Amy_Amp

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  1. Quote:
    Originally Posted by Call Me Awesome View Post
    Knowing both Invuln and Stone tankers at top level performance there's only two explanations for that... either the tanker was doing his job and holding all the aggro so you weren't getting hit or he was poorly slotted. Given equal incoming attacks an Invuln tanker, even built extremely well, isn't going to surpass the durability of a well built Granite tank.

    When I'm tanking if I'm not taking most of the aggro then I'm doing something wrong. And if I have most of the aggro then it stands to reason that given foes of sufficient power to faceplant me that the rest of the team would live longer.

    None of this however in any way means that a well built Inv scrapper isn't highly effective and survivable; just that due to the hard caps of 75% resistance alone they can't equal a Granite tanker's durability. Of course nothing else in the game short of Phantom Army can reach or exceed that level either so it's hardly a strike against the scrapper... and scrappers have considerably better damage output.
    This also doesn't factor in what type of enhancements either builds had. Oh, and I have been on teams where my defenders stayed alive while a Stone tank went down. You heard it here first people, my defenders outlived a Stone tank.
  2. The most giggle like a school girl fun I have had has been on Plant/storm, Earth/storm, and Ill/rad. Plant/storm is you go in and confuse the mob and then toss so much stuff at them they forget you exist. If you like a lot of little numbers all over the place this works. Earth/storm is just a stupid amount of control. I did the "30 Fir Blog" mission as the only controller and had the team chanting my character's name. My Ill/rad is level 37. I have it only partially IOed out and I think the total cost was under $100mil, so what's there is on the cheap outside of Devastation slotting for SW. Current solo setting is at +4. Seriously.

    Mind/kin and Elec/kin are rather close as well. Both play incredibly fast, and my Mind/kin likely holds the record for "How the hell did I get out of that" situations. I so wished I demo recorded some of the stuff he's pulled off. I have a number of other ones, and I might be missing one of the more fun ones, but those are the ones that come to mind out currently.
  3. Quote:
    Originally Posted by _Malk_ View Post
    Personally, I'm a bigger fan of storm as a defender simply because of the faster access to the powers that you really, really want.
    This partly depends on how fast you level. If you get on teams, 1-20 is very easy to do and can be done in 3 play sessions(depending on how you define play sessions). By 20, you have all of the main /storm powers outside of Tornado and LS. It's only the last two that are a pain to wait for. Tornado due to it's KB can be considered situational on a defender/corr. Depending on the power set, it might be more useful/fun to get the final two blasts versus Tornado/LS.
  4. Quote:
    Originally Posted by Exxar View Post
    I wouldn't recommend Dark Melee because it practically doesn't have AoE and there are sets that have both great AoE and ST damage.
    The only level 50 in one hardcore SG is a Dark/sr scrapper. Hardcore meaning if you die, you delete the character. You can't mule anything to the character either. You can solo versus few targets at higher levels, or larger mobs at lower levels. Dark does well enough against the smaller higher level mobs.

    Dark/shield will also be an option although will take more work to make uber versus /sr, but /shield has higher potential as well. Dark/elec can be rather good once it gets going. Granted that's later on, but it will laugh at mobs that do high amounts of energy damage.
  5. Claws has never really disappointed me. Facing something that resist your attacks is just called game balance.
  6. Quote:
    Originally Posted by AF_Bill View Post
    Fire/Dark controller.
    Pics, or it didn't happen.
  7. Quote:
    Originally Posted by _Elektro_ View Post
    There you go. This is the crux of my issue. I haven't even finished slotting my DM/Shield and he is a total wrecking ball compared to my Claws/WP.

    So I am starting to think the guys who are loving the claws/wp may very possibly not have a DM/Shield to compare to.... I'm just putting that out there. ;D
    And some of us don't care about min/maxing as much as possible for a game that can be played using SOs. I can count the total number of IO sets I have on all of my guys on one hand and I have maybe 40+ guys. I'm still working on some Dark builds, but so far it hasn't clicked for me. Shield can change the animation of an attack to where I'm not fond of the attack as much. Pretty much every set that I like isn't offered with Shield. KM is the closest, but Shield changes KM's animations the most.
  8. Quote:
    Originally Posted by Santorican View Post
    I'd say you're spoiled rotten
    This reminds me of when I have played my Ill/rad. It's not even fully IOed out. The IOs it does have were self funded and likely cost under $100mill. The build still is level 37 and yet it solos on +4. You play something with that kind of potential and it's difficult to switch to another build let alone another controller. Thankfully there are a number of builds including controllers I do find fun so the Ill/rad is still waiting to ding 50. But I do agree with the statement of being too spoiled. You get into one of the elite builds in the game and suddenly other builds no matter how good they are fall short.
  9. Unlike what seems to be the masses, I've been willing to give this an actual chance. For me, I loved it.
  10. Quote:
    Originally Posted by flashrains View Post
    Not when SC stops them from gaining endurance back. Just now I was fighting some Paragon protectors, and watching them stand there doing nothing (except tossing the occasional Brawl at me) after I SC/BL/Transferenced them. The only attacks they're able to get off before I SC again are too weak to kill me - and what else would I slot my AOEs for if not endurance mod (and accuracy and recharge)? Slotting for damage is redundant when you cap yourself using Siphon Power and Fulcrum Shift.

