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Posts
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Joined
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Neat Thread
1: Fatboy Slim: Weapon of Choice
2: Sheena Easton: Strut
3: Samantha Mumba: Body to Body
4: BigRedRun4 (Wav file of the Chrysler Air Raid siren starting up)
5: James Music: Hockey HEY song
6: Mechwarrior 2: Mercenaries MechaRok OC Remix
7: Sisters of Mercy: This Corrosion
8: Counter Strike Techno remix
9: Trans-Siberian Orchestra: Carol of the Bells
10: Shocore: Bone Cracker -
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Because, quite simply, not everyone is a min maxer. And they don't worry about such things.
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Yup, this is probably the best response out of them all. I took Super Strength and Dark Armour just cuz it was fun. I like the animations of SS, not to mention it just looks cool with my hoofed Brute
Min Maxing is interesting once, but if you're going to play the game long term, playing for fun and interest is much more, well, fun -
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Maldini, your ENTIRE countpoint is:
START PLAYING LIKE A HARDCORE UBER GAMER! NO OTHER PLAYSTYLE IS ACCEPTABLE.
Why is it so hard for you to see how ridiculous and stupid your suggestion is?
Harccore gamers like you, me, and tons of other people here will have no trouble earning lots of prestige. That's because we are mix/maxer hardcore players who always find the best way to do things.
But here's a little clue: most people don't do that, most people don't like that, and these "most people" are important to the overall financial health of the game.
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You're jumping to extremes, here.
I joined a pick-up group tonight and over the course of a couple of hours, managed to earn close to 30K prestige. The group definitely wasn't hardcore - some of us kicked butt, some of us got their butts kicked. There was chit-chatting, goofing off, etc;
A group of decent players going through missions at a regular pace *can* earn a decent amount of prestige.
Now, all that being said, I *do* happen to think that the prestige levels need to be seriously adjusted; Either more prestige per kill or lower the prices of items *substantially*.
While it is *possible* to build a base on your own (what the heck, I'm trying to), the sheer amount of prestige is staggering.
Personally, I would be very surprised if the prestige amounts aren't tweaked over the next couple of weeks (hopefully sooner than later)
(Free hint, too: Using words like "stupid" and "ridiculous" to describe other poster's ideas is hardly conducive to an adult conversation) -
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I agree, the new comic beats the crap out of Blue King's.
Does anyone seem to respect our iconic heroes a little less now? Sister Psyche is a real b****, States has a bit of a superiority complex, and Synapse is a bum. But yeah, this isn't the golden age, I guess they need to be a little more real.
On a side note, do the developers check in on Top Cow to make sure they like the plot now that they are using the Surviving 8?
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Bleah, I have to disagree on one point;
First, the good stuff:
Story: A++
New paper A+++ (I hate glossy comics - makes it hard to read with light reflecting off of it)
Art/Graphics: C- I liked the other artwork MUCH much better I feel the art in the current comic makes the people look a little too generic and is short on detail
Ah well, I can live with that, since the story *is* good! -
Oh my Ghu, that was both funny and amazing - Well done!
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Personally I would love to see another Rikti Invasion Type of event. That was by far one of the most memorable things that I have experienced in a game.
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Was that the one with the giant eyeballs that would float around the various zones ?
I was pretty new to the game when that one happened, but it probably was one of the major "Wow!" factors that got me so hooked - As a lowbie back then, it was *coooooool* to sit back and watch an army of heroes flock to a scene to wipe em out
(Though since I've now been on a few Hami raids, it was small scale compared to the hordes of heroes to hammer Hami -
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Hey! That's not evil at all!
I say we abandon our former dark lord Recluse and follow someone REALLY evil. Like... I dunno, Bill Gates or something.
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Hey! This is a family-rated site! Watch your language! I'm surprised those words made it past the obscenity filters!
<evil grin> -
I'd like to see a Super Group bank where members could deposit influence and enhancements for common use.
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"Allow me to introduce you to a friend of mine... Demon Concubine, this is ... the Crew". Sister of Peace said, watching with wry amusement as Hipshot tried, fruitlessly, to make himself look less revolting than he currently was.
