What you think the next Incarnate powers should be?


Atilla_The_Pun

 

Posted

Hi:

We seen the Alpha's! For my melees they were awesome, for my support they were a bit of a disappointment, maybe the devs can work on them some. For instance the Defense booster portion of the Neural Radial, accords a 20% increase to defense, with 6% ignoring ED. My Controller needed a bit more Defense so I layed the tier 2 to boost her up. I entered with a range defense of 44.2%, after I slotted the neural Radial it raised to 44.6%, what a piece of trash! Where is my 6%? Turns out, the boost does not include the gains achieved by IO sets! Only those from the powers themselves! So as a support AT, which do not get much for defensive powers (weave and maybe another one such as steamy mist for a Stormy) there is not much there for the alpha to enhance. Perhaps the devs can change the Alpha's to also modify the effects gained thru IO set powers as well and thus make the Alpha's more useful for the support side.

But regadless of how good or not the Alpha may be... lets back to the subject of future Beta, Chi, Delta powers!

But what are the Beta's, Chi's, and Delta's going to look like or do?

Perhaps instead of having multiple paths as the Alpha's did, they may simply offer specific new powers an abilities.

So why not take a little time, and put down your guess. who knows you may get to influnece the devs some.

To start the thread here are some of my guesses or suggestions...

When we fight AVs, they have powers or abilities that "are not" available to the AT class they allegedly represent (that is what makes them special and an AV). For instance Positron, is a Defender, yet he gets the use of "Force of Nature". I am not complaining he gets that power, just noting he gets that power. After all, we incarnates in time would be as good or a cut above the run of the mill AV, by definition right? At least thats my thinking based on the Mender's first mission which is supposed to illustrate what our potential could be...

So a potential Beta, Chi, Delta etc: Force of Nature, inherent power, kicks in when your character is down to 25% hits.

Another suggestion is "Power Stun" super high MAG stun as utilized by Rommie and Reichman for instance.

Would like to see a Beta, or whatever with a greater emphasis towards support ATs, something that for instance raises the MAG potency of their MEZ, and the percent of their debuffs! and as a secondary extend their durations. But do note, raise the potency and effect, prior to just duration.


 

Posted

Here's what we know about the future Incarnate Slots according to Going Rogue. A lot more is known about it then what is presented there due to info that was released in Betas that may or may not still be relevant.


 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
Hi:

We seen the Alpha's! For my melees they were awesome, for my support they were a bit of a disappointment, maybe the devs can work on them some. For instance the Defense booster portion of the Neural Radial, accords a 20% increase to defense, with 6% ignoring ED. My Controller needed a bit more Defense so I layed the tier 2 to boost her up. I entered with a range defense of 44.2%, after I slotted the neural Radial it raised to 44.6%, what a piece of trash! Where is my 6%? Turns out, the boost does not include the gains achieved by IO sets! Only those from the powers themselves! So as a support AT, which do not get much for defensive powers (weave and maybe another one such as steamy mist for a Stormy) there is not much there for the alpha to enhance. Perhaps the devs can change the Alpha's to also modify the effects gained thru IO set powers as well and thus make the Alpha's more useful for the support side.
You know that there are other powers beside defense.... right? That the Alpha Slot wasn't made to turn Support Toons into Tanks? You're controller can't benifit from +recharge? Or End Redux? Or more damage?


 

Posted

All I read was "I didn't understand and got it wrong"?

A step towards tank mages made easier is a step in the wrong direciton.


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Posted

Quote:
Originally Posted by Diggis View Post
You know that there are other powers beside defense.... right? That the Alpha Slot wasn't made to turn Support Toons into Tanks? You're controller can't benifit from +recharge? Or End Redux? Or more damage?
That would be crazy like suggesting Nerve Core for boosting acc and hold for my controller or Spirit Radial for boosting rech and heal on my emp def or regen scrapper. I guess my "lowly" support toons don't depend on def, and don't rush in to fights and plan ahead.

Stormy, although nice to see what players would want for incarnate slots, but wouldn't it be more wise for the devs to have actually planned out all the slots in advance so that they are balanced to the new content? I highly doubt they would just go issue to issue, not knowing what to expect.


 

Posted

Quote:
Originally Posted by Mr_Right View Post
Here's what we know about the future Incarnate Slots according to Going Rogue. A lot more is known about it then what is presented there due to info that was released in Betas that may or may not still be relevant.
And even that's not up to date. We know the names of all the slots (unless they change?) simply by looking in the Incarnate interface.


