Regeneration - The red-headed stepchild


Arcanaville

 

Posted

It's been some time since the epic nerf of Instant Healing and there's not been much love for the poor old Regeneration power set.
Willpower has more +regen than it consistently.
Even the new Bio Armour has more consistent +regen!

How about turning Instant Healing back into a toggle and give us our namesake back?


"Of all sad words of tongue or pen, the saddest are these. It might have been."

 

Posted

Very much signed!

I have never really understood the way they made the regen set, I think if they lowered the regen values of IH could work quite nicely.


 

Posted

Good luck, with all the tools available to /Regen now...(look at rebirth radial destiny).../Regen has become essentially what it was once again!

Now it just needs a little Regen Debuff Resists and a little Recovery debuff resists.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by planet_J View Post
Good luck, with all the tools available to /Regen now...(look at rebirth radial destiny).../Regen has become essentially what it was once again!

Now it just needs a little Regen Debuff Resists and a little Recovery debuff resists.
Considering that though, is the game balanced around characters fully IOed out and chock full of Incarnate powers?


"Of all sad words of tongue or pen, the saddest are these. It might have been."

 

Posted

I think Regen is one of those few sets where PVP needs to be taken into account. It is probably the strongest melee secondary for PVP and for good reason- I personally don't see anything wrong with leaving it alone and thinking of it as a PVP set; Sort of similar to how I feel about Psi Blast.


 

Posted

Quote:
Originally Posted by planet_J View Post
Good luck, with all the tools available to /Regen now...(look at rebirth radial destiny).../Regen has become essentially what it was once again!

Now it just needs a little Regen Debuff Resists and a little Recovery debuff resists.
That would be fair... if you were instantly 50 and instantly an incarnate. Think about the other 49 levels of gameplay as well here. Not to mention the fact that not everyone will have access to the incarnate system. Powersets shouldn't do a Jekyll/ Hyde if they reach into incarnate gameplay levels.

Also, rebirth is available to any incarnate, including those who already regen better than regen. This doesn't specifically help regen at all.

If anything, the fact that you point to external tools to shore up regen's abilities points to the fact that it needs help.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

All I can say is that I'm amazed at the effect Beavis and Butthead have had on the language.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
All I can say is that I'm amazed at the effect Beavis and Butthead have had on the language.
Indeed.

uhhhhh huhuhuh


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
All I can say is that I'm amazed at the effect Beavis and Butthead have had on the language.
Not too familiar with the finer points of B&B, could you point out what you're referring to?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

I think I see the B & B in the title.

Regen is something I wish it had better SO numbers. Because quite frankly without the abilities IOs bring to the table for regen, you are much better off with nearly any other set available. You need the recharge to bring the downtime on things like Dull Pain, MoG,Instant Healing, or Shadow Meld (for scrappers). Hitting the s/l deference cap is fairly important too. Having a strong mitigation helps as well like Foot stomp from SS keeping things on their backs, or Fault from Stone Melee.

Now all this said, I wholly agree with THB and planet J. And for the outside tools comment, I'd have to say that I'd never take WP without something to help stop an alpha because those first few seconds of the fight are typically the most dangerous for WP. Many other sets use outside tools. Regen just relies on them a little more.


Quote:
Originally Posted by Tater Todd View Post
"My Thugs/Pancake can solo Breast Cancer!"

 

Posted

The red-headed stepchild phrase is a lot older than B&B.

I love my regen scrapper but I agree that IO's especially +Health and +Recharge are what really make it shine. Just slotted with SO's it is pretty anemic. In fact I think recharge is so important for them that they should have something to provide decent recharge-debuff resistance so that would be my main request.


 

Posted

I'm not talking about the phrase itself. It's the saying the name of something then something weird right after it. Like Steak- It's whats for dinner. But now that I'm looking it up I think I'm wrong anyways. Off to watch Beavis and Butthead.


Quote:
Originally Posted by Tater Todd View Post
"My Thugs/Pancake can solo Breast Cancer!"

 

Posted

Something to consider. Regen has always benefited particularly well from added resistance. In I24 the IO set bonuses are going to be changed to add a significant amount of resists.

One could argue that regen will benefit pretty well from I24. Maybe more than defense based sets, but it will definitely be better off on overall defenses than all the quishies running around who put mega infl into adding defenses that mean little on things like an ITF.

I do agree with the regen and end debuff resistances needing to be added.


 

Posted

Quote:
Originally Posted by SiGGy View Post
It's been some time since the epic nerf of Instant Healing and there's not been much love for the poor old Regeneration power set.
Since the IH nerf they've buffed: Dull Pain, Resilience, MoG, and Revive. Regeneration is significantly sturdier than people give it credit for.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Golden_Avariel View Post
The red-headed stepchild phrase is a lot older than B&B.

I love my regen scrapper but I agree that IO's especially +Health and +Recharge are what really make it shine. Just slotted with SO's it is pretty anemic. In fact I think recharge is so important for them that they should have something to provide decent recharge-debuff resistance so that would be my main request.
Most armor sets feel anemic in only SOs.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Golden_Avariel View Post
The red-headed stepchild phrase is a lot older than B&B.

I love my regen scrapper but I agree that IO's especially +Health and +Recharge are what really make it shine. Just slotted with SO's it is pretty anemic. In fact I think recharge is so important for them that they should have something to provide decent recharge-debuff resistance so that would be my main request.
Actually, it was "unwanted stepchild" that's older than B&B and in common usage.

And yeah, RHS is older too, as there are always idiots who can screw up even the easiest phrases.

So why don't I make like a tree...and get out of here.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by magikwand View Post
That would be fair... if you were instantly 50 and instantly an incarnate. Think about the other 49 levels of gameplay as well here. Not to mention the fact that not everyone will have access to the incarnate system. Powersets shouldn't do a Jekyll/ Hyde if they reach into incarnate gameplay levels.
/Regen is probably the smoothest ride to 50 I've ever played...and my first /Regen was back right before the IH nerf and that happened around level 21 on that toon. With old MoG, it was still smooth with Dull Pain permanent...(before IOs and ED you could do it on SOs with Hasten)

Quote:
Also, rebirth is available to any incarnate, including those who already regen better than regen. This doesn't specifically help regen at all.

If anything, the fact that you point to external tools to shore up regen's abilities points to the fact that it needs help.
Nobody does regen better than /Regen...period...Willpower can't do it...unless you don't count /Regen's clicks...but then...you shouldn't be able to count Willpower's scalar if you do that...and now you're right back at /Regen is better than /WP.

/Regen may not be for everybody, but I ran some Itrials last night, and my SS/Regen Brute 50+3 outsurvived a 50+3 WP tank....explain to me where /Regen is weak again?

Just saying...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by SiGGy View Post
Considering that though, is the game balanced around characters fully IOed out and chock full of Incarnate powers?
Have you played /Regen lately? Maybe you should read my guide...the link is in my sig. I talk about /Regen and what it can do in there...might bring you into modern times and reality.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Since the IH nerf they've buffed: Dull Pain, Resilience, MoG, and Revive. Regeneration is significantly sturdier than people give it credit for.
Yeah, mine is retired because I dislike the newschool clicky clicky click! gameplay, not because he isn't extremely survivable and competent.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Yeah, mine is retired because I dislike the newschool clicky clicky click! gameplay, not because he isn't extremely survivable and competent.
Atleast you've played it and made that choice...I respect that.

Sitting back as an armchair QB and saying "Poor Regen, it sucks!" without having ever played it to 50 is a completely different animal.

Thanks for your input.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

As J said: Regeneration has the best regeneration in the game: on generic IOs Reconstruction alone recovers 40% of your health every 30s: in a decent IO set build that can go up to 50% health every 15s.

I will agree that Willpower is an easier set to play, since it doesn't require you to look at your healthbar (of course, on WP even if you watched your HP bar you couldn't do anything to help it...), but WP doesn't have nearly the same regen as, well, Regen


 

Posted

I just find Regen, especially on SOs, too damn binary.

You're awesome, or you're faceplanted. There's little in between, especially against late game groups.

I have a bs/regen scrapper. Until a week ago he was my SOLE level 50 scrapper. I played the hell out of him - hundreds of hours logged. He's the closest I've ever come to deleting a 50 (I've stopped myself halfway through typing his name three times now).

He has Barrier, he has Shadow Meld, he has Moment of Glory. Dull pain isn't permanent, but it's up far more than its down. His IO defenses aren't bad - and of course with access to parry nothing in melee can threaten him. He should be one of the most survivable things going ... but he's... not. x8 Carnies, Malta, and Arachnos obliterate him. So do most of the DA mobs at x8.

Their gimmicks (nuking defense, high base hit, -recharge, -regen, energy drain) ALL hit him harder than they hit my similar defense leveled /Elec or /Dark or /WP.

Whether they actually do or not is fluke as much as anything. I run plenty of missions without having to hit a heal. I run plenty of missions were I wish instant healing was up every spawn. I run plenty of missions where it doesn't matter if it is (hello, multiple dark ring mistresses). The maddening part is how often these two things are against the same enemy group - (ignoring the carnie complaint. They're pretty easy to dodge in play).


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

In my ramble I also forgot to mention that you can't use a click when dead. Hence, binary. That was my personal issue leveling it, and it was partially me. I'm a terrible judge of when to hit the magic clicky. I'm better at it now (especially with the god mode breathing room), but still on occassion I'll find myself on the receiving end of a salvo of APU hits faceplanting me from full before I know they're there, let alone before I can hit a button. The set demands more skill to play than other secondaries but doesn't reward you better than they for needing to have that skill.

But yes, regen is king of handling unresistable damage. Unless I'm in a burn patch, I usually don't even bother leaping away from Marauder's nova fist if instant healing is running.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."