Walking forward, with one arm extended towards the security goons, was a woman dressed all in red, or at least, that was how it appeared at first glance. As she approached DrunkenPunch and Hipshot, however, they noticed that her red outfit was actually a chitinous armour that appeared to be a part of her body. As Hipshot looked into her eyes, he was somewhat startled to see two small, dusky-red horns protruding from bone-white hair. He was still fumbling for words when he noticed a slender whip-cord tail, tipped with a nasty-looking barb waving lazily behind her, like a cat about to pounce.
"Indeed, gentlemen, I hear we are together to snuff out some Vahzlok scum, not a bunch of boys who think they're tough, just because of a pretty uniform" Purred DemonConcubine in a low, husky voice.
Sister of Peace, a striking woman at nearly seven feet tall in a white and blue ice-fire body suit, walked thoughtfully over to the lead goon, who was still suspended in mid-air, eyes wide as saucers at her approach.
"My, my", chuckled Sister of Peace, "It is amazing how people will act when given some pop guns and what they think is body armour... Tell me, my little caged bird, why are you bothering my friends ?" The security guard tried to shake his head in answer to her question, but DemonConcubine's control over the gravity field about him was absolute.
"I suppose I could let that one go so we could... question... him... more thoroughly", DemonConcubine suggested in a tone that created visions of much more than a series of polite questions in the officer's mind.
"Och! Hang on a sec, there, lassie!", DrunkenPunch, who's spines had retracted into his body, meandered over to the helpless security guard to put himself face-to-face with the man. DrunkenPunch up close was not easily dismissed, either; Aside from the glowing red eyes and a full, flowing white beard, a great set of curling ram's horns sprouted from each side of his skull. "I have a feeling this little laddie can tell us a few things even without his voice..." As he spoke, a single spine slid forth again, to rest just below the terrified guard's Adam's apple.
"Drunken..." warned Sister of Peace.
"Don't worry, my bonnie peace-loving friend, I shouldn't hurt him... too much.".
Hipshot was still looking towards DemonConcubine when he noticed a look of... hunger... in her face at what appeared to be a helpless victim subject to some not-so-tender ministrations of the Crew. Suddenly, Hipshot wasn't as disappointed in not being date-ready.
As DrunkenPunch leaned towards the security guard a little, a rather large, single drop of the spine toxin appeared at the very tip of his right forearm spine and hung, suspended, centimeters from the guard's throat.
Hipshot noticed, with little surprise, a spreading stain upon the guard's pants.
"Drunken, I really don't think we should..." Sister of Peace said, a little more forcefully.
Drunken merely winked at her and send a fragment of concentration towards the toxin glands within his forearm spine. The glistening drop of acidic poison swelled for a second and then dropped from the tip of his spine, missing the guard's throat by millimeters and running down the very center of his body armour.
The suspended guard's eyes rolled back into his head and shut as he lost consciousness while the smoke from his rapidly dissolving armour wafted up around his head.
"Now, let's see what this bonnie lad has to say to us!" Drunken proclaimed as his spine retracted and he ripped the guard's armour open from neck to groin, along the newly melted seam created by the spine toxin.
"Och! No surprise here, lads and lassies!" DrunkenPunch stepped back, so they could all see the logo on the coveralls beneath the armour.
"Crey Industries!" Gasped Hipshot "You were right, Sister, but what the heck is this ? Actively trying to kidnap us from the streets? What gives ?"
"I don't know, Hip, but I have a funny feeling that there is a connection between your encounter with the Vahzlok and Crey - what it is, though, I don't know yet. Demon, how long can you hold them like this ?" asked Sister of Peace.
"Oh, I could hold them quite a while. Better yet, I could open a worm-hole and deposit them several thousand feet in the air, which I think might be a better solution..." She had a ... demonic... grin on her face.
"No, I think that's a little harsh - none of these guys look bright enough to actually be capable of more than following orders for a paltry paycheque." Sister of Peace looked around and saw a steel door. Walking over to it, she confirmed that it was locked. She came back to the group of suspended goons and removed all of their weapons, grenades and combat webbing. "Can you wormhole them into that storage room ?" she asked.
