Botzo

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  1. Man. Dat Gif. Just reminds me he ( the character) is dead too. ( In a sense)

    Sad thing is I didn't really get into Warshades until about a month ago and had an absolute blast leveling one to 50, only to hear it's all going down a few weeks after.

    Now if i24 could roll out and "fix" everything like they say it would have....

    Quasar......
  2. MUCH better than what I had. Thanks for the help!
  3. Using Ricodah's build listed here for a StJ/SR

    http://boards.cityofheroes.com/showp...&postcount=121

    I tried to make a electric armor version as close as I possibly could without gimping the offensive abilities, but I feel that I've hit a standstill. I feel a little lost as far as picking incarnate powers for Destiny as ageless should let me hit permahasten and keeping end costs down, but barrier would help push me just a bit more towards hitting the regular softcap fpr smashing lethal , while also adding a nice bit of DDR.

    I know that the assault hybrid is the best for maxing out dps but this is something I feel I can give up as for every two minutes I can become nearly S/L softcapped at 42% and pushes everything else into being softcapped with a small purple.

    I couldn't find what I needed for perma energize but seeing as that and support hybrid gives a end discount I wouldn't mind that being perma as well for the large amount of regen it provides. I doubt it but if it is perma with what I have and the discount large enough I could see dropping power sink (HERESY!) for Vengeance and slotting another LoTG 7.5% to bring the build into permahasten without relying on incarnate powers (other than the support hybrid) I do have energize listed as on so do keep that in mind just in case it isn't actually perma.

    I don't have anything +5ed but if it's the difference of something big happening or not, I'd do it.

    Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Stalker
    Primary Power Set: Street Justice
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Initial Strike -- HO:Nucle(A), HO:Nucle(21), Dmg-I(21), Mako-Dam%(34), Hectmb-Dam%(34), GS-%Dam(34)
    Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(9), Ksmt-ToHit+(9)
    Level 2: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(25)
    Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(25)
    Level 6: Assassin's Strike -- SStalkersG-Acc/Dmg/EndRdx/Rchg(A), SStalkersG-Rchg/Hide%(7), SStalkersG-Dmg/EndRdx/Rchg(7), SStalkersG-Dmg/Rchg(23), SStalkersG-Acc/Dmg/Rchg(23), Mako-Dam%(50)
    Level 8: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-EndRdx/Rchg(13), AdjTgt-ToHit/EndRdx(36), AdjTgt-Rchg(36)
    Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(27)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 14: Sweeping Cross -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(15), Armgdn-Acc/Rchg(15), Armgdn-Dmg/EndRdx(17), Armgdn-Dam%(17), FotG-ResDeb%(19)
    Level 16: Grounded -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(19)
    Level 18: Assault -- EndRdx-I(A)
    Level 20: Lightning Reflexes -- Run-I(A)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 24: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(40), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42)
    Level 26: Shin Breaker -- HO:Nucle(A), HO:Nucle(27), Dmg-I(29), Mako-Dam%(29), LdyGrey-%Dam(33), Achilles-ResDeb%(33)
    Level 28: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(31), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
    Level 32: Crushing Uppercut -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(37), Hectmb-Dmg/Rchg(37), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(39), UbrkCons-Dam%(39)
    Level 35: Power Sink -- RechRdx-I(A)
    Level 38: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx(43)
    Level 41: Superior Conditioning -- P'Shift-End%(A)
    Level 44: Spinning Strike -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
    Level 47: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(48), Apoc-Dam%(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A)
    Level 1: Assassination
    Level 1: Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(46), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(50)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- HO:Golgi(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 50: Reactive Radial Flawless Interface
    Level 50: Musculature Radial Paragon
    Level 50: Support Radial Embodiment
    Level 0: Born In Battle
    Level 0: Marshal
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 50: Ageless Core Epiphany
    ------------



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  4. I still think that Regen really benefits from strong mitigation primary. I've been heavily tempted to make a Titan weapons character just because pbaoe KD. Having mitigation from your primary makes Regen feel a lot less clicky, at least not more than Fire armor. I kept Dull pain on auto, then depending on what I had to tank I'd hit MoG then run in. Instant Healing really only came into the equation when fighting something that could really cause damage such as AVs. It's kinda like what Dechs Kaison said once in his blog, It's fighting with duct tape (he said it about a different powerset but it's still the same situation)

    But I will admit that my Stone Melee/Regen Brute ran on sos for a long time. It's a great pairing. The end recovery helps a lot with keeping the cost of stone down and as flipside, fault keeps things either in the air or walking around like drunks. The only problem I have is because of the stun I don't generate a whole lot of rage. Which is why I really want Tankers to have Regen.

