Power Scrapping: DM vs Broadsword + Shield


Amy_Amp

 

Posted

Hey guys,

Just making a new thread for this thought.... I am realizing in my Claw/WP thread that there may be nothing really wrong with my Claws/WP build...at least not 'terribly' wrong.

The problem, if you want to call it that, is the Dark Melee/Shield scrapper is just, IMHO, vastly superior. Once he gets real recharge, he makes up the difference in defence, with a great heal power that is also a great attack.

With Soul Drain combined with Against All Odds, his attacks are staggeringly strong..... the AoE, once recharge is pumped up, is actually respectable. Soul Drain, Shield Charge, and the other power... forgot the name (Energy drain one...) All of these contribute, and I'm a strong believer in the punching cone that no one takes. (I can usually hit 2-3 people at once.)

So I came to thinking, what could possibly be better? Or am I spoiled rotten by this character?

Then I realized that I do have a Broadsword/WP guy that is just sort of lacking.... we all know Broadsword has punch, but what if you paired it with shield?

I'm wondering if anyone has both a DM/Shield, and a BS/Shield and can do a comparison... does the DM still win on account of the Soul Drain combo?

Just curious.....


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

The DM/Shield will do more damage in higher levels, but the Broadsword/Shield will level smoother in the early levels, and it has more build flexibility due to the presence of Parry. (you don't have to devote slotting to melee defense if you don't want to)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

BS/shield only has synergy during leveling when you are not soft-capped yet. Once you soft-cap shield on it's own you can throw parry away and you have not gained any survivability over any other primary (yes you still have the small control effects of BS, but nearly all primaries have some control or debuff, DM has -to hit). DM on the other hand supplements shield no matter how well slotted it is. A BS/WP which you seem to think is lacking, has a far better synergy.


 

Posted

Quote:
A BS/WP which you seem to think is lacking, has a far better synergy.
Well I admit that my broadsword/wp is not 50. But my Claws/WP is 42, and my Dual Blades/WP is 50+.

I can tell you that those two toons pale in comparison to my DM/Shield.

So far I have my Broadsword/WP up to.... 24 only. So my thinking was to ask people who have actually played a DM/Shield up to 50, or near it, so I can get real feedback from people who know what I mean when I say stuff like, 'my DM/Shield is a wrecking ball'.

Initially I thought the holes in Shield would best be 'covered up' by WP. WP is a good set, but where it makes up for Shield's issues, it does not have near the damage.

So I thought I'd just see what Broadsword/WP or Broadsword/Shield players thought of that? I appreciate any feedback though, so thank you.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

I'll still take my Broadsword/Dark Armor over all of them.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I am not sure you understood me right. What I said is that DM/SD actually has synergy, while BS/SD does not, once you're IO'd out. Also, BS/WP has a far better synergy than BS/SD.

Your question was whether BS/SD compares to DM/SD and while BS/SD certainly is fun it does not compare since there is no great synergy like there is in DM/SD. I added the part about BS/WP because you discarded it as lacking in favor of a BS/SD.

And yes, I do have a DM/SD, as well as a Kat/WP.


 

Posted

Another thing worth noting.

You should compare sets from 1-50, not just how they perform once they are AT 50.

There are a number of sets that trade top end performance for a smooth leveling process, and vice-versa. For example, I found that shield defense was way too squishy for my taste in the early levels, so the only one I have is BS/SD. Well, that and I don't like the way the rest of the sets look with Shield.

Quote:
I am not sure you understood me right. What I said is that DM/SD actually has synergy, while BS/SD does not, once you're IO'd out.
But what if I'd rather use IOs to add things other than defense? Broadsword is more flexible in that regard than the other sets. I can use a lot of Mako's Bite and Scirocco's Dervish to softcap to Ranged and AoE, and use Parry for melee defense so I don't have to take things like Maneuvers in order to softcap.

I would still get melee defense up to 30% so I can softcap with one Parry, and that's a lot easier to do than getting 45% to all 3 positions without Parry.

My theory on Parry is: If I'm in melee with something, I can hit it with Parry and have melee defense. And if I'm NOT in melee with anything, why do I need melee defense in the first place?


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
But what if I'd rather use IOs to add things other than defense? Broadsword is more flexible in that regard than the other sets. I can use a lot of Mako's Bite and Scirocco's Dervish to softcap to Ranged and AoE, and use Parry for melee defense so I don't have to take things like Maneuvers in order to softcap.

