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Posts
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I remember that franchise. I played Gauntlet Legends in the arcades and loved it, other than the quarter-eating thing. Then I found a version for the N64 - same crazy action, without the constant damage tick. Put a lot of hours into that sucker. Multiple maxed-out characters, all the goodies unlocked, even got my sister hooked on it for a while.
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Oddly enough, this bug only happens to me when I'm logged into the forums.
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Quote:No, but the resources all come from the same financial pool. As long as the system is mechanically unsound, there's no reason for spending said resources on anything else.Power mechanics and aesthetics are not handled by the same devs.
It's like adding more floors and new furniture to a house with a bad foundation: it's only a matter of time till the whole thing comes crashing down - and the more stuff you stack on top, the bigger the mess will be when the inevitable happens. -
Agreed. Let's work on the part that makes MM pets mechanically useless against anything with a significant PBAoE attack before we put energy into eye candy.
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Quote:Actually that's been tested and disproven. Chopper rotors cannot truly shred a human being. While they will in fact make quite a mess of you, they'll also destroy themselves in the process.While we're proposing touches of realism concerning the helicopters, let's have characters that jump, fly, or fall into the rotors get shredded. Hit fly without looking up? BZZT! Red mist!
Then again, CoX in general runs more on Rule of Cool than realism. -
On the flipside of this, remember that any buff to sleep or any other mez will also fire back at PCs whenever there's a mezzing enemy on the map (and there are already far too many of those).
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In descending order of priority:
1. Invulnerability
2. Regeneration
3. Reality Manipulation
4. Psychic powers
5. Whatever else
The first 4 in tandem would make me all but untouchable, anything beyond that is gravy. -
Quote:You could get away with Flamethrower, too. Batman's been known to sneak one of those onto his utility belt for taking on Mr. Freeze.I have a melee-only /Devices Blaster who I believe I just got to 22. How else was I going to get a gosh darn utility belt?
You want pain in the pancake? Try running up against Arachnos with only the fighting pool and air superiority, temp powers, a handful of vet powers and /devices.
With Assault Rifle as my primary I'm tempted to snag beanbag, grenade and ignite just to add in a little more survivability/"utility belt" powers. -
Quote:Because going from the most-resisted damage type in the game to the second-most-resisted damage type is a huge deal, amirite?Wow, not only is it more damaging than most weapon sets' biggest hitters, it can fit PBAoE sets, defense debuff sets(possibly), has -res, and does smashing damage on top of that?
Why do I have this sneaky suspicion that both Katana and Dual Blades are going to be left in the dust DPS-wise? Heck it might already be the case with StJ.
Oh wait, the difference is pretty marginal and only appears in certain types of enemies.
Now, if Titan Weapons did an exotic damage type, THEN it would leave the sword-based sets in the dust. -
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Quote:Total gem. Mind if I sig this?When I disagree with something the devs do, I tell them and make sure I'm heard. However I don't pollute the forums at large with a general bad attitude that makes me sound like a troll. I agree on what I agree on, and I disagree with what I disagree with, and I'm man enough not to sulk when I turn out to be incorrect. Maybe someday you can learn to do the same.
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Actually that wouldn't work either. Some pets have no melee attacks whatsoever (not even Brawl), and they still attempt to emulate a certain memetic berserker from another game.
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Quote:That's because CoX's playerbase is an order of magnitude too small to be considered a significant competitive force, much less a major one. /snark
City of Heroes has *no* *true* competitors!
From a business perspective, the above is a deal-breaker for any advertiser that understands the phrase "bottom line". CoX simply doesn't represent a big enough demographic to be a viable advertising audience, and you're delusional if you think Freedom will change that.
From a personal standpoint, if the game starts waving 3rd party ads of any kind in my face, I will give serious thought to cutting off my subscription until the campaign ends. -
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Thanks for clearing that up.
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Instances where a credit card would be of any use to me are few and far between; and I don't much care for the interest and fees attached to one. Unfortunately that tends to leave my options for buying stuff online somewhere between "slim" and "zero".
Then I noticed some stores selling Visa "prepaid" cards that come loaded with a certain amount of money, and once that's used up, you pitch the card.
I don't want to shell out for one of these cards and find out I wasted the money. Since it's not entirely clear from the NCSoft store's description, are these cards accepted? Can I use one to buy costume boosters (up to the value of the card)?
(Oh, and are taxes applied to the transaction?) -
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"Spam" also refers to any sort of unwelcome marketing email, or emails sent to an entire mailing list regardless of its relevance to the recipients.
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Ah, so I'm not the only one who's been gnashing his teeth over that stuff.
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Even with the lower damage output and survivability, I'd be satisfied with some mechanical edits (in descending order of priority):
1 - AS and Placate need to be uninterruptible. Full stop. The AT is designed around these effects going off reliably. RNG failure is not an option.
2 - Placate mag needs to be higher. As noted, EBs and some AVs (which is utterly backwards, but that's another discussion) can basically ignore one of the Stalker's core abilities as things are now.
3 - AS should autohit from hide. Long cooldown is acceptable as long as the darn thing connects. If the opening strike misses, you either stand there like an idiot waiting for it to recharge or play a weak scrapper for the duration of the battle. -
As a guy with two tankers, a brute, and a stalker, I have no issues with knockback. If they're on their backs, they're not hurting me - or anyone else. Which is the whole point, last I checked.
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To me, "challenge" is something that can be overcome with effort and tactics: well-placed controls, proper use of AoE, focus down the hardest hitter. It's also something you can take or leave, by fiddling with the difficulty slider.
"Difficulty" or "frustration" generally lies in creating situations where player effort means nothing. Endurance depletion (Malta sapper, Freakshow in general), stacking debuffs (Nerva ghosts), mez-spamming (too many offenders to list). I cringe every time I see the above, because I know my options are to either down the pull FAST or find myself packed in a barrel with a magnet to attract the bullets. Characters with debuff/mez resists aren't immune - even a tanker's mez protection can be overwhelmed (been there, done that, been rezzed from the inevitable splat). The fact that the devs had to include entries in their RNG consumable drops specifically to deal with these effects means there's too damn many of them.