    There's particular groups that definately mess up Regen. But doesn't all defensive powersets have that issue? Just ask a Stone armor or a Invul to go fight a mishmash of Carnies and Arachnos.
  5. I'm not talking about the phrase itself. It's the saying the name of something then something weird right after it. Like Steak- It's whats for dinner. But now that I'm looking it up I think I'm wrong anyways. Off to watch Beavis and Butthead.
  6. I think I see the B & B in the title.

    Regen is something I wish it had better SO numbers. Because quite frankly without the abilities IOs bring to the table for regen, you are much better off with nearly any other set available. You need the recharge to bring the downtime on things like Dull Pain, MoG,Instant Healing, or Shadow Meld (for scrappers). Hitting the s/l deference cap is fairly important too. Having a strong mitigation helps as well like Foot stomp from SS keeping things on their backs, or Fault from Stone Melee.

    Now all this said, I wholly agree with THB and planet J. And for the outside tools comment, I'd have to say that I'd never take WP without something to help stop an alpha because those first few seconds of the fight are typically the most dangerous for WP. Many other sets use outside tools. Regen just relies on them a little more.
  7. Well that's interesting. This whole time it was me thinking that elude was saving me from the Overseers when in reality it was the whole fact I had rebirth. It just all came up since I had recently run a Sara Moore which in the past been a nightmare for my Kat/SR only to find it was much easier than in the past.(In fact despite it being a full TF it was mostly a Dark/Dark scrapper and I were pretty much carrying the team,something I was proud about with all the Nemesis and Rularuu about) I do have tough slotted up fairly well, and when i24 rolls out I should have more resistance from the supposed resistance that is going to be in the Red Fortune set.
  8. BS/SD specialize in big and slow hits. You might see that you can't kill as fast as other powersets but where katana might take 2-3 hits to kill something BS does it in one.

    Some IOs that I put into my BS/SD scrapper that I fell are important or makes things easier was the Steadfast +3% Defence IO and the pvp IO Gladiator's Armor +3%

    Now with shield you can shoot for two things set wise espcially with i24 adding resistance bonuses. The luck of the gambler sets obviously have the always nice +7.5% global recharge and help with building for regeneration.

    With i24 on the horizon the other option is to plan for the future. Sets like Red Fortune are supposedly adding resistance as well as Doctored Wounds which may be a boon for Regeneration characters.

    Don't think that BS/SD is bad because it's slow, because once you pick up a judgement from incarnates you will often find shield charge and a judgement are often enough to wipe out an entire mob, more-so if you pickup spring jump. Whatever is left standing is then usually withing one shotting with a a headsplitter.

    These are just things I've noticed on my scrapper. It should perform close to Scrappers with a little more survivability.

    Something you need to try to break yourself is City doesn't really carry the holy trinity of mmos in Healer/Tank/DPS. Archetypes generally can carry multiple roles, such as a time defender standing in melee range to tank or take an alpha. It's personally why this game always drags me back in as the possible play styles are ginormous.

    Here is my scrapper....but I haven't touched it in a long time, and I'd try to build much differently now then what I did then. I 6 slotted things I probably shouldn't have, and I still have powers looking for sets. But he has been decent for me in the past.

    And stick with it! There's a lot to learn about IOing in general and even people that think they know everything about IOs learn new things every now and again. Just look at the min/maxing that goes on in the Rikti Pylon Thread.

