Need Primary Help For /Kin


Amy_Amp

 

Posted

I am thinking of making another /Kinetics Controller. It has been a very long time since I played one. It's a Fire/ and the Fire/ has been over done. There are several new primaries available and since I'm starting from level 1, I thought it would be a good time to try something different.

Here are some of my general thoughts, in no paticilar order:

1) The only other Primary I am familiar with is Illusion Control. Lots of pets and, if I recall correctly, most of these pets are unbuffable with /Kin
2) Some Primaries have no pets, again a drawback for a /Kin
3) I've seen Plant Control. I don't know what to make of that set

Any information/suggestions would be appreciated. Thank you.


 

Posted

Quote:
Originally Posted by Mageman View Post
I am thinking of making another /Kinetics Controller. It has been a very long time since I played one. It's a Fire/ and the Fire/ has been over done. There are several new primaries available and since I'm starting from level 1, I thought it would be a good time to try something different.

Here are some of my general thoughts, in no paticilar order:

1) The only other Primary I am familiar with is Illusion Control. Lots of pets and, if I recall correctly, most of these pets are unbuffable with /Kin
2) Some Primaries have no pets, again a drawback for a /Kin
3) I've seen Plant Control. I don't know what to make of that set

Any information/suggestions would be appreciated. Thank you.
Kinetics is such a good secondary that it works pretty well with any primary . . . but some are better than others. Fire/Kin is popular for good reason, as both Fire and Kinetics are melee sets, and the Kinetics boosts Fire's damage.

The second best set for AoE Damage is Plant. I have a Plant/Kin at 50, and it is a great combo, especially as part of a duo. I rolled mine up with a buddy who made an Elec/Shield scrapper. He would gather groups in tightly, and then I could hit them with Seeds+Roots, Fulcrum Shift. Then he would demolish the groups with his AoE attacks while I focused on buffing, healing and control.

However, you can still be very effective solo, too. The Seeds+Roots combo does good AoE damage that you can buff. I would rank Plant/Kin as the second best combo with Kinetics.

Another combo you might consider for a team-oriented character is Ice/Kin. It is low damage, but provides good melee AoE control for melee characters with Ice Slick followed by Arctic Air. Your teammates will become killing machines while not being attacked much.

Elec/Kin has some nice synergy, much like Ice/Kin, but it is also low damage.

I have an Ill/Kin, and while both sets are great, they have some synergy problems . . . like Phantasm trying to knock your Transferance and Transfusion targets back so that you miss the heal.

Any ranged set can be played in melee, so there are plenty of people who like Earth/Kin, Grav/Kin and Mind/Kin. But I don't think they have the best synergy.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Mind/kin has pretty good synergy actually, in that transference, transfusion, and fulcrum shift do not break the sleep or the fear effects that form the bread and butter of mind control's mez powers. And therefore you can sleep the bad guys, or fear them, then run in and self-Buff, and then rip them up with your solid single target attack chain. Local Man doesnt like control sets where you cant throw around AOE damage like a boss, but its a great combo. You should try it in a duo or trio of mind/kins. Also, with enough recharge globally, you can get mass confusion perma and even non perma, aoe confuse works great with a kin. And with enough recharge you can do mass hypnosis to get containment for terrify damage then shortly throw mass hypnosis down again, then a fissure, rinse repeat.

So mind/kin has great synergy simply due to self safe buffing for its single target attack chain and its rapidly available damage-sensitive mez powers. Monkeys in a barrel, with you in the barrel, killing one monkey at a time ... but at the damage cap.

As for earth/kin, it has great synergy, especially while leveling up and in the endgame if you use the stone epic. At all levels, the defense debuffs in earth control powers makes the accuracy checks for kinetics much easier. Even if you hang back, youll more easily land your kin powers over and over to help your melee buddies. Earth control makes kinetics easier to play. At epic levels if you take stone, you have 2 melee attacks and a smashing/lethal shield. Mine is permahasten with s/l softcapping and she is a melee monster.

Synergy, indeed.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

My plant/kin can solo +4 X8 fire cyborgs. Don't really need seeds unless I want to be lazy. I wonder which one would be faster, fire or plant for something like that.

I'm sure fire could be faster in regular missions, but for an ambush farm, maybe plant.


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Posted

Kin goes great with ANY Control primary because it has powers that a) Boost your damage (a weakness of controllers), and b) can give you +Recharge to get your AoEs back quickly.

