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Posts
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Quote:Or just set it up so that the only one who has to hit the Raid Teleporter is the League leader.Anything that keeps people from having to use the mission transporter in base would work even if they made a con in some co-op area
That way the SG builders don't get mad (even though stuff sells for the same Prestige cost you bought it for) because the goodies still work. -
You do know that not every Boost in Reactive Interface has the DoT, right?
So simply craft another one that doesn't have DoT for that tasty -Res. Is it that hard? -
Apparently the current rewards table is based on power activations. I know one guy who did nothing but toggle Rest on and off the entire trial and got the Very Rare table. This is repeatable.
This royally disenfranchises MMs, Illusionists, Storms, Traps, and I don't know who all else since you drop your long recharge powers and they do the work for you.
That combined with the Bots bugs and deliberately fouled up AI (stealth nerf) have caused me to set my Bots/Traps MM aside until this is fixed. I am not happy, since I happen to like this character. -
So many things really need to be done in CoH, it's hard to prioritize.
One suggestion I really liked from another thread is to take the Shadow Shard, make it co-op, and put Incarnate content in it. Expand the lore of the Well to give the local deities (Rularuu etc) a role as the Well's champions to justify putting Incarnate content in the Shard.
This does 3 things:
1) It retasks a very underused zone
2) It is co-op (a dev requirement for most future content)
3) It advances the Incarnate story line and expands on the Incarnate powers available to the players.
I am sick of this universe revolving around Statestard and his "clones". Cole is just Statestard showing his true colors. Nice, but hardly earth shattering. We have actual deities we could be fighting in the Shadow Shard, not just wannabe's. -
It's sad. I got 47% of my iXP to unlock Judgement and another 2% towards the next slot (Lore?) on a failed BAF today.
And it all came from the adds. We jumped in the queue with only 2 teams (no one was slotted +2 or +3, or even had their Judgement AoEs unlocked) thinking that the queue had been fixed to get more than the minimum to launch the trial. We were mistaken. We had zero escapees, much to my surprise, but didn't have the damage to put down the AVs together. So we failed rather magnificently but failed none the less.
My point, as far as this thread is concerned, is that we got all this huge amount of XP from the adds, and if we'd put one team on the AVs and one team on the adds one team would have gotten nil for this phase. -
Quote:Items 1-3 would be nice, I could even see skipping the threads on the RMS, unless you plan to make the Rikti contenders for the Well's champions as well. And it's all good since you can do the 10 = 10 conversion from Shards to Threads once a day.That is why with the mothership raid I only suggested having threads drop instead of shards. No way to add a table to that one.
If I am understanding your posts correctly, the only suggestion you have a problem with is adding incarnate components to the Shadow Shard TFs for fear that they will be too easy. I respectfully disagree, as I feel the Shadow Shard TFs are are the only challenging traditional TFs in the game. If challenge is the only concern, go ahead and make them all level 54.
But item 4, yes please! Give villains access to the Shadow Shard, and make everything in there level 54, or even 55. These beautiful, under utilized zones could so be retasked as co-op zones, and I strongly feel you could make a case for the local deities being empowered by the Well.
After all, you already have the CoP dropping Incarnate Salvage for the Alpha Slot, so you devs have already got your foot into that door. -
Quote:It's not about the possibility of selling required salvage, it's about needing 12 of X and only having 9 (I think). He wants to flag recipes to be built, then advised he's short of X salvage by Y amount.hm...I usually buy all the recipes I want, then all the salvage and then go make all the enhancements. Using the feature which lists all the salvage for a recipe allows this to work very smoothly. I don't seem to see what problem you are trying to solve.
If I'm selling I either do it before or after I craft, but not during any of the other tasks. Maybe you should streamline your process?
And I like this suggestion. -
Quote:The post above yours show's how a League leader can rig the system to get the lion's share of iXP. The League system needs to be fixed as outlined in the OP.It doesn't. Usually 4-5 people is enough. Often times I would see a couple of the ambush team members go help out the AV killing teams and end up with a share of the iexp there as well. Conversely, the AV killing teams could send one of their members to help with ambushes to get a share of that iexp of course but this just overly complicates the whole raid setup and is completely unnecessary in my opinion.
As you say, other systems for doing so are needlessly complex.
Until this is fixed the only real solution is to pull both AVs to where the 9CUs spawn and kill them there. -
Given that i21 will be primarily focused on Incarnate slots/trials I am keeping my requests to 3.