"Sure, though I still think several thousand feet up would be better..." as she spoke, a twisting, howling deformation of reality appeared in the air amidst the security goons. "Stand back, ladies and gentlemen, this isn't a mode of transport I'd recommend...". As Drunken and Sister of Peace backed away, the suspended security guards began floating towards the wormhole, sucked in by it's irresistible force. One by one, they were hurled through the space-time distortion and crashes could be heard behind the steel door.
"Well," said Sister of Peace "That's that! I suppose we really should be on our way - No offense, Hipshot, but you really stink!" -
"Laddie," DrunkenPunch replied softly, "I would suggest that it is in your own health's interest to be moving along right about now - we've got things under control here..." As he spoke, a massive, four foot long spine slid from DrunkenPunch's forearm to rest on the ground at the security goon's feet.
"Sir, I'm afraid I don't fall for this "superhero" shock-and-awe routine - I really must insist that you move along - your friend here is contagious and needs to be quarantined." It was then that Hipshot noticed the crowds in the subway station had mysteriously disappeared - replaced by the sound of marching boots coming into the plaza. A troop of twenty security officers came up the stairs - none of whom were carrying movealongs, but rather nasty looking shotguns and automatic rifles.
This did not go over well with DrunkenPunch, who stood up slowly, looking around him. "Well, laddies, it would seem that this isn't going to be a fair fight, now, is it? " As he looked around, not only did another massive spine slide forward from it's sheath on DrunkenPunch's other arm, but hundreds of other spines started poking through various points on his body.
"Sir, I'm sorry if you feel that you're being outnumbered, but public safety really is our first concern - now if you'll just come with me..." The security goon was looking cocky, even behind his re breather mask.
"Sonny, I was referring to this fight being grossly unfair to you... I really, really think you and your friends should move along..." DrunkenPunch's eyes were normally a shade of red, which was intimidating enough, but now they were beginning not only to glow, but to emit an unholy smoke-like substance from them. Hipshot knew that this was a part of Drunken's natural powers that enabled him to see on a predictive quantum level - His vision actually showed him where his opponents would most likely be in the next few seconds, which accounted for his eerie accuracy in battle. If that wasn't enough to make the security goon think twice, however, there were two, other, not-so-subtle changes happening to DrunkenPunch; The spines that were protruding from his body began to excrete a greenish liquid that popped and hissed as it dripped from the spines and onto the floor. Hipshot knew from fighting with his friend that not only was the spine poison incredibly toxic, but acidic, too, which accounted for even robotic foes not being immune to it's effects.
As the security guard with the re breather checked over his shoulder to ensure his backup squad was in place, he whipped his head around as he felt something smack against his chest armour; Embedded in the belly plate was a small, smoking spine, hissing away as it ate a larger hole into his armour. The guard slapped the spine away and took a step back, turning to yell to his comrades "That's it! Take em d..."
Hipshot looked over at the goon, who, in addition to having stopped talking, appeared to have started floating in mid-air, along with all of his compatriots. Hipshot rubbed his eyes, thinking the Vahzlok disease must be affecting his eyesight, as well, since it looked like each and every member of the security squad was surrounded my radiating... distortions.. was the only term he could think of.
"I think that this little scenario has gone on long enough, don't you, fellas?" - A familiar voice asked from behind them. Hipshot whipped his head around to see Sister of Peace walking from the stopped subway behind her.
"How on Earth did you do that?" Asked Hipshot
DrunkenPunch turned his head slowly, still keeping an eye on the goons, spines beginning to fly out of his body at an increasing speed and density.
"First off, I think we'd better get ol' DrunkenPunch to come out of his battle rage - we don't need to be seen on the six o'clock news as beating up a bunch of rent-a-cops... As to your question, the solution didn't come from Earth at all, so your question was a little off..."