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Posted

From what has been leaked in beta 18 none of the next slots work like Alpha most seem to be new powers whether or not any of this has been changed only the Devs know.


Judgment (an AOE attack): Cryonic, Ion, Pyronic, and Void.

Lore(pets): Praetorian Clockwork, Warworks, Seers, and IDF.(really hope they change some of the pets being their all natural or tech base would like to see something magical or elemental based pets added)

Interface: (an effect add to your attacks) Diamagnetic, Gravitic, Paralytic, and Reactive.

Destiny: (AoE team buff) Ageless, Barrier, Clarion, and Rebirth.

beyond this point there have been no leaks or hints of what is to come just the names

Hybird ?

Mind ?

Genesis ?

Vitae ?

Omega ?

Note any of this may have changed the only thing the Devs have said is we are getting AOE attacks for Judgment


 

Posted

Rain of Carp?

ThunderYak?

Vorpal Hare?


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Posted

Quote:
Originally Posted by Stormfront_NA View Post
We seen the Alpha's! For my melees they were awesome, for my support they were a bit of a disappointment, maybe the devs can work on them some.
Frankly if you're trying to "max out Defense" on a Controller you're playing it wrong to begin with.
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Posted

Now I know there are people out there that I have chatted with that will say NO don't do that it's just repeating themselves. We want new and exciting stuff! Okay that aside I'd like to see several of the new slots go to giving us the opportunity to add some of the other options available now through the Alpha slot.. Let me explain.

Right now we have to pick one of the four options to slot. Depending on the character and what they have available I try to chose the one that will best enhance my character but if I had the option, eventually, to have all four of these powers slotted my character would be awesome

When we get access to the rare and very rare slots imagine being able to do this with a character.. I'll use my Thugs/DM Mastermind as an example

I can increase her Endurance by 45%, her Damage output (including those from her pets) by 45%, the Accuracy of all her attacks (again including pets) by 45% and her Attack Rate by 45 %. Now with very rares in all these POTENTIAL slots I can also increase the duration of her Immobs by 33%, her Holds by 33%, Her Heals by 33%, her Stuns by 33% and her Defense Debuff by 33%. On a lesser note I can increase the Range of all her attacks by 20% and while it's not really a help supposedly her Defense Buff (doesn't have) and Damage Resistance (only through Epic Powers) would also be increased by 20%.

So with 4 slots I can dramatically increase the effect of 10 different effects my powers had prior to the start of the incarnate system. Now add in Rare IO power sets with bonuses and Purples and you truly do have a character that would be almost godlike.. GMS and Rikti Pylons beware!

All it would require is 4 of the 10 proposed slots which still leaves 6 others for Pets, team buffs and/or debuffs and whatever else thay decide to give us. To be perfectly honest with all that added firepower, faster recharge, increased accuracy and quicker attack rates I'd already be feeling pretty much like a Goddess.


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Posted

Personally I welcome all new stuff what devs are giving to us.

There is some effects not boosted at all like size of area or pbaoe. That would help buffing and healing in tight situation and of course it helps blasters too. So... let say bigger areas and wider cones. Perhaps more maximum targets too More aggro to mee and faster death.


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Posted

Quote:
Originally Posted by Wicked_Wendy View Post
Now I know there are people out there that I have chatted with that will say NO don't do that it's just repeating themselves. We want new and exciting stuff! Okay that aside I'd like to see several of the new slots go to giving us the opportunity to add some of the other options available now through the Alpha slot.. Let me explain.

Right now we have to pick one of the four options to slot. Depending on the character and what they have available I try to chose the one that will best enhance my character but if I had the option, eventually, to have all four of these powers slotted my character would be awesome

When we get access to the rare and very rare slots imagine being able to do this with a character.. I'll use my Thugs/DM Mastermind as an example

I can increase her Endurance by 45%, her Damage output (including those from her pets) by 45%, the Accuracy of all her attacks (again including pets) by 45% and her Attack Rate by 45 %. Now with very rares in all these POTENTIAL slots I can also increase the duration of her Immobs by 33%, her Holds by 33%, Her Heals by 33%, her Stuns by 33% and her Defense Debuff by 33%. On a lesser note I can increase the Range of all her attacks by 20% and while it's not really a help supposedly her Defense Buff (doesn't have) and Damage Resistance (only through Epic Powers) would also be increased by 20%.

