Inspiration Combining Change


Atilla_The_Pun

 

Posted

So here's a fairly typical insp tray for me:


Lots of similarly-colored inspirations, but no combining opportunities. What I would like is the ability to combine inspirations across tiers.

The resulting inspiration would be the same tier as one of the combined insps, chosen at random. So for example, if you combined a t1 insp with two t2 insps, the resulting insp would have a 2/3rds chance of being t2 and a 1/3rd chance of being t1.

Now, because we often need to combine insps in battle and in a hurry, the choosing of which insps to combine would be completely automated. To the player, it would feel the same as it does now; you right click on a color of insp you have 3 of, it gives you a list of insps to make. I came up with a whole flowchart for how the choosing process would work, but I don't think it's necessary for the discussion to post it in its entirety. To summarize it, first it would look for same-colored insps of the same tier, then if it doesn't find enough it would start looking for insps of different tiers, starting at t1 and moving up to t4* until it has enough to make a successful combination.

*Also it would be possible to combine t4 insps.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

I think the only way this would be balanced is if the resulting inspiration always defaults to the lowest teir of the three used to make it. For example if I read what you said correctly you'd want to be able to take a tier 4 yellow and two tier 1 yellows and have a 1/3 chance of creating a tier 4 wakey. Somehow I think the Devs would consider that too powerful. But as a desperation maneuver they'd probably let that same combination work if it -always- produced a tier 1 wakey.

It's a net value thing: I doubt the Devs would ever give us a serious chance to be able to "upgrade" junk inspirations to top level ones like that.


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Posted

Ah, so I'm not the only one who's been gnashing his teeth over that stuff.


 

Posted

Quote:
Originally Posted by Lothic View Post
I think the only way this would be balanced is if the resulting inspiration always defaults to the lowest teir of the three used to make it. For example if I read what you said correctly you'd want to be able to take a tier 4 yellow and two tier 1 yellows and have a 1/3 chance of creating a tier 4 wakey. Somehow I think the Devs would consider that too powerful. But as a desperation maneuver they'd probably let that same combination work if it -always- produced a tier 1 wakey.

It's a net value thing: I doubt the Devs would ever give us a serious chance to be able to "upgrade" junk inspirations to top level ones like that.
I'd go for this.


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Posted

Quote:
Originally Posted by Lothic View Post
I think the only way this would be balanced is if the resulting inspiration always defaults to the lowest teir of the three used to make it. For example if I read what you said correctly you'd want to be able to take a tier 4 yellow and two tier 1 yellows and have a 1/3 chance of creating a tier 4 wakey. Somehow I think the Devs would consider that too powerful. But as a desperation maneuver they'd probably let that same combination work if it -always- produced a tier 1 wakey.

It's a net value thing: I doubt the Devs would ever give us a serious chance to be able to "upgrade" junk inspirations to top level ones like that.
I'd be willing to compromise and accept this limitation, but I honestly don't believe the chance to combine two t1s and a t4 and end up with a t4 is high enough to give pause.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
I'd be willing to compromise and accept this limitation, but I honestly don't believe the chance to combine two t1s and a t4 and end up with a t4 is high enough to give pause.
Obviously that would be the Devs' call. You might be right and they wouldn't mind this. I'm just thinking there'd be people out there who'd figure out the odds and decide it was worth their time and effort to attempt these conversions on a mass scale to try to produce a bunch of super-valuable inspirations to sell on the market.


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