    EDIT! On top of the resistance bonuses coming soon, Brutes have a big advantage in survivabilty as well since they have access to Darkest Night in the patron power pool which can stack with the -damage Against All Odds and - to hit in Darkest night adds a pseudo defense

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Skyway Defender: Level 50 Natural Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(7), LkGmblr-EndRdx/Rchg(9), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(11), LkGmblr-Rchg+(11)
    Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(17)
    Level 4: True Grit -- Heal-I(A), Heal-I(17), Heal-I(19), ResDam(19), ResDam(21)
    Level 6: Slice -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(21), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(25)
    Level 8: Build Up -- RechRdx(A), RechRdx(27), RechRdx(27)
    Level 10: Active Defense -- RechRdx(A), RechRdx(29), RechRdx(29)
    Level 12: Parry -- SScrappersS-Rchg/+Crit(A), LkGmblr-Rchg+(31), Acc(31)
    Level 14: Boxing -- Empty(A)
    Level 16: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 18: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33), RedFtn-EndRdx(34)
    Level 20: Against All Odds -- EndRdx-I(A), EndRdx-I(34), EndRdx-I(34)
    Level 22: Phalanx Fighting -- DefBuff(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
    Level 24: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
    Level 26: Disembowel -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
    Level 28: Grant Cover -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42)
    Level 30: Hasten -- RechRdx(A)
    Level 32: Head Splitter -- Dmg(A), Dmg(42), Dmg(43), EndRdx(43), Acc(43), Acc(45)
    Level 35: Shield Charge -- Dmg(A), Dmg(45), Dmg(45), RechRdx(46), RechRdx(46), Acc(46)
    Level 38: One with the Shield -- EndMod-I(A), ResDam(48), GA-3defTpProc(48)
    Level 41: Conserve Power -- RechRdx(A)
    Level 44: Physical Perfection -- EndMod-I(A)
    Level 47: Super Speed -- Clrty-Stlth(A)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx(A)
    Level 2: Swift -- Run(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Heal-I(A), Heal-I(48), Numna-Regen/Rcvry+(50)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(50), P'Shift-End%(50)
    Level 1: Critical Hit
    Level 1: Prestige Power Slide -- Empty(A)
    Level 4: Ninja Run
    ------------




    After searching around the Brute Forums I found what should be a decent Brute BS/SD build, that looks much better than what I offered here.
    Kudos to Captain_XM http://boards.cityofheroes.com/showp...86&postcount=5
  9. I know generally people say to skip Elude on SR characters but ever since I picked it back up after dropping the medicine pool on my Kat/SR I've been finding it to be rather useful. In the past fighting the Rularuu Overseers and occasionally when teaming against Nemesis I've found SR to be rather squishy. But since I picked up up Elude again I've found it to be a life saver in those situations.

    Is there any other way to make yourself survivable against the avenging Nemesis, or the terrible eyeballs of doom?
  10. Botzo

    PPM and Fluffies

    When I saw this my doom-o-meter went away over the whole PPM changes in general. Even though as he/she says it could just be something else is broken.So hopefully it'll be a nice ol' buff.

    http://boards.cityofheroes.com/showp...postcount=2616
  11. Now I don't know a lot about pvp but I thought that defence is pretty much useless in PVP unless you pick up a godmode secondary such as elude on SR. From what I've seen, in pvp you are going to want as much procs and as much recharge as you can possible cram into your build. As well as hitting or coming close to the HP cap.

    Here's an interesting thread about regen that can help give you some insight for power picks for pvp on a regen.Particularly Sentry4's post which happens to be the forth post. They kinda down talk melee in general in pvp but melee characters can still pvp just fine you just have to be crafty.

    http://boards.cityofheroes.com/showthread.php?t=290104
  12. I've said this in the past to someone that was just looking to get the highest speed possible without sprint on and I can say that your alpha selection can make a difference too. I know that agility can give a 20% general movement bonus. I know there's other alphas that boost speed as well but agility is the only one that boosts running and jumping.

    Edit Here's a link to someone who was working on speed builds. They're not pvp builds but it may give you some insight on IOs that boost movement speed.
    http://boards.cityofheroes.com/showthread.php?t=293095
  13. Linea-Alba has a VERY nice Time/Dual Pistols fender that just so happened to solo a itf http://boards.cityofheroes.com/showthread.php?t=290765