So with 4 slots I can dramatically increase the effect of 10 different effects my powers had prior to the start of the incarnate system. Now add in Rare IO power sets with bonuses and Purples and you truly do have a character that would be almost godlike.. GMS and Rikti Pylons beware!

All it would require is 4 of the 10 proposed slots which still leaves 6 others for Pets, team buffs and/or debuffs and whatever else thay decide to give us. To be perfectly honest with all that added firepower, faster recharge, increased accuracy and quicker attack rates I'd already be feeling pretty much like a Goddess.
I'd imagine this would be considered as being too overpowered, as far too many aspects of your powers will increase intensively. Furthermore, I don't think that many people would actually want this, at least not more than other character developments (I wouldn't at least).


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Posted

Mmm

Be careful in imagining how much goodness you gonna get out of the incarnate adds...

Once more, they only affect the base powers you have, and not the IO set benefits you have.

If you are a support type, you will naturally not have much for resistances and defenses, thus any enhacements via incarnates will be superfluos at best.

Same can be said for Melee, you will naturally not have much for mez attacks, thus any enhancements via incarnates will be superflous at best.

Let me explain the reason I am saying this, it had to do with my bad experience with the Neural Radial Booster. I got such little improvement, because I only had Weave as a defensive power, the alt when slotted with the Neural Radial Booster experienced such a low gain, because the enhancement did not had much to work with.

So even when we get the upper tiered boosters, which allegedly will ignore ED, they may not be as flashy as we may imagine, because they simply will not have much to work with to boost.

Let me illustrate two extremes of how good or indifferent the Def portion of booster would operate like...


The awesome end!

Take a Super Reflex Scrapper, lots of Defensive Powers, both Passive and Active; as a result placing a Neural Radial Booster on her would yield spectacular results! Considering how easy its to defense cap an SR Scrapper one would question the why to do this, on the other hand, there are so many defense debuff attacks now days, that having a bit of padding may not be a bad thing.


The Blah end!

Take an Energy/Energy Blaster, no defensive powers at all inherent in their power pools, but can get some defense through the fighting pool's power: Weave. Thus the Neural Radial Boost does not have much to augment, so the total benefit for the booster is kinda lack luster.


A player keeps sniping at me for trying to maximize my defense, I do not idiotically go charging at mobs as accused so arrogantly. I want the defense to survive when the ambushes insta spawn right at top of me, and no amount of good planning or playing practices can do a darn thing about it. Incidentally, the insta spawn on top of me is an issue for my support toons, for they usually open with spam mez; for my melee that is super, I don't have to go to them to whoop their buns! And their opening with mez means a free round of hits for me, for their mez is totally ineffective against me. At the end, its all a matter of perspective...

Stormy


 

Posted

Again, you seem to be ignoring all the other bonuses available from the Alpha Slot like Damage, Recharge, Accuracy, Healing, End Reduction, Debuff resistances, Range, Status durations.

So your blaster can't benifit from Defense and Resistance? They probably can from Damage, Accuracy, Recharge or End Redux. The Alpha slot isn't supposed to (and never was presented as) be able convert your blaster to a ranged scrapper. APP's can to a certain extent. Want more benifit from the Defense or Resistance boosts? Take a Shield power from the APP to mix with tough or weave. Then you'll get a better return.


 

Posted

Grats on seeing how Alpha works! It allowed me to move some slots around since it was universal. WAI as far as I can tell, and nothing blah about.

Anyhow, mind showing the data here on insta ambushes that spawn on top of you? That is what inspirations could be used for? What is your diff setting? Standard/baseline or are you maxed out, expecting to survive? IME, ambushes that spawn on you are rare. Maybe it happens all the time for you. I just pop a BF or purp, deal with it (this would be called a challenge in an easy game). Anyhow, not a single support toon or my blaster or my MM's or doms or khelds I have has tough or weave because I can't see why they are needed and consider a waste.


 

Posted

Lol I'm pushing for a beard incarnate system!
just kidding um for the next incarnate probabably as spoiled is gonna get us some new attacks. The one after that I'm hoping like others for some magical pets or alien pets or mutant pets or something other than more tech or human pets. Its kind of lame that there is robots and now clockwork spoiled and seers spoiled but only demons are the ones that are different and you have to buy the expansion to get it. I would like something like a power that infected citizens with like an alien life form or called upon aliens like some Rikti or some magical pets like sprites or something along those lines.


