Angelxman81

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  1. Looks good!
    Love the textures.
    I agree that some clean version would add some versatility to the pieces.
    I would love to see some ripped tight jeans, a missed oportunity with the Pocket D Party pack.
    Also, few variations for the hairstyles. Like cornrows, tight to the head, like the existing one for males, also a variation with some low and high very long ponytails for both males and females.
    Looks very promising already, good job as always Dink!
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    So, does that mean we can have the Jackets Bolero Fur shoulder piece for Sleeveless Jackets, too? Pretty please?
    Or added to regular tights and skin tights, and the epaulets too, pretty please?
  3. They could add those crane kick and storm kick animations but mantaining number as they are now, damage, animation time...
    That would be awesome. Loved those animations so much in the past!
  4. I think the game has some very cool stuff coming, and content.
    We closing the Praetorian storyline, using an issue to "fix stuff" then opening a new chapter with I25 in 2013.
    It would be awesome if they could port the game to a brand new engine with less restrictions and more easy for revamping old stuff.
    Performance need to be improved, I think.
    But I also think CoH still have some years kicking
  5. Quote:
    Originally Posted by Dark_Respite View Post
    I wonder if that's still available in the democode... might need to check!

    Michelle
    aka
    Samuraiko/Dark_Respite
    Let us know when you find out!
  6. Quote:
    Originally Posted by Golden Girl View Post
    It could work as a secondary for Blasters
    U got it. I meant for blasters.
    This looks like the best issue in a very long time.
    Cant wait for the revamped zones info.
  7. Quote:
    Originally Posted by Thunder Knight View Post
    I suspect actual alternate animations will be a later addition. The UI was the big hurdle, as I understand it, and now that that's done, the rest will be just a matter of the animation team having a little free time to work on it.
    This.
    I cant wait!
  8. Its great that we can pick weave without tough.
    Big revamps for the builds of most of my characters.
    Also, minimal FX for hasten.
    Builds are going to get really tight! We need to be lvl 60 with powers at 52,55,58 and more slots
  9. I would like to suggest with some time ahead the removing of the artifact for the medicine pool. If you guys cant update the VFX for something less techy and more general, would be cool if we could just heal without any artifact.
    Thanks!
  10. Now if they only add a martial arts seconday for blasters in I24 would be a dream issue.
    Everything looks amazing so far.
    We just need to tell them to just erase the tri-corder and let us characters just heal without getting any gadget out. Its just plain ugly right now.
    Cant believe we are going to be able to tint patron powers and ancillary Mu mastery, here I go. I HATE the red lighting.
    Im super excited for I24. I need the I24 overview.
  11. I hope they add some kind of customization for animations/VFX/power tint for the power pools.
    Its weird to see the new fighting pool cone attack with nice FX from Street justice powerset and then see the same old crappy granny kick, with no effect, redraw and that ugly animation.
  12. Too bad the revamped power pools dont come with new cooler animations for boxing and kick.
  13. Maybe no power customization, but less intrussive updated VFX for hasten, super speed and leadership, new powers, improved ones and/ or new animations for them.
    It will be good for sure.
    Hope we can test them soon in I24 beta
  14. WB/Martial arts blaster.
    I know...
    But must be in the works for I24. I need it.
  15. Quote:
    Originally Posted by Hopeling View Post
    I've got one, and I remember Angelxman81 had a thread or two about his. I built for typed defense, personally, and have been quite happy with the results.
    Hehe, WOW Im impress you remember I got one.
    This is kind of uncommon combo.
    My build is a bit obsolete my now... Need to update it but not sure if Im going to reroll into DB/FA or what lol

    Here is my build, maybe it can help you take direction but I know could be better, also I took the Pyre mastery for concept.


