QoL SB
Pets' attacks are not affected by +recharge, but anything else will function properly for them. So the movement part of SB works, the debuff resistance part works, but not the +recharge part.
PS; eryq, you should know by now that if you want developer feedback, you need to PM a developer. Asking in Random Forum Thread will almost guarantee no developer response.
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Well, i never asked for a DEV reply before or had to ask a question. Thanks for the tip.
Pets' attacks are not affected by +recharge, but anything else will function properly for them. So the movement part of SB works, the debuff resistance part works, but not the +recharge part.
PS; eryq, you should know by now that if you want developer feedback, you need to PM a developer. Asking in Random Forum Thread will almost guarantee no developer response. |
And i know they run faster, but i was more curious about the attack rates. If it works on players, why not pets? At this point in the game with -res, alpha attack rates boosts, alpha end reductions for /dark, and lore pets, i'm sure SB'd pets isn't going to hurt anything. Or am i wrong? Will SB pets attacks be more Uber than Incarnate powers?
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Recharge buff and debuffs in the past worked on pets.
Well, i never asked for a DEV reply before or had to ask a question. Thanks for the tip.
And i know they run faster, but i was more curious about the attack rates. If it works on players, why not pets? At this point in the game with -res, alpha attack rates boosts, alpha end reductions for /dark, and lore pets, i'm sure SB'd pets isn't going to hurt anything. Or am i wrong? Will SB pets attacks be more Uber than Incarnate powers? |
This was taken out to keep pets getting locked into only using one quick recharging attack constantly.
I seem to recall that the Earth and Ice troller pets starting using more of their powers due to this and the Ninja MM pets no longer got locked into just spamming throwing star.
Of course now days the pets just run into melee range all the time but thats another issue
Global: @Kelig
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It was also an issue with mastermind pets. If you added too much recharge, you'd have your Thugs Bruiser spamming nothing but Hand Clap all day.
Recharge buff and debuffs in the past worked on pets.
This was taken out to keep pets getting locked into only using one quick recharging attack constantly. I seem to recall that the Earth and Ice troller pets starting using more of their powers due to this and the Ninja MM pets no longer got locked into just spamming throwing star. Of course now days the pets just run into melee range all the time but thats another issue |
It wouldn't have any effect on Fire Imps, since they only have one attack, but they were affected by the change just to keep it fair. Wouldn't be fair at all to let Fire/Kin controllers buff the speed of their pets' attacks, but not anyone else.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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I believe it has the upside that their attack speed can't be debuffed either.
It was also an issue with mastermind pets. If you added too much recharge, you'd have your Thugs Bruiser spamming nothing but Hand Clap all day.
It wouldn't have any effect on Fire Imps, since they only have one attack, but they were affected by the change just to keep it fair. Wouldn't be fair at all to let Fire/Kin controllers buff the speed of their pets' attacks, but not anyone else. |
It's true. This game is NOT rocket surgery. - BillZBubba
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Recharge buff and debuffs in the past worked on pets.
This was taken out to keep pets getting locked into only using one quick recharging attack constantly. I seem to recall that the Earth and Ice troller pets starting using more of their powers due to this and the Ninja MM pets no longer got locked into just spamming throwing star. Of course now days the pets just run into melee range all the time but thats another issue |
That was one reason, and was indeed the Dev cited one, but there were a few others. Recharge bonuses were being inherited by pets & pseudopets, so things like Hasten had a double-whammy effect on powers like Lightning Storm. It would recharge faster and also fire faster.
Recharge from IO sets could also apply to pet & pseudo-pet powers which accepted that type of IO set. This meant that, for example, slotting -Tohit/Recharge IOs slotted into a Lich made him attack with a lot of his attacks much faster.
The fact that Pet AI has currently been broken for over a year, since Demons were introduced, sorta pours water over the Dev claim that the recharge fix was soley to fix issues with Pet AI. That was the stated goal, but the fixing of all the Recharge loopholes and corner cases was probably more important to them.
I'm looking forward to seeing how Hurricane-toting Storm Elemental Lore pets work with the current Pet AI...
I posted this in the Beta forums and was just curious how the "players" felt.
Will the new SB aura affect pets like Imps? I don't understand why it don't affect them now. If i team with my wife on her SS/SD, and SB her, she outperforms what the imps would do if i were solo on my /kin.
I'm not sure if MM pets are helped by SB or not. But again, why not, if they aren't? It is a team to help me. Whether i team with real people or the team the comes with MM's and Troller pets, SB should be used to help my toons.
I'd love to get some Dev feedback if possible. Esp given all the advantages coming with the Incarnate stuff. I don't see SB'ing pets as game breaking. Thanks for any info.