    If you don't like that build, fine, go play something else - but saying it's not "viable" is foolish.
    Let me repeat this until it sinks in. I have soloed on the old unyielding. I know what it's like to have a mob unable to attack due to /elec. I know what it's like to completely drain a boss and stand there fighting it and I'm talking even +4/5 ones. Hell, I even basically soloed an EB with it unable to do much of anything to me and what little that did come through I covered it with Transfusion. I even flat out impressed an SG mate as they watched me do this. I have drained AVs. Not a lot, but a number of them. In all that you have posted about what a Kin/elec can do I already know. Think about how long you have played that build. I've played it for twice as long. At least.

    As already pointed out, I never said it wasn't viable. I even point out where in the LGTF I think Kin/elec is rather useful. I just find Elec blast lacking compared to other blast sets, or even certain /kin builds on a controller. Case in point, for general play teams will benefit much more from having a Kin/sonic versus Kin/elec. For end game stuff, there are a number of AVs you have zero hope of ever draining. At least with /sonic you can toss in some -res.
  11. You have far more time to solo than I'm willing to spend if you slot up on end mods for both AoEs. Even if they have a sliver of end after SC and BL, they are attacking until one of those powers recharges. End drain on a team is damn near a joke outside of specific situations. You run in to try and do end drain and then a controller comes in and mezzes them in one click. If you like it in the 30s then great. I don't mean to rain down on anybody's fun. Again, on the LGTF draining the end on the Famine EB is a huge boost due to it's end drain being a major pain.

    Like I said before, mine hit 50 back in i5. I've done everything with it outside of the alpha slot stuff. I'm rather comfortable in what it can and can't do. The build had it's place, but I just find /elec incredibly lacking in today's game. Case in point, I find end game teams move fast enough for end drain to not really matter and that doesn't factor in controllers. If you slot up the attacks for end drain then you are playing more like a controller, and to me an Elec/kin controller is many more times fun in part due to the sheer speed of the build, Jolting Chain alone is just a joy to use, and Elec control was built from the ground up so it doesn't carry the identity issue of trying to do control and damage, but not really being good in either due to it being a blast set that Elec blast has.

    If you like it, awesome. Knock that build out and have fun. My Kin/elec is my name sake, the one name people in game know me as, and my first 50 so I will always cherish it on some level. I don't even dare look to see the number of hours I have played the build. I played it long enough to have a "Wait a minute..." moment, and after that I started to figure out I liked other builds better.
  12. If Doms are out of the question, then a /ta controller, or Dark/ice/psy are the only ones I think that would have a chance, but I think it's rather low. You would need to abuse the +2 mag hold proc and hope for the best.
  13. Quote:
    Originally Posted by StormyDarkness View Post
    Ummm... It was Cold/Ice, then Traps/AR.
    Bah. I knew as I typed it that it sounded wrong. This is what I get for taking so many breaks since the i12 area. I thought Thermal/fire was a much more logical port than Traps/ar. I prefer Taps on MMs.

    Quote:
    Originally Posted by Soul_Stormer View Post
    min/maxers have been drooling over fire blast for defenders since proliferation started.

    maybe change the DoT extra for fire and turn it in to minor ticks of damage that also include an additional debuff, like -regen for being burned. fire blast for defenders should not be made to do more damage than other defender blast sets, regardless if the same set for blasters or corruptors do.
    I would be pissed if Fire wasn't the highest damaging blast set for defenders. Min/maxers are using corrs anyway. Kin/fire, or Fire/kin with scourge? I know what one I would roll because I already did. Fire coming to defenders at this point is more coming full circle versus being cool, or really beneficial. Getting Fire before side switching happened would have been nice. Now, not so much.
  14. Quote:
    Originally Posted by flashrains View Post
    You kidding? Kin/Elec is awesome - you'll never take damage, because enemies will never have any endurance! Drain 'em to oblivion with Short Circuit, Ball Lightning, and Transference on any tougher foe, then Fulcrum Shift while you're standing in the middle of the crowd (that can't attack you!) and continue spamming lightning everywhere. Soloing, your Vigilance stacked with Fulcrum Shift will even get you plenty of damage output.

    I have one of these at level mid-thirties, can you tell?
    And then reality hits. SC takes 3 seconds to animate. It takes two of them to drain a mob. Add in recharge time and there is plenty of time for you to take damage. Epics will help in draining a mob in two clicks, but you'll have to be in your 40s for that to happen. Oh, there's also the wee bit of an issue when mobs can attack with the smallest sliver of end as well.
  15. I assume it's coming in the next round of ports. It was either Cold/ice, or Thermal/fire for the last round. Thermal would be nice to try out, but I have zero desire to play Fire blast. If I'm going to play it, it's going to be via a blaster, or corr.
  16. Quote:
    Originally Posted by Eva Destruction View Post
    Here's another good resource, conveniently sorted by level range.

