Amy_Amp

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  1. For defenders, Storm/sonic since you can stack -res which helps Tornado and LS do even more damage. Storm/ice for the AoEs, Storm/fire if you can hold off until Freedom.

    For corrs, Ice/storm and Fire/storm for all the reasons you would with a defender, but you get scourge as well and rain powers love scourge.

    For controllers, Ice/storm for the theme. Fire/storm can be a beast only matched by Fire/kin, or Fire/cold. Plant/storm because it was one of the funnest trips to 50 I have done. Earth/storm. It has more control at 18 than a number of builds will get at 50. Of the 100+ characters I have rolled, it's only one that had teammates chant it's name. I still think it's the most fun to 50 I had even if others are really close.

    EDIT: Add in Grav/storm and Ill/storm for more chaos based controllers.
  2. Amy_Amp

    Kin/Fire Brutes

    Quote:
    Originally Posted by Doctor_Grass View Post
    My questions are:
    1. Why haven't I seen anyone else with this combination of powers ingame?
    2. If there are anyone out there with a high lvl kin/fire brute, what's your experience been with the combination and what kind of playstyle do you have?
    Scrappers and Stalkers get PS to auto recharge when CS crits. Tanks get the best -dmg debuff from PS, brutes get...This means if somebody does want to play a KM they will likely look to a different AT first. KM does have a reputation as being "meh" depending on who you talk to. It's based on people feeling the animation times don't line up with the damage even when the numbers say they do. Most people who roll /fire will pick Fire to match the theme, or SS for it's uberness. This doesn't mean it's a bad pairing. KM gives -dmg to aid the resist toggles. KM offers decent mitigation. I took a KM/nin stalker through Praet. and never had much of an issue. I am working on a Elec/nin going through Praet. and it feels like I could die on just about any mission. KM can be deemed as better than the weapon sets in part because it has no redraw issues.
  3. Fire, Ice, and Elec controllers are the ideal for for Time since all three play well in melee.
  4. Quote:
    Originally Posted by InfamousBrad View Post
    I can run any given mission once per night easily. Twice, maybe. Running it three, four, five times a night? I just can't do it. That's not a game, that's a job. A job that doesn't even pay me, I have to pay other people to let me do it. Quite possibly the only job I've ever had that was duller than 3rd-shift rent-a-copping.
    Then don't run them more than once a night. Do them as often as you can and during the other time play other characters. I think my average was doing a BAF/Lambda combo once per 1-2 weeks and to be honest I think it's slipping from that. The rewards are nice, getting them is annoying to me.
  5. Quote:
    Originally Posted by Jibikao View Post
    Damn.. do creepers do a lot of damage with those procs? When I had my Plant, procs didn't work with Creepers.
    You have to understand what types of powers it's using and how often those get used. It takes the immob. damage proc, but it doesn't use the power enough to justify slotting it. I would use that proc for Roots. The slows and AoE one is what works best. In the four other slots you want recharge and some end reduc because the cost is 26 to cast.
  6. Amy_Amp

    Help a Nooblet

    If Fire doesn't win for damage, then something needs to get nerfed. The only point of Fire is damage. Also one factor that helps Fire is the fact that it's less resisted than say Archery.
  7. Quote:
    Originally Posted by Mr_Kingkillaha View Post
    I found some on Point Sierra, in an hour I got 1 level (40-41) and 33 nems. Thats pretty good considering I had to skip plenty of purple spawns. If I was closer to 45 I probably would have gotten 100 nems.

    Thanks for the tip, much better than PI.
    While you are there you can get the badge for PPs and Overseers as well.
  8. If I read the diff setting correctly then any brute will really work for it. /wp helps with little downtime, and /regen will work when it officially gets here. Dark is forgiving. Claws blooms early and is light on end, but really just about anything works. I can see something like /sr, or /shield taking time to develop to where you would like it.

    My Dark/shield level 27 scrapper is doing +1x2 and it's touch and go, but I'm surviving to where I'm leaving the diff setting there. /shield is a trade off with /sr as it's less durable at the benefit of being more offensive. My level 33 Dark/elec brute runs on +0x3. I die a number of times, but I'm also pushing the build and eating inspirs like candy and it's fun. I did a Carnie mission last night and outside of the boss spawns I was virtually running from one mob to another with little down time. I did one arc that had two EB in it. You faced one twice and it was a Freakshow EB so it rezzed during one of the missions. In other words, I basically downed four EBs in one arc. Preaton(sp?) I basically soloed without inspirs. I currently have SOs and common level 35 IOs in the build outside of Energize which is frankenslotted with heal/recharge. I also have a SS/fire, SS/elec, and a Stone/wp. Really, it's tough to pick a bad brute.

