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Posts
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Joined
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Yawwwwn.
Tried them, saw the useless exemping and randomness of the -kb IO, not impressed.
Next. -
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Quote:Post 50: Clarion.I just visited my local Empowerment Station. Plenty of mez resistance, but the only mez protection was to knockback. Unless there's a secret fourth-level station or something, the only way that squishies can get broad-spectrum mez protection is from purchasing Amplifiers from the store.
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Quote:Completely disagree.Which isn't always a good thing. I think trivializing the leveling process qualifies as one of those times where it's not a good thing.
Naturally, I'm not counting the obvious exploit farms. ( Old mitos, etc )
Anything that makes folks get the hell out of AE farms of one ss/fire doing all the work on a cave map is good.
Yes its still easier than running the old sewer farms and hollows idiocy (how anyone can say that was the golden age is beyond me. The hollows were ******* terrible as content, especially if you are trying NOT to piss off new subscribers. please stop.), but at least now folks form teams and learn SOME team dynamics instead of running AE farms.
AE farms were/are terrible, take no team work, and someone does all the work while you door sit dead. To say the DFB and DIB are comparable to that in terms of xp gain or anything else shows a complete lack of AE understanding. Exploits have nothing to do with it. DFB and DIB are more enjoyable than the early AE farms, exploits or early coh atlas copy pasta, boring as watching spit dry contacts. And yes that's how I really feel. **** the hollows. (Bad memories here.)
We'll have to agree to seriously disagree. The old COH content was plentiful but was indeed terrible dreck. -
Quote:Right, but that doesn't mean that a small team like PS should waste their valuable time and money going to something that may not have much left to do with the actual focus of their game.San Diego Comic-Con International is a non-profit group. They don't get more money by "marketing 125,000 attendees" to anyone. What the SDCCI organizers are attempting to do is to put together an interesting con.
And if you think that there are only a few token panels that aren't run by huge corperate interests, then you haven't been paying enough attention to them. Sure, all the lines are for the panels run by huge corperate interests or celebrities, but there are some really interesting panels that people don't have to wait in line to get into.
I'll agree that things like Twilight and Glee aren't really all that comic-book related, but I can't argue that people don't want to attend those panels. I have no interest, but that doesn't mean that someone who does have an interest isn't a comic-book fan.
/shrug -
That's NOT a BLAST set.
Nice try though.
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Quote:Pretty much this. SDCC has become an utter pointless joke in recent years.I live in San Diego, and I'm seriously looking at this being my last SDCC; the con has been steadily moving away from being a convention by fans for the fandom, and becoming a four-day event where Comic-Con International is marketing 125,000 attendees to publishing houses and production studios, with a few token non-media events tucked in around the edges to pretend that it's still for the fans. Blocks of the dealers' room that used to have four to eight dealers have become monolithic pavilions for individual manufacturers and production houses like Marvel and DC and Hasbro and Toynami puffing the latest cross-licensed marketing gimmick. And if you decide you don't want to bother coming back, the con won't care; there will be hundreds of people clamoring for the opportunity to buy the pass you're not buying.
Might as well rename it to CMSC, as in Corporate Media Sponsor Con.
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increased range on blasts
and to hit buffs decrease the firing speed of snipes!!!
improvements to blaster secondaries.
cloaking device adds regen and recovery. (ENHANCE-ABLE)
many blaster secondaries now give similar sustained abilities. they are still going over the others.
go to run to a meeting now. someone else will need to relay the rest. AWESOME SO FAR!!! -
Quote:Yeah, I never meant that fixing the nukes would be the only improvement, I just hoped at least it would be a part of it. Even if it was as simple as removing the crash to bring them up to the recent blaster sets.
Understood, btw:
they are talking about snipe fixes, RIGHT NOW!!! http://www.twitch.tv/paragonstudios -
Quote:Changing the nukes would do jack for those that don't take nukes.I..don't...understand...
"Okay, we know T9 nukes suck, the last two blaster set had crash-less nukes, and we're trying to improve our old gameplay decisions to make playing blasters more fun.
But change the old nukes to be better? AHAHAHAHA YEAH RIGHT."
I just don't think powers that root you for any amount of time are all that impressive, soooooo fixing nukes while nice, wouldn't really do much.
Keep in mind for many blasters there are 31 levels in which they don't have nukes.
Whatever adjustments they make need to be made to the AT as a whole, not just one or two powers. I don't think the devs fixing nukes and snipes and saying "okay to get the full benefit of the AT improvements you also MUST now pick these to mandatory powers" would go over well with most of the blaster community.
With that said I hope that they one day DO look at nukes and fix them, especially since we have that little beast called JUDGEMENT.
Also snipes.
EDIT: I say this because I don't think they'd fix the "standing still for a few secs while looking constipated" pre-nuke animation is going any where even if they do remove the crash, etc. Just a person issue of mine with the way nukes look. Unlike Judgement which you can fire on the go.
/shrug.
EDIT2: and they are talking about snipe fixes, RIGHT NOW!!!http://www.twitch.tv/paragonstudios
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I'd rather they take the time to finish the systems that have in place, instead of opening up dev work on another new system, which they'll eventually abandon.
There is tremendous amounts of work that needs to be done with pvp, AE, and powers customization that I thnk any sort of SSOOC system shouldn't even be a blip on their radar until 2032.
Just saying. -
I'd rather they take the time to finish the systems that have in place, instead of opening up dev work on another new system, which they'll eventually abandon.
There is tremendous amounts of work that needs to be done with pvp, AE, and powers customization that I thnk any sort of SSOOC system shouldn't even be a blip on their radar until 2032.