1) I never want to be asked which zone number I want to enter again. If I'm on a team the entire team should go to the same instance (RWZ4 or whatever). If I'm not on a team put me in the one with the lowest population.
2) Account wide storage for Salvage, Recipes, Enhancements. Don't bother me with this email stuff, it's nice for what it is but it's a kludge. I still have to go figure out which character has that Mu Vestment I need before I can mail it to myself. And before you talk about the devs wanting to prevent hoarding, this would make it much simpler for me to actually USE the market.
3) Base love, PLEASE. Let me scramble the base up anyway I want but the changes don't take affect until I hit Save. Give me a market terminal I can put into the base. Personal quarters in the base would be nice too. The base editor is great for what it is, but it's been around for 13 issue with minimal improvements.
In retrospect, #3 is probably a LOT of work. And while only base builders would actually see the improvements, entire SGs would benefit from them. But it might have to be put on the back burner until the Incarnate stuff is done. -
Shards drop for 50s with unlocked Alpha slots when doing ANY content except the new Incarnate Trials.
Threads only drop on the Incarnate Trials.
See the problem here?
If you have excess Shards you can convert them (10 per day, with no loss) to Threads. You can't do the reverse, Threads > Shards.
So you're back to penalizing people who are trying to create their Alpha boost when they exemp.
Furthermore, Threads have a much higher drop rate than Shards do.
So if you want to eliminate Shards (something I'm not opposed to) you'll need to address the above issues in your solution. -
Quote:Now this makes the most sense to me, given all the issues people have been having.I don't think they should have made the acid grenades temp powers. Finding any temp power in the current way things are is pretty cumbersome. Simply unlock the doors for clicking as the acids are acquired.
Just put an Acid Grenade counter in the little window at the top center of your screen. Every time someone clicks a door it decrements.
Put Acid Grenades on the left and Pacification Grenades on the right (or vice versa, I don't care) and call it a day. They've already got the code in place so you can't grenade a door twice or pacify Marauder while he's currently pacified.
No grenade holders to DC at a bad moment, no people who don't know what they're looking for, not possible for a jerk to grief the league.
Quote:The easiest way to avoid this is to decide who will be responsible for the Acids and who will be responsible for the grenades. Even on a random PUG this is a point I think people can agree upon.
No thank you. -
Does it occur to anyone else that when the count is hung at 23/24 or 15/16 that perhaps everyone has clicked enter and the delay is due to the servers building the instance for us?
If this is the case I wish the devs would change the message from 23 of 24 to "Creating instance" or "Transferring to BAF" or some such. -
Quote:OH trust me, I do the AMerit thing. And I'm not hurting for cash (but I'm not a multi billionaire in CoH either). And find other ways to work around the market PvP meme that seems to pervade all MMOs.800k is absolutely insignificant compared to the amount of influence you can make on the market in a day. With two A-merits you can buy a level 30 Numina proc, craft and sell it for around 200 million influence.
Cursing the darkness is fun I guess, but when you are surrounded by thousands of candles and people are throwing matches at you, your course of action should be obvious.
I curse the market because EVERY MMO I've seen sets the thing up as a mini game rather than a tool that should be beneficial to ALL players instead of a toy for just a few.
Though I admit that CoH has a far better market system than most I've seen. -
Case in point:
Clockwork Winders were going for 800k today.
Glad I didn't need one.
Just with the devs would view the market as a tool for all player, not a PvP minigame for a few.
Fortunately, with A Merits and AE Tickets I can pretty much ignore the stinking pile of offal. -
Quote:Aside from the question "WTH is an Admiral doing on a destroyer (asked the ex-Navy guy)?" the UN has troops in the RWZ. They're called Vanguard.Additionally the I20 sneak peek had what appeared to be a naval destroyer complete with an Admiral (I forget his name) with text that seemed to imply he was there to conduct operations against the Praetorians so we might be seeing more military NPCs, but only in situations which wouldn't violate The Posse Comitatus Act.
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A countdown timer would be nice, similar to the one they have on the tips themselves. "You've been famous for this for X:XX.
