Mecha Armor Claws for Widows: Because Soldiers can use the new guns!
I had thought the dev stance was that the VEATs didn't get weapon customization because they're story-based ATs, but checking the wiki I see that they've gotten some of the newer stuff (Steampunk/Celestial/Mecha rifles, Ice/Fire maces). That being the case, Widows should definitely also get customization.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Agreed. In fact just unlock all claw/gun options for SoA. Some of these silly story based restrictions are getting in the way of, you know, fun...
Agreed. In fact just unlock all claw/gun options for SoA. Some of these silly story based restrictions are getting in the way of, you know, fun...
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On a similar note, I'd like the Arachnos guns to be made open fro AR blasters, maybe made unlockable via defeating X number of Arachnos, but this is partially becauseone of the Soldier guns is shotgun, the VEAT firearm doesn't even HAVE shotgun power!
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I had thought the dev stance was that the VEATs didn't get weapon customization because they're story-based ATs, but checking the wiki I see that they've gotten some of the newer stuff (Steampunk/Celestial/Mecha rifles, Ice/Fire maces). That being the case, Widows should definitely also get customization.
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Wouldn't this also make more income for Paragon, as it would make the AT more attractive, AND buying these weapon sets more attractive for Widow players?
/signed a thousand times
If I could actually use different claws, I might actually bother playing as a Nightwidow once in awhile.
They could remove the toxic VFX when using different claws and done.
/signed.
And update hairstyles and eye details for them also.
Never been updated since I12, and that is a shame.
Keep showing your support, folks. Get your friends, get your family, get your slaves! The more posts this get, the more likely Paragon would realize this isn't just Quality of Life, but also financially viable!
Open up more Claw Options for Widows! (But especially Mecha! People would RUSH tokens for it!)
Make it happen, Cap'n.
I might play a widow if they get extra options, so /signed.
Going to miss the fun and nice people here at CoH. Feel free to add me on PS3/XBox360
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There is not enough /SIGNED in the world for this one. Make it so.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I also agree with this. There's no reason to lock them out of ALL of the options, even if you still locked them out of some. But I think they should be able to get all options.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
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"I was just the one with the most unsolicited sombrero." - Traegus
correct me if I'm wrong but doesn't some of the widow attacks have claw extension animations? Wouldn't that prevent a lot of the standard claws customizations?
Originally Posted by Turbo_Ski
correct me if I'm wrong but doesn't some of the widow attacks have claw extension animations? Wouldn't that prevent a lot of the standard claws customizations?
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Also, each time there was a new costume pack with a Claws weapon skin, someone somewhere would need to make another set of new graphical effects for Widows, on top of all the Claw options they'd already have to do if they opened it up for full customization.
Don't get me wrong here, I'm /signed for this too. I'd love to use the Mecha blades on my Widow character. It's just that customization for Widows would take a bit more than just porting the Rifle models like it did for the Soldiers.
Global - @El D
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There's a simple enough solution for that, although it would require a, hopefully small, amount of work: A secondary animation option that simple hides the extending claw animation of the powers.
I am not sure how difficult it would be to take the Widow claw powers, and simply remove the extending claw. I IMAGINE a lot less effort than giving it entirely new animations.
Basically: "Remove FX" option. No need to give the other claws a unique animation.
That, right there? Would 'simply' need to be removed. Which is fairly easy. Even transfering over Claws:Strike for Widow:Strike, and Claws:Spin for Widows:Spin would be sufficient. Claws: Follow Up for Widow: Lunge.
I think a few more powers might use the Extending Claw animation, and likely they have Claw animations they can use well enough.
And even if it wasn't removed, I could easily swallow 'hidden Widow blades' for specific attacks, like Dart Burst and Poison Dart.
That's true. Skip over the extra graphical hassle by removing it altogether. Heck, then the Claws skins could just be ported over each time, since nothing would need to be fiddled with. Makes the animations easier to work with, less additional work to do later, and players still get more customization... Yeah, I can readily agree to the 'Remove FX' option, should it be doable that way.
/signed
Wait, already did that.
/doublesigned? O.o
Global - @El D
Servers - Protector
Best option i see would be to use the old animations only on your widow costume and force it to use the standard widow claws, but every other costume uses standard claws animations and weapons.
Heck, I wouldn't care if a blade comes out even while using ray claws. The aforementioned long claw/blade/whatever comes out from a different point as the 'normal' claws do, as the earlier image shows, so it could just be a retractable spine in addition to the customized claws. I don't see how having two different weapons is a problem.
So yes, I completely support this suggestion, and would be fine with it even at the uncomplicated "customized claws with a metal spike" state.
Does this mean Widows are supposed to be like Assassins and are using the poisoned hidden blade?
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Now if I'm seeing this right, the extending widow blade actually comes from under than with the rest of the claws.
Does this mean Widows are supposed to be like Assassins and are using the poisoned hidden blade? |
Honestly, I don't think they would need to change it at all. The extendable blade is there for probably less than a second, it's not exactly a big flashy effect.
None of the claw customization options cover the flat of your fist (they all attach to the top of your hand), so it's unlikely that the extended blade would clip with them.
I don't think that simply using the exact same animations with the other claw options would really be that big of a deal.
For female models, it also extends from roughly the middle finger/knuckle area.
And really, I'd just be happy with the straight port. Leave the 'poison spine' in place for all I care.
But, the alternative of Forced Widow Claws + Animations in the Widow Slot, and whatever in the other slots, is spiffy too.
I'd always opt for the path of least resistance though. I'd be fine with the silly spine on the few attacks it shows up in.
I just want my laser claws, amongst others >_>
Rularuu claws on a Widow would get me to actually use the claw powers. Yes, please!
As said above. If a Soldier can fire a grenade out of a retro laser rifle, I think a Widow can shoot a dart out of their laser claws. Or the associating mecha bits from the claws proper.
Why? Because as much as I love Widows, the Widow Claws get boring as sin. And the Mecha Claws are gorgeous.
So, yeah. Just a suggestion.