Sister of Peace stepped aside to reveal one of the most stunningly beautiful females Hipshot had ever seen. -
Here's my first foray into fan-fic, but by no means my first foray into fiction itself Hope you enjoy Part I (Broken into 3 posts to meet the 1000 word restriction)
Hipshot staggered out of the office complex, his Multi Configurable Weapon dragging on the ground behind him. Swatting at the cloud of flies surrounding him, he groped for his comm within his once pristine red sports jacket;
"Sister! I need your help", he coughed into the receiver
"We are sorry, the Sister of Peace is not currently accepting live comm transmissions, please leave..."
"Can it, AI, override alpha-alpha-horseshoe-charlie!", Hipshot snapped into the comm, nearly gagging at the fumes radiating from his own body.
"Hipshot! What's wrong?" Sister's light contralto came through the comm, having been connected immediately upon her own AI's receipt of the supergroup urgent override code.
"Sister, I need your help, badly - I was cleaning out a Vahzlok operation but I got a little careless - A few too many of Abominations puked on me and..." Hipshot trailed off.
"Oh no! Let me guess: The Vahzlok wasting disease!" gasped Sister of Peace.
"Yep, it's gotta be it - Can you help ? You're a healer and the stench, not to mention the flies and debilitating effects are... annoying.. to say the least".
"Geez, Hipshot, no, I can't - My powers accelerate the body's own healing mechanisms by speeding up metabolism and cell growth in very localized areas of the body, but this disease is bone-deep, literally; You've got to get in touch with someone from Crey Industries... Have you spoken to the contact that put you on the trail of this last Vahzlok enclave?" Asked Sister of Peace.
"No, not yet - I was hoping for a quick fix - I'm not exactly fit for being in the presence of others..." replied Hipshot. "Hang on, then, I'll patch the contact in on this line. "
A few minutes later, they had learned that there was indeed a cure for the Vahzlok disease, but the closest source happened to be another Vahzlok operation - Going to Crey Industries was out of the question at the moment - Crey was, apparently, infested with Council operatives and Hipshot's contact suggested that Paragon heroes submitting to Crey might not survive the process...
"Ok," said Hipshot, after the conference with his contact, "I think I'm going to need some help on this, Sister; My body's rebelling right now - I can't aim as quickly as I used to and I find that even reloading my MCW is taking longer with all these flies actually getting into the chamber of the rifle - Can you help an old friend ?"
"Hip, you know that you didn't even have to ask - but, I think we're going to need backup on this one - The area of Steel Canyon that your contact suggested the scientists with the cure are being held hostage is notoriously nasty - we aren't talking about your typical street punks or even Vahzlok street scavengers - I think we should give DrunkenPunch a call." suggested Sister.
"You're right he'll help make quick work of some of the nasties, but I'm worried about 'population control', as you might put it - I know you're pretty good with that nifty Ice Block trick, but even in this last operation, I had to use a lot of grenades, just to thin out the crowds - rushing was a big problem and contributed no small part in my being infected... Can you think of anyone who can help in that arena ? " Hipshot asked.
The comm unit was silent a moment as Sister of Peace went over a mental checklist of possible additions to the team. "You know, I think I've got just the person, though this new team mate is relatively new not only to Paragon City, but to this very dimension..."
"Oh come on, don't leave me in suspense with an introduction like that - what's his name?"
"Her name, you sexist!", retorted Sister, the impish grin audible in her voice, "Tell you what, I've got to get a few things together, but I'll meet you and the others at the Steel Canyon subway station and I'll bring along our new friend"
"Hey! Waitaminute! You've got to tell me her name, at least - Is she single ?", but Hipshot was speaking to dead air.
"What am I thinking ? I've got clouds of green vapour hanging around my whole body and enough flies to feed every single frog in every swamp on the continent buzzing around my head - I don't think I'll be getting a date out of this mission..." muttered Hipshot as he strapped his MCW to his back and trudged towards his apartment to restock his pouches with grenades and other toys that might come in handy.
* * *
Hipshot sat alone on a bench, facing the off-load ramp of the Steel Canyon subway - A ten meter circle was clear of people all around him - no small feat, given it was the middle of rush hour.
"Ho ho, laddie! Look at the mess you've gotten yourself int... Whoa, laddie! You STINK!"
