WM/WP/NRG brute advice
What is your goal with this character? what do you want him to do?
I see he has no soft caps and +0% recharge, no hasten as well. I would really suggest some recharge in the build and maybe softcapping S/L. Your fire and cold are high was the intentional?
Well, my IO bonus goal is to try and get him to capped exotic dmg. I assumed I dealt with recharge with Spiritual, but am yet to decide if I should go that way. Will soft-capped s/l really be that important on the toon with the other kinds of defense as high as they are?
EDIT: There is an error in the build. Jawbreaker is supposed to be 6-slotted with Touch of Death, not 4 Kinetic Combats and 2 Touch of Deaths. Furthermore, the resistance set in High Pain Tolerance should be Reactive Armor instead of Aegis.
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
... So, noone think there are any insatiably major issues with the build? Am gonna respec my toon tonight, but if points very considerable are mentioned I won't mind addin them later on.
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
Why would one want to slot for recharge? WP gets very little from Recharge at all (does it have a single power affected by it?). I can understand that it's useful for getting your Attack Chain working well, but I wouldn't classify it as necessary.
S/L Defense is probably more useful overall to you, Fire and Cold are rarer in the game. Getting defenses to 32.5 is probably a decent goal, starting with S/L, then NRG (and Neg NRG) and then Fire/Cold.
+HP helps too if you aren't already capped. The higher your HP the more HP you regen at every tick (the higher your regen the quicker it ticks, the higher your HP the larger each tick will be. Since your regen is already very good with a WP slotting for a few HP bonuses can be very useful).
Thanks for further advice ^^
First off, do you mean I should try going for 32.5 def to all types?
Second, I have gotten some ingame advice that I have added in the build (as well as the abovementioned errors in the build). I will be posting the new build tried adjusting the sl def.
And here is the build. I have 2 different sets in HPT and CC with different bonuses, please tell me which one you think I should use to get the best overall defense benefit.
Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
War Terror: Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam(11), Numna-Heal/EndRdx(31), Numna-Heal(34), Numna-Regen/Rcvry+(36)
Level 2: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(45), HO:Nucle(46)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(31), S'fstPrt-ResDam/Def+(37)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46)
Level 8: Clobber -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(15), LkGmblr-Rchg+(15)
Level 12: Jawbreaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(48)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(34)
Level 18: Whirling Mace -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(43)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(36)
Level 22: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(23), Numna-Heal/EndRdx/Rchg(23), Numna-Heal(36)
Level 24: Build Up -- RechRdx-I(A), Rec'dRet-ToHit(25), Rec'dRet-ToHit/Rchg(25)
Level 26: Shatter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(40)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def(29), HO:Enzym(34)
Level 30: Taunt -- Taunt-I(A)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 35: Kick -- Empty(A)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 44: Resurgence -- EndMod-I(A)
Level 47: Superior Conditioning -- EndMod-I(A), EndMod-I(48)
Level 49: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(50), Efficacy-EndMod/Acc(50), Efficacy-EndMod/EndRdx(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Radial Paragon
Level 50: Pyronic Core Final Judgement -- Empty(A)
Level 50: Diamagnetic Radial Flawless Interface
Level 50: IDF Radial Superior Ally -- Empty(A)
Level 50: Barrier Radial Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(48)
Level 4: Ninja Run
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@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
You want 32.5 defense in S/L anyway. After that the next best goal is probably the same for Energy, because it's the next most common damage type (although I wonder if it's the next most common which doesn't also have a S/L component?).
I'm not sure actually now. It might be better to go for as much S/L as you can manage and then go for a few HP bonuses to feed your regen.
Now, assuming that the build itself is ok, or at least acceptable, what do you think of my Incarnate choices? Alpha ok? Destiny? The other 3 are either thematical issues or personal choices.
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
Thanks to a new longer scale project on my end, an old toon of mine, a WM/WP brute, has been getting some attention of mine lately. The toon is currently at lvl 28, and he hasn't been getting attention in some time. Example: He still has fitness un-inherent :P
Now, I have made a build for him that also includes some Incarnate powers. I would like some advice from people with more experience with one of the sets (or the whole combo for that matter) on what to choose as Alpha for one thing, and secondly if there are other tweaks I can do to the set that makes it better (more offensive, more defensive, whatever you think is best for a WM/WP brute).
My build:
Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
War Terror: Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(39), HO:Nucle(46)
Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-ResDam(7), Numna-Heal/EndRdx(15), Numna-Heal(34), Numna-Regen/Rcvry+(36)
Level 2: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(39), HO:Nucle(46)
Level 4: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-ResDam/EndRdx/Rchg(7), Aegis-ResDam(15), Aegis-Psi/Status(37)
Level 6: Combat Jumping -- LkGmblr-Def(A)
Level 8: Clobber -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(11), LkGmblr-Def(11)
Level 12: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(39), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(48)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(34)
Level 18: Whirling Mace -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(43)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(36)
Level 22: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(23), Numna-Heal/EndRdx/Rchg(23), Numna-Heal(36)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Shatter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(40)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def(29), HO:Enzym(34)
Level 30: Taunt -- Taunt-I(A)
Level 32: Crowd Control -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-%Dam(40)
Level 35: Resurgence -- EndMod-I(A)
Level 38: Kick -- Empty(A)
Level 41: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam(42), S'fstPrt-ResDam/Def+(42)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(45), LkGmblr-Def(45), HO:Enzym(45)
Level 47: Superior Conditioning -- EndMod-I(A), EndMod-I(48)
Level 49: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(50), Efficacy-EndMod/Acc(50), Efficacy-EndMod/EndRdx(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Radial Paragon
Level 50: Pyronic Core Final Judgement -- Empty(A)
Level 50: Diamagnetic Radial Flawless Interface
Level 50: IDF Radial Superior Ally -- Empty(A)
Level 50: Barrier Radial Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(48)
Level 4: Ninja Run
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself