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Posts
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Joined
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Quote:And there's another issue with Regeneration as it stands.But back when I really loved the clickfest, I'd have argued against it. I'm sure plenty of people love it the way it is, so it may be best for the devs to let it be. Not sure.
If you've not poured a good billion or two into defence IOs, a bit of lag or a long power animation can easily have you eating more rug than Ron Jeremy. -
Quote:That's kind of like me doing this:
As everyone can understand numbers, I'll throw some out there.
Regeneration is just one number among MANY numbers that define how useful a secondary may be. Are you getting hung up on the fact that the set is called "Regeneration"? Does that make you think it should clearly have the best regeneration in the game? If it were more-accurately named "the spastic clicky-clicky to survive set" would we even be having this argument? Well, that's what it's been for the vast majority of this game's history, NOT "regeneration".
Standard SOs. No Weave, Combat Jumping, etc.
Scrapper Super Reflexes:
Triple-slotted defensive powers
30.4% defense
Scrapper Shield Defense:
Triple-slotted defensive powers
21.3% defense
Consider the above and tell me that Shield Defense doesn't deserve some love.
It doesn't somehow deserve the highest regeneration in the game based on its name any more than "Shield Defense" deserves the best defense in the game based on having "defense" in the name. That's not how game balance works.
But perhaps you're not hung up on the name of the set.
Anyway, I'm not even strictly disagreeing with you. I'm not opposed to a little Regeneration love. A little, such as the oft-suggested regeneration and/or recharge debuff resistance, or even what you suggested about making Instant Healing a toggle (with a suitable drop in regeneration rate). But bringing up a single stat in a vacuum isn't a balance argument. Otherwise, every set can say "My X isn't as good as set Y's X, so I need a buff."
I can see your point.
However, I'm of the view that the power set named Regeneration should be akin to the healing-factor type Superheroes (our regen stat), just as it was around the start of the game.
Instant Healing prior to issue 5 was likely nerfed due to the amount of +regen you could rack up with no enhancement diminishing returns. Now that we're long past that, it would make sense to swap it back to its old functionality, possibly with a lower +regen value or a higher endurance cost. -
As everyone can understand numbers, I'll throw some out there:
Standard IOs. No Hasten.
Regeneration:
Triple slotted Health, Fast Healing and Integration, 6 slotted Instant Healing with 3 recharge and 3 healing.
Regen without Instant Healing: 578%/32hp a second.
Regen with Instant Healing: 1576%/88hp a second.
236 seconds of downtime on Instant Healing.
Willpower:
Triple slotted Health, Fast Healing and High Pain Tolerance, 4 slotted Rise to the Challenge with 1 end-red and 4 healing.
Regen 1 foe in RttC : 578%/41hp a second.
Regen with 10 foes in RttC: 1026%/78hp a second.
No downtime on RttC.
Bio Armour:
Triple slotted Health and Inexaustable, 6 slotted Ablative Carapace, DNA Siphon and Parasitic Aura with 3 healing, 3 recharge.
Regen standard: 296%/20hp a second. (Meh)
Regen with Ablative Carapace: 560%/38hp a second.
Regen with DNA Siphon (10 targets): 760%/50hp a second.
Regen with Parasitic Aura (10 targets): 1456%/98hp a second.
Regen with Ablative Carapace and DNA Siphon: 1025%/69hp a second.
Regen with all of the above: A whopping 2185%, or 146hp a second!
Downtime on Ablative Carapace and DNA Siphon, 15 seconds. In addition, the absorption from Ablative Carapace hasn't been factored in.
Downtime on Parasitic Aura is 135 seconds.
Now, don't get me wrong, I love Regeneration as a set. My first character back in 05 was a Spines/Regen Scrapper, though he never gets played anymore as poor old Regeneration pales in comparison to nigh on every other Scrapper secondary.
Consider the above and tell me Regeneration doesn't deserve some love. -
I couldn't care less about your guide and smarmy ******* attitude buddy, I'm not going to spend forever doing incarnate trials and billions on IOs. Out of the box, 50 with standard IOs or SOs (or hell, even cheap sets), Willpower and Bio Armour outperform Regen by miles.
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Considering that though, is the game balanced around characters fully IOed out and chock full of Incarnate powers?
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It's been some time since the epic nerf of Instant Healing and there's not been much love for the poor old Regeneration power set.
Willpower has more +regen than it consistently.
Even the new Bio Armour has more consistent +regen!
How about turning Instant Healing back into a toggle and give us our namesake back? -
"I will NEVER make another Mastermind again!"
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Energy Melee. I utterly love being able to punch something for around 1000 damage on a Tanker!
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And of course (as usual), EU players will be completely exempt from any "decent" competitions
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I wouldn't bother being a Hero as such, I'd be the guy taking over the world to save humanity from their own stupidity (think Tyrant). A world free of war, famine and poverty.
If anyone decides to undermine my rule in any way, then they'll have to suffer explody death! -
I was eyeing up something completely different to the Clanket..
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Only bothered transferring a single character over and found out the name "Chronology" was taken (fairly obviously), so I've pinched the name "Rapid". Not really fussed in playing Exalted after seeing all the dev events are timed for US prime, so if you want the name then feel free to beg for it.
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Unfortunately Dark Faery/Mrs Kane won't be able to make it. Eaten something dodgy and has been puking up all over the place, probably ain't a good idea to be travelling when you're throwing carrot chunks inside the car.
Sorry chaps and chapettes! -
- Scrappers
Blasters
Bane/Crab
Peacebringers
Tankers
Defenders
Brutes
Corruptors
Night Widow/Fortunata
Warshades
Dominators
Controllers
Stalkers
Masterminds
- Scrappers
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I love untyped/unavoidable damage myself, it makes the game feel a lot more along the lines of the comic book superheroes. Where's the fun in being utterly invincible to everything that comes along, I think we all need our kryptonites, even people who've spent bzillions on their characters (before you moan about it, yes, I have spent tons of cash on a character before).
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I'd figure "female" Kheldian forms would look very Slaaneshy, which scares me quite a bit..
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STOP.
Before you punch that Hellion in the face, wouldn't you like a nice, ice cold can of Coca Cola Cherry? Ice. Cold. Why fight crime when you could be drinking a delicious, thirst-quenching Coca Cola Cherry?
So next time you're being held by that Death Mage, stop. Reach for a can of Coca Cola Cherry.
*game resumes* -
Got my Test client all updated and ready to go!
trollface.jpg (Beta client too) -
Totally and utterly agreed Krieger. I do this with any character I have the chance to, Blaster, Kinfender, Crab.. list goes on, obviously with varying success ;3
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I'll come along with my Tanker again, can take any of the positions if needed. Might have @Mrs Kane along too with her Tanker or Empath, depending on time/date.
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Maybe the assurance that he won't get ripped off via Global Mail?
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Change of plans for us I'm afraid. We're quitting CoH due to complete and utter boredom.
I've already asked Zoph to cover the team lead that I'd be doing on Mundunugu, so that's all sorted. Just hope you'll be able to find enough Tankers now, sorry guys!
Might see you when i20 hits, if it doesn't suck.
Ta ra,
Mr Kane.
(No, you can't have my stuff) -
Quote:*buffs ego*Although I've been playing for 3 years I had never done a Hamidon Raid until yesterday.
I took my Fire/Earth Tank onto Mundunugu's team (Great team lead). I just want to say a big thank you to everyone who took the time to talk me through it and were kind enough to give me EoEs.
I had a great time - thank you all - too many to mention.
The icing on the cake was Mod08 being there as well.!