    In terms of currency issues, friends don't let friends slot TOs. It's just not worth it if you are buying them. I hardly think it's worth selling them no matter how poor you might be. Two quick and dirty tricks. Run some AE missions to get a little stash of tickets going. Here and here are actual decently done arcs. Either do some reward rolls with them, or even roll for random common salvage. I would aim for the middle level arcane and tech salvage. Each roll for salvage is 8 tickets. A number of salvage depending on the market can go for 40k-150K easy. Put 1 currency bids on level 50 common recipes that aren't desirable, Taunt, Confuse, etc. People will dump these for 1 currency to get whatever. Grab a stack of 10 of these and sell them at a store. Even if the crappy ones sell for little, each still sells of +30K. Just on the recipes alone, I had a level 3 character sitting with 1 million and you need just under that for SOs at 22.
  9. Quote:
    Originally Posted by Lady_of_Ysgard View Post
    Defender modifiers make for the better -res stack when combining procs with effects baked into powers, and thus a better contribution to the team.
    Just to clarify, defenders get better numbers for -res in their powers alone. The -res in the proc is the same across all ATs. The -res procs also do not stack with the same named -res proc. If you slot Achilles' Heel -res into two powers, you are only increasing the chance that one of them fires. If both fire, you only get the bonus from the one.
  10. Quote:
    Originally Posted by Psylenz View Post
    You don't have to go melee, but firing off fearsome stare or leading off with twilight grasp means you have 4 pets replying to the first attack by foes.
    I would lead off with Darkest Night versus Twilight Grasp.
  11. Quote:
    Originally Posted by Airhammer View Post
    so I take it thats a no...
    It's like having people share their builds and then coming in and asking them to do it again.
  12. Quote:
    Originally Posted by Crysys View Post
    I'd be happy to post my build but don't know how to do that.....is there an easy way to export it from the game?



    OK, I should have clarified my statement.

    Once I achieved perma-dom, the need to slot for holds using just SO's wasn't as important. I didn't start slotting IO's (other than a few LOTG's) until about lvl 40. And once I did start slotting IO's, your recommendations match my slotting exactly. And once you are around 45 or so, your opener is Seeds of Confusion (under Perma-Dom), Roots and Rain of Fire. Slotting anything for heavy holds is rather wasteful at that point as your damage output is so extreme that nothing survives long enough for your hold/immob durations to expire. Its just that powerful.
    Here. Once installed, run CoH and log onto your character. Tab out to use the Utilities feature to put it into Mid's form.

    EDIT: In terms of slotting for damage I would slot damage procs into Roots and CC.
  13. Quote:
    Originally Posted by Sailboat View Post
    Can't speak for the OP, but the vast majority of times I've responded to someone complaining about a server being "dead" in chat, they absolutely did not want to run or start anything themselves. What they were complaining about, in essence, was that other people weren't doing it for them.

    And as far as the OP's claim that "Most servers are ghost towns now, with only 2 actually showing any life....." goes...well, that's obviously false if one even looks at the server load indicators, much less is active in person. So it doesn't inspire confidence in the rest of the post.
    A million times this. I have started ITFs on Freedom and Virtue as a number of players stood around waiting for somebody else to start it. I have seriously seen 8+ people standing there with the majority of them broadcasting "lf ITF." It's mind numbing to see. My only issue with lower pop servers is that I generally don't want to lead 95% of the time if I want to do something that requires a team. Some leading is ok, but sometimes I kind of want to just hang out as well.
  14. Quote:
    Originally Posted by Gezus View Post
    So my bots/dark MM Is level 21 and I seem to be having a hard time soloing missions. My settings are -1 and equiv to 1 superhero. I figured with 4 bots and myself I should be tearing them up no problem, but I seem to get overrun in these missions. My bots are dying to quick.