Just saying. -
Quote:There is no previous dev team. It's the same team. When Cryptic sold the paragon team 90% of the devs that worked on COH went with Paragon studios. So the same folks who found it unworkable then are probably still on the Paragon Studios Team.The system sounds very interesting. To some degree, I see Goats point, Some players would use the system to their advantage to make content easier. But then, I agree with everyone else in that not everyone would.
It's like a new tech introduced recently in 2 missions where, depending on dialogue choices, you can either have to fight an NPC super, of have them help you. Namely Icedrome in sonra costels arc and Leon in Laura Lockhearts. It's also seen in some of the DA stuff, eg, choose to fight or not to fight.
Now unless everyone, or at least an overwhelming preportion of the player base, chose exactly the same options, then you cannot say the same about this system either.
And, just because the previous dev team, for whatever reason, decided to not implement this system, does not dictate what the current dev team may or may not do. -
Quote:As long as you don't lose the click once and they fire off by themselves.A change to ranged sets?
You know, that other hero game, they have blast attacks that maintain DoT so long as you hold the button down. it is actually rather fun, and makes certain powers more logical and combinations of certain attacks dynamic.
Powers like firebreath, rain of fire, x-ray beam, the psi tornado, burst, short circuit- if they worked like that it would certainly alter the dynamics of blast sets.
Hows that for speculation?
The one thing about that other game is that you STAND IN ONE place while that maintain occurs. Blasters, as currently built could not afford to be stuck standing in one place for very long. -
Quote:People still run that mission?All my controllers do well against trapdoor. it's melee in particular who have trouble with him.
I did the first ard arc on a blaster (BR/dev) en with no real problem (all on the same level though) and i used my staff/wp scrapper on the Night Ward without any serious problems (also on same level)
I stopped when other ways to unlock alpha came about. -
Quote:I have another name for that: boring as watching spit dry. If it's going that slow I might as well quit and go watch a movie. My patience isn't what it once was for stuff like that.On my Ice/Energy Blaster with no level shifts; and only uncommon IOs, I split the spawns by kiting, using my slows, using Boost Range. It was slow, almost tedious, but that character never accepted help and it was some of the most fun I've had in awhile.
Not that Sam will see this since if you challenge his worldview long enough, he just ignores you.
Everyone's idea of fun is one of those YMMV things. -
Quote:Best Samuel Tow post in a long time. /applauseIt's not even figurative, the Well has been sidelined in the main storyline, and for good reason. Run the Large Breasts Trial and speak with Papa Smurph - he'll tell you about people ascending to become wells themselves, drawing power equal to, or even greater than that of the Well of the Furies, but without ties to any entity but the person's own nature. These are referred to as Ascendants and constitute essentially self-made gods drawing on nothing more than their own power. So much above Incarnates are these, that even Prometheus - the guy who's actively encouraging us to pursue our Incarnate destiny - is pretty blunt about not allowing us to become Ascendants, going as far as to threaten death and violence against any who would so much as attempt this. He and his "agents" are part of a group of gods whose primary duty appears to be to prevent people from Ascending because that's too much power for any one individual to wield, essentially more than practically anyone else has.
If ever the plan was for the Well of the Furies to be the sole source of our post-50 progression, this has been dropped in light of the OVERWHELMINGLY negative response that storyline has received from players. I've seen the occasional player who praises it, but most either don't give a crap about the story so long as they keep gaining levels or find it insulting that they're being hamstrung into serving an amoral, untrustworthy, controlling entity that has thus far brought no good to any of the people who've associated with it and whom everyone warns us not to trust. It's like if Architect Entertainment were the only post-50 progression and involved selling your genetic material to Crey and Aeon Corp. - people aren't buying it.
The Well of the Furies is a stepping stone, and an unreliable one as Tyrant stands to evidence of. It can give power, but it can also take power away, it will try to control you and people can still defeat you anyway. Mot has the right idea - consume enough raw energy to become a veritable Well himself, but without the need to have agents to use his power or worshippers to worship him. Essentially, this is ultimate, personal power, and that's where the storyline seems to be leading us, confounding Ramiel, Prometheus, Silos and possibly even the Letter Writer.
With all of that said, "you get your power from the well" is no longer a valid argument, when it's pretty clear we're fighting for a future where we're not.
*edit*
Per chance my harsh tone may not show it, I actually agree with you, Leo
TL;DR: The Well can bite me. -
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Quote:Ehhh, Statesman was a useless one dimensional character that I found as iconic as a cockroach.It may well be but with Statesman's removal, it's not something we can expect to see again is it?
What I'm trying to say is that used properly the Statesman character would have been awesome for the game and it was the stupid, prolonged association with Jack that prevented the devs from making proper use of it - to our detriment basically.
YMMV. -
Quote:The only trial that needs to be run on test is the Hybrid one, for now.Oh I did not know you could buy powers like that on Test. But again..it STILL requires the trials to be run. Taking time, and even more unlikely since the trial is now Live..
Temp incarnates would be very helpful..especially with stupid assault and people having to build spreadsheets just to work around the overly complex formula double hit uses.
All the others can be unlocked simply with threads (which you can get for free on the beta server) and xp, and copying multiple toons over gives you infinite xp. -
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Quote:This. People keep failing (choosing to forget?Except ya know.. only one of those "levels" applies anywhere but incarnate content.
I am in the opposite boat... the new powers (not the level shift) are what make me feel stronger. On my main I have gained:
Alpha: Acc/End Redux/Heal big time
Judgment: A quite handy and quite powerful "nuke" that has no discernible drawbacks.
Lore: Two very helpful pets
Interface: A proc that works on all my attacks dealing more damage and decreasing their resistance..meaning more damage.
Destiny: Permanent stun protection on a Corruptor
Hybrid: Uhmm more damage
So yeah the POWERS make me feel more than 50 not the +1.) that only ONE of the level shifts functions all the time.