 

Posted

Quote:
Originally Posted by MasterElemental View Post
Note any of this may have changed the only thing the Devs have said is we are getting AOE attacks for Judgment
Hell, you can see the attacks themselves in-game. If I recall without checking in-game, we've got [Ion Judgement], [Ion Core Judgement], [Ion Radial Judgement], [Ion Core Final Judgement], [Ion Radial Final Judgement], and repeat for Pyronic, Cryonic, and Void.

Quote:
Originally Posted by Diggis View Post
Again, you seem to be ignoring all the other bonuses available from the Alpha Slot like Damage, Recharge, Accuracy, Healing, End Reduction, Debuff resistances, Range, Status durations.
The +def ability he's complaining about is the radial secondary effect of the +acc primary ability


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Posted

The main thing I'm concerned with is will the new powers/abilities be thematic with my character? My Earth/Storm Controller is Native American themed, getting a pet power that summons Mecha Godzilla is not something I want. Having an AoE attack power with Asian pictographs exploding is again, not thematic.


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Posted

This is just throwing one WAY out there but...

Gestalt - Your character will have the ability to increase one of three of their AT modifiers for certain effects. Like Tankers, scrappers, brutes, and stalkers would be able to boost their Buff/debuff/Ally heal modifiers up to say... controller levels, boost their control durations up to defender/corruptor levels, or increasing their ranged damage modifier to corruptor strength. (so, you know, those blast Epics you get actually mean something?) I expressly mention options that don't entirely mesh with the AT, but rather meant to fill in gaps and weakness to avoid things like brutes and scrappers taking on Tank/defender armor modifiers, or tanks being able to dish out as much damage as a scrapper. Ultimately, quite a few of these would only truly be useful depending on your power selections in the case of the demonstrated ATs.


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Posted

I would like to see tier 10 powers for primaries and secondaries.


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Posted

I think it would be pretty cool if, for another Incarnate ability, you could take a single power from a primary/secondary of another AT. I'm thinking Chain Induction for an Elec/Storm troller, or Entropy Shield for a DP/Dev blaster, or Flamethrower for a Shield/SS tank. Of course regulated in some way, so you don't get Archery powers for that Shield tank, or you don't get access to the same power twice.


 

Posted

Quote:
Originally Posted by JanusFrs View Post
I'd imagine this would be considered as being too overpowered, as far too many aspects of your powers will increase intensively. Furthermore, I don't think that many people would actually want this, at least not more than other character developments (I wouldn't at least).

But, but but ... I'm supposed to be on the path to becoming almost godlike. I SHOULD be overpowering besides it's not like players haven't spent billions in INF on purples and IO sets and have already become almost that powerful. When a Blaster posts that his Purple IO'd build allows him to solo GMs and Rikti Pylons THAT'S almost Godlike!

I do see what you are saying though. As nice as my idea is with thousands of 50 levels running around with all those huge bonuses the current 45-50 level TFs we are running to get shards would become almost a joke. Eight players that all have damage maxed out, accuracy so high they never miss, never run out of end, and their powers recharge in no time.. not to mention the increases in holds, immobs, fear, stun, buffs and debuff increased and defenses enhanced. It could get to a point where a scrapper or a blaster could tank Lord Recluse on the STF. LOL


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Posted

Quote:
Originally Posted by Lurker Hunter View Post
I think it would be pretty cool if, for another Incarnate ability, you could take a single power from a primary/secondary of another AT. I'm thinking Chain Induction for an Elec/Storm troller, or Entropy Shield for a DP/Dev blaster, or Flamethrower for a Shield/SS tank. Of course regulated in some way, so you don't get Archery powers for that Shield tank, or you don't get access to the same power twice.

Hmmm I like that idea and see a multitude of possibilities for it..

From the Scrapper/Stalker AT Integration would give any AT with little or no protection against those effects a way to resist holds, immobs, sleeps, ect.

From the Controller, Corruptor, MM ATs Rise of the Phoenix would not only give anyone a way to self Rez but also to do damage to an enemy in the process.

Of course there are thousands of possibilities and that alone would give the player base something to THINK about before they chose.


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