    I currently have my henchmen slotted for all dmg, should i switch that up?
    Basic slotting would put them around 1-2 acc, 3 damage and an end reduc. Look at the level your minions are. It's even harder for them to hit things since they are lower than even you. They need acc to hit. The end reduc is more likely for the protector bots since they use much more end. It's not bad to only slot 2 damage for them and add in a def just to boost their bubbles since they cast them on other pets and yourself. Darkest Night needs 1 end reduc and 3 -tohit debuffs. Fearsome Stare should get 2 acc, 2-3 fear, or -tohit debuffs, and 1-2 recharge. These two powers are huge for mitigation. Your heal needs to hit, so 1-2 acc and then 3 heals. with recharge/end slotting to fill it out.

    Go here. Download and install Titian Sentinel and Mid's Planner. Start Titian Sentinel and then run CoH and log into your MM. Tab out to Titian Sentinel and use the Utilities tab to export your current build into Mid's format. Start up Mid's and import the build. You can now export the build onto the forums and thus we can look at your build as is.
  15. Outside of specific mobs, you really shouldn't have any issues. Darkest Night and Fearsome Stare alone mitigate a ton of incoming damage for your pets. Bodyguard Mode means it's rather hard for you to die as well. My Bots/traps uses common IOs so there's nothing special about the build and it's the first build I felt like EBs were mere speed bumps in the game. Again, there are mobs out there that can tear an MM apart, but those are few and certainly not enough to make one not play an MM because of it.
  16. Quote:
    Originally Posted by Necromatic View Post
    My plant/kin can solo +4 X8 fire cyborgs. Don't really need seeds unless I want to be lazy. I wonder which one would be faster, fire or plant for something like that.

    I'm sure fire could be faster in regular missions, but for an ambush farm, maybe plant.
    Damage capped Hotfeet with containment will win out.
  17. Quote:
    Originally Posted by Roderick View Post
    Total time spent "stuck" with villain only content: 2 days.
    Total time spent switching sides: 4 days, plus a few extra missions during the leveling process.
    It's still four more days than what a villain has to do to get their epics.
  18. /sonic unless you want something more AoE based. Leadership is worth taking on defenders since they get the biggest numbers from them.
  19. Scrapper, brute, or MM. Bots/dark is one of the best MM sets so I would look there first. If you want to look at a scrapper, or brute, I would go for an AoE based one so you can use the diff setting for a higher mob sizes for better exp. You need something that can survive the larger mobs, so I would lean towards a brute.

    For lack of funds, run some AE missions and build up tickets and use those for reward rolls and sell on the market what's good and sell at stores what isn't. The market forum has guides to give you ideas on what to roll for in terms of recipes. You can also do tips missions and get a-merits to use and buy high priced recipes that can be used to sell on the market as well. Case in point, look up what a crafted Luck of the Gambler: Def/+recharge sells for. You can get one of those recipes every four days.
  20. Quote:
    Originally Posted by bAss_ackwards View Post
    I'm going for a War Mace/Shield Defense Scrapper.
    Same although I'm leveling a Dark/shield so I'll have to talk myself into rolling another /shield when the first one will be rather good.
  21. Quote:
    Originally Posted by Waaambulance View Post
    So my question is how do villains end up grouping with Heroes and vice verse and how do you get from villain areas to hero areas? Is that part of the "Going Rogue" Expansion?
    One can either side switch via doing tip missions, or by starting in Praet. and choosing to go either hero, or villain side. The earliest this can be done is level 20.

    EDIT: And yes, you need GR for this.
  22. Quote:
    Originally Posted by all_hell View Post
    I suspect it depends on the toon. If the toon has some decent AoE capability, then going -1 X n may work out better.
    If the toon is single target strong w/o much AoE then the +n x1 might be better.

    I suspect
    Yep. It does depend on the character so there is no set rule. Some builds will tap out at x2 for me. Others would only go that low if I'm trying to do it asap. I believe with the diff setting being changed it changed the completion rewards to be the same so the only difference is from the mobs themselves.
  23. Virtue. Has close enough to Freedom's population to call it even, but it's without the Freedumb part. Virtue LFG Beta is a good channel to use to help get on teams. VU2011 can be decent, but the first one seems more active.

    Here is a good place for info. Search for what you are looking for and it should answer your question. If you need help beyond that, ask away.

    SOs can be gotten in Talos, or RWZ for blue side. I would say use Talos since you'll likely be there anyway.

    EDIT: The better answer to your SO question is looking at this list. This is the order in which any store will have them.
  24. Quote:
    Originally Posted by Ouul View Post
    Patience is a Virtue.

    >_>
    Could you hurry up and give me some?