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Posts
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I think it's long overdue because it's been a request for a very long time. Sure there aren't many comic books with water blasting, but it still fills a thematic hole since we have a lot of the other elements covered already. I don't think people request new powersets because they want to make a clone of an existing superhero, they do it because they have an idea for a character and the powerset they want would fit it really well.
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Quote:I think she was talking about this part:If every set but Water, ice, elec, DP get better and those stand still, then they get worse by default.
The fast snipe changes are very high for blasters, but very reasonable and easy for corruptors/defenders.
I have been a long time proponent of blasters being inferior to Cor/def
Quote:PS... Until changes are on test, they arent real.. I dont care what is promised, until its in black and white or blue and white in patch notes, its not real. -
Quote:I believe there's currently a bug where the knockdown part of the enhancement isn't working. The knockback conversion works, just not the other part.I have an Ice/KM Tanker (As well as 3 other Ice tankers) and took it out of Repulsing Torrent because it ruined how fun that power was, not to mention the KB isn't 100%. If you're needing to stick it into KM as an ice tanker you're probably doing something wrong. (Willpower I can understand due to low taunt mag, and stalkers because of how much KB lowers the DPS) so I moved it into Icicles.
I rarely see it proc though, to be honest. I ran a farm I used to do and didn't see it trigger.
May need to find a single mob who isn't going to die by leaving Icicles tick and watch my combat log/screen to see if it is actually triggering. -
I've always considered Black Scorpion's the quickest to get done. Whether it's the easiest depends on the character you're running, it has a few Malta missions but the EB is a pushover (if you can keep him from running all over the map).
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I never take hasten if I can't put it on auto and forget about it. /SR, /Shield, /Ninjitsu, or any perma-dom are types of characters where I know right off the bat that I won't take hasten. But that's the same reason I skip build up most of the time too. Powers like that tend to sit on my bar gathering dust because I forget to use them.
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Are you 100% sure you haven't done one of the patron arcs already?
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I was thinking about making a water/thermal corr. Mostly because I don't have any thermal characters right now. Also because I like the idea of setting my teammates on fire and then splashing water all over the enemies.
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Quote:The changes to the debuffs helped since they are AoE debuffs now, even though it's a small AoE. But because of the way the splash works it allows you to partially stack the debuffs if there are multiple targets, which is nice. Under the best conditions with stacking Envenom and Venomous Gas you can get a 63.75% resistance debuff. Add in an Achilles' Heel proc and you have the potential for 83.75% resistance debuff on multiple targets. As I said, that's all under the best conditions, but it shows what's possible.With water coming next week..I am thinking of making a water blast/poison corr.
Last time I did poison was on an MM, before the recentish changes..and I was not impressed.
Can anyone with experience with it comment? And yes, I know a LOT of pvp builds use it..but I am pretty much only thinking for pve. Not that a pvp persons comments wont help also..
I am poking in Mids, and seeing the rez and mez prot as very skippable. The heal I'd take..even if it is hardly amazing. Does Poison Trap still suck? I know it is faster placing..thats it..
The cone slow..I did not mind that on my MM. Would most likely skip the hold too.
Venom Gas..best to slot that for -to hit and end red?
Last thing..if I do decide to build him for some defence (ranged +scorp) then I could not take power boost too. Is that a 'must have' for poison?
As far as Antidote goes, it's worth noting that you can stack that with the heal to give someone 30% resistance to toxic damage. Still not super useful, but it could come in handy if you have a spare power pick.
Poison Trap is alright on it's own, still not as good as the one in Traps. But I've had good results putting a Lockdown proc in it since the pseudopet activates 2 separate holds it has a fairly good chance of firing. The cone slow has a chance to hold as well, so there's some stacking opportunities there.
For slotting Venomous Gas, I say slot for endurance, the achilles' heel proc, and then whatever set gives you bonuses you want. Also, I wouldn't say power boost is a must have for poison, but it is nice to have. I'd say it comes down to a matter of playstyle: would you use power boost enough for it to be worth skipping the s/l defense of scorpion shield? -
I believe so, and a few other things too.