    Or you could just check off "my level" and type "Rikti" into the search window, if you're high enough level to fight them. Electric armor does well against them. "Freakshow" will also work, they are vulnerable to energy damage so they will just melt, and there are tons of arcs that feature them, although they're mostly played for comedy.

    I suggest avoiding anything with a level range of 1-54 and custom enemies or Archvillains (it generally means the author didn't put much thought into balancing the difficulty for any specific level range, so whatever level you are it's pretty much a crapshoot; too low and you'll be slaughtered, too high and the rewards will suck) or with "extreme" anything in the orange warnings ("extreme" often translates to "I wanted a challenge but didn't want to think about what would actually be challenging but doable so I gave them all the powers and probably made a player-killer.")
    This would be my suggestion. Take on mobs that /elec can deal with, or Elec can mow through and you have a good chance of performing well.
  17. I like Kat/elec more because DA covers some of /elec's issues, DA can ultimately be dropped on a /sr with the right build while DA is always useful for /elec, and I'm in a phase where I like having a damage aura when possible. My /elec is DB/elec so I can't directly compare it, but my Kat/sr has been rather solid so far at 47.8 so to me there is no bad answer.
  18. Claws/regen was the first non-support character I had that clicked for me. It was the most fun 1-40ish I had on a character. It was fun as hell to go into Crey's at 30 and play "I wonder what can kill me?" Somewhere in the 30s I did something like 5 levels of not using clicks to see how much I died while doing missions. I died zero times. 40-50 has me begging for IOs to get some defense in there. The voodoo doll beta tester feel just got too old for my taste. When you are on top of your game playing the build it can be amazing. When you are off of your game, well....
  19. Amy_Amp

    Is this it?

    It's still end heavy post level 22. Yes, I know Transference covers it, but it's still a pain. FF is too slow for my own playstyle as well. I'm still leveling a Fire/kin and Fire/storm, but even at level 26 for both the returns have been disappointing even knowing both bloom late. Fire currently ranks as my least favorite controller primary, but we'll see. It's Fire, or Grav, but at least Grav has had moments of fun.
  20. I soloed on the old setting of unyielding on mine, so it can be done. This was however well before I really started to play ATs that do solo well, but it is also before the more recent change for defenders in doing more damage while solo.

    From a solo point only, /elec lacks a third single target attack to make a credible attack chain. This pretty much forces you into taking the pet. Not that I did in the end mind you. I might if I ever did a post i19 build. It's AoE is lacking from the stand point since one of the two isn't slotted for damage as much as a normal AoE attack. It will still lean towards taking on bigger mobs with lower levels due to the two AoEs and Fulcrum benefits more from more targets.

    It will never be fast even for a defender, but you just have to figure out if even a decently built Kin/elec is worth it. I can solo on my Kin/elec, but it's been level 50 since the i5 days so I hardly play it outside of ebil marketing. If I do play it, it pretty much is 100% teaming. Is it viable on teams? It is as long as you don't buy into end drain too much. End drain has it's place, but it's small. The LGTF where you take on the four horsemen is one of the few standout situations for end game playing.
  21. Quote:
    Originally Posted by magikwand View Post
    Call me crazy, but if I were building a TF and looking for Radiation Emission, I would not not want a Radiation Blast user sitting in.

    Just about every powerset in the game has a secondary effect when in use, but I don't think I would bank on the secondary effect of radiation blast to carry nearly as much weight as the debuff from radiation emission.

    Think about what you are saying- if you were building a tf and looking for a rad emitter specifically, would you take a Blaster with Radiation blast instead of a radiation emission corr/def/troller? Because it sounds like you are fine with that...
    I'm not even sure they were looking for a Rad specifically. They might have just been looking for debuffs. If somebody is looking for debuffs, /rad isn't going to make the cut. Period. When people want debuffs, they are looking for -res and -regen.
  22. Quote:
    Originally Posted by dazedandconfused View Post
    The point is, whenever I read these guides
    The guides themselves aren't exactly fresh content unless somebody has written something for i19. If the guide is old enough, then the slotting is vastly worth ignoring. Fulcrum gets 2 acc, 3 recharge from me. Nothing less, nothing more.
  23. My vote would be Plant/storm. Seriously, it's that fun. You just end up throwing so much crap at a mob it just can't comprehend it all. Seeds, Creepers, Tornado, Lightning Storm, and epic attacks. You can even go Plant/storm/ice for just a mass of DoT damage inflicted upon a confused mob.
  24. Amy_Amp

    Best Aoe Pets.

    Quote:
    Originally Posted by Donna_ View Post
    What about mastermind pets? are they any better?
    When they hit level 32, but you basically don't have pets as a controller anyway until then(ignoring the sets that do even indirectly). Bots and Thugs are the best AoE based MM pets, although I say that not knowing how well Demons do. Since they are fire, I assume they do more then ok in the AoE depeartment.
  25. Quote:
    Originally Posted by Xinner View Post
    I am worried about the lack of psi protection.

    Is it a dealbreaker for Invul?

    I fear carnies and arachnos will eat it alive.

    Also what is the best primary to go with invul?
    Dark will cover some of the issues /invul has due to the heal. Kat and BS would also help it be more defensive.