Hipshot looked up at the only possible source of that comment as a six-foot-five humanoid passed through the crowd - DrunkenPunch. The best way to describe his long-term friend was to mix equal parts Satan with equal parts Santa Clause and you'd have an approximate description of the indomitable scrapper.
"Hey Drunken, thanks for stating the blindingly obvious..." quipped Hipshot, though a smile of appreciation was in his eyes as DrunkenPunch sat easily beside him, ignoring the obvious affliction of his friend.
"Och, laddie, we'll have you fixed up in no time, though probably not soon enough to fix first impressions on our Sister of Peace's new friend - I hear she's quite the lassie to be looking at!"
"Indeed," sighed Hipshot, "but I think I'd rather miss out on a hot date than have to suffer through this zombie disease any longer..." Hipshot replied, as a security guard with full re breather apparatus covering his mouth and nose approached the duo.
"Excuse me, sir, but I'm going to have to ask you to remove yourself to the nearest disease control centre, in the interests of public health..." stated the security goon, who was tapping an electrified movealong in one hand, carefully avoiding the 100,000 volt tip. -
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I would LOVE to do Pulp stuff...but would it sell? That's the issue.
Doc Savage. The Shadow. Agent 13. *shudders* Such great potential from the Pulp world.
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You could find out by doing a mini-release in the form of post-50 level content and judging from the player interaction therein.
Why post-50 ? Because those are the people who have not only invested the most time in the game and thus more interested, but probably also because they're more likely to know/appreciate the pulp genre.
If you're looking to monetize it, (which is why I suggested a mini-content release), then make it known, if you choose to go ahead with it, that the massive/larger pulp content release will be a paid add-on. (One time paid, not additional to monthly fee ) -
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I'd have been happy to wait another week (or two even) for I3 if all they did was fix the silent objective problem.
To me it is a very irritating, and thus serious, problem.
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Did you read what you just wrote ?
If it is an "irritating" problem, then it is irritating.
If it is a "serious" prolem, then it is serious.
The non-sound from the glowies is annoying, yes, but it does not break the game or prevent you from playing (perhaps take a little longer to complete a mission, yes, but not prevent you from completing it)
I just did the mission where you have to find ten soul stones in a massive cave complex; I was soloing the mission - Found all of them without the need to call on friends or a GM to do so.
I could have found them *faster* if the sound was there, but, obviously, it didn't prevent the mission from being completed. (*really* nice xp from blowing up all the portals, btw).
Statesman already said it was a bug that would be fixed, soon. For now, simply keep a sharper look out for the glowies - it's not that much extra of an effort for a short term. -
Let me add my thanks to the Dev team, as well: I haven't had an interest in comic books or super heroes since I was a little kid (I'm 32 now) - City of Heroes has been the only video game I've bought in months (and believe me, I'm an avid gamer - It was a common issue between my wife and I that I'd spend over $100 a month on new games).
I love the content in the game - I love the fact that the game can change *so* drastically just by creating even a subtly different character - I love the free content that comes out (and I can only imagine what *paid* content would be like) - The monthly comic book is a huge bonus - Haven't read those in decades
Thank you Statesman and all the team at Cryptic and NCSoft for creating - and constantly improving a game of ages!
-Marc
Ontario, Canada -
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(Much snippage)
Now the known issues were not enough to delay the release of issue 3- because that is how the industry is run. This is not honorable nor should it be something that we as consumers swallow without a complaint. There was no posting saying here are the known issues with Issue 3, and we feel it should not hold up the release of it. It was only after the release and the complaints came that the statement was made that the known issues were not enough to delay the release.
I would respectfully simply say this. Please be better than the industry standard, and if you feel that you can&#8217;t or won&#8217;t, at least be upfront and make a statement about known issues with an issue as it is released.
I realize for a lot of reasons this won&#8217;t happen. I truly wish it would though. It would make us players happier for numerous reasons.
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All right, come on, now - this is whining for the sake of whining.
First off, I am no fanboi; I am a programmer myself and know a little about the development process of any application.