I would still get melee defense up to 30% so I can softcap with one Parry, and that's a lot easier to do than getting 45% to all 3 positions without Parry.

My theory on Parry is: If I'm in melee with something, I can hit it with Parry and have melee defense. And if I'm NOT in melee with anything, why do I need melee defense in the first place?
Sure, if you feel like there is something terribly more important and you simply can't waste a power choice on maneuvers or something, then this is perfectly valid. But in practice there really isn't anything else that is so important and would give BS an edge because of this. You also need to remember that once you use Parry, your dps takes a dive, so whatever you are offsetting by using Parry, has to make up for it double. You know, I think you would actually have problems keeping melee defense at 30 or below (and parry can give you up to 23% def, so your melee defense should actually be at 22 to make full use of it) which means you would waste parry's potential.


 

Posted

Quote:
Originally Posted by rina_ View Post
I am not sure you understood me right. What I said is that DM/SD actually has synergy, while BS/SD does not, once you're IO'd out. Also, BS/WP has a far better synergy than BS/SD.

Your question was whether BS/SD compares to DM/SD and while BS/SD certainly is fun it does not compare since there is no great synergy like there is in DM/SD. I added the part about BS/WP because you discarded it as lacking in favor of a BS/SD.

And yes, I do have a DM/SD, as well as a Kat/WP.
I'm sorry, I guess I did not quite understand you..... But I don't quite understand what 'synergy' means in this context.... because a sword and shield would seem to be a logical pairing, right? Or do you mean as far as a results oriented build is concerned?

And yes, I confess that I have sort of poo-poo'd my Broadsword/Willpower. That's why I made the post; I felt that if someone really did have a great experience with a Broadsword/Willpower, then they would certainly let me know about it.

Although we look at the entirety of the leveling career of a Scrapper, I admit I am more concerned with life after 40. This is where I enjoy a toon the most. Sorry that I wasn't more specific.

More to the point, I agree DM/Shield just mesh super well together because they cover each other well, and damage is 'good' with DM, but add Shield and it is through the roof good.

So I was farting away with my Broadsword/WP thinking... am I making another lemon? I am sorry but I honestly do feel my claws/WP is.... well bad. I've posted his build in another thread.

Thanks again.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

The only advantage I see for BS/SD is on a stf because if they are soft capped they can tank Lord recluse easier because parry can be stacked to keep you soft capped or 1 parry and a small purple

The other advantage of parry (if you are already soft capped) is if the debuffs get real bad it can fill in a gap to help

It also makes leveling a little easier until you get soft capped but overall I take dm/sd over bs/sd


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Posted

Quote:
Originally Posted by _Elektro_ View Post
And yes, I confess that I have sort of poo-poo'd my Broadsword/Willpower. That's why I made the post; I felt that if someone really did have a great experience with a Broadsword/Willpower, then they would certainly let me know about it.
You can search the boards for Kat/WP or BS/WP (they are more or less the same) and I am sure you'll find lots of stories of how strong they can be. ITF solo, pylon with double RWZ challenge and stuff like that.

You can get a BS/WP soft capped to l/e/n/c/f and melee with only ranged/ae smashing and psi holes left. This all while you have 50%+ s/l resist, 2300 hp and 700+ regen against one enemy (way over 1k against a whole group). Doing this is only possible through the use of Parry which supplements the base defense that WP already brings with it (that's what I call synergy here).

BS/DA and Kat/DA can do a very similar thing because of Parry and basic defense in the secondary. Here you'd go for positionals, have a different resistance mix and a ridiculous heal instead of regen.


 

Posted

Quote:
Originally Posted by Hejtmane View Post
The only advantage I see for BS/SD is on a stf because if they are soft capped they can tank Lord recluse easier because parry can be stacked to keep you soft capped or 1 parry and a small purple

The other advantage of parry (if you are already soft capped) is if the debuffs get real bad it can fill in a gap to help

It also makes leveling a little easier until you get soft capped but overall I take dm/sd over bs/sd
Well the other advantage I would point out that I did actually mention above (and one of my main attractions to the combo) is that if you combine the hard hitting nature of Broadsword, and add the lovely damage bonus of Against All Odds, it could be (I'm guessing) VERY hard hitting.

