Something I noticed
Yeah they did. Apparently it was to 'fix' stats the Hamis were boosting..that they werent meant to. It did annoy quite a lot of Shielders, WS's too.
Yes, the Hami-Os had been boosting things that the shouldn't have been for a LONG time, but the Devs had said that it was an exploit, and it would likely be fixed when the were able to find a way to do so.
They just finally found the method/time to get that done.
So, your suspicions were spot on.
As a side note, Cytos and Enzymes used to also boost the reverse as well, ie, the def debuff hami would also buff Def powers and vice-versa. That was also part of the same fix.
Edit: Actually, all hami-os used to boost the reverse effect, not just cyto/enzymes. But those 2 were the ones most often leveraged to get some extra defense out of a lot of builds. Shielders and Warshades weren't the only folks dismayed when that change went into effect.
Also, as a different side note, if you don't have it, I'm pretty sure Grant Cover will add some DDR, if you don't have that, and can squeeze it into your build. You didn't specifically mention it, but if you're at 58% DDR, you probably already have it if I recall correctly.
Yes, the Hami-Os had been boosting things that the shouldn't have been for a LONG time, but the Devs had said that it was an exploit, and it would likely be fixed when the were able to find a way to do so.
They just finally found the method/time to get that done. So, your suspicions were spot on. As a side note, Cytos and Enzymes used to also boost the reverse as well, ie, the def debuff hami would also buff Def powers and vice-versa. That was also part of the same fix. Edit: Actually, all hami-os used to boost the reverse effect, not just cyto/enzymes. But those 2 were the ones most often leveraged to get some extra defense out of a lot of builds. Shielders and Warshades weren't the only folks dismayed when that change went into effect. Also, as a different side note, if you don't have it, I'm pretty sure Grant Cover will add some DDR, if you don't have that, and can squeeze it into your build. You didn't specifically mention it, but if you're at 58% DDR, you probably already have it if I recall correctly. |
I'll always be a "Champion" at heart. My server away from home.
"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson
Actually to my understanding that wasn't the exploit, the exploit was that Hami-Os that were supposed to be doing debuff would also effect buff powers. Oh well, I've already worked grant cover into my new build once ATO2 comes out.
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Edit: Somehow I type 'should' instead of 'shouldn't' originally. Corrected.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
You still can get in the 70s as far as DDR is concerned just by picking up grant cover, which I see a lot of shielders skip. I quite happen to like the power since it adds around 10% def for team mates, a kind of thank you for being my phalanx fodder. Not to mention that is also gives you recharge resistance which comes in handy to combat arachnos -def and -recharge debuffs
Do keep in mind to hit 70s with GC you still have to double stack active defense but that's not too hard to do.
On a side note: Anyone else keep hearing others say "Scrappers can't tank." a lot? It's not that they're saying it about or to me it's just surprising to hear it. I know mine still does just fine esecially when I had a troller ask me to tank the last Solaris mission, which I handled just fine. They were even surprised to see how well I did and complemented me on my build( even though I'm not done yet)
You still can get in the 70s as far as DDR is concerned just by picking up grant cover, which I see a lot of shielders skip. I quite happen to like the power since it adds around 10% def for team mates, a kind of thank you for being my phalanx fodder. Not to mention that is also gives you recharge resistance which comes in handy to combat arachnos -def and -recharge debuffs
Do keep in mind to hit 70s with GC you still have to double stack active defense but that's not too hard to do. On a side note: Anyone else keep hearing others say "Scrappers can't tank." a lot? It's not that they're saying it about or to me it's just surprising to hear it. I know mine still does just fine esecially when I had a troller ask me to tank the last Solaris mission, which I handled just fine. They were even surprised to see how well I did and complemented me on my build( even though I'm not done yet) |
I'll always be a "Champion" at heart. My server away from home.