    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kunoichi Suzaku: Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg(45)
    Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(46)
    Level 2: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(48)
    Level 4: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(15), M'Strk-Dmg/Rchg(15), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(39)
    Level 6: Healing Flames -- Numna-Heal(A), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(46)
    Level 8: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
    Level 10: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), T'Death-Acc/Dmg(39)
    Level 12: Temperature Protection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
    Level 14: Boxing -- Empty(A)
    Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23)
    Level 18: Spinning Strike -- SBrutesF-Dmg/Rchg(A), SBrutesF-Acc/Dmg/Rchg(27), SBrutesF-Acc/EndRdx/Rchg(33), SBrutesF-Acc/Dmg(34), SBrutesF-Rech/Fury(34), FrcFbk-Rechg%(42)
    Level 20: Consume -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(21), Mocking-Acc/Rchg(34), Mocking-Rchg(36)
    Level 22: Super Jump -- Zephyr-ResKB(A)
    Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
    Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), T'Death-Acc/Dmg(42)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
    Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/Rchg(33)
    Level 32: Crushing Uppercut -- T'Death-Dmg/EndRdx(A), T'Death-Dmg/Rchg(42), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Acc/Dmg(43), T'Death-Dam%(50)
    Level 35: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Immob/Rng(36), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Acc/EndRdx(37)
    Level 38: Fiery Embrace -- RechRdx-I(A)
    Level 41: Melt Armor -- Achilles-ResDeb%(A)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
    Level 47: Rise of the Phoenix -- RechRdx-I(A)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 12.5% DamageBuff(Smashing)
    • 12.5% DamageBuff(Lethal)
    • 12.5% DamageBuff(Fire)
    • 12.5% DamageBuff(Cold)
    • 12.5% DamageBuff(Energy)
    • 12.5% DamageBuff(Negative)
    • 12.5% DamageBuff(Toxic)
    • 12.5% DamageBuff(Psionic)
    • 37.69% Defense(Smashing)
    • 37.69% Defense(Lethal)
    • 3.94% Defense(Fire)
    • 3.94% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 30.19% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 4.88% Defense(AoE)
    • 1.8% Max End
    • 3% Enhancement(Immobilized)
    • 41.25% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 5% SpeedFlying
    • 179.9 HP (12%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 5.5%
    • MezResist(Immobilized) 15.4%
    • MezResist(Sleep) 1.65%
    • MezResist(Stunned) 6.05%
    • 2.5% (0.04 End/sec) Recovery
    • 22% (1.37 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 1.88% Resistance(Negative)
    • 5% SpeedRunning
    • 1 Null
  16. See you in I24 to test blaster changes on your electric blaster.
    Sometimes is good to take a break.
  17. Buying this next tuesday.
    Finally!
    Now I need the I24 Overview page to see if blasters get any new secondaries (martial arts??) with the other various buffs.
    I would not like to level a water blast character to find out I have to re-roll into a martial arts blaster.
  18. I think it could be a few of events items now out of stock like Pocket D pack or Halloween... On sale or something.
    Nothing new I guess.
  19. What about Nick Fury beign replaced with his Ultimate version?
    Not sure about this mess working out at all...
  20. I would recommend you Titan weapons.
    Its a love or hate powerset, but I love it to death. So powerful and funny.
    Pairing it with /Ela as Brute I think will make you love it.
  21. They could remove the toxic VFX when using different claws and done.
    /signed.
    And update hairstyles and eye details for them also.
    Never been updated since I12, and that is a shame.
  22. I think this enhancements set give a second though also for /KM Repulsing torrent power.
  23. Loving the new Space pirate costume set for Super packs #2.
    Awesome work!
    The new cape and skull shoulder pads are amazing.
    Also, that sash with a little cape... Finally!
    Loving the shape of the jacket for females too... Really fit the shape of the females, and not looking too busty or baggy, I love that.
    Wish the rest of the old jackets would look that good.
    Awesome job, Dink or whoever in your character design team did the costume.
  24. One of the best coffe talk ever.
    Looks like I24 is going to beta soon... And it looks like it will come with lot of cool stuff:

    Upgrades for Power pools.
    Zone revamp.
    Blaster changes.
    AE map and powers updates.

    Also the new awesome Space pirate costume for Super packs #2
    And the "we cant talk about that yet" about hasten min VFX... Yay!
    Powersets coming, and in a couple of months we may have another new costume set for VIP T9.
    Lots of cool stuff coming up!
    You gotta love this game, no signs of slowing down and I love it.