I don't know if it can damage as much as DM/Shield though because DM has Soul Drain. I monitor my damage numbers as I play, and the DM/Shield will hit some ridiculous high numbers in there.

My DM/Shield is about 5% above softcap on positional defense. So I wouldn't really make a decision based on that aspect of Broadsword. In fact, I kind of understand why one person pointed out it would slow your DPS quite a bit if you did lean on Parry that much.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by rina_ View Post
You can search the boards for Kat/WP or BS/WP (they are more or less the same) and I am sure you'll find lots of stories of how strong they can be. ITF solo, pylon with double RWZ challenge and stuff like that.

You can get a BS/WP soft capped to l/e/n/c/f and melee with only ranged/ae smashing and psi holes left. This all while you have 50%+ s/l resist, 2300 hp and 700+ regen against one enemy (way over 1k against a whole group). Doing this is only possible through the use of Parry which supplements the base defense that WP already brings with it (that's what I call synergy here).
Okay, I see what you mean. I will see if I can make that build you're speaking of. I hate to say it but I think I'm giving up on my claws/WP experiment....after 42 levels.

I'm just a little bored of my DM/Shield and the concept of Broadsword appealed to me, and about a year ago I just remember being very 'satisfied' with my lvl 50 Dual Blades/Willpower.

I am just winging the build right now, but if I can hit these numbers you mention:
Quote:
BS/WP soft capped to l/e/n/c/f and melee with only ranged/ae smashing and psi holes left. This all while you have 50%+ s/l resist, 2300 hp and 700+ regen against one enemy (way over 1k against a whole group)
Then I think it might work.... as long as the damage is still there.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by Santorican View Post
I'd say you're spoiled rotten
Thank you for your heartfelt honesty.

I think we all know your preference.... lol

But you're probably right.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by Santorican View Post
I'd say you're spoiled rotten
This reminds me of when I have played my Ill/rad. It's not even fully IOed out. The IOs it does have were self funded and likely cost under $100mill. The build still is level 37 and yet it solos on +4. You play something with that kind of potential and it's difficult to switch to another build let alone another controller. Thankfully there are a number of builds including controllers I do find fun so the Ill/rad is still waiting to ding 50. But I do agree with the statement of being too spoiled. You get into one of the elite builds in the game and suddenly other builds no matter how good they are fall short.


 

Posted

My Broad Sword/Shield Defense was the most fun I've had leveling 1-50 on ANY character.

But once I got to 50, there wasn't anything he could do that my other characters couldn't do, so he got shelved. I'd also say that Dark Melee/Shield Defense is simply better when IO'd out - better survivability, better damage output. Now, if high to-hit starts becoming the norm rather than the exception, that might give Broad Sword/Shield Defense an edge, because it will be easy to get ridiculously high lethal and melee defense, letting you focus on buffing ranged and AoE as required. Not sure if that will ever happen, though.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

One thing that hasn't been mentioned, is that BS can give -resistance to a team, whereas DM cannot.


Mains (Freedom) @Auroxis
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Posted

Quote:
Originally Posted by Santorican View Post
Dark can give -to hit and -life
I know you weren't serious but let's do some theorycrafting anyway.

Is -res really important for a damage dealer on teams?

Let's assume for a second that, on average, a BS/SD deals 180 DPS and -15% resistance(Achilles' proc), and a DM/SD deals 220 DPS. Besides you, your team deals 600 DPS and -60% resistance.

BS/SD = 780*1.75= 1365 DPS
DM/SD = 820*1.6= 1312 DPS


Conclusion: Depends on team make-up. It's pretty close.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Total waste of time, but I got curious about the exact buff. Figure a top end DPS build, so maximum recharge. You'd be running Head Splitter -> Hack -> Disembowel -> Hack with a little bit of gap. Let's assume you manage to hit +305% recharge to remove the gap with a team buff since we're assuming a big team. And let's assume you splurged on a Fury of the Gladiator proc for Head Splitter, but you stuck a Mako's set in Disembowel as I suspect is typical.

(1+(1-0.81^(2*10.25/7.656))*0.2)*(1+(1-0.81^(1*10.25/7.656))*0.2)-1 = 14.0%
If you managed to get an Achilles' Heel in Disembowel too:
(1+(1-0.81^(3*10.25/7.656))*0.2)*(1+(1-0.81^(1*10.25/7.656))*0.2)-1 = 16.9%
Those aren't really exact, though. In a short duration fight, you'll be using some AoE and you have to build up to that level of debuff. In an AV fight, you're you're using at least Build Up and Hasten. But it's probably at least close for an AV fight. And really, when we're talking about what does better DPS, we're not talking about regular spawns on a large team. They evaporate too fast for much other than burst and AoE damage to matter. Well, I assume. I don't play on big teams, but I can't imagine they do anything but mow down everything in their path.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

Quote:
Originally Posted by _Elektro_ View Post
Well the other advantage I would point out that I did actually mention above (and one of my main attractions to the combo) is that if you combine the hard hitting nature of Broadsword, and add the lovely damage bonus of Against All Odds, it could be (I'm guessing) VERY hard hitting.

I don't know if it can damage as much as DM/Shield though because DM has Soul Drain. I monitor my damage numbers as I play, and the DM/Shield will hit some ridiculous high numbers in there.

My DM/Shield is about 5% above softcap on positional defense. So I wouldn't really make a decision based on that aspect of Broadsword. In fact, I kind of understand why one person pointed out it would slow your DPS quite a bit if you did lean on Parry that much.
Broadsword/Shield's damage levels will stay fairly consistent, while DM/Shield will have some highs and lows.

I'm still confused by why everyone holds DPS as being more important than anything else. 2 scrappers will both kill things effectively, does it really matter that one did it 3 seconds faster than the other?

I like optimizing my characters, but not to the point that I'm willing to rebuild it from scratch to gain 5 DPS.

My only real complaint with Shield Defense other than low level squishiness, is the fact that I don't like how a lot of powersets look with it.

DM/Shield in particular, is good at single target DPS, and not a whole lot else. Shield Charge doesn't really add enough AoE to raise DM's AoE from "mediocre" to "good" since it recharges so slow.

I suppose what I'm getting at is maybe you should play what you like and not worry so much about which one is "better", because "better" is a completely subjective term. What is better for one person's playstyle may not be better for another's.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I'm still confused by why everyone holds DPS as being more important than anything else. 2 scrappers will both kill things effectively, does it really matter that one did it 3 seconds faster than the other?
My theory? Because it's more easily computed, and because it's what's most visible in one of the hardest kinds of encounters in the game (AVs). But burst damage and AoE damage tend to matter more for the game at large.

But yes! Three seconds matter! Knowing I'm less awesome than I could be KILLS me!

(And yet I managed to put together and love a concept build with probably 80 DPS less than it "should" have. Shhhhh. Don't tell anyone.)


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Some builds may outclass others, but an awesome character concept can outweigh a whole lot of that. Role-player or not, having a character that has a bit more to them than their powersets and archetype can be very rewarding, even if it's only in your own head.

Even just a great look could do it. I have an Elec/DA Brute, and mechanically the two sets just don't mesh well together for me. However, thanks to Cloak of Darkness he's an evil black cloud that spews red lightning. OmgHolyCrap he's awesome to play.

It even works on a smaller level too, with specific powers. One of my favorite things to do on my AR/Energy Blaster is to Power Thrust some minion straight into a wall six feet away and fire off Sniper Rifle at point-blank range as they're getting up. Efficient? No. Bad-***? Yes. Satisfying? Immensely.


's doesn't make things plural.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Broadsword/Shield's damage levels will stay fairly consistent, while DM/Shield will have some highs and lows.

I'm still confused by why everyone holds DPS as being more important than anything else. 2 scrappers will both kill things effectively, does it really matter that one did it 3 seconds faster than the other?

I like optimizing my characters, but not to the point that I'm willing to rebuild it from scratch to gain 5 DPS.

My only real complaint with Shield Defense other than low level squishiness, is the fact that I don't like how a lot of powersets look with it.

DM/Shield in particular, is good at single target DPS, and not a whole lot else. Shield Charge doesn't really add enough AoE to raise DM's AoE from "mediocre" to "good" since it recharges so slow.

I suppose what I'm getting at is maybe you should play what you like and not worry so much about which one is "better", because "better" is a completely subjective term. What is better for one person's playstyle may not be better for another's.
Using saturated SD and AAo which is pretty regular in my play style I have no problem defeated any group of +2 x8 with DC+SC


Virtue: @Santorican

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