"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson
You still can get in the 70s as far as DDR is concerned just by picking up grant cover, which I see a lot of shielders skip. I quite happen to like the power since it adds around 10% def for team mates, a kind of thank you for being my phalanx fodder. Not to mention that is also gives you recharge resistance which comes in handy to combat arachnos -def and -recharge debuffs
Do keep in mind to hit 70s with GC you still have to double stack active defense but that's not too hard to do. On a side note: Anyone else keep hearing others say "Scrappers can't tank." a lot? It's not that they're saying it about or to me it's just surprising to hear it. I know mine still does just fine esecially when I had a troller ask me to tank the last Solaris mission, which I handled just fine. They were even surprised to see how well I did and complemented me on my build( even though I'm not done yet) |
Mid's and City of Data both show Grant Cover and Battle Agility at 13.84% DDR each. And Active Defense at 17.3%. That adds up to ~58% with Active Def double stacked. 75ish if you can triple up on Active Def.
As for scrappers not being able to tank, I haven't heard that unless it's in relation to the specific sets that don't have any aura (regen and SR come to mind).
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I think you'll find that to hit 70s DDR you'll need to triple stack Active Defense.
Mid's and City of Data both show Grant Cover and Battle Agility at 13.84% DDR each. And Active Defense at 17.3%. That adds up to ~58% with Active Def double stacked. 75ish if you can triple up on Active Def. |
EDIT:
Note : this toon is from back when I started to experiment with IOs. So I still have more work to do, such as move slots off of others to hasten, potently drop parry, etc.
I was going to post a screenshot but apprently I can't so you just have to take my word for it.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Skyway Defender: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(7), LkGmblr-EndRdx/Rchg(9), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(11), LkGmblr-Rchg+(11)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(17)
Level 4: True Grit -- Heal-I(A), Heal-I(17), Heal-I(19), ResDam(19), ResDam(21)
Level 6: Slice -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(21), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(25)
Level 8: Build Up -- RechRdx(A), RechRdx(27), RechRdx(27)
Level 10: Active Defense -- RechRdx(A), RechRdx(29), RechRdx(29)
Level 12: Parry -- SScrappersS-Rchg/+Crit(A), LkGmblr-Rchg+(31), Acc(31)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A)
Level 18: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33), RedFtn-EndRdx(34)
Level 20: Against All Odds -- EndRdx-I(A), EndRdx-I(34), EndRdx-I(34)
Level 22: Phalanx Fighting -- DefBuff(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
Level 24: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 26: Disembowel -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 28: Grant Cover -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42)
Level 30: Hasten -- RechRdx(A)
Level 32: Head Splitter -- Dmg(A), Dmg(42), Dmg(43), EndRdx(43), Acc(43), Acc(45)
Level 35: Shield Charge -- Dmg(A), Dmg(45), Dmg(45), RechRdx(46), RechRdx(46), Acc(46)
Level 38: One with the Shield -- EndMod-I(A), ResDam(48), GA-3defTpProc(48)
Level 41: Conserve Power -- RechRdx(A)
Level 44: Physical Perfection -- EndMod-I(A)
Level 47: Super Speed -- Clrty-Stlth(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx(A)
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Heal-I(48), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50), P'Shift-End%(50)
Level 1: Critical Hit
Level 1: Prestige Power Slide -- Empty(A)
Level 4: Ninja Run
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Battle Agility's DDR is enhanceable. So you're looking at more like 53% with one AD, and 70% with two.
Note for the record that any DDR over 50% (and you're at 58% currently) means you have the third-best DDR available in the game, after Super Reflexes and Stone Armor. And 73% beats Stone Armor, moving you into second place. So you're still sitting pretty. Invulnerability gets a mere 50% DDR and can be pretty hardy against debuffs if one invests in a bit of a cushion (although it does get additional defense from enemies in range of Invincibility).
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
on my Shield Defense scrapper lately. It's defense debuff resistance used to be 73%ish (double stacked active defense and shield agility) but when I was glancing at my live numbers I noticed it was down to 58%. Going over everything I saw that active defense was giving a lot less than what my mids was showing. I had membrane exposures slotted in for extra recharge and the defense portion would increase the defense debuff res portion. The only thing I can imagine is when they altered the hami-os that some reason it stopped buffing this portion. Can anyone confirm this?
I'll always be a "Champion" at heart. My server away from home.
"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson