done the same with merits and alignment merits. But no, we get a new npc which we have to go talk to whenever we want to change a setting that could just as well have been reached through the regular options.

    Just like the difficulty setting npcs - why not put the difficulty settings right there in the mission menu? Why do we have to do an immersion-breaking runaround and go talk to some impersonal npc to change what is a meta-game setting? I will never understand it and I will probably never stop complaining because it seems like the devs will never stop adding more of these meta-npcs to the game.

    Agree 100%. Sticking these options into an NPC is just weird.



    I can craft super-magic incarnate powers via a pop-up interface, but I have to go rummage in a box to use a-merits? I have to go to some totally random, unexplained and hideous dressed NPCs in order to trade them merits for drops? Why? What do they do with this vast collection of merits?


    It makes no sense and just clutters up things (the Merit Vendors are particularly annoying).
  22. Quote:
    Originally Posted by MisterD View Post
    How is ice armour for brutes anti fury? Compare it to Dark Armour, that has TWO powers that flat out stop you being attacked. Apparently that works just dandy with fury (and I have a DA brute, its fine), so I fail to see how a minor slow to enemies would kill fury generation. If you are going to be that picky about balance, every single brute primary set would need its animation/damage/end cost looked at, in order to balance the way they impart Fury.
    Again, saying Ice Armour is counter productive to Fury, is just rubbish
    "Oi. Dominators and Controllers. Stop controlling things. Rad, Storm and Cold characters stop making things go slow. You too Psi users. And Tanker and other Brutes, stop taunting my enemies away from me. Man, this whole team is rubbish, you're all nerfing my damage".
  23. Quote:
    Originally Posted by JayboH View Post
    Again, this has already been tried, and they got rid of it. Ice Melee + Armor on brutes was the anti-fury sets for Brutes and made brutes too weak during the beta of City of Villains.

    Ah, this old, tired chestnut which someone always seems to want to bring up without thinking about it first. As Tired points out an awful lot has changed with how Fury works since the CoV beta 5 years ago.


    Stone/Dark brutes have at least the same capacity to be "anti-fury" sets and they've no issue with keeping their Fury up (my Stone/Fire's ability to maintain his Fury has been very good since the i18 changes)
  24. Following a suggestion in one of the guides I've cobbled together a Regen/HP build for a DB/Elec Brute. I've been doing it "blind" so other than the Numinas, which I know are expensive I've no idea if what I've picked is currently really dear or not. Obviously the cheaper the better overall.

    Overall I've got about 300% regen without Energize up and 498% when it is. I've also got 120% HP (ie total figures including the base 100%).

    Feedback welcomed.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Golden Shrike: Level 50 Technology Brute
    Primary Power Set: Dual Blades
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Power Slice -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(3), S'ngH'mkr-Acc/Dmg(15), S'ngH'mkr-Dmg/EndRdx/Rchg(17), S'ngH'mkr-Dmg/Rchg(40)
    Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(3), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam/Rchg(48)
    Level 2: Ablating Strike -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(5), T'Death-Acc/Dmg(11), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(31), Achilles-ResDeb%(40)
    Level 4: Conductive Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(5), TtmC'tng-ResDam/EndRdx/Rchg(11), RctvArm-ResDam/EndRdx(46)
    Level 6: Typhoon's Edge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(7), C'ngBlow-Dmg/Rchg(19), M'Strk-Dmg/Rchg(31)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
    Level 10: Static Shield -- TtmC'tng-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx(36), TtmC'tng-ResDam/EndRdx/Rchg(37), TtmC'tng-ResDam(43)
    Level 12: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/Rchg(13)
    Level 14: Super Speed -- Winter-ResSlow(A)
    Level 16: Grounded -- TtmC'tng-ResDam(A)
    Level 18: Vengeful Slice -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(19), S'ngH'mkr-Acc/Dmg(21), S'ngH'mkr-Dmg/Rchg(31), S'ngH'mkr-Dmg/EndRdx/Rchg(42)
    Level 20: Lightning Field -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(21), EndRdx-I(23), M'Strk-Acc/Dmg/EndRdx(37)
    Level 22: Kick -- Acc-I(A)
    Level 24: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(25), TtmC'tng-ResDam/EndRdx/Rchg(46)
    Level 26: Sweeping Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
    Level 28: Energize -- Numna-Heal(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), H'zdH-Heal/Rchg(43), RechRdx-I(45)
    Level 30: Lightning Reflexes -- Run-I(A)
    Level 32: One Thousand Cuts -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(33), M'Strk-Acc/Dmg(33), M'Strk-Dmg/Rchg(33)
    Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), P'Shift-EndMod/Rchg(36), RechRdx-I(37)
    Level 38: Power Surge -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam(39), ImpArm-ResDam/EndRdx/Rchg(40)
    Level 41: Electrifying Fences -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/Rchg(42), AirB'st-Dmg/EndRdx(42), Det'tn-Acc/Dmg(43)
    Level 44: Ball Lightning -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/Rchg(45), AirB'st-Dmg/EndRdx(45), Det'tn-Acc/Dmg(46)
    Level 47: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rng(48), Zinger-Taunt/Rchg/Rng(48)
    Level 49: Summon Striker -- BriL'shp-Acc/Dmg(A), BriL'shp-Dmg(50), EdctM'r-Acc/Dmg(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Heal(A), Numna-Heal/Rchg(23), Numna-Regen/Rcvry+(34), Numna-Heal/EndRdx/Rchg(39)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), EndMod-I(25)



    Code:
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  25. Quote:
    Originally Posted by Stormwind_Rider View Post
    A nice alternative to consider is slotting IO slots for +regen. It's a bit easier to acquire than trying to get a respectable amount of defense starting from zero. With a brute's high hp count, and the set's good resists, the combined regeneration from Energize, Health, and IO set bonuses can go a long way to keeping you up in a fight while costing much less to acquire than a lot of defense.
    (Does it count as Necroposting when it's for a guide? Meh, who cares).

    I think this is the approach I'm going to take with my baby Dual Blades/Elec Armour Brute. Building for +Regen and +HP makes more sense to me and should be cheaper than going for +recharge.

    Looking at the Sets that improve Regen and the Sets that improve health it looks like slotting my melee attacks with the Acc/Dam and Dam/Recharge from Bruising Blow and 3 from either Makos Bite or Touch of Death would be one way to go about it fairly cheaply.

    Devestation looks nice for Ranged attacks but I won't have any of them I think (might take Lightning Bolt)

    Getting any bonuses from the Resist shields is trickier though, 3 slotting with Titanium Coating seems to be the only real option there.

    Energise can take 3 Numina's Convalescence, as could Health maybe.

    Power Sink can take 4 Efficacy Adaptor, and Stamina could too (although in Stamina I might stop at 2).

    Anyone have any other tips for this sort of build approach for Elec Armour (the primary is DB but most sets would be similiar here)?

    Edit : And here's a build I threw together which (hopefully) won't be too dear (other than the Numinas) :
    Clickie