Look at all the whining that happened when I3 wasn't going to be released before the holidays. Now look at all the whining when it's released soon after the holidays. How do the devs win ?
Ya know what ? This is a MMOG - with not only constantly evolving and additional content, but constantly and additional content *AT NO EXTRA CHARGE*.
You want absolutely no bugs at all ? Then perhaps you'd be happy with new content being released on a yearly basis, instead of a quarterly one ?
You whine about how there should have been more testing, or more QA, or more supernatural powers of foretelling (Hint: The superpowers are available in-game only): With _any_ software development process, there will be unforseen bugs or quirks: There are _thousands_ of playstyles, _thousands_ of PC builds, _thousands_ of play choices... In other words, there are _tens of thousands_ of variables that can not possibly be tested or foreseen when a new piece of code goes live. The devs can only test for so much. Those using the test server can only test for so much. It is not until it hits the live servers where the full brunt of the playerbase will suddenly apply all of these tens of thousands of variables at once where certainl glitches or quirks will become visible.
So if you see an issue, /bug it, and/or report it here on the forums. Don't go whining about how Cryptic is being "just like other software developers" (emphasis mine), because they are not. The free content on a quarterly basis is clue number one. The much, much higher level of developer participation in the public forums is clue number two. The free comic, which, admittedly doesn't enhance game play, but is nonetheless a _cool_ additional feature is clue number three.
The list goes on. I know for a fact that I am by no means alone in saying "If you're so damned upset at a few glitches after a major code release, then leave".
Noting issues, glitches, bugs or requests for new/changed features is one thing, but incessant whining because one refuses to accept the reality of a live, changing game world is quite another.
Flame away, I expect it. -
I like that kind of post; Honest and matter-of-fact. Keep the free content regular and I'll definitely be one of the ones standing in line for extra for-pay content, as well.
As it is, I've only been a subscriber for about three or four months now and I know I haven't seen *nearly* all of the content and playstyles out there. (for example, I've got a Rifle/Devices blaster up to lvl 16 which is pretty much a whole new game compared to my 33 spines/regen scrapper or my ice/empathy controller).
You know what I'd like to see, and even be willing to pay for ? Voice content - all those speech bubbles being actual audible speech, just to add realism to the game. (I know, I know, it's somewhere in the middle of a number of wish lists, including my own
Out of curiosity, do you, the devs, have an informal schedule that you like to stick to, insofar as new content is concerned (i.e. something new at least every 3 months, 6 months, etc) ? -
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Sigh. That isn't at all what I meant. Mission Customization means, well, a mission has been customized. It's where we go back over old missions and add new art & functionality.
[/ QUOTE ]And we really appreciate it, States. I just saw some screenshots of the new Dr. Vahzilok mission, and I can't wait to get a Kheldian to the level range where I can run it again!
Keep the mission customization coming. New content is good, but being surprised by old content when you experience it again with an alt is pretty nice too
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Yeah, no kidding: Add me to the list of people who really appreciate this kind of work (going back and adding new art);
I played Ultima Online for a couple of years: Loved the game, but there was always a nagging pet peeve: The content was *identical* whenever you started a new character. How unrealistic is that ?
In CoH, with these content updates, you actually see people with different outfits on, different dialogue, different "feel" when you go back to re-do some missions or when making a new alt;
I won't go as far as to say it makes it "a new game every time you play", but it's nice to actually *want* to take a few extra minutes in a mission just to *look around* to see what's new and different from the last time you played - it definitely adds to the passive entertainment value as opposed to the active, when you're always performing specific actions to achieve a goal.
(Just as an example, I went into faultline a week or so ago, just out of curiosity, to see what level the mobs were: I ended up spending 45 minutes in there, just jumping around to see the scenery - it was cool as all heck and I didn't fight or look for a single battle - just there for the scenery - Not many games can say that players will spend time in an area just to look around for the simple pleasure of looking around -
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Exactly. You will stay (I don't mean Pep_Cat specifically, just any player with this same feeling) and make a new hero instead of quitting.
In the business world, that's called:
Keep giving them a reason to continue to purchase your product (or in this case pay the monthly fee).
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Hell yeah; My highest toon is a Spines/Regen scrapper at 27 (Just got the level last night, soloing, woohoo!), but I probably could be a *lot* higher level if it wasn't equally as fun to create a new toon just to try different play styles and powers.
Feel like being more of a rear-echelon support char? Take out the controller
Feel like buffing and healing the living bejeebers out of a team ? Take out the defender.
Feel like sniping away, supporting the tanks and scrappers ? Take out the blaster.
Feel like being in the middle of it all with a maestrom of hellfury all around you ? Take out the tanker
Feel like soloing a bit and filling baddies full o' spines ? Take out the scrapper (And Ripper: COOOOOOL! )
Oh yeah, this game is *so* worth the $18 a month -
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As SophieX has already pointed out, the way things stand right now, if you want to play the European version, you'll need to buy the European game. We are looking into both account and character transfer for existing European players and as soon I hear anything definite on either, I'll be letting you know.
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Arg. I can see some good and some bad in this decision:
The good: By forcing people to log into European servers or North American servers (I'm Canadian and many of my friends play the game, too - Ya really shouldn't be referring to it solely as "US version" - it'll reduce resources on the various servers and bandwidth backbones.
The Bad: This really sucks for those of us who've made friends in other countries via CoH; For example, I've been playing regularly with a guy from Sweden (Hi Dark Thang Oul!) which really rocks - I get a real kick out of the fact that my team mate is actually sitting behind a computer several thousand kilometers away
In other games, (Ultima Online, for example), it was both fun and educational to log into non-North American servers, just to see the difference in play-style, culture, etc. (Drachenfels was my favourite - The German people absolutely kicked bum to play with - Segregating people by continent seems a little backwards in a 'Global Village' era... One would think that simple ping-time to servers around the world would be a more efficient control on who plays on which servers.
I realize there is probably a financial/profit incentive for segregating the two versions, but it'd be really, really nice if you would nix the need to purchase a separate box to see different servers around the world. -
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Yes, we'll put stores on the map.
Yes, we'll look into timed missions counting while offline.
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Woohoo!
I've taken to making *all* of my alts Natural, just so I can remember where the stores are (and even then, it ends up being a treasure hunt)
Question/Suggestion: If you put the stores on the map, could you add the feature so that when you mouseover it, you get the support-type? (i.e. float over Cookes Electronics and you'd see Nat/Tech, Mag/Tech, training, or something similar ? -
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I would rather have a vague DEV post than no DEV post at all.
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That's my feeling, too. Sometimes I don't know anything more definite than "we're going to address it sometime..." There's ALOT of people working on City of Heroes, and sometimes I post just keep the forum readers in the loop. Maybe the person responsible for the tweak/change isn't around when I'm typing - or maybe we haven't set up a meeting yet for a final decision. No great conspiracy or anything - I just like telling you guys what I know.
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Statesman, you sound like someone who's read dev boards for his favourite game in the past, was frustrated at the lack of involvement with the community and have vowed not to make the same mistake
Ya know what's funny ? When I bought CoH, I had originically gone out to buy Star Wars Galaxies, but every single store was out of them (I'm in a *really* small town!) - but there was a single copy of City of Heroes on the shelf: Man, oh man, thank heaven for twists of gaming fate
(And no, I have zero intention of getting SW:G now -
I think an extra couple of bucks a month to get the expansion (CoV) and all it's extras is well worth it. I'm well aware of how much it takes not only to develop a game like this in the first place, but to keep in maintained _and_ add new content, which will soon be for both facets (CoH and CoV) - You guys have to be compensated both for your work, as well as to ensure the ongoing viability of the game.
Personally, my ~$18 (Canadian) a month has been worth _every_ penny -
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When CoV comes out I want to sit back in my chair, with my knock off vanilla coke product and let out a load muhahahaha!
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You actually *drink* Vanilla Coke ?
No wonder you're looking forward to being a Villain
};-)> -
Oh yeah ! This absolutely *rocks*!!!!
Now that my crashing is resolved with CoH, the game just keeps on getting better and better This is one $18.00 a month (Canadian) that's well worth every penny