Quote:Originally Posted by TrickshooterUnless Tyrant is exempt from typical debuff resistances given to Archvillains (which is entirely possible), he will be functionally immune to the following debuffs:
EndDrain
-Recovery
-Speed
-Recharge
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Quote:Just tested this and can confirm that it does not work in Singularity.** Though thinking about it, I'm not sure whether the proc actually would have any affect on Singularity's Repel at all, given how slotted enhancements work with pet powers. Yes you can slot it into Singularity, but since Repel deals no damage I don't think it matters.
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Eh, just make robotic snakes and make it a copy of the tree of thorns. BAM, fixed.
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Quote:Yeah, it was just that description and the fact that the hair is the exact same shade of red. As someone pointed out earlier, Infernia would make more sense, but when I checked her hair was a lighter color. But when I did some demo-editing to have all 3 stand next to each other I saw that Scarlet is way taller than either of them, so she probably isn't either."Fiery redhead" is a pretty generic archetype; I think we'd need a more specifically identifying trait to say she's the counterpart to any Primal NPC specifically. I have not played Night Ward yet, admittedly, so I don't know if she displays other traits.
But then Marauder is way taller than Back Ally Brawler, so maybe tallness is a praetorian thing. Must be the Enriche. -
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So I was doing the Night Ward arcs the other day when I noticed the info for the Black Knight Scarlet:
The mention of a fiery demeanor and the hair color would seem to support it. Do you think it's possible? -
Barracuda took a while to get off the ground but once we got started it was a blast!
Photo Album
Team Size: 6
Deaths: 2
Time: 1:15:38
Next on the List is the Mender Silos Strike Force, followed by an Apex Strike Force. Last time we did Mender Silos it was set to +4x8 and still wasn't much of a challenge, so maybe this time we'll also set it to buff enemies. So if you want to fight Statesman for old times sake meet up in Villain Ouroboros next Sunday, July 8th at 5pm PDT/8pm EDT! -
Quote:If I'm dying so much that I have the opportunity to buy a million inspirations a minute I feel like I'm doing something wrong. Or if we have a taunter he is doing something wrong.You just need to buy a lot of red and purple inspirations. The summer event literally dumps you right next to an inspiration vendor immediately after you lose, if you don't burn through a million inspirations a minute under those conditions it's really kinda your own fault for fights taking forever.
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Yeah, that was good. But it still doesn't top the infamous Peter Graves Monologue from It Conquered the World.
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Quote:This is why I rolled a second SoA so I could do a huntsman/bane build without the backpack. It was totally worth it though, my huntsman does tons of damage, is softcapped to everything but psi (including positions), and has perma-hasten. And all that was ridiculously easy to achieve.I considered doing a Bane build on my Crab Spider but I think having the Crab Backpack on a Bane would annoy me to much.
As far as the OP, I've never had to alter a character's concept after it's been made because I found a funner playstyle. However I have rerolled characters when new powersets come out and fit the concept much better than what I currently have. I have had to jump through some mental hoops in order to play an ice armor character. In fact, I've made and deleted about 10 ice tankers, my current one is up to level 39 which is the longest I've kept one. -
Three times so far.
BS/Shield scrapper
War Mace/Regen Brute
Archery/MM Blaster -
This is the teleport bug people keep talking about. Your team was supposed to be teleported back to the warehouse in order to fight the goons. As others have said the workaround is to use self-destruct if you have it or to relog and choose "Rejoin last event" from the LFG menu. If you relog you'll need to select your role again before it will let you back in.
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Quote:Yeah, the whole northern section of PO is mostly unused. I think the ongoing training arc sends you up there to talk to Dollface once, that's about it. It would be nice to see a new contact that covers the same level range as the Radio that has you go up there.Port Oakes doesn't need to be remade. None of the villain zones do, to be honest. Although I wouldn't mind if they placed the second Black Helicopter in Nerva in a better, farther spot.
But anyway, villainside zones just need more content. Port Oakes has a lot of really great spots in it I'd hate to see lost. Would be great if they shot out some more content for the zone involving possibly making the Family neutral and you getting involved with them, for better or worse.