    Look them up and see where Linea has posted. They have great insights on Time manip alone and has helped a Dual pistol time cor in the past that might be a good guideline even for a fender.
  14. Perhaps we might see a new rise of the blappers that outdoes scrappers. With all the survival buffs supposedly coming into blaster secondaries I might just have to give it a go. Although as a scrapper fan I would more likely break down over the fact that a blaster that wasn't mental could match or outperform a scrapper for survival AND damage.
  15. Yeah. Even though I only stuck around for one raid. it was pretty amazing to hear someone went from 8 to 17 in one run. Just imagine what would happen on the double xp weekend.
  16. Are you 50? or at least 35? I found that while electric armor was a end hog at lower levels, things normalized when I got into the 40s on my TW/Elec brute. And TW is a End hog in it's own right. Going for the atlas medallion and portal jockey help a lot since the larger your end pool is the more recovery you will get.
  17. Quote:
    Originally Posted by Prexx View Post
    On topic, I have a couple EM characters and I definitely agree that something needs to be done about the animation times. It is like Dragon Ball Z taking several episodes for a single attack to charge up. On the other hand, I think it does have a satisfying thwack! when it (eventually) hits.
    I like that. I might have to steal this for a concept toon....I wonder if I could tie a bind to change my costume when I use energy transfer then back when I use anything else. Mainly so I can go from regular hair to the tall spikey and maybe throw an aura ontop.
  18. I don't see how that would be a bad combo. Other than the weak single target damage you should be able to put out pretty good aoe, potential mitigation by end drains, good all around resistances, a self heal, and much more. The only thing I'd have against it is I'm not too big of a fan of building for defense without DDR.
  19. I don't know if you want certain things for thematic reasons or not, but I'd really consider dropping something in the energy pool for follow up. The fact that the dpa in followup is very large it would help put out much more damage than something like laser eye beams.
    Also Tactics and Focused Acc is overkill. If you must have one of them go with tactics, and you could always pick up combat jumping to drop a Luck of the gambler +7.5% recharge and to make up for the lost accuracy you can slot a kismet +6% to hit into combat jumping as well. With regen you are going to want to get as much smashing lethal defenses as you can up to the 45% softcap or for incarnates 59%(?).Assualt is a goofy power as well for brutes since they don't quite get the same milage out of damage buffs as other ats. It's kind of both the boon and curse of fury. A scrapper will get more out of 10% damage buff than a brute will from the same buff. With regen you will want as much recharge as you can get without hurting damage since MoG practically is god mode for the short duration. Also some people like to have dull pain on perma as the more hitpoints you have the more you will benefit from regeneration. If at all possible I'd also change your pool to the soul pool as that has darkest night, which it isn't the to hit debuff you really want from it, it is the -foe damage as this will cut down on the damage you take from hard targets like AVs,GMs, etc.

    It just feels like you went "ooooo purples" and slotted those for wily nilly reasons. Not that they don't have their places, it's just you might get better milage out of set bonuses that benefit you better.
  20. Those purchased packs might work (Barbarian, Carnival) as I found the purchased and Tier 9 vet reward stuff is interchangeable with the huntsman gun. I'll verify if the mace works or not in a moment although I believe the old style maces do not work.

    EDIT: Okay it looks like the only other choices are the Fire and Ice Mace and the Celestial Mace are the non arachnos maces you can pick from.
    Also *Facepalm* Didn't read your post like I should have despite it being short. You already pointed this out.

    Funny that the scifi pack guns work with the huntsman though and that isn't tier 9.
  21. Botzo

    Thanks for Joy

    BS is fun. Paired with SD it is awesome. Nothing feels better than hitting an Av with Headsplitter for over 1000 damage. Only other time I've had a melee toon hit that hard in one hit was my SS/Stone armor brute paired with 2 Kins and a Storm for a knockout blow. So to be able to do that on my own with my BS/SD feels great. It might not move as fast as some sets but nothing else feels better than smushing a minion or LT in one hit to katana's 2-3 hits.

    On a side note, Spyral just made me watch Dr Who. Again.
  22. I know no one has replied with a build other than you but it is interesting to see what you did. I kinda of took the same approach to my brute who is a Stone armor brute because I wanted to try to be self sufficient as far as run speed and not requiring a Kin for a speed boost.