I'd also like to see all the cooldowns standardized at 18 hours, but that's another kettle of fish. I don't see that those two hours are going to make or break the game, and it's easier to just be aware of one duration than two. -
Quote:It has everything to do with the suggestion.I rather like the idea of adding the rating system as another column to the Team Search window. It would be a nice hassle free way to see if someone has a note, whether good or bad, without having to manually check every person I think about inviting to the team. It just helps team leaders make informed decisions on who they invite.
Your comment doesn't have anything to do with the proposed suggestion, so I'm not sure what you thought you read.
The problem with a rating system is that it will not only be used by good players, it will also be used by idiots.
Therefore, as in the above mentioned example, if the tank is an idiot, just hates stormers (or Energy Blasters, or whatever set even though stormers and tanks can work together just fine, the idiot tank will give the stormer a bad rating.
People, aside from the purely ignorant, will give players bad ratings just to grief them.
No, this is a horrible idea. Ratings are client side and need to stay that way. -
Quote:I agree with this request. My characters are wolves or felines (dev limited choices) not howler monkeys or lemurs (who, by the way, leap upright to land with all fours on a vertical surface such as a tree trunk).I love beast run for my cat characters, but when jumping it feel like I'm jumping like a ninja. I suggest making it like your jumping like an actual animal, and not like a ninja! If you watch an atcual animal they lunge than lean.
As for the whole bipedal center of balance argument, bull feathers. Due to time and available effort constraints none of the animal/monstrous legs are proportioned correctly, and therefore also not animated correctly*. The same constraints are why the leaping animation in Beast Run is the same (minus the flip) as in Ninja Run.
*Personally I suspect that redoing the walk/run animation was too much work, therefore the shortcut was taken to make the proportions incorrect in order to continue using the current animations. -
Quote:This.Given the howls of protest that will arise over any restrictions on the market I'd prefer to see it just made easier to transfer salvage between my alts - the dreaded common account based storage vault (i'd even be happy with it being restricted to the server as well).
Yes I know I can mail salvage to myself, piece by piece, but that is decidedly tedious and requires a lot of alt swapping to find which character has what I want
My ideal scenario is unified storage across my account. Storage size increases or decreases with the number of alts I have and the level they're at. If I delete an alt I lose access to however many slots I gain from them.
Mailing is nice, as you noted, but a royal PitA that would require excessive out of game record keeping to be truly useful. -
Quote:In your opinion. In my, and obviously many other people's, opinion Origins should have a larger impact on the game play experience.The devs decision to minimize the impact Origins have on the game was the correct thing to do and it's too late to go back and screw things up now.
Frankly, I'm very disappointed in the devs decision to further minimize the impact of Origins by making them all stem from Magic anyway. I thought this was a cheap cop out to try and bring CoH one step closer to all the fantasy MMOs on the market in the vain hopes of attracting some of their market share.
It failed. -
That's a pity. KB is your friend. Yes, it is a tricky effect to use well. But if you learn to control your KB (as much as possible, some powers it can't be controlled in) it is an incredibly powerful tool and a great defense.
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My entire team ran an LRSF w/o any issues, got the mish complete, all rewards including Notice, etc. Then the leader clicked Exit mish and we all LCMS. Everyone but the leader lost all the rewards.
Not happy. -
Quote:My Ice/Dark Corr has 4 ST holds available, regardless which PPP she takes. Ice/TA would be the same.Sooo...
Grab that Hold. Slot it up with a Hold set and all the procs that can add (4 damage procs and a +2 to Mag proc), use it with the hold in the Primary (for Trollers) for 2 ST holds, then stack on the Trick Arrow Hold for an additional hold!
Gran that Hold. Slot it up as mentioned before, then combine it with Petrifying Gaze, Ice Blast Hold, Epic Pool hold, for a total of 4 holds firing off to keep the mag high!
Those could likely be reasons they don't do this.
I can imagine some Dominations going "Yes please, I'd love another ST hold that has it's mag doubled when I hit Domination, which by the way, I have perma"
That would be 3 holds on a /Earth Assault Dominator.
Also, you say generic, but look at how people complain about the generic animations of some of the pool powers.
I want a self heal, but I hate the tri corder.
I want the hold, but using a bola doesn't fit with my concept.
See?
I don't see the problem here. -
The main thing I'm concerned with is will the new powers/abilities be thematic with my character? My Earth/Storm Controller is Native American themed, getting a pet power that summons Mecha Godzilla is not something I want. Having an AoE attack power with Asian pictographs exploding is again, not thematic.