Dual Blade/Elec Regen & HP build


Auroxis

 

Posted

Following a suggestion in one of the guides I've cobbled together a Regen/HP build for a DB/Elec Brute. I've been doing it "blind" so other than the Numinas, which I know are expensive I've no idea if what I've picked is currently really dear or not. Obviously the cheaper the better overall.

Overall I've got about 300% regen without Energize up and 498% when it is. I've also got 120% HP (ie total figures including the base 100%).

Feedback welcomed.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Golden Shrike: Level 50 Technology Brute
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Power Slice -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(3), S'ngH'mkr-Acc/Dmg(15), S'ngH'mkr-Dmg/EndRdx/Rchg(17), S'ngH'mkr-Dmg/Rchg(40)
Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(3), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam/Rchg(48)
Level 2: Ablating Strike -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(5), T'Death-Acc/Dmg(11), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(31), Achilles-ResDeb%(40)
Level 4: Conductive Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(5), TtmC'tng-ResDam/EndRdx/Rchg(11), RctvArm-ResDam/EndRdx(46)
Level 6: Typhoon's Edge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(7), C'ngBlow-Dmg/Rchg(19), M'Strk-Dmg/Rchg(31)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Static Shield -- TtmC'tng-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx(36), TtmC'tng-ResDam/EndRdx/Rchg(37), TtmC'tng-ResDam(43)
Level 12: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/Rchg(13)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Grounded -- TtmC'tng-ResDam(A)
Level 18: Vengeful Slice -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(19), S'ngH'mkr-Acc/Dmg(21), S'ngH'mkr-Dmg/Rchg(31), S'ngH'mkr-Dmg/EndRdx/Rchg(42)
Level 20: Lightning Field -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(21), EndRdx-I(23), M'Strk-Acc/Dmg/EndRdx(37)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(25), TtmC'tng-ResDam/EndRdx/Rchg(46)
Level 26: Sweeping Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 28: Energize -- Numna-Heal(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), H'zdH-Heal/Rchg(43), RechRdx-I(45)
Level 30: Lightning Reflexes -- Run-I(A)
Level 32: One Thousand Cuts -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(33), M'Strk-Acc/Dmg(33), M'Strk-Dmg/Rchg(33)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), P'Shift-EndMod/Rchg(36), RechRdx-I(37)
Level 38: Power Surge -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam(39), ImpArm-ResDam/EndRdx/Rchg(40)
Level 41: Electrifying Fences -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/Rchg(42), AirB'st-Dmg/EndRdx(42), Det'tn-Acc/Dmg(43)
Level 44: Ball Lightning -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/Rchg(45), AirB'st-Dmg/EndRdx(45), Det'tn-Acc/Dmg(46)
Level 47: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rng(48), Zinger-Taunt/Rchg/Rng(48)
Level 49: Summon Striker -- BriL'shp-Acc/Dmg(A), BriL'shp-Dmg(50), EdctM'r-Acc/Dmg(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/Rchg(23), Numna-Regen/Rcvry+(34), Numna-Heal/EndRdx/Rchg(39)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), EndMod-I(25)



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Posted

I would build for defense and recharge first, as defense is a much more significant contribution to your mitigation. Kinetic Combat is a set with +HP and +Defense, and LotG is a set with +Regen, +Recharge, and +HP. More recharge means Energize is up more often, which translates to better HP/sec.


Here's the build my SS/Elec currently has which might give you some ideas:

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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Thanks, but the whole point of this is to avoid building for defense, cos tis too dear for my liking. I know building for defense and recharge is the holy grail around here and for good reason, but I've what the popularity of those sets has done to their prices.

I don't have the attention span or the funds to be doing it and I'm more interested in what I can do by going a different route (and how cheaply I can manage it). I know I've broken that rule with Numinas but I've tried to keep it cheap other than them (at least I hope I have), the Numinas are my stretch-goal.

Kinetic Combats are silly-expensive, as are Reactives (I bought 2 purples and 2 Hami-Os with the proceeds from one reactive a week or two ago). I'm not particularly interested in them, other than flogging them to fund multiple IOs for my own use.

I'm interested in seeing if I can get a better return on investment by focusing on less demanded, cheap and available IOs instead. I suspect the law of diminishing returns kicks in here due to people having tonnes of play-money to fuel the def & recharge frenzy. I'm happy to feed off the discarded scraps instead.


 

Posted

There is a cheaper alternative to the typed defense route, and that is going for positional defense. Sets like Mako's Bite, Touch of Death, Scirocco's, and Gaussian's are pretty cheap and offer some nice HP/sec bonuses, along with very good positional defense bonuses.

There are some more expensive positional defense sets out there(Numina's, Aegis, Obliteration, Performance Shifter), but they're still cheaper than the typed defense ones.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
There is a cheaper alternative to the typed defense route, and that is going for positional defense. Sets like Mako's Bite, Touch of Death, and Gaussian's are pretty cheap and offer some nice HP bonuses along with very good positional defense bonuses.

Hmmm. This is a very interesting point which I hadn't considered. Going for some melee defense may be an option, I'm not particularly attached to the PPP i've got there.