    Anyways, keep in mind that the alpha slot can be alpha'ed in particular ways to increase your movement speed as well, with agility giving 33% general movement, musculature 33% run speed,nerve 33% flight speed, and spiritual gives 33% to jumping, If you build for their Radials
  23. Quote:
    Originally Posted by Madadh View Post
    I think you'll find that to hit 70s DDR you'll need to triple stack Active Defense.
    Mid's and City of Data both show Grant Cover and Battle Agility at 13.84% DDR each. And Active Defense at 17.3%. That adds up to ~58% with Active Def double stacked. 75ish if you can triple up on Active Def.
    Strange because I'm getting 22.16% out of my battle agility. I'll post my build if I can get Sentinel working right again.

    EDIT:
    Note : this toon is from back when I started to experiment with IOs. So I still have more work to do, such as move slots off of others to hasten, potently drop parry, etc.
    I was going to post a screenshot but apprently I can't so you just have to take my word for it.


    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Skyway Defender: Level 50 Natural Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(7), LkGmblr-EndRdx/Rchg(9), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(11), LkGmblr-Rchg+(11)
    Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(17)
    Level 4: True Grit -- Heal-I(A), Heal-I(17), Heal-I(19), ResDam(19), ResDam(21)
    Level 6: Slice -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(21), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(25)
    Level 8: Build Up -- RechRdx(A), RechRdx(27), RechRdx(27)
    Level 10: Active Defense -- RechRdx(A), RechRdx(29), RechRdx(29)
    Level 12: Parry -- SScrappersS-Rchg/+Crit(A), LkGmblr-Rchg+(31), Acc(31)
    Level 14: Boxing -- Empty(A)
    Level 16: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 18: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33), RedFtn-EndRdx(34)
    Level 20: Against All Odds -- EndRdx-I(A), EndRdx-I(34), EndRdx-I(34)
    Level 22: Phalanx Fighting -- DefBuff(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
    Level 24: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
    Level 26: Disembowel -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
    Level 28: Grant Cover -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42)
    Level 30: Hasten -- RechRdx(A)
    Level 32: Head Splitter -- Dmg(A), Dmg(42), Dmg(43), EndRdx(43), Acc(43), Acc(45)
    Level 35: Shield Charge -- Dmg(A), Dmg(45), Dmg(45), RechRdx(46), RechRdx(46), Acc(46)
    Level 38: One with the Shield -- EndMod-I(A), ResDam(48), GA-3defTpProc(48)
    Level 41: Conserve Power -- RechRdx(A)
    Level 44: Physical Perfection -- EndMod-I(A)
    Level 47: Super Speed -- Clrty-Stlth(A)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx(A)
    Level 2: Swift -- Run(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Heal-I(A), Heal-I(48), Numna-Regen/Rcvry+(50)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(50), P'Shift-End%(50)
    Level 1: Critical Hit
    Level 1: Prestige Power Slide -- Empty(A)
    Level 4: Ninja Run
    ------------
  24. You still can get in the 70s as far as DDR is concerned just by picking up grant cover, which I see a lot of shielders skip. I quite happen to like the power since it adds around 10% def for team mates, a kind of thank you for being my phalanx fodder. Not to mention that is also gives you recharge resistance which comes in handy to combat arachnos -def and -recharge debuffs

    Do keep in mind to hit 70s with GC you still have to double stack active defense but that's not too hard to do.

    On a side note: Anyone else keep hearing others say "Scrappers can't tank." a lot? It's not that they're saying it about or to me it's just surprising to hear it. I know mine still does just fine esecially when I had a troller ask me to tank the last Solaris mission, which I handled just fine. They were even surprised to see how well I did and complemented me on my build( even though I'm not done yet)
  25. Quote:
    Originally Posted by MisterD View Post
    Quite a few interesting ideas.

    I played a stone brute ages ago, before IOs. And while it was stupidly tough, the drawbacks got to me in the end. Not being able to pick it up and play solo without a kin etc. Yes I know..people can and do play with no kin..I still think they need help. (the people that is)
    Call me crazy but currently my ss/stone brute (-rooted) cruises around 25+mph. You can make Stone much better just by careful slotting, and in the case of my brute, I don't need to slot nearly as much acc due to rage, allowing me to slot for things like gift of the ancients or aegis for runspeed. When all said and done I hoping to hit 30+mph. My only real gripe is the common "granite is defeated only by curbs". I would love to be able to jump, even if it was just barely enough.

    And even though I don't always run rooted, it's inherently fast recharge makes it worthwhile to toggle on and off.