What Kin does NOT have is a way to boost your own Defense or debuff enemy ToHit. You cannot give yourself mez protection with Kin. Also, it needs to hit enemies for a lot of the self buffs to work.

I think Earth/Kin would have good synergy, if just because Earth powers give the enemy -Defense.

Finally, having played Mind/Kin to 50, i can tell you that it's a beast. A bit light on AoE damage, true, but a lot of times you're too busy to notice.


-STEELE =)


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Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

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Originally Posted by UnicyclePeon View Post
Local Man doesnt like control sets where you cant throw around AOE damage like a boss, but its a great combo. You should try it in a duo or trio of mind/kins.
Lewis
Uh, excuse me? AoE Damage? When my favorite controller of all is Illusion/Rad? And I wrote a guide on Earth/Rad? I certainly enjoy a low damage team controller in addition to higher damage single-target and AoE controllers.

My main view of Kinetics as a secondary is that (a) it works great with a control set that has melee powers (Fire, Ice, Elec), or (b) it works great with high AoE damage because it has more damage to buff (Fire, Plant), or (c) it works great with good AoE Lockdown (most controllers have this to a degree, with the possible exception of Gravity and Illusion, but Illusion uses distraction instead). Kinetics has issues with knockback, so that reduces the synergy.


Personally, Mind is one of my least favorite control sets, mostly because it lacks anything persistant. All the powers are one-shots -- none will continue to control if you miss your one shot. By persistant I mean anything that hangs around after you cast it for a while, continuing to control or otherwise do its job. Sets with pets have a persistant power. Powers like Earthquake, Static Field and Ice Slick, Quicksand and Volcanic Gasses, Phantom Army and Spectral Terror, Carrion Creepers and Bonfire, Hot Feet and Arctic Air and Conductive Aura are all persistant.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Just joshing, Local.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by Necromatic View Post
My plant/kin can solo +4 X8 fire cyborgs. Don't really need seeds unless I want to be lazy. I wonder which one would be faster, fire or plant for something like that.

I'm sure fire could be faster in regular missions, but for an ambush farm, maybe plant.
Damage capped Hotfeet with containment will win out.


 

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Quote:
Originally Posted by UnicyclePeon View Post
Just joshing, Local.

Lewis
We will have to chalk it up to the "evil" avatar!


 

Posted

Fire/Kin is the best damager, Plant/Kin is imo overall very slightly better because you trade some damage for more safety, and Kin is pretty squishy and tend to draw some aggro.

Illu/Kin doesnt have amazing synergy but both sets are extremely strong. Phamtom Army cant be buffed but you can, Phatasm can, your team can, Patron Pets can, Lore Pets can... And Srain Speed let you reach perma PA very faster than other sets.

Earth/Kin is my favorite team Kin. It has incredibly AoE control, way beyond any other because multiple pseudo pets can affect groups over AoE target limit. Of course it tends to attract a lot of attention but your team is suppose to support you!

Mind/Kin is imo quite inferior because mind demands a lot of attention, so does Kinetics. It has no pets, doesnt have much AoE containment option (so its not amazing to buff yourself). I rather have 4 minutes buff sets types on Mind troller (or actually play Dom for mind).


Trollers will hate me for this but I also find Corruptors arguably better than trollers for Kin, Fire/Kin and Sonic/Kin corrs are very impressive.


 

Posted

The only two sets I'd say are not good pairs with /kin are illusion and mind, for many of the reasons listed above. Illusion is very much a ranged set, and kin wants you in melee, and aside from some +recharge, kin doesn't offer much for phantom army which is the reason illusion controllers are good.

Both mind control and kin rely on a lot of clicky abilities, which means you'll always have to choose between using kinetics or your mind abilities. Adding in that mind has sub-par AoE damage, and no pets to buff, and you can see there isn't a great deal of synergy.


 

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I have a 50 plant/kin and he is very good, lots of fun and can solo pretty well. cant speak for other control powers but plant/kin was alot of fun for me to level up.


 

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Originally Posted by darkangel32 View Post
I have a 50 plant/kin and he is very good, lots of fun and can solo pretty well. cant speak for other control powers but plant/kin was alot of fun for me to level up.
I imagine plant/kin would be great. Plant has good AoE damage, and is fairly safe to melee with. If only thorny were a better pet to buff.