Options for Incarnate Progression
All seems reasonable without being overpowering
/signed
I don't mind removing the inf costs for trading in threads to xp, but adding the new tables to existing content is a bad idea. The incarnate system is supposed to be the next lvl for character progression, and getting the rewards for doing TFs that aren't a challenge for incarnates doesn't make any sense.
The system is limited now because it's still a work in progress. If you look at AE now and compare it to when it was released, the options were much smaller. Imagine when you take a new toon through the system once all 10 slots are released and there are numerous raids to take part in.
They will give us more options you just have to give it time.
Level 50s: to many to remember at this point
Oh sorry I meant to say I do agree on the Hami raid having a incarnate table (maybe just common or 10 threads), since it's also a size limited raid. The mothership raid is a tough one since it doesn't have a reward table or is size limited (except zone limits).
Level 50s: to many to remember at this point
Oh sorry I meant to say I do agree on the Hami raid having a incarnate table (maybe just common or 10 threads), since it's also a size limited raid. The mothership raid is a tough one since it doesn't have a reward table or is size limited (except zone limits).
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If I am understanding your posts correctly, the only suggestion you have a problem with is adding incarnate components to the Shadow Shard TFs for fear that they will be too easy. I respectfully disagree, as I feel the Shadow Shard TFs are are the only challenging traditional TFs in the game. If challenge is the only concern, go ahead and make them all level 54.
That is why with the mothership raid I only suggested having threads drop instead of shards. No way to add a table to that one.
If I am understanding your posts correctly, the only suggestion you have a problem with is adding incarnate components to the Shadow Shard TFs for fear that they will be too easy. I respectfully disagree, as I feel the Shadow Shard TFs are are the only challenging traditional TFs in the game. If challenge is the only concern, go ahead and make them all level 54. |
But item 4, yes please! Give villains access to the Shadow Shard, and make everything in there level 54, or even 55. These beautiful, under utilized zones could so be retasked as co-op zones, and I strongly feel you could make a case for the local deities being empowered by the Well.
After all, you already have the CoP dropping Incarnate Salvage for the Alpha Slot, so you devs have already got your foot into that door.
Check out the Repeat Offenders network of SGs! You'll be glad you did.
I am a big fan of the two new trials we received with Issue 20. They are both fun and challenging. However, I see a lot of people are upset over i20 and I think the bulk of the complaints boil down to one problem: lack of options for progression. If you like the new trials as much as I do, then i20 is a big hit for you, but if they aren't your cup of tea...well you are out of luck until next issue which will hopefully have something you like. It seems to me an i20.5 with just a few minor tweaks could go along way toward making a lot of players happy. Here are my ideas:
1. Make Incarnate Threads drop on Rikti Mothership Raids: Since success on a mothership raid is subjective, adding a reward table does not seem feasible, but adding the chance to get thread drops would give folks another viable option toward progress. 2. Add random incarnate component to Hami Raid Reward Table: Here is a high level raid with defined success or failure. I suggest removing the 4 incarnate shards from the reward table and adding the option to take one random incarnate component. The RNG gods could grant you that very rare for the tier 4 judgment that you are just dying for, or you might just get another common alpha component. 3. Remove influence cost from converting threads to incarnate XP: Doing content to earn threads should be good enough to earn incarnate XP. I have no problem with inf costs to craft components, but it doesn't feel right for unlocking the slots themselves. 4. Make Shadow Shard co-op and make all Shard TFs level 50+ and add Incarnate reward table: The shard is a vast wasteland which is seldom visited. Breathe some life into this under rated zone by giving people a reason to go there. Make all enemies in the Shadow Shard have the chance to drop threads, and add incarnate components to TF completion reward table. That's it. I feel like these seemingly small changes would give folks MANY more options for progressing their characters. I recognize I have not addressed the solo option issue, but I just don't have a quick fix for that one. For long term development, I say add a few small team Incarnate Trials, limited to 1-4 heroes/villains that sets up some sort of covert attack on Praetoria. |
2. Or could just add it to the table for those that still want the shards.
3. Gonna say no on this one. There are not enough inf sinks in this game and this is a good way to get money out of the system. (Mind you, this is coming from someone who has paid over a billion inf just to avoid having to deal with stupid on the Lambda trials)
4. No on this too. While I would love to get my villains over there, forcing the TF content to lvl 54 would make it even less popular than it is now.
How many hours of play should it take a player who does not or cannot, for whatever reason, participate in the incarnate trials to open and slot a T1 in one incarnate slot?
Is 10 hours over 10 days unreasonable?
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
2. Or could just add it to the table for those that still want the shards.
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3. Gonna say no on this one. There are not enough inf sinks in this game and this is a good way to get money out of the system. (Mind you, this is coming from someone who has paid over a billion inf just to avoid having to deal with stupid on the Lambda trials)
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This is a short term fix with a long term goal in mind. Namely, revamping the Shard TFs to make them shorter and more varied. There are quite a few people in my circle of friends who would play these TFs more often if they had more to play for than reward merits.
Mmm..
We could get a chance for a thread for defeating each EB at the raid.
We could get a chance for an astral merit for defeating the GM at the raid.
We could get a chance for a component if our team successfully planted a bomb.
We get an astral merit for taking the shields down.
What you all think?
Sue
Make it another thing to spend vanguard merits on. Because once the vanguard packs comes out people won't really need to run msrs for anything but badges and a grai matter. I run them for fun myself but not everyone shares that.
Friends don't let friends buy an ncsoft controlled project.
My favorite idea on this subject I believe was posted in one of the beta discussions-- Having all enemies drop shards (as they do) except for level 54 enemies, who should drop threads in all content. In other words, turn the difficulty to +4 if you want threads to drop at the same rate shards drop in normal content.
My favorite idea on this subject I believe was posted in one of the beta discussions-- Having all enemies drop shards (as they do) except for level 54 enemies, who should drop threads in all content. In other words, turn the difficulty to +4 if you want threads to drop at the same rate shards drop in normal content.
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I am a big fan of the two new trials we received with Issue 20. They are both fun and challenging. However, I see a lot of people are upset over i20 and I think the bulk of the complaints boil down to one problem: lack of options for progression. If you like the new trials as much as I do, then i20 is a big hit for you, but if they aren't your cup of tea...well you are out of luck until next issue which will hopefully have something you like. It seems to me an i20.5 with just a few minor tweaks could go along way toward making a lot of players happy. Here are my ideas:
1. Make Incarnate Threads drop on Rikti Mothership Raids: Since success on a mothership raid is subjective, adding a reward table does not seem feasible, but adding the chance to get thread drops would give folks another viable option toward progress.
2. Add random incarnate component to Hami Raid Reward Table: Here is a high level raid with defined success or failure. I suggest removing the 4 incarnate shards from the reward table and adding the option to take one random incarnate component. The RNG gods could grant you that very rare for the tier 4 judgment that you are just dying for, or you might just get another common alpha component.
3. Remove influence cost from converting threads to incarnate XP: Doing content to earn threads should be good enough to earn incarnate XP. I have no problem with inf costs to craft components, but it doesn't feel right for unlocking the slots themselves.
4. Make Shadow Shard co-op and make all Shard TFs level 50+ and add Incarnate reward table: The shard is a vast wasteland which is seldom visited. Breathe some life into this under rated zone by giving people a reason to go there. Make all enemies in the Shadow Shard have the chance to drop threads, and add incarnate components to TF completion reward table.
That's it. I feel like these seemingly small changes would give folks MANY more options for progressing their characters. I recognize I have not addressed the solo option issue, but I just don't have a quick fix for that one. For long term development, I say add a few small team Incarnate Trials, limited to 1-4 heroes/villains that sets